Scramble orders?
OwenToo (Axis) v. Caesar's Gaul (Allies) - Allies bid 8 IPC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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I’m not sure why, but TripleA is not letting me post my moves from Anzac/France.
I’m getting the error message:
“Summary Text: Unknown error, please contact the forum owner and also post a bug to the tripleA development team”Although I’m not sure who the forum owner is / where these bugs get reported. Do you know?
Regarding my moves, the only move I am making here is:
I moved the 3 Anzac fighters from Fiji to Hawaii.If you want to do that move on your end, feel free to just make that single move and then you can do your German turn.
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OK, I can do that. 3 ANZAC Fighters to Hawaii. When I make my move, I will send it to your email as an attached file, if the forum still is having problems.
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I sent you my Germany turn 14 via email. The MARTI die roll server worked fine. The forum still will not post game turns. I moved the ANZAC fighters to Hawaii and did not move the French.
Roger (OwenToo)
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I was getting the same error still, so I replied to the email you sent with the updated file from my end.
Chris / Caesar’s Gaul
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
5 armour and 6 mech_infantrys moved from Shensi to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Kwangsi to India
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 mech_infantry moved from Manchuria to Buryatia
1 artillery moved from Shensi to Sikang
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone
1 fighter moved from Kwangsi to 75 Sea Zone
1 bomber moved from Queensland to Kwangsi
2 armour moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 armour, 1 battleship, 1 carrier, 2 infantry, 2 tactical_bombers and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 armour moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 fighters moved from 63 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Japan
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 aaGun moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
2 artilleries moved from New South Wales to Queensland
2 fighters moved from Queensland to 33 Sea Zone
2 fighters and 4 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
3 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 submarine placed in 6 Sea Zone
1 destroyer placed in 62 Sea Zone
1 destroyer placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry placed in New South Wales
1 bomber, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans : -0.17
AA fire in India : : 0.83
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 58 PUs;
Americans buy 1 carrier, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Americans
1 tactical_bomber moved from Greece to 98 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 98 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 30 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 infantry moved from Turkey to Greece
1 tactical_bomber moved from 98 Sea Zone to Greece
2 artilleries and 2 infantry moved from Eastern United States to Central United States
2 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands
6 fighters moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Greece
3 mech_infantrys placed in Turkey
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Trans-Jordan
2 mech_infantrys moved from Turkey to Trans-Jordan
1 fighter moved from Greece to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Greece to Persia
1 tactical_bomber moved from Greece to Iraq
1 bomber, 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Turkey to Iraq
1 mech_infantry moved from Turkey to Persia
4 armour and 4 mech_infantrys moved from Eastern Persia to Afghanistan
1 armour and 1 mech_infantry moved from Turkey to Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
3 mech_infantrys moved from Turkey to Greece
1 bomber moved from Iraq to GreecePlace Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 29 PUs; end with 29 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Italians creates battle in territory 93 Sea ZoneNon Combat Move - Italians
2 fighters moved from Albania to Egypt
1 artillery and 4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - ANZAC
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Venezuela to British Guiana
Germans take British Guiana from British
1 infantry moved from Brazil to French Guiana
Germans take French Guiana from French
1 infantry moved from Colombia to Central America
Germans take Central America from Americans
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Belgian Congo
1 infantry moved from Angola to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Angola to Rhodesia
Germans take Rhodesia from British
1 infantry moved from Angola to South West Africa
Germans take South West Africa from British
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Germans take Kenya from British
1 infantry moved from Spain to 92 Sea Zone
1 artillery moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Germans take Alexandria from British
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 armour moved from Albania to Bulgaria
Germans take Bulgaria from Americans
1 armour moved from Bulgaria to Albania
4 bombers moved from Eastern Poland to Karelia
2 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 bomber moved from Southern Italy to Karelia
1 artillery moved from Egypt to Trans-JordanCombat - Germans
Battle in Union of South Africa
Battle in Belgian Congo
Battle in Karelia
Germans attack with 1 artillery, 5 bombers and 2 infantry
Russians defend with 1 aaGun, 3 artilleries and 3 infantry
AA fire in Karelia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Karelia
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Karelia, round 2 : 4/7 hits, 3.50 expected hits
Russians roll dice for 1 aaGun, 3 artilleries and 3 infantry in Karelia, round 2 : 4/6 hits, 2.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans, 1 bomber owned by the Germans, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 3 bombers in Karelia, round 3 : 2/3 hits, 2.00 expected hits
Russians roll dice for 3 artilleries in Karelia, round 3 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Russians and 1 bomber owned by the Germans lost in Karelia
Germans roll dice for 2 bombers in Karelia, round 4 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Union of South Africa from British, taking Belgian Congo from British with 2 bombers remaining. Battle score for attacker is -20
Casualties for Germans: 1 artillery, 3 bombers and 2 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantry
Battle in Trans-Jordan
Germans attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 2 mech_infantrys
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/4 hits, 1.50 expected hits
British roll dice for 2 mech_infantrys in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 2 artilleries and 1 fighter in Trans-Jordan, round 4 : 2/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
1 fighter moved from Trans-Jordan to Egypt
4 aaGuns, 1 armour, 6 artilleries, 31 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Slovakia Hungary to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Belarus
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Yugoslavia to Eastern Poland
4 mech_infantrys moved from Yugoslavia to Eastern Poland
5 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 artilleries moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
4 mech_infantrys moved from Albania to Slovakia Hungary
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Karelia to Belarus
1 infantry moved from Chile to Peru
Germans take Peru from Neutral_True
1 infantry moved from Venezuela to Colombia
1 infantry moved from Venezuela to Brazil
1 infantry moved from Chile to Bolivia
Germans take Bolivia from Neutral_True
1 infantry moved from Chile to ArgentinaPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Germany
1 submarine placed in 113 Sea Zone
1 transport placed in 92 Sea Zone
1 infantry and 1 tactical_bomber placed in Spain
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Yugoslavia
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 87 PUs; end with 87 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 0.00
British : 0.33
AA fire in Karelia : : 0.50
Russians : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Buryatia
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter, 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 3 : 2/4 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Buryatia, round 3 : 0/2 hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Russia
3 artilleries and 2 infantry moved from Samara to Russia
1 aaGun, 1 armour, 13 artilleries and 21 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery moved from Urals to NovosibirskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs -
I’ve got to say, it’s not looking good for the allies here.
