scramble option
18L MrRoboto (Axis) vs Odonis(Allies) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 carriers, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from 109 Sea Zone to 119 Sea Zone
3 bombers and 3 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 submarine and 2 tactical_bombers moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Belarus to Archangel
56 armour and 18 mech_infantrys moved from Belarus to Vologda
2 artilleries and 3 infantry moved from Smolensk to Vologda
1 infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 artillery and 2 infantry moved from Russia to Vologda
1 bomber moved from Japan to 21 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0,50 expected hits
Bombing raid in United Kingdom rolls: 7,3,8 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in 119 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 119 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Novgorod
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 tactical_bombers in 104 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 21 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 destroyer
Germans roll dice for 1 bomber in 21 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Vologda
Germans attack with 56 armour, 3 artilleries, 5 infantry and 18 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 56 armour, 3 artilleries, 5 infantry and 18 mech_infantrys in Vologda, round 2 : 31/82 hits, 33,33 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 56 armour, 3 artilleries, 5 infantry and 18 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Belarus to Bryansk
3 infantry moved from Bryansk to Tambov
8 artilleries and 8 infantry moved from Samara to Volgograd
1 artillery and 5 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from 21 Sea Zone to Japan
2 carriers, 3 destroyers, 4 submarines and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
6 aaGuns moved from Holland Belgium to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from 119 Sea Zone to 110 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from 104 Sea Zone to 110 Sea ZonePlace Units - Germans
2 carriers and 1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Rostov
3 infantry placed in Russia
3 infantry placed in Western UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -0,33
British : 0,67
ANZAC : -0,33
Russians : -1,33
AA fire in United Kingdom : : -0,50 -
I assumed no intercept. If you wish to intercept, please tell me and we can roll it here
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Combat Move - Russians
8 artilleries and 51 infantry moved from Nenetsia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 8 artilleries and 51 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 8 artilleries and 51 infantry in Archangel, round 2 : 14/59 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 8 artilleries and 50 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Nenetsia to Archangel
2 aaGuns moved from Nenetsia to ArchangelTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 47 PUs; 0 SuicideAttackTokens;
Japanese buy 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
1 destroyer and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 19 Sea Zone
7 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 armour, 1 artillery and 3 mech_infantrys moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Malaya
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Japanese
Battle in Java
Japanese attack with 1 artillery
ANZAC defend with 1 aaGun and 1 harbour
1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 fighter
ANZAC defend with 1 carrier
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 fighter in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
ANZAC roll dice for 1 carrier in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
British defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 1 artillery and 1 fighter
ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 2 : 2/2 hits, 0,83 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 3 mech_infantrys
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Shan State, round 2 : 1/5 hits, 1,50 expected hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Shan State, round 3 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Japan
2 fighters moved from 35 Sea Zone to 20 Sea Zone
4 armour moved from French Indo China to Malaya
1 bomber moved from 37 Sea Zone to French Indo China
2 armour moved from French Indo China to Malaya
1 armour moved from Hunan to Kweichow
1 submarine moved from 5 Sea Zone to 3 Sea ZonePlace Units - Japanese
5 infantry placed in Japan
3 infantry placed in Japan
1 destroyer placed in 20 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,3,4,1,4,6,6,1,2,4,1,5,2,6,5,3,4,5,1,4,6,5,3,2,4
Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
ANZAC : 0,33
Americans : 0,33
Chinese : 0,33
UK_Pacific : 0,00
Japanese : 2,50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
7 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from Siberia to 20 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 bombers and 7 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits -
well, that’s fitting…
OOl in SZ20?
