BOOM AND DOOM!
Whackamatt (Allies) vs Entek (Axis) Combo 4ish
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TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - French
4 Infantrys moved from Kufra to El Agheila
4 Infantrys moved from E.Morocco to N.Algeria
4 Infantrys moved from E.Morocco to S.Algeria
2 Infantrys and 1 Mech.Inf moved from S.Tunisia to N.Tunisia
1 Tank moved from Tripoli to N.Tunisia
1 Mot.Inf moved from W.Morocco to N.Algeria
3 Mech.Infs moved from Rio de Oro to E.Morocco
1 Artillery moved from Rio de Oro to 31 Sea Zone
1 ArmoredCar moved from Mauritania to 31 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Destroyer and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
1 ArmoredCar and 1 Artillery moved from 41 Sea Zone to N.Algeria
1 Tank moved from Mauritania to E.Morocco
1 Tank moved from Syria to 55 Sea Zone
1 Tank and 1 Transport moved from 55 Sea Zone to 48 Sea Zone
1 Tank moved from 48 Sea Zone to Sicily
French take Sicily from Italians
3 Infantrys moved from French Equatorial Africa to Darfur
1 ArmoredCar and 6 Infantrys moved from Adana to IzmirPurchase Units - French
French buy 4 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 2 PUs;Combat - French
Battle in N.Algeria
French attack with 1 ArmoredCar, 1 Artillery, 4 Infantrys and 1 Mot.Inf
Italians defend with 1 Infantry
French roll dice for 1 ArmoredCar, 1 Artillery, 4 Infantrys and 1 Mot.Inf in N.Algeria, round 2 : 2/7 hits, 1.67 expected hits
Italians roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the French lost in N.Algeria
French win, taking N.Algeria from Italians with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in S.Algeria
French attack with 4 Infantrys
Italians defend with 1 Infantry
French roll dice for 4 Infantrys in S.Algeria, round 2 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 4 Infantrys in S.Algeria, round 3 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in S.Algeria
French roll dice for 3 Infantrys in S.Algeria, round 4 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 3 Infantrys in S.Algeria, round 5 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 3 Infantrys in S.Algeria, round 6 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 6 : 0/1 hits, 0.33 expected hits
French roll dice for 3 Infantrys in S.Algeria, round 7 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 7 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in S.Algeria
French win, taking S.Algeria from Italians with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in N.Tunisia
French attack with 2 Infantrys, 1 Mech.Inf and 1 Tank
Italians defend with 2 Artillerys and 1 Infantry
French roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in N.Tunisia, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 Artillerys and 1 Infantry in N.Tunisia, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Italians lost in N.Tunisia
French roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in N.Tunisia, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 2 Artillerys in N.Tunisia, round 3 : 1/2 hits, 0.67 expected hits
2 Artillerys owned by the Italians and 1 Infantry owned by the French lost in N.Tunisia
French win, taking N.Tunisia from Italians with 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 8
Casualties for Italians: 2 Artillerys and 1 Infantry
Casualties for French: 1 InfantryNon Combat Move - French
Place Units - French
2 Mech.Infs placed in Syria
4 Infantrys placed in E.Morocco
3 Tanks placed in French Equatorial AfricaTurn Complete - French
French collect 35 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : -1.00
French : -1.67 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Yamamoto
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from 86 Sea Zone to Minamitori
Yamamoto take Minamitori from Americans
2 Artillerys and 2 Infantrys moved from Tokyo to 85 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 85 Sea Zone to 87 Sea Zone
2 Artillerys and 2 Infantrys moved from 87 Sea Zone to Wake
2 Fighters moved from 85 Sea Zone to Wake
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
1 Infantry moved from Kyushu to 85 Sea Zone
1 Cruiser and 1 Infantry moved from 85 Sea Zone to 87 Sea Zone
1 Infantry moved from 87 Sea Zone to Wake
1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
1 Artillery moved from Celebes to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Infantry moved from Peleliu to 107 Sea Zone
3 Artillerys, 3 Infantrys and 3 Transports moved from 107 Sea Zone to 110 Sea Zone
3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Sumatra
2 Fighters moved from 110 Sea Zone to Sumatra
4 Fighters moved from 111 Sea Zone to Sumatra
1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to SumatraPurchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Bunker, 2 Destroyers, 2 Fighters and 10 Infantrys; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Sumatra
Yamamoto attack with 1 Adv.Fighter, 3 Artillerys, 7 Fighters and 3 Infantrys
British defend with 4 Infantrys and 2 Tanks; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys, 7 Fighters and 3 Infantrys in Sumatra, round 2 : 7/14 hits, 4.83 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker, 4 Infantrys and 2 Tanks in Sumatra, round 2 : 3/7 hits, 2.83 expected hits
2 Tanks owned by the British, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Sumatra
Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys and 7 Fighters in Sumatra, round 3 : 5/11 hits, 3.83 expected hits
Dutch roll dice for 1 Bunker in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 1 Adv.Fighter, 2 Artillerys and 7 Fighters remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 Artillery and 3 Infantrys
Casualties for British: 4 Infantrys and 2 Tanks
Casualties for Dutch: 1 Bunker
Battle in Wake
Yamamoto attack with 2 Artillerys, 2 Fighters and 4 Infantrys
Americans defend with 2 Artillerys, 1 Bunker, 1 Factory, 2 Infantrys and 1 Tank
Yamamoto roll dice for 1 Cruiser in Wake, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Bunker owned by the Americans
Yamamoto roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Wake, round 2 : 2/8 hits, 2.33 expected hits
Americans roll dice for 2 Artillerys, 1 Bunker, 2 Infantrys and 1 Tank in Wake, round 2 : 1/6 hits, 2.33 expected hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Wake
Yamamoto roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Wake, round 3 : 4/7 hits, 2.17 expected hits