Something about Germany having S. America & Africa…
But I’ll put up as good of a Russian defense as I can manage. Little hope though
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
2 bombers moved from Japan to Buryatia
1 fighter moved from Japan to Buryatia
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Kwangsi to India
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 75 Sea Zone to 72 Sea Zone
2 fighters moved from 72 Sea Zone to Tanganyika Territory
3 artilleries moved from 72 Sea Zone to Tanganyika Territory
1 mech_infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Japanese take Yenisey from Russians
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
3 armour and 4 mech_infantrys moved from Timguska to NovosibirskCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in French Madagascar
Battle in Tanganyika Territory
Japanese attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in Tanganyika Territory, round 2 : 2/8 hits, 3.00 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Tanganyika Territory
Japanese win, taking French Madagascar from French, taking Tanganyika Territory from British with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Buryatia
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Buryatia, round 2 : 1/5 hits, 2.50 expected hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/4 hits, 1.50 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Buryatia, round 3 : 1/5 hits, 2.50 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Buryatia, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Buryatia, round 4 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 artillery in Buryatia, round 4 : 0/2 hits, 0.83 expected hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Novosibirsk
Japanese attack with 3 armour and 4 mech_infantrys
Russians defend with 1 artillery
Japanese roll dice for 3 armour and 4 mech_infantrys in Novosibirsk, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from Buryatia to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from Kweichow to Tsinghai
1 bomber moved from India to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
2 fighters moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Victoria to New South Wales
2 infantry moved from New South Wales to Queensland
2 bombers moved from Buryatia to JeholPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 destroyer placed in 62 Sea Zone
2 submarines placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 88 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
British : 0.83
Americans : -0.50
AA fire in India : : -0.17
Russians : -1.83
Japanese : -3.17 -
Yes, the colors don’t look quite right in South America and Africa. Have you ever had success with the invasion of Spain? Or, is that the first time you have tried it?
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In theory, it looks good, but the long term implications of all the strict neutrals turning pro-Axis is devastating to the Allies.
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I would like to finish this up, so that we can start our next game. This has been dragging on for awhile, in my opinion. We started this game in June :-o
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I’ve had some success with the Spanish invasion; I don’t normally do it though. In this case, it was more of the fact that I felt I would lose Russia if I didn’t, which would have ended the game much earlier. But Japan was too strong to let me focus enough resources in Spain. If I hold Spain, I don’t have to worry about most of the neutrals and I was fine with the UK focusing in the Middle East given the lack of a German navy. But Germany just had too many resources by then.
I probably needed to be more aggressive with the US and Russian combined invasion while I was still in Spain.
Yeah, it’s been a long game. Combination of the 15 turns and me being slower than normal.
I’m comfortable conceding this one at this point though - the Allies are getting drastically out produced and I am going to lose either Moscow or the Middle East in the next 3 turns pretty much no matter what I do.
Your super-blitz to start the game was interesting - it’s actually the most aggressive opening I’ve played against to date.
I can set up a new game thread and do my G1 moves in that, probably tomorrow night.
Do you want to post the result of this one (spoils of war, perhaps) in the main results thread?
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What are you referring to that you call a super-blitz? Is it Germany going for an early surround of Moscow? Or something else?
I will post results if you prefer that. I look forward to your G1 opening.
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For my 8 Allied IPCs, put an extra British Artillery in Sudan, and a Russian Artillery in Bryansk. Thanks!
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More just the seemingly one-dimensional view of your armies as of the beginning of turn 4. 90+% of Germany units were in Germany / E. Poland / Poland, no presence in the Med, Africa, France, or Atlantic. For Japan, no early attempt at protecting the Carolines, much of the navy pressed down to Sumatra even though India was well fortified.
It was just a heavier concentration of units/resources towards these specific fronts than I’ve seen before, with other flanks more open than most leave them.
Obviously it worked well though.
And I’ll place those artillery for you.