18L MrRoboto (Axis) vs Odonis(Allies) BM3

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from 95 Sea Zone to Gibraltar
                2 fighters moved from 96 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Turkmenistan to Eastern Persia
                      Italians take Eastern Persia from British

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 3 infantry
                        AA fire in Gibraltar : 1/3 hits, 0,50 expected hits
                        1 fighter owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 2 : 2/8 hits, 3,50 expected hits
                        British roll dice for 1 aaGun and 3 infantry in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
                        1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
                        Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 3 : 3/8 hits, 3,50 expected hits
                        British roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 aaGun and 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 carrier moved from 96 Sea Zone to 92 Sea Zone
                1 artillery moved from France to Northern Italy
                2 infantry moved from France to Southern France
                2 infantry moved from France to Southern France
                2 aaGuns and 1 infantry moved from Rostov to Volgograd
                3 destroyers moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    AA fire in Gibraltar : : 0,50
        Italians : -2,00
        British : -1,67

    triplea_42315_Ita21.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                2 fighters moved from 42 Sea Zone to Malaya
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery and 2 fighters in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 21 Sea Zone
                1 carrier moved from 42 Sea Zone to 20 Sea Zone
                2 fighters moved from Malaya to Burma

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_42315_ANZ21.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Combat Move - French

    triplea_42315_Fre21.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                2 fighters moved from 42 Sea Zone to Malaya
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery and 2 fighters in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 21 Sea Zone
                1 carrier moved from 42 Sea Zone to 20 Sea Zone
                2 fighters moved from Malaya to Burma

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42315_Fre21.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 2 carriers, 11 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from 109 Sea Zone to 119 Sea Zone
                3 bombers and 3 fighters moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 submarine and 2 tactical_bombers moved from 109 Sea Zone to 104 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from Belarus to Novgorod
                1 artillery and 2 infantry moved from Belarus to Archangel
                56 armour and 18 mech_infantrys moved from Belarus to Vologda
                2 artilleries and 3 infantry moved from Smolensk to Vologda
                1 infantry moved from Novosibirsk to Urals
                      Germans take Urals from Russians
                1 artillery and 2 infantry moved from Russia to Vologda
                1 bomber moved from Japan to 21 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/3 hits, 0,50 expected hits
                    Bombing raid in United Kingdom rolls: 7,3,8 and causes: 18 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 18 damage total.
                Battle in 119 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 119 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Novgorod
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 submarine and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 3 tactical_bombers in 104 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 21 Sea Zone
                    Germans attack with 1 bomber
                    ANZAC defend with 1 destroyer
                        Germans roll dice for 1 bomber in 21 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Vologda
                    Germans attack with 56 armour, 3 artilleries, 5 infantry and 18 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 56 armour, 3 artilleries, 5 infantry and 18 mech_infantrys in Vologda, round 2 : 31/82 hits, 33,33 expected hits
                        Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 56 armour, 3 artilleries, 5 infantry and 18 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Cleaning up after air battles

    Non Combat Move - Germans
                2 infantry moved from Belarus to Bryansk
                3 infantry moved from Bryansk to Tambov
                8 artilleries and 8 infantry moved from Samara to Volgograd
                1 artillery and 5 infantry moved from Rostov to Volgograd
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from 21 Sea Zone to Japan
                2 carriers, 3 destroyers, 4 submarines and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                6 aaGuns moved from Holland Belgium to Western Germany
                3 bombers moved from United Kingdom to Western Germany
                1 fighter moved from 119 Sea Zone to 110 Sea Zone
                4 fighters moved from United Kingdom to 110 Sea Zone
                3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone

    Place Units - Germans
                2 carriers and 1 submarine placed in 110 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 bomber placed in Western Germany
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Rostov
                3 infantry placed in Russia
                3 infantry placed in Western Ukraine

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        British : 0,67
        ANZAC : -0,33
        Russians : -1,33
        AA fire in United Kingdom : : -0,50

    triplea_42315_Ger22.tsvg

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    I assumed no intercept. If you wish to intercept, please tell me and we can roll it here

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Combat Move - Russians
                8 artilleries and 51 infantry moved from Nenetsia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 8 artilleries and 51 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 8 artilleries and 51 infantry in Archangel, round 2 :  14/59 hits
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 8 artilleries and 50 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Nenetsia to Archangel
                2 aaGuns moved from Nenetsia to Archangel

    Turn Complete - Russians

    triplea_42315_Rus22.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 47 PUs; 0 SuicideAttackTokens;
                Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from French Indo China to 37 Sea Zone
                1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                2 battleships, 2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Japan to 19 Sea Zone
                7 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 armour, 1 artillery and 3 mech_infantrys moved from French Indo China to Shan State
                1 fighter moved from 36 Sea Zone to Malaya
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 artillery moved from French Indo China to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Yunnan