Americans roll dice for 2 Artillerys, 1 Bunker and 1 Tank in Wake, round 3 : 3/4 hits, 1.67 expected hits
1 Bunker owned by the Americans, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the Americans, 1 Tank owned by the Americans and 2 Fighters owned by the Yamamoto lost in Wake
Yamamoto win, taking Wake from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Yamamoto: 2 Fighters and 2 Infantrys
Casualties for Americans: 2 Artillerys, 1 Bunker, 2 Infantrys and 1 TankNon Combat Move - Yamamoto
1 Transport moved from 92 Sea Zone to 85 Sea Zone
2 B.Transports and 1 Transport moved from 111 Sea Zone to 107 Sea Zone
2 Carriers moved from 111 Sea Zone to 110 Sea Zone
1 Adv.Fighter and 7 Fighters moved from Sumatra to 110 Sea Zone
1 Carrier moved from 107 Sea Zone to 110 Sea Zone
1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
1 T.Boat moved from 110 Sea Zone to 111 Sea ZonePlace Units - Yamamoto
2 Destroyers and 2 Fighters placed in 85 Sea Zone
1 Bunker and 8 Infantrys placed in Tokyo
2 Artillerys and 2 Infantrys placed in DavaoTurn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Yamamoto : 5.33
Americans : -0.00
Dutch : 0.67Production/PUs Summary :
Germans : 105 / 108
Russians : 124 / 124
Italians : 41 / 45
French : 35 / 37
Yamamoto : 63 / 63
Chinese : 49 / 58
Hisaichi : 40 / 48
British : 114 / 117
Anzac : 35 / 35
Dutch : 34 / 41
Finns : 6 / 9
Romanians : 12 / 12
Thai : 11 / 11
Americans : 99 / 103 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Chinese
1 ArmoredCar moved from Fukien to Kiangsi
1 Infantry moved from Hunan to Kiangsi
1 ArmoredCar and 1 Tank moved from Kwangsi to Kwangtung
1 Infantry and 2 Tanks moved from Shantung to Shanghai
2 ArmoredCars moved from Peking to Hulunbuir
2 Infantrys moved from Peking to Liaoning
2 Artillerys and 2 Elites moved from Sikang to E.Tibet
2 ArmoredCars and 2 Tanks moved from Urumqi to W.Tibet
4 Infantrys moved from Gobi Altai to Ulan Bator
3 Infantrys moved from South Gobi to Ulan Bator
6 Infantrys moved from Suiyuan to East Gobi
1 L.Fighter moved from Chahar to East Gobi
1 Artillery moved from Peking to Liaoning
1 Infantry and 2 Tanks moved from Peking to Hulunbuir
1 Tank moved from Hsining to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
3 Infantrys moved from E.Qinghai to Ningsia
1 Artillery and 2 Infantrys moved from Hupeh to Hunan
1 Artillery and 4 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi AltaiPurchase Units - Chinese
Chinese buy 2 Artillerys, 2 Elites, 3 Infantrys, 1 L.Fighter, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Liaoning
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Liaoning, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Liaoning, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Liaoning
Chinese win, taking Liaoning from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Kwangtung
Chinese attack with 1 ArmoredCar and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 1 Tank in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kwangtung
Chinese win, taking Kwangtung from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shanghai
Chinese attack with 1 Infantry and 2 Tanks
Hisaichi defend with 2 Artillerys and 1 Infantry
Chinese roll dice for 1 Infantry and 2 Tanks in Shanghai, round 2 : 3/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 2 Tanks remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Artillerys and 1 Infantry
Battle in East Gobi
Chinese attack with 6 Infantrys and 1 L.Fighter
Neutral defend with 4 Infantrys
Chinese roll dice for 6 Infantrys and 1 L.Fighter in East Gobi, round 2 : 2/7 hits, 1.50 expected hits
Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in East Gobi
Chinese roll dice for 4 Infantrys and 1 L.Fighter in East Gobi, round 3 : 0/5 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in East Gobi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in East Gobi
Chinese roll dice for 3 Infantrys and 1 L.Fighter in East Gobi, round 4 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in East Gobi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 Infantrys and 1 L.Fighter in East Gobi, round 5 : 2/4 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in East Gobi, round 5 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in East Gobi
Chinese loses 0 PUs for violating East Gobis neutrality.
Chinese win, taking East Gobi from Neutral with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 3 Infantrys
Casualties for Neutral: 4 Infantrys
Battle in Ulan Bator
Chinese attack with 7 Infantrys
Neutral defend with 2 Infantrys
Chinese roll dice for 7 Infantrys in Ulan Bator, round 2 : 3/7 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Ulan Bator
Chinese loses 0 PUs for violating Ulan Bators neutrality.
Chinese win, taking Ulan Bator from Neutral with 7 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Kiangsi
Chinese attack with 1 ArmoredCar and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Kiangsi, round 2 : 2/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in W.Tibet
Chinese attack with 2 ArmoredCars and 2 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 2 ArmoredCars and 2 Tanks in W.Tibet, round 2 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in W.Tibet
Chinese loses 0 PUs for violating W.Tibets neutrality.
Chinese win, taking W.Tibet from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Hulunbuir
Chinese attack with 2 ArmoredCars, 1 Infantry and 2 Tanks
Hisaichi defend with 1 Bomber, 1 Factory and 3 Mech.Infs
Chinese roll dice for 2 ArmoredCars, 1 Infantry and 2 Tanks in Hulunbuir, round 2 : 3/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in Hulunbuir, round 2 : 2/4 hits, 1.17 expected hits
1 Bomber owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hulunbuir
Chinese roll dice for 1 ArmoredCar and 2 Tanks in Hulunbuir, round 3 : 3/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Mech.Inf in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in Hulunbuir
Chinese win, taking Hulunbuir from Hisaichi with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 26
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Casualties for Hisaichi: 1 Bomber and 3 Mech.Infs
Battle in E.Tibet
Chinese attack with 2 Artillerys and 2 Elites
Neutral defend with 2 Infantrys
Chinese roll dice for 2 Artillerys and 2 Elites in E.Tibet, round 2 : 4/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 1 Elite owned by the Chinese lost in E.Tibet
Chinese loses 0 PUs for violating E.Tibets neutrality.
