@Witt we concede the game! congrats
WaW Team Game II
-
Colt, I had to edit back your 2 TTs in SZ46 and my downed Fts, as it was an illegal move. I thought it was two spaces. It was three, so I had no legitimate landing space.
-
Understood :mrgreen:
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
1 Destroyer moved from 114 Sea Zone to 113 Sea Zone
1 Artillery and 2 Infantrys moved from West Papua to Hollandia
2 Infantrys and 1 Tank moved from West Papua to Merauke
1 Adv.Fighter and 1 Fighter moved from New South Wales to South New Zealand
1 Adv.Fighter and 1 Fighter moved from Canberra to South New Zealand
2 Infantrys and 2 Mech.Infs moved from New South Wales to 122 Sea Zone
2 Infantrys and 2 Mech.Infs moved from 122 Sea Zone to South New Zealand
1 Tank moved from Northern Territory to New South Wales
1 Artillery and 1 Elite moved from Townsville to Queensland
4 Infantrys moved from Northern Territory to Townsville
1 Adv.Fighter and 1 Fighter moved from Broome to South New Zealand
3 Tanks moved from Broome to South Australia
3 Infantrys moved from Western Australia to Broome
3 Infantrys moved from Western Australia to South Australia
1 Infantry moved from Townsville to QueenslandPurchase Units - Anzac
Anzac buy 1 Adv.Fighter and 4 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in Merauke
Anzac attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Infantrys and 1 Tank in Merauke, round 2 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Merauke, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Merauke
Anzac win, taking Merauke from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hollandia
Anzac attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Anzac roll dice for 1 Artillery and 2 Infantrys in Hollandia, round 2 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Hollandia
Anzac win, taking Hollandia from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Anzac
Place Units - Anzac
4 Transports placed in 122 Sea Zone
1 Adv.Fighter placed in CanberraTurn Complete - Anzac
Anzac collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
1 Tank moved from Suriname to Bolivia
2 Mech.Infs moved from Suriname to N.Chile
2 ArmoredCars moved from Bolivia to N.Chile
3 Mech.Infs moved from Argentina to N.ChilePurchase Units - Dutch
Dutch buy 3 Mech.Infs; Remaining resources: 0 PUs;Combat - Dutch
Battle in N.Chile
Dutch attack with 2 ArmoredCars and 5 Mech.Infs
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 2 ArmoredCars and 5 Mech.Infs