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery
                    ANZAC defend with 1 aaGun and 1 harbour
                        1 aaGun owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 aaGun
                Battle in 20 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 fighter
                    ANZAC defend with 1 carrier
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 fighter in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                        ANZAC roll dice for 1 carrier in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 carrier owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 1 carrier
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 transport
                    British defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                        ANZAC roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for British: 1 transport
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 fighter
                    ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 2 : 2/2 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                        1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 artillery
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1,00 expected hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery and 3 mech_infantrys
                    British defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Shan State, round 2 : 1/5 hits, 1,50 expected hits
                        UK_Pacific roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Shan State, round 3 : 2/4 hits, 1,33 expected hits
                        UK_Pacific roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                        2 artilleries owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Japan
                1 fighter moved from 20 Sea Zone to Japan
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                4 armour moved from French Indo China to Malaya
                1 bomber moved from 37 Sea Zone to French Indo China
                2 armour moved from French Indo China to Malaya
                1 armour moved from Hunan to Kweichow
                1 submarine moved from 5 Sea Zone to 3 Sea Zone

    Place Units - Japanese
                5 infantry placed in Japan
                3 infantry placed in Japan
                1 destroyer placed in 20 Sea Zone
                3 infantry placed in French Indo China
                2 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,3,4,1,4,6,6,1,2,4,1,5,2,6,5,3,4,5,1,4,6,5,3,2,4
                Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,33
        Americans : 0,33
        Chinese : 0,33
        UK_Pacific : 0,00
        Japanese : 2,50

    triplea_42315_Jap22.tsvg

  • 20 19 18 15 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                7 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 bombers moved from Siberia to 20 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 bombers and 7 fighters
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
                        Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 :  2/10 hits

    triplea_42315_Ame22.tsvg

  • 20 19 18 15 13

    well, that’s fitting…

    OOl in SZ20?

    2 hits first round

  • 19 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                7 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 bombers moved from Siberia to 20 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,00 expected hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,00 expected hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,00 expected hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,00 expected hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits, 0,00 expected hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0,00 expected hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 bombers and 7 fighters
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
                        Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits, 0,00 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits

    Combat Hit Differential Summary :

    Americans : 3,00
        Japanese : 0,83

    triplea_42315_Ame22.tsvg

  • 20 19 18 15 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                7 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 bombers moved from Siberia to 20 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 bombers and 7 fighters
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
                        Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 :  2/10 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 :  5/8 hits
                        5 fighters owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 :  3/5 hits

    triplea_42315_Ame22.tsvg

  • 19 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                7 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 bombers moved from Siberia to 20 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,00 expected hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,00 expected hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,00 expected hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,00 expected hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits, 0,00 expected hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0,00 expected hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 bombers and 7 fighters
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
                        Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits, 0,00 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 5/8 hits, 0,00 expected hits
                        5 fighters owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 : 3/5 hits, 0,00 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 4/8 hits, 4,17 expected hits
                        1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in 20 Sea Zone

    Combat Hit Differential Summary :

    Americans : 6,00
        Japanese : 4,83

    triplea_42315_Ame22.tsvg

  • 20 19 18 15 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                7 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 bombers moved from Siberia to 20 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 bombers and 7 fighters
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
                        Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 :  2/10 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 :  5/8 hits
                        5 fighters owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 :  3/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 :  4/8 hits
                        1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 4 :  1/1 hits

    triplea_42315_Ame22.tsvg

  • 19 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                7 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 bombers moved from Siberia to 20 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,00 expected hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,00 expected hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,00 expected hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,00 expected hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits, 0,00 expected hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0,00 expected hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 bombers and 7 fighters
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
                        Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits, 0,00 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 5/8 hits, 0,00 expected hits
                        5 fighters owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 : 3/5 hits, 0,00 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 4/8 hits, 0,00 expected hits
                        1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 4 : 1/1 hits, 0,00 expected hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 fighter in 20 Sea Zone, round 4 : 4/6 hits, 3,17 expected hits
                        1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
                    Casualties for Americans: 3 bombers and 7 fighters
                    Casualties for Japanese: 1 destroyer and 2 fighters
                Battle in 20 Sea Zone
                    Japanese defend with 2 battleships, 2 carriers and 1 cruiser
                    Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
                    Casualties for Americans: 3 bombers and 7 fighters
                    Casualties for Japanese: 1 destroyer and 2 fighters

    Non Combat Move - Americans

    Combat Hit Differential Summary :

    Americans : 7,00
        Japanese : 9,83

    triplea_42315_Ame22.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                7 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 bombers moved from Siberia to 20 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 bombers and 7 fighters
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
                        Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 :  2/10 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 :  5/8 hits
                        5 fighters owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 :  3/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 :  4/8 hits
                        1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 fighter in 20 Sea Zone, round 4 :  4/6 hits
                        1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
                    Casualties for Americans: 3 bombers and 7 fighters
                    Casualties for Japanese: 1 destroyer and 2 fighters
                Battle in 20 Sea Zone
                    Japanese defend with 2 battleships, 2 carriers and 1 cruiser
                    Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
                    Casualties for Americans: 3 bombers and 7 fighters
                    Casualties for Japanese: 1 destroyer and 2 fighters