Chinese win, taking E.Tibet from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 1
Casualties for Chinese: 1 Elite
Casualties for Neutral: 2 InfantrysNon Combat Move - Chinese
1 AAGun moved from Hupeh to Hunan
1 L.Fighter moved from East Gobi to ChaharPlace Units - Chinese
3 Tanks placed in Hupeh
2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
1 Infantry, 1 L.Fighter and 2 Mech.Infs placed in UrumqiTurn Complete - Chinese
Chinese collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Neutral : -1.33
Hisaichi : -0.17
Chinese : 10.50 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Hisaichi
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
Hisaichi take Shantung from Chinese
1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone
1 Artillery and 1 Elite moved from 84 Sea Zone to Liaoning
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
Hisaichi take Peking from Chinese
1 Artillery moved from Kirin to LiaoningPurchase Units - Hisaichi
Hisaichi buy 2 Fighters, 10 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Liaoning
Hisaichi attack with 2 Artillerys and 1 Elite
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 2 Artillerys and 1 Elite in Liaoning, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 2 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Liaoning
Hisaichi roll dice for 1 Artillery in Liaoning, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Liaoning, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Hisaichi lost in Liaoning
Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -9
Casualties for Hisaichi: 2 Artillerys and 1 Elite
Casualties for Chinese: 1 InfantryNon Combat Move - Hisaichi
1 Elite moved from Changchun to KirinPlace Units - Hisaichi
2 Fighters, 4 Infantrys and 2 Mech.Infs placed in Changchun
6 Infantrys placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Hisaichi : -0.50
Chinese : 1.33Production/PUs Summary :
Germans : 105 / 108
Russians : 124 / 124
Italians : 41 / 45
French : 35 / 37
Yamamoto : 63 / 63
Chinese : 59 / 65
Hisaichi : 34 / 34
British : 114 / 117
Anzac : 35 / 35
Dutch : 34 / 41
Finns : 6 / 9
Romanians : 12 / 12
Thai : 11 / 11
Americans : 99 / 103 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - British
1 Bomber and 3 Fighters moved from Dover to 22 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Manchester to 22 Sea Zone
1 Transport moved from 19 Sea Zone to 18 Sea Zone
1 Cruiser moved from 19 Sea Zone to 18 Sea Zone
2 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone
1 Cruiser, 1 Destroyer, 2 Infantrys, 1 Tank and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
2 Infantrys and 1 Tank moved from 19 Sea Zone to Navarre
1 Infantry moved from El Agheila to 48 Sea Zone
6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 1 Fighter, 1 Infantry, 5 S.Submarines and 1 Submarine moved from 48 Sea Zone to 46 Sea Zone
1 Infantry moved from 46 Sea Zone to Campania
1 ArmoredCar and 1 Tank moved from S.Tunisia to N.Tunisia
2 ArmoredCars moved from Cape Town to Rhodesia
1 Infantry moved from Rhodesia to Belgian Congo
3 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Artillerys and 3 Infantrys moved from Madras to 60 Sea Zone
1 Infantry moved from Hyderabad to 60 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from Hyderabad to 60 Sea Zone
5 Infantrys moved from Burma to S.Thailand
2 Artillerys and 4 Infantrys moved from 65 Sea Zone to Sumatra
1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to Malaya
5 Infantrys moved from Assam to Burma
5 Infantrys moved from Bihar to Assam
2 ArmoredCars moved from Hyderabad to Assam
2 ArmoredCars moved from Bombay to Hyderabad
5 Infantrys moved from Delhi to Bihar
1 Infantry moved from N.French Indochina to N.Thailand
2 Infantrys moved from Ayan to Khabarovsk
1 Elite and 1 Infantry moved from Cairo to 56 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 56 Sea Zone to 48 Sea Zone
1 Elite and 1 Infantry moved from 48 Sea Zone to Campania
British take Campania from Italians
3 Elites and 1 Infantry moved from Crete to 51 Sea Zone
3 Elites, 1 Infantry and 4 S.Submarines moved from 51 Sea Zone to 48 Sea Zone
2 Elites and 2 Infantrys moved from Cairo to Lower Egypt
3 ArmoredCars moved from Darfur to El Agheila
1 Fighter moved from E.Morocco to 46 Sea Zone
3 Elites, 1 Infantry and 4 S.Submarines moved from 48 Sea Zone to 46 Sea Zone
3 Elites and 1 Infantry moved from 46 Sea Zone to TuscanyPurchase Units - British
British buy 1 Adv.Fighter, 1 Bunker, 2 Factorys, 17 Infantrys, 1 Submarine and 6 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in S.Thailand
British attack with 5 Infantrys
Thai defend with 1 Infantry
British roll dice for 5 Infantrys in S.Thailand, round 2 : 2/5 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British win, taking S.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in 46 Sea Zone
British attack with 6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters, 9 S.Submarines and 1 Submarine
Italians defend with 2 Carriers, 5 Destroyers, 1 Fighter, 1 Submarine and 2 Transports
British roll dice for 9 S.Submarines and 1 Submarine in 46 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers and 2 Fighters in 46 Sea Zone, round 2 : 7/15 hits, 5.50 expected hits
Italians roll dice for 2 Carriers, 5 Destroyers, 1 Fighter and 2 Transports in 46 Sea Zone, round 2 : 1/10 hits, 3.50 expected hits
2 Carriers owned by the Italians, 1 Fighter owned by the Italians, 1 Submarine owned by the Italians, 1 Submarine owned by the British, 2 Transports owned by the Italians and 5 Destroyers owned by the Italians lost in 46 Sea Zone
British win with 6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters and 9 S.Submarines remaining. Battle score for attacker is 88
Casualties for British: 1 Submarine
Casualties for Italians: 2 Carriers, 5 Destroyers, 1 Fighter, 1 Submarine and 2 Transports
Battle in 22 Sea Zone
British attack with 1 Adv.Fighter, 1 Bomber and 5 Fighters
Germans defend with 2 Destroyers
British roll dice for 1 Adv.Fighter, 1 Bomber and 5 Fighters in 22 Sea Zone, round 2 : 5/7 hits, 2.83 expected hits
Germans roll dice for 2 Destroyers in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 Destroyers owned by the Germans and 1 Fighter owned by the British lost in 22 Sea Zone
British win with 1 Adv.Fighter, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 8
Casualties for British: 1 Fighter
Casualties for Germans: 2 Destroyers
Battle in Campania
Battle in Sumatra
British attack with 2 Artillerys and 4 Infantrys
Yamamoto defend with 2 Artillerys
British roll dice for 1 Cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 2 : 3/6 hits, 1.67 expected hits
Yamamoto roll dice for 2 Artillerys in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the British lost in Sumatra
British win, taking Sumatra from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Casualties for Yamamoto: 2 Artillerys
Battle in Tuscany
British attack with 3 Elites and 1 Infantry
Italians defend with 2 Artillerys
British roll dice for 3 Elites and 1 Infantry in Tuscany, round 2 : 1/4 hits, 1.17 expected hits
Italians roll dice for 2 Artillerys in Tuscany, round 2 : 2/2 hits, 0.67 expected hits
1 Elite owned by the British, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Tuscany
British roll dice for 2 Elites in Tuscany, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 Artillery in Tuscany, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Tuscany
British win, taking Tuscany from Italians with 2 Elites remaining. Battle score for attacker is 3
Casualties for British: 1 Elite and 1 Infantry
Casualties for Italians: 2 ArtillerysNon Combat Move - British
1 Adv.Fighter and 4 Fighters moved from 22 Sea Zone to Dover
2 Infantrys moved from London to Manchester
1 Infantry moved from London to Dover
1 Bomber moved from 22 Sea Zone to Dover
1 AAGun moved from Mersa Matruh to Tobruk
1 AAGun moved from Assam to Burma
1 AAGun moved from Calcutta to AssamPlace Units - British
1 Bunker and 6 Tanks placed in Malaya
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
1 Submarine placed in 11 Sea Zone
1 Factory placed in El Agheila
1 Factory placed in Crete
6 Infantrys placed in Cairo
1 Adv.Fighter and 1 Infantry placed in BombayTurn Complete - British
British collect 121 PUs; end with 121 PUsCombat Hit Differential Summary :
Germans : 0.33
British : 5.00
Italians : -1.83
Yamamoto : 1.33
Thai : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Anzac
1 Carrier moved from 67 Sea Zone to 65 Sea Zone
2 Fighters moved from 67 Sea Zone to 65 Sea Zone
1 Elite and 2 Infantrys moved from Java to Sumatra
3 Cruisers moved from 67 Sea Zone to 70 Sea Zone
3 Infantrys moved from South Australia to 70 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys moved from Port Moresby to West Papua
1 Infantry moved from West Papua to Hollandia
3 Cruisers and 3 Infantrys moved from 70 Sea Zone to 67 Sea Zone
3 Infantrys moved from 67 Sea Zone to Java
2 Infantrys moved from 67 Sea Zone to Java
2 Infantrys moved from 67 Sea Zone to Flores
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Lombok
3 Infantrys moved from Townsville to Northern TerritoryPurchase Units - Anzac
Anzac buy 2 Destroyers, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Anzac
Place Units - Anzac
2 Destroyers placed in 67 Sea Zone
1 Elite placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
2 Infantrys placed in CanberraTurn Complete - Anzac
Anzac collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Dutch
1 Infantry and 1 Tank moved from East And South Borneo to West Borneo
1 Infantry moved from Banjarmasin to West Borneo
3 ArmoredCars moved from Suriname to Bahia
1 ArmoredCar, 1 Elite, 1 Infantry and 1 Tank moved from Rio De Janeiro to BahiaPurchase Units - Dutch
Dutch buy 3 Bunkers, 3 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;Combat - Dutch
Battle in West Borneo
Dutch attack with 2 Infantrys and 1 Tank
Thai defend with 1 Infantry
Dutch roll dice for 2 Infantrys and 1 Tank in West Borneo, round 2 : 1/3 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in West Borneo
Dutch win, taking West Borneo from Thai with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Bahia
Dutch attack with 4 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank
Neutral defend with 3 Infantrys and 1 Tank
Dutch roll dice for 4 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank in Bahia, round 2 : 1/7 hits, 2.33 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits
1 Infantry owned by the Neutral lost in Bahia
Dutch roll dice for 4 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank in Bahia, round 3 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits
1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in Bahia
Dutch loses 0 PUs for violating Bahias neutrality.