2 hits first round
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
7 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from Siberia to 20 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,00 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,00 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits, 0,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0,00 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 bombers and 7 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits, 0,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 5/8 hits, 4,17 expected hitsCombat Hit Differential Summary :
Americans : 3,00
Japanese : 0,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
7 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from Siberia to 20 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 bombers and 7 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 5/8 hits
5 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 : 3/5 hits -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
7 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from Siberia to 20 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,00 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,00 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits, 0,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0,00 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 bombers and 7 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits, 0,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 5/8 hits, 0,00 expected hits
5 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 : 3/5 hits, 0,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 4/8 hits, 4,17 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in 20 Sea ZoneCombat Hit Differential Summary :
Americans : 6,00
Japanese : 4,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
7 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from Siberia to 20 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 bombers and 7 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 5/8 hits
5 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 4/8 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber in 20 Sea Zone, round 4 : 1/1 hits -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
7 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from Siberia to 20 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,00 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,00 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits, 0,00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0,00 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 bombers and 7 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits, 0,00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 5/8 hits, 0,00 expected hits
5 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 : 3/5 hits, 0,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 4/8 hits, 0,00 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber in 20 Sea Zone, round 4 : 1/1 hits, 0,00 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 fighter in 20 Sea Zone, round 4 : 4/6 hits, 3,17 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
Casualties for Americans: 3 bombers and 7 fighters
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in 20 Sea Zone
Japanese defend with 2 battleships, 2 carriers and 1 cruiser
Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
Casualties for Americans: 3 bombers and 7 fighters
Casualties for Japanese: 1 destroyer and 2 fightersNon Combat Move - Americans
Combat Hit Differential Summary :
Americans : 7,00
Japanese : 9,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
7 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from Siberia to 20 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 bombers and 7 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 5/8 hits
5 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 4/8 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber in 20 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 fighter in 20 Sea Zone, round 4 : 4/6 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
Casualties for Americans: 3 bombers and 7 fighters
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in 20 Sea Zone
Japanese defend with 2 battleships, 2 carriers and 1 cruiser
Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
Casualties for Americans: 3 bombers and 7 fighters
Casualties for Japanese: 1 destroyer and 2 fightersNon Combat Move - Americans
3 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 infantry moved from Sakha to Siberia
1 bomber moved from United Kingdom to Eastern United States
4 fighters moved from Eastern United States to 106 Sea Zone
4 fighters moved from 106 Sea Zone to United Kingdom
2 artilleries and 1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
3 destroyers and 3 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Americans undo move 3.
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
7 fighters moved from 6 Sea Zone to 20 Sea Zone
3 bombers moved from Siberia to 20 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 bombers and 7 fighters
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 3 bombers and 7 fighters in 20 Sea Zone, round 2 : 2/10 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 5/8 hits
5 fighters owned by the Americans lost in 20 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 20 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 : 4/8 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber in 20 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 fighter in 20 Sea Zone, round 4 : 4/6 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
Casualties for Americans: 3 bombers and 7 fighters
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in 20 Sea Zone
Japanese defend with 2 battleships, 2 carriers and 1 cruiser
Japanese win with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is -78
Casualties for Americans: 3 bombers and 7 fighters
Casualties for Japanese: 1 destroyer and 2 fightersNon Combat Move - Americans
3 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 infantry moved from Sakha to Siberia
1 bomber moved from United Kingdom to Eastern United States
4 fighters moved from Eastern United States to 106 Sea Zone
4 fighters moved from 106 Sea Zone to United Kingdom
2 artilleries and 1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
3 destroyers and 3 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Americans undo move 3.
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsPurchase Units - British
British repair damage of 17x factory_major; Remaining resources: 15 PUs;
British buy 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Italians
3 artilleries and 3 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour, 1 infantry and 1 mech_infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 mech_infantry moved from Burma to Shan State
1 fighter moved from India to 42 Sea Zone
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Eastern Persia
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Shan State, round 2 : 2/4 hits
2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shan State, round 4 : 1/4 hits
Japanese roll dice for 1 armour in Shan State, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Rostov
British attack with 3 artilleries and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 3 artilleries and 3 infantry in Rostov, round 2 : 4/6 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 artilleries, 9 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from Shan State to India
1 aaGun and 18 mech_infantrys moved from Burma to India
1 fighter moved from 42 Sea Zone to BorneoPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUsPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 destroyer and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
2 infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Tobruk
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Algeria
1 destroyer and 3 fighters moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Tobruk
Battle in Morocco
Battle in Algeria
Battle in Libya
Battle in 91 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win, taking Tobruk from British, taking Morocco from Americans, taking Algeria from British, taking Libya from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 carriers and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
4 infantry moved from France to Southern France
1 bomber moved from Southern France to Gibraltar
1 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Southern France
4 infantry moved from France to Western GermanyPlace Units - Italians
1 destroyer and 3 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 1,17
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 37 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Germans
Germans buy 5 armour, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
55 armour, 3 artilleries, 5 infantry and 18 mech_infantrys moved from Vologda to Archangel
1 armour moved from Nenetsia to Archangel
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery and 4 infantry moved from Bryansk to Rostov
3 infantry moved from Tambov to Rostov
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
12 artilleries and 19 infantry moved from Volgograd to Caucasus
Germans take Caucasus from British
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaCombat - Germans
Battle in French West Africa
Battle in Rostov
Germans attack with 1 artillery and 7 infantry
British defend with 3 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 2/8 hits, 1,67 expected hits
British roll dice for 3 artilleries and 2 infantry in Rostov, round 2 : 0/5 hits, 1,67 expected hits
2 infantry owned by the British lost in Rostov
Germans roll dice for 1 artillery and 7 infantry in Rostov, round 3 : 3/8 hits, 1,67 expected hits
British roll dice for 3 artilleries in Rostov, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 3 artilleries owned by the British lost in Rostov
Germans win, taking French West Africa from Americans, taking Rostov from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 15
Casualties for British: 3 artilleries and 2 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 56 armour, 4 artilleries, 7 infantry and 18 mech_infantrys
Russians defend with 3 aaGuns, 8 artilleries and 50 infantry
Germans roll dice for 56 armour, 4 artilleries, 7 infantry and 18 mech_infantrys in Archangel, round 2 : 37/85 hits, 34,17 expected hits
Russians roll dice for 3 aaGuns, 8 artilleries and 50 infantry in Archangel, round 2 : 23/58 hits, 19,33 expected hits
34 infantry owned by the Russians, 7 infantry owned by the Germans, 3 aaGuns owned by the Russians and 16 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 56 armour, 4 artilleries and 2 mech_infantrys in Archangel, round 3 : 24/62 hits, 30,00 expected hits
Russians roll dice for 8 artilleries and 16 infantry in Archangel, round 3 : 11/24 hits, 8,00 expected hits
16 infantry owned by the Russians, 8 artilleries owned by the Russians, 4 artilleries owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 51 armour remaining. Battle score for attacker is 58
Casualties for Germans: 5 armour, 4 artilleries, 7 infantry and 18 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 artilleries and 50 infantryNon Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Russia to Samara
3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 4 carriers, 3 destroyers, 5 fighters, 3 infantry, 6 submarines, 3 tactical_bombers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
4 bombers moved from Western Germany to GibraltarPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Volgograd
2 armour and 1 infantry placed in Russia
3 armour placed in Western UkraineTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -1,33
British : -2,00
Russians : 6,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Combat Move - Russians
1 armour moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 armour moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
4 units repaired.
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
4 armour moved from Malaya to Shan State
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Americans
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
5 infantry moved from Amur to Siberia
2 infantry and 1 mech_infantry moved from Manchuria to Jehol
2 armour moved from Hunan to Jehol
1 armour moved from Hunan to Jehol
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry; Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Siberia, round 2 : 3/7 hits, 2,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/4 hits, 1,50 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Siberia
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Siberia, round 3 : 2/5 hits, 1,67 expected hits
Americans roll dice for 1 armour in Siberia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Siberia
Japanese win, taking Siberia from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Jehol
Japanese attack with 3 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 3 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 3/6 hits, 2,00 expected hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Shan State
Japanese attack with 4 armour, 1 artillery and 3 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 4 armour, 1 artillery and 3 infantry in Shan State, round 2 : 3/8 hits, 3,00 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to Hunan
1 armour moved from Hunan to Shan State
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
2 battleships, 2 carriers and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to Manchuria
1 bomber moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 fighter placed in 36 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
3 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,3,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,3,2,2,1,5,1,1,4,3,3,6,3,3,2,6,5,2,5,3,2,4,3
Japanese collect 40 PUs (15 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans : 0,00
Chinese : 0,50
UK_Pacific : 0,17
Japanese : 2,33