    Non Combat Move - Americans
                3 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                4 fighters moved from Western United States to 6 Sea Zone
                1 infantry moved from Sakha to Siberia
                1 bomber moved from United Kingdom to Eastern United States
                4 fighters moved from Eastern United States to 106 Sea Zone
                4 fighters moved from 106 Sea Zone to United Kingdom
                2 artilleries and 1 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                3 destroyers and 3 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                Americans undo move 3.
                2 destroyers and 2 transports placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_42315_Ame22.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs

    triplea_42315_Chi22.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                7 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 bombers moved from Siberia to 20 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 3 bombers and 7 fighters
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
                        Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 :  2/10 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 :  5/8 hits
                        5 fighters owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 :  3/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 :  4/8 hits
                        1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 fighter in 20 Sea Zone, round 4 :  4/6 hits
                        1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
                    Casualties for Americans: 3 bombers and 7 fighters
                    Casualties for Japanese: 1 destroyer and 2 fighters
                Battle in 20 Sea Zone
                    Japanese defend with 2 battleships, 2 carriers and 1 cruiser
                    Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
                    Casualties for Americans: 3 bombers and 7 fighters
                    Casualties for Japanese: 1 destroyer and 2 fighters

    Non Combat Move - Americans
                3 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                4 fighters moved from Western United States to 6 Sea Zone
                1 infantry moved from Sakha to Siberia
                1 bomber moved from United Kingdom to Eastern United States
                4 fighters moved from Eastern United States to 106 Sea Zone
                4 fighters moved from 106 Sea Zone to United Kingdom
                2 artilleries and 1 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                3 destroyers and 3 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                Americans undo move 3.
                2 destroyers and 2 transports placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs

    Purchase Units - British
                British repair damage of 17x factory_major; Remaining resources: 15 PUs;
                British buy 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Kazakhstan
                      British take Kazakhstan from Italians
                3 artilleries and 3 infantry moved from Caucasus to Rostov
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour, 1 infantry and 1 mech_infantry moved from Burma to Shan State
                2 fighters moved from India to Shan State
                1 mech_infantry moved from Burma to Shan State
                1 fighter moved from India to 42 Sea Zone
                1 mech_infantry moved from India to Eastern Persia

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Eastern Persia
                    British attack with 1 armour and 3 mech_infantrys
                    Italians defend with 1 artillery
                        British roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery in Eastern Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Eastern Persia
                    British win, taking Eastern Persia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery
                Battle in Shan State
                    British attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
                        British roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 :  2/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Shan State, round 2 :  2/4 hits
                        2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
                        British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shan State, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 :  0/2 hits
                        1 artillery owned by the Japanese lost in Shan State
                        British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shan State, round 4 :  1/4 hits
                        Japanese roll dice for 1 armour in Shan State, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
                Battle in Rostov
                    British attack with 3 artilleries and 3 infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        British roll dice for 3 artilleries and 3 infantry in Rostov, round 2 :  4/6 hits
                        Germans roll dice for 3 infantry in Rostov, round 2 :  1/3 hits
                        3 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    British win, taking Rostov from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 artilleries, 9 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
                2 artilleries moved from Iraq to Northwest Persia
                1 fighter moved from Egypt to Northwest Persia
                1 mech_infantry moved from Eire to United Kingdom
                2 fighters moved from Shan State to India
                1 aaGun and 18 mech_infantrys moved from Burma to India
                1 fighter moved from 42 Sea Zone to Borneo

    Place Units - British
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                UK_Pacific collect 15 PUs; end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport

    triplea_42315_UK_22.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to 93 Sea Zone
                3 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Tobruk
                2 infantry moved from 96 Sea Zone to Libya
                1 infantry moved from 96 Sea Zone to Tobruk
                4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                2 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Algeria
                1 destroyer and 3 fighters moved from 92 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Tobruk
                Battle in Morocco
                Battle in Algeria
                Battle in Libya
                Battle in 91 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Italians win, taking Tobruk from British, taking Morocco from Americans, taking Algeria from British, taking Libya from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 carriers and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern Italy to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                4 infantry moved from France to Southern France
                1 bomber moved from Southern France to Gibraltar
                1 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                4 infantry moved from Western Germany to Northern Italy
                2 infantry moved from France to Southern France
                4 infantry moved from France to Western Germany

    Place Units - Italians
                1 destroyer and 3 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Italians : 1,17
        Americans : -0,33

    triplea_42315_Ita22.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Burma to 37 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 harbour
                        ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 37 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 37 Sea Zone to Borneo
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 34 Sea Zone to 19 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_42315_ANZ22.tsvg

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