Dutch win, taking Bahia from Neutral with 4 ArmoredCars, 1 Elite and 1 Tank remaining. Battle score for attacker is 9
Casualties for Neutral: 3 Infantrys and 1 Tank
Casualties for Dutch: 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Tanimbar
1 Bunker placed in Sumatra
1 Bunker placed in Flores
3 Infantrys and 1 Tank placed in Banjarmasin
2 Mech.Infs placed in SurinameTurn Complete - Dutch
Dutch collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Neutral : -1.67
Thai : -0.33
Dutch : -0.50 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Finns
2 Infantrys moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Oulu
Finns take Oulu from RussiansPurchase Units - Finns
Finns buy 4 Infantrys; Remaining resources: 1 PUs;Combat - Finns
Non Combat Move - Finns
Place Units - Finns
4 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 105 / 108
Russians : 123 / 124
Italians : 36 / 45
French : 35 / 37
Yamamoto : 61 / 63
Chinese : 59 / 65
Hisaichi : 34 / 34
British : 121 / 121
Anzac : 35 / 35
Dutch : 41 / 41
Finns : 7 / 8
Romanians : 12 / 12
Thai : 6 / 11
Americans : 99 / 103 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Romanians
1 Fighter and 1 Mech.Inf moved from Kiev to LithuaniaPurchase Units - Romanians
Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;Combat - Romanians
Battle in Lithuania
Romanians attack with 1 Fighter and 1 Mech.Inf
Russians defend with 1 ArmoredCar
Romanians roll dice for 1 Fighter and 1 Mech.Inf in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 ArmoredCar in Lithuania, round 2 : 0/1 hits, 0.17 expected hits
Romanians roll dice for 1 Fighter and 1 Mech.Inf in Lithuania, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 ArmoredCar in Lithuania, round 3 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Lithuania
Romanians win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Romanians: 1 Mech.Inf
Casualties for Russians: 1 ArmoredCarNon Combat Move - Romanians
1 Fighter moved from Lithuania to Kiev
2 Infantrys moved from E.Romania to Odessa
1 Mech.Inf moved from Bucharest to Kiev
3 Infantrys moved from Bucharest to E.RomaniaPlace Units - Romanians
3 Infantrys and 1 Mech.Inf placed in BucharestTurn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Romanians : -0.33
Russians : 0.67Production/PUs Summary :
Germans : 105 / 108
Russians : 123 / 124
Italians : 36 / 45
French : 35 / 37
Yamamoto : 61 / 63
Chinese : 59 / 65
Hisaichi : 34 / 34
British : 121 / 121
Anzac : 35 / 35
Dutch : 41 / 41
Finns : 7 / 8
Romanians : 12 / 12
Thai : 6 / 11
Americans : 99 / 103 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Thai
4 Infantrys moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.ThailandPurchase Units - Thai
Thai buy 5 Infantrys; Remaining resources: 1 PUs;Combat - Thai
Battle in S.Thailand
Thai attack with 1 Fighter and 4 Infantrys
British defend with 4 Infantrys
Thai roll dice for 1 Fighter and 4 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.00 expected hits
British roll dice for 4 Infantrys in S.Thailand, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 1 Fighter and 3 Infantrys in S.Thailand, round 3 : 1/4 hits, 0.83 expected hits
British roll dice for 3 Infantrys in S.Thailand, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 1 Fighter and 3 Infantrys in S.Thailand, round 4 : 2/4 hits, 0.83 expected hits
British roll dice for 2 Infantrys in S.Thailand, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Thai: 1 Infantry
Casualties for British: 4 InfantrysNon Combat Move - Thai
1 Fighter moved from S.Thailand to BangkokPlace Units - Thai
5 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
British : -2.00
Thai : 1.33Production/PUs Summary :
Germans : 105 / 108
Russians : 123 / 124
Italians : 36 / 45
French : 35 / 37
Yamamoto : 61 / 63
Chinese : 59 / 65
Hisaichi : 34 / 34
British : 119 / 121
Anzac : 35 / 35
Dutch : 41 / 41
Finns : 7 / 8
Romanians : 12 / 12
Thai : 8 / 9
Americans : 99 / 103 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Americans
1 Elite, 13 Infantrys, 1 Marine and 4 Tanks moved from Navarre to Aquitaine
11 Infantrys and 1 Marine moved from Iceland to 9 Sea Zone
3 B.Transports, 11 Infantrys and 1 Marine moved from 9 Sea Zone to 19 Sea Zone
11 Infantrys and 1 Marine moved from 19 Sea Zone to Aquitaine
2 Artillerys and 1 Elite moved from Northeast USA to 7 Sea Zone
1 Infantry and 1 Tank moved from Northeast USA to 7 Sea Zone
5 Artillerys and 6 Infantrys moved from Washington to Northeast USA
2 Artillerys, 1 B.Transport, 1 Elite, 1 Infantry, 1 Tank and 1 Transport moved from 7 Sea Zone to 9 Sea Zone
2 Artillerys, 1 Elite, 1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
3 B.Transports moved from 9 Sea Zone to 7 Sea Zone
3 B.Transports moved from 19 Sea Zone to 9 Sea Zone
4 Fighters moved from 95 Sea Zone to Wake
1 Artillery moved from Johnston to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
3 Submarines moved from 91 Sea Zone to 88 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
2 B.Carriers moved from 95 Sea Zone to 87 Sea Zone
1 Destroyer and 1 Submarine moved from 95 Sea Zone to 86 Sea Zone
1 Submarine moved from 95 Sea Zone to 86 Sea Zone
1 Battleship, 2 Carriers, 7 Destroyers, 3 Submarines and 3 Transports moved from 95 Sea Zone to 87 Sea ZonePurchase Units - Americans
Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Factory, 9 Infantrys and 2 Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 Destroyer and 2 Submarines
Yamamoto defend with 1 Destroyer and 1 Transport
Americans roll dice for 2 Submarines in 86 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
Americans roll dice for 2 Submarines in 86 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
1 Submarine owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 86 Sea Zone
Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer and 1 Transport
Battle in 87 Sea Zone
Americans attack with 2 B.Carriers, 1 Battleship, 2 Carriers, 7 Destroyers, 3 Submarines and 3 Transports
Yamamoto defend with 1 Cruiser, 1 Destroyer and 2 Transports
Americans roll dice for 3 Submarines in 87 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 2 B.Carriers, 1 Battleship, 2 Carriers, 7 Destroyers and 3 Transports in 87 Sea Zone, round 2 : 4/12 hits, 3.67 expected hits
Yamamoto roll dice for 1 Cruiser, 1 Destroyer and 2 Transports in 87 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits
Units damaged: 1 B.Carrier owned by the Americans
1 Cruiser owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in 87 Sea Zone
Americans win with 2 B.Carriers, 1 Battleship, 2 Carriers, 7 Destroyers, 3 Submarines and 3 Transports remaining. Battle score for attacker is 32
Casualties for Yamamoto: 1 Cruiser, 1 Destroyer and 2 Transports
Battle in 88 Sea Zone
Americans attack with 3 Submarines and 1 Transport
Yamamoto defend with 1 S.Submarine
Americans roll dice for 3 Submarines in 88 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 S.Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 S.Submarine owned by the Yamamoto lost in 88 Sea Zone
Americans win with 3 Submarines and 1 Transport remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 S.Submarine
Battle in Wake
Americans attack with 1 Artillery, 4 Fighters and 1 Infantry
Yamamoto defend with 2 Artillerys, 1 Factory and 2 Infantrys
Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Wake, round 2 : 3/6 hits, 2.00 expected hits
Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Wake, round 2 : 0/4 hits, 1.33 expected hits
1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Wake
Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Wake, round 3 : 1/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 12
Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
Battle in Aquitaine
Americans attack with 1 Elite, 24 Infantrys, 2 Marines and 4 Tanks
Germans defend with 2 ArmoredCars, 9 Infantrys, 3 Mech.Infs and 5 Tanks; Italians defend with 2 Artillerys and 1 Infantry
Americans roll dice for 1 Elite, 24 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 2 : 2/31 hits, 7.33 expected hits
Germans roll dice for 2 ArmoredCars, 2 Artillerys, 10 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 2 : 6/22 hits, 7.83 expected hits
2 ArmoredCars owned by the Germans and 6 Infantrys owned by the Americans lost in Aquitaine
Americans roll dice for 1 Elite, 18 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 3 : 7/25 hits, 6.33 expected hits
Germans roll dice for 2 Artillerys, 10 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 3 : 5/20 hits, 7.50 expected hits
5 Infantrys owned by the Americans and 7 Infantrys owned by the Germans lost in Aquitaine
Americans roll dice for 1 Elite, 13 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 4 : 5/20 hits, 5.50 expected hits
Germans roll dice for 2 Artillerys, 3 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 4 : 7/13 hits, 5.17 expected hits
7 Infantrys owned by the Americans, 2 Infantrys owned by the Germans, 2 Artillerys owned by the Italians and 1 Infantry owned by the Italians lost in Aquitaine
Americans roll dice for 1 Elite, 6 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 5 : 3/13 hits, 4.33 expected hits
Germans roll dice for 3 Mech.Infs and 5 Tanks in Aquitaine, round 5 : 3/8 hits, 3.50 expected hits
3 Infantrys owned by the Americans and 3 Mech.Infs owned by the Germans lost in Aquitaine
Americans roll dice for 1 Elite, 3 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 6 : 3/10 hits, 3.83 expected hits
Germans roll dice for 5 Tanks in Aquitaine, round 6 : 3/5 hits, 2.50 expected hits
3 Infantrys owned by the Americans and 3 Tanks owned by the Germans lost in Aquitaine
Americans roll dice for 1 Elite, 2 Marines and 4 Tanks in Aquitaine, round 7 : 5/7 hits, 3.33 expected hits
Germans roll dice for 2 Tanks in Aquitaine, round 7 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Germans lost in Aquitaine
Americans win, taking Aquitaine from Germans with 1 Elite, 2 Marines and 4 Tanks remaining. Battle score for attacker is 31
Casualties for Americans: 24 Infantrys
Casualties for Germans: 2 ArmoredCars, 9 Infantrys, 3 Mech.Infs and 5 Tanks
Casualties for Italians: 2 Artillerys and 1 InfantryNon Combat Move - Americans
4 Fighters moved from Wake to 87 Sea ZonePlace Units - Americans
1 Factory placed in Navarre
1 Battleship and 1 Destroyer placed in 10 Sea Zone
2 B.Transports placed in 7 Sea Zone
1 Infantry placed in Northeast USA
8 Infantrys placed in Washington
1 Cruiser and 2 Submarines placed in 91 Sea ZoneTurn Complete - Americans
Americans collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : -3.50
Yamamoto : -2.33
Americans : -4.00 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 8
Combat Move - Germans
1 Bomber and 3 Infantrys moved from Orleanais to Aquitaine
10 Infantrys moved from Brittany to Aquitaine
2 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Latvia
1 Infantry moved from East Prussia to Lithuania
Germans take Lithuania from Russians
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 1 Infantry moved from Pomerania to 23 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to Latvia
1 Battleship, 2 Carriers, 7 Destroyers, 2 Fighters and 2 JetFighters moved from 24 Sea Zone to 22 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from Middle Norrland to Upper Norrland
2 Artillerys and 2 Infantrys moved from Brest to Minsk
7 Artillerys, 1 Elite, 4 HeavyTanks, 18 Infantrys, 1 Stuka and 11 Tanks moved from Kiev to Kursk
1 HeavyTank and 14 Tanks moved from Vinnytsia to KurskPurchase Units - Germans
Germans buy 4 Artillerys, 2 Bunkers, 2 Destroyers, 30 Infantrys and 1 Tank; Remaining resources: 1 PUs;Combat - Germans
Battle in Latvia
Germans attack with 3 Artillerys and 3 Infantrys
Russians defend with 2 ArmoredCars
Germans roll dice for 3 Artillerys and 3 Infantrys in Latvia, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 2 ArmoredCars in Latvia, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 ArmoredCars
Battle in Aquitaine
Germans attack with 1 Bomber and 13 Infantrys
Americans defend with 1 Elite, 2 Marines and 4 Tanks
Germans roll dice for 1 Bomber and 13 Infantrys in Aquitaine, round 2 : 3/14 hits, 2.83 expected hits
French roll dice for 1 Elite, 2 Marines and 4 Tanks in Aquitaine, round 2 : 2/7 hits, 3.00 expected hits
2 Marines owned by the Americans, 1 Elite owned by the Americans and 2 Infantrys owned by the Germans lost in Aquitaine
Germans roll dice for 1 Bomber and 11 Infantrys in Aquitaine, round 3 : 1/12 hits, 2.50 expected hits
French roll dice for 4 Tanks in Aquitaine, round 3 : 0/4 hits, 2.00 expected hits
1 Tank owned by the Americans lost in Aquitaine
Germans roll dice for 1 Bomber and 11 Infantrys in Aquitaine, round 4 : 1/12 hits, 2.50 expected hits
French roll dice for 3 Tanks in Aquitaine, round 4 : 2/3 hits, 1.50 expected hits
2 Infantrys owned by the Germans and 1 Tank owned by the Americans lost in Aquitaine
Germans roll dice for 1 Bomber and 9 Infantrys in Aquitaine, round 5 : 3/10 hits, 2.17 expected hits
French roll dice for 2 Tanks in Aquitaine, round 5 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Germans and 2 Tanks owned by the Americans lost in Aquitaine
Germans win, taking Aquitaine from French with 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 5 Infantrys
Casualties for Americans: 1 Elite, 2 Marines and 4 Tanks
Battle in Minsk
Germans attack with 2 Artillerys and 2 Infantrys
Russians defend with 1 ArmoredCar
Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in Upper Norrland
Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
Neutral defend with 2 Infantrys
Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Upper Norrland, round 2 : 2/4 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Upper Norrland
Germans loses 0 PUs for violating Upper Norrlands neutrality.
Germans win, taking Upper Norrland from Neutral with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in Kursk
Germans attack with 7 Artillerys, 1 Elite, 5 HeavyTanks, 18 Infantrys, 1 Stuka and 25 Tanks
Russians defend with 1 AAGun, 4 Bunkers, 1 Fighter and 35 Infantrys
AA fire in Kursk : 0/1 hits, 0.17 expected hits
Germans roll dice for 7 Artillerys, 1 Elite, 5 HeavyTanks, 18 Infantrys, 1 Stuka and 25 Tanks in Kursk, round 2 : 27/57 hits, 23.33 expected hits
Units damaged: 4 Bunkers owned by the Russians
Russians roll dice for 4 Bunkers, 1 Fighter and 35 Infantrys in Kursk, round 2 : 14/40 hits, 14.17 expected hits
23 Infantrys owned by the Russians and 14 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 7 Artillerys, 1 Elite, 5 HeavyTanks, 4 Infantrys, 1 Stuka and 25 Tanks in Kursk, round 3 : 18/43 hits, 20.50 expected hits
Russians roll dice for 4 Bunkers, 1 Fighter and 12 Infantrys in Kursk, round 3 : 7/17 hits, 6.50 expected hits
12 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 3 Artillerys owned by the Germans, 4 Infantrys owned by the Germans and 4 Bunkers owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 4 Artillerys, 1 Elite, 5 HeavyTanks, 1 Stuka and 25 Tanks remaining. Battle score for attacker is 54
Casualties for Germans: 3 Artillerys and 18 Infantrys
Casualties for Russians: 4 Bunkers, 1 Fighter and 35 InfantrysNon Combat Move - Germans
4 Infantrys moved from Warsaw to Brest
2 Infantrys moved from Krakow to Vinnytsia
2 ArmoredCars moved from Bohemia to Brest
3 Infantrys moved from Bohemia to Krakow
2 Artillerys and 3 Infantrys moved from East Prussia to Latvia
9 Infantrys moved from Normandy to Brittany
8 Infantrys moved from Paris to Normandy
1 Bomber moved from Aquitaine to Languedoc
2 Infantrys moved from Lorraine to Burgundy
2 Mech.Infs moved from Rhine to Orleanais
1 Stuka moved from Kursk to KievPlace Units - Germans
1 Bunker placed in Kiev
1 Bunker placed in Vinnytsia
2 Destroyers placed in 22 Sea Zone
2 Artillerys and 2 Infantrys placed in Hamburg
2 Artillerys and 2 Infantrys placed in Warsaw
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
5 Infantrys placed in Bohemia
3 Infantrys and 1 Tank placed in BerlinTurn Complete - Germans
Germans collect 114 PUs; end with 115 PUsCombat Hit Differential Summary :
Germans : -0.67
Neutral : 1.33
French : -2.50
Russians : -0.17
AA fire in Kursk : : -0.17Production/PUs Summary :
Germans : 114 / 115
Russians : 116 / 124
Italians : 36 / 45
French : 35 / 37
Yamamoto : 59 / 63
Chinese : 59 / 65
Hisaichi : 34 / 34
British : 119 / 121
Anzac : 35 / 35
Dutch : 41 / 41
Finns : 7 / 8
Romanians : 12 / 12
Thai : 8 / 9
Americans : 101 / 101 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 8
Combat Move - Russians
1 Artillery and 1 Infantry moved from Erzurum to 54 Sea Zone
1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
2 Artillerys and 1 Infantry moved from Erzurum to Georgia
2 Infantrys moved from W.Iran to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Kuybyshev
1 Infantry moved from W.Iran to Erzurum
3 Infantrys and 3 Tanks moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
2 Artillerys, 2 Elites and 4 Infantrys moved from Donetsk to Rostov
5 Infantrys moved from Donetsk to Rostov
3 Infantrys moved from Donetsk to Rostov
10 Infantrys moved from Moscow to Tula
3 Tanks moved from Rostov to Tula
4 Infantrys moved from S.Karelia to Yaroslavl
4 Infantrys moved from Arkhangelsk to S.Karelia
6 HeavyTanks and 4 Tanks moved from Leningrad to Yaroslavl
2 Mech.Infs and 2 Mech.Rockets moved from Lapland to Leningrad
3 Infantrys moved from Tampere to Oulu
2 HeavyTanks and 4 Tanks moved from Tampere to Oulu
5 Infantrys moved from Sverdlovsk to Perm
1 Infantry moved from Novosibirsk to Ufa
1 Tank moved from Semipalatinsk to Ufa
1 Infantry moved from Khabarovsk to Vladivostok
Russians take Vladivostok from Hisaichi
1 Infantry moved from Khabarovsk to Kirin
1 Infantry moved from Heilungchiang to Kirin
1 Mech.Rocket moved from Chita to Korea
Russians take Korea from Hisaichi
1 Mech.Rocket moved from Chita to Kirin
1 Artillery, 3 Elites and 2 Infantrys moved from Chita to Hulunbuir
1 Infantry moved from S.Buryat Mongolia to Chita
5 Infantrys moved from N.Buryat Mongolia to Chita
1 Elite and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to EvenkiaPurchase Units - Russians
Russians buy 4 Bunkers, 4 HeavyTanks, 18 Infantrys and 7 Mot.Infs; Remaining resources: 1 PUs;Combat - Russians
Battle in Kirin
Russians attack with 2 Infantrys and 1 Mech.Rocket
Hisaichi defend with 1 Elite
Russians roll dice for 2 Infantrys and 1 Mech.Rocket in Kirin, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Elite in Kirin, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi and 1 Infantry owned by the Russians lost in Kirin
Russians win, taking Kirin from Hisaichi with 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 1
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Elite
Battle in Oulu
Russians attack with 2 HeavyTanks, 3 Infantrys and 4 Tanks
Finns defend with 2 Infantrys
Russians roll dice for 2 HeavyTanks, 3 Infantrys and 4 Tanks in Oulu, round 2 : 4/9 hits, 3.83 expected hits
Finns roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
Russians win, taking Oulu from Finns with 2 HeavyTanks, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Finns: 2 InfantrysNon Combat Move - Russians
Place Units - Russians
1 Bunker placed in Tula
1 Bunker placed in Yaroslavl
1 Bunker placed in Rostov
1 Bunker and 4 HeavyTanks placed in Leningrad
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
4 Mot.Infs placed in Arkhangelsk
3 Mot.Infs placed in W.IranTurn Complete - Russians
Russians collect 124 PUs; end with 125 PUsCombat Hit Differential Summary :
Hisaichi : 0.67
Finns : 0.33
Russians : 0.17 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 8
Combat Move - Italians
2 Mech.Infs moved from Serbia to Tuscany
1 Infantry moved from Rome to Tuscany
1 Artillery and 2 Infantrys moved from Rome to Campania
1 Artillery moved from Rome to Campania
1 Infantry moved from Rome to TuscanyPurchase Units - Italians
Italians buy 3 Bunkers and 13 Infantrys; Remaining resources: 1 PUs;Combat - Italians
Battle in Campania
Italians attack with 2 Artillerys and 2 Infantrys
British defend with 1 Elite and 2 Infantrys
Italians roll dice for 2 Artillerys and 2 Infantrys in Campania, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Elite and 2 Infantrys in Campania, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the British lost in Campania
Italians roll dice for 2 Artillerys and 2 Infantrys in Campania, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 Elite and 1 Infantry in Campania, round 3 : 0/2 hits, 0.67 expected hits
1 Elite owned by the British and 1 Infantry owned by the British lost in Campania
Italians win, taking Campania from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 Elite and 2 Infantrys
Battle in Tuscany
Italians attack with 2 Infantrys and 2 Mech.Infs
British defend with 2 Elites
Italians roll dice for 2 Infantrys and 2 Mech.Infs in Tuscany, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 Elites in Tuscany, round 2 : 1/2 hits, 0.67 expected hits
2 Elites owned by the British and 1 Infantry owned by the Italians lost in Tuscany
Italians win, taking Tuscany from British with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Italians: 1 Infantry
Casualties for British: 2 ElitesNon Combat Move - Italians
2 Infantrys moved from Languedoc to Aquitaine
1 ArmoredCar moved from Serbia to Venetia
1 Artillery moved from Serbia to CroatiaPlace Units - Italians
1 Bunker and 4 Infantrys placed in Provence
1 Bunker and 9 Infantrys placed in Rome
1 Bunker placed in TunisTurn Complete - Italians
Italians collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians : 1.00
British : -1.33Production/PUs Summary :
Germans : 114 / 115
Russians : 124 / 125
Italians : 41 / 42
French : 35 / 37
Yamamoto : 59 / 63
Chinese : 59 / 65
Hisaichi : 27 / 34
British : 114 / 121
Anzac : 35 / 35
Dutch : 41 / 41
Finns : 6 / 8
Romanians : 12 / 12
Thai : 8 / 9
Americans : 101 / 101 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 8
Combat Move - French
1 Infantry moved from El Agheila to 48 Sea Zone
1 Tank moved from Sicily to 48 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Infantry and 1 Tank moved from 46 Sea Zone to Sardinia
French take Sardinia from Italians
2 Mech.Infs moved from Syria to Bursa
1 ArmoredCar and 6 Infantrys moved from Izmir to Bursa
1 Infantry and 1 Tank moved from E.Morocco to 41 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 41 Sea Zone to 42 Sea Zone
1 Infantry and 1 Tank moved from 42 Sea Zone to Baleares
1 Artillery and 3 Infantrys moved from N.Algeria to N.Tunisia
3 Infantrys moved from S.Algeria to N.Tunisia
1 ArmoredCar and 1 Mot.Inf moved from N.Algeria to N.Tunisia
3 Infantrys moved from E.Morocco to N.Algeria
3 Mech.Infs moved from E.Morocco to N.Tunisia
3 Infantrys moved from El Agheila to Tripoli
3 Tanks moved from French Equatorial Africa to New Valley
3 Infantrys moved from Darfur to KufraPurchase Units - French
French buy 1 Elite, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Bursa
French attack with 1 ArmoredCar, 6 Infantrys and 2 Mech.Infs
Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank
French roll dice for 1 ArmoredCar, 6 Infantrys and 2 Mech.Infs in Bursa, round 2 : 2/9 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 3/5 hits, 2.00 expected hits
1 Infantry owned by the Neutral and 3 Infantrys owned by the French lost in Bursa
French roll dice for 1 ArmoredCar, 3 Infantrys and 2 Mech.Infs in Bursa, round 3 : 3/6 hits, 1.83 expected hits
Neutral roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Bursa, round 3 : 2/4 hits, 1.67 expected hits
1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Infantrys owned by the French lost in Bursa
French roll dice for 1 ArmoredCar, 1 Infantry and 2 Mech.Infs in Bursa, round 4 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in Bursa, round 4 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the French lost in Bursa
French loses 0 PUs for violating Bursas neutrality.
French win, taking Bursa from Neutral with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 5
Casualties for French: 6 Infantrys
Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank
Battle in Baleares
French attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
French roll dice for 1 Infantry and 1 Tank in Baleares, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Baleares, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Baleares
French loses 0 PUs for violating Balearess neutrality.
French win, taking Baleares from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Neutral: 1 InfantryNon Combat Move - French
Place Units - French
4 Mech.Infs placed in E.Morocco
2 Tanks placed in Syria
1 Elite placed in French Equatorial AfricaTurn Complete - French
French collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Neutral : 2.50
French : 0.83 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 8
Combat Move - Yamamoto
2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
2 Artillerys, 2 B.Transports, 2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
1 Adv.Fighter and 4 Fighters moved from 110 Sea Zone to Java
3 Fighters moved from 110 Sea Zone to JavaPurchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 2 Bunkers, 2 Destroyers, 2 Elites, 4 Infantrys and 1 Transport; Remaining resources: 1 PUs;Combat - Yamamoto
Battle in Java
Yamamoto attack with 1 Adv.Fighter, 2 Artillerys, 7 Fighters and 2 Infantrys
Anzac defend with 5 Infantrys; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys, 7 Fighters and 2 Infantrys in Java, round 2 : 5/12 hits, 4.17 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker and 5 Infantrys in Java, round 2 : 2/6 hits, 2.17 expected hits
4 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys and 7 Fighters in Java, round 3 : 2/10 hits, 3.50 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 1 Artillery and 7 Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Artillery and 2 Infantrys
Casualties for Anzac: 5 Infantrys
Casualties for Dutch: 1 BunkerNon Combat Move - Yamamoto
1 Adv.Fighter and 7 Fighters moved from Java to 110 Sea Zone
3 Transports moved from 110 Sea Zone to 107 Sea Zone
2 Infantrys moved from Kyushu to ChubuPlace Units - Yamamoto
2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
2 Destroyers and 1 Transport placed in 85 Sea Zone
2 Artillerys, 1 Bunker, 2 Elites and 2 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 61 PUs; end with 62 PUsCombat Hit Differential Summary :
Yamamoto : -0.67
Dutch : 0.00Production/PUs Summary :
Germans : 114 / 115
Russians : 124 / 125
Italians : 39 / 42
French : 41 / 41
Yamamoto : 61 / 62
Chinese : 59 / 65
Hisaichi : 27 / 34
British : 114 / 121
Anzac : 35 / 35
Dutch : 39 / 41
Finns : 6 / 8
Romanians : 12 / 12
Thai : 8 / 9
Americans : 101 / 101 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 8
Combat Move - Chinese
1 ArmoredCar and 2 Tanks moved from Hulunbuir to Peking
1 L.Fighter moved from Chahar to 92 Sea Zone
1 L.Fighter moved from Urumqi to Eastern Mongolia
3 Infantrys moved from East Gobi to Eastern Mongolia
7 Infantrys moved from Ulan Bator to East Gobi
3 Tanks moved from Hupeh to Shantung
1 Tank moved from Kwangtung to Kiangsi
1 ArmoredCar moved from Kwangtung to Kiangsi
1 Artillery and 2 Infantrys moved from Hunan to Kiangsi
2 Tanks moved from Shanghai to Kiangsi
3 Infantrys moved from Szechwan to Hupeh
2 Artillerys and 1 Elite moved from E.Tibet to Assam
2 ArmoredCars and 2 Tanks moved from W.Tibet to Burma
1 Tank moved from Ningsia to Hupeh
3 Infantrys moved from Ningsia to Suiyuan
3 Infantrys moved from Lanchow to Szechwan
1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
2 Infantrys moved from E.Qinghai to Lanchow
2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from Gobi Altai to South Gobi
2 Mech.Infs moved from Urumqi to Gobi Altai
1 Infantry moved from Urumqi to E.Sinkiang
2 Mech.Infs moved from Gobi Altai to NingsiaPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 Infantrys, 1 Mech.Inf and 7 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in 92 Sea Zone
Chinese attack with 1 L.Fighter
Hisaichi defend with 2 Transports
Chinese roll dice for 1 L.Fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 L.Fighter owned by the Chinese and 1 Transport owned by the Hisaichi lost in 92 Sea Zone
Hisaichi win with 1 Transport remaining. Battle score for attacker is -6
Casualties for Chinese: 1 L.Fighter
Casualties for Hisaichi: 1 Transport
Battle in Eastern Mongolia
Chinese attack with 3 Infantrys and 1 L.Fighter
Neutral defend with 3 Infantrys
Chinese roll dice for 3 Infantrys and 1 L.Fighter in Eastern Mongolia, round 2 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Chinese lost in Eastern Mongolia
Chinese roll dice for 1 Infantry and 1 L.Fighter in Eastern Mongolia, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry and 1 L.Fighter in Eastern Mongolia, round 4 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 4 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Eastern Mongolia
retreated to Eastern Mongolia
Neutral win with 3 Infantrys remaining. Battle score for attacker is -6
Casualties for Chinese: 3 Infantrys
Battle in Peking
Chinese attack with 1 ArmoredCar and 2 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 2 Tanks in Peking, round 2 : 2/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Peking, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 2 Tanks remaining. Battle score for attacker is -2
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Chinese attack with 3 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 3 Tanks in Shantung, round 2 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 3 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 L.Fighter moved from Eastern Mongolia to Hulunbuir
1 AAGun moved from Chahar to Shantung
1 AAGun moved from Hunan to KiangsiPlace Units - Chinese
3 Tanks placed in Hulunbuir
3 Tanks placed in Hupeh
2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Urumqi
2 Artillerys, 2 Elites and 2 Infantrys placed in HsiningTurn Complete - Chinese
Chinese collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Neutral : 0.00
Hisaichi : 1.00
Chinese : -1.67 -
bump
-
Oh man and here I was waiting for you to go!
I’ll do both turns later today.
-
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 8
Combat Move - Hisaichi
1 Infantry moved from Hong Kong to Kwangtung
Hisaichi take Kwangtung from Chinese
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Artillery moved from S.French Indochina to 92 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai
Hisaichi take Shanghai from Chinese
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Korea
2 Fighters moved from Changchun to KoreaPurchase Units - Hisaichi
Hisaichi buy 2 Bunkers and 11 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Korea
Hisaichi attack with 2 Fighters and 2 Infantrys
Russians defend with 1 Mech.Rocket
Hisaichi roll dice for 2 Fighters and 2 Infantrys in Korea, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 Mech.Rocket in Korea, round 2 : 1/1 hits, 0.17 expected hits
1 Mech.Rocket owned by the Russians and 1 Infantry owned by the Hisaichi lost in Korea
Hisaichi win, taking Korea from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.RocketNon Combat Move - Hisaichi
2 Fighters moved from Korea to ChangchunPlace Units - Hisaichi
1 Bunker and 8 Infantrys placed in Changchun
1 Bunker and 3 Infantrys placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Hisaichi : 1.00
Russians : 0.83Production/PUs Summary :
Germans : 114 / 115
Russians : 122 / 125
Italians : 39 / 42
French : 41 / 41
Yamamoto : 61 / 62
Chinese : 62 / 65
Hisaichi : 26 / 26
British : 114 / 121
Anzac : 35 / 35
Dutch : 39 / 41
Finns : 6 / 8
Romanians : 12 / 12
Thai : 8 / 9
Americans : 101 / 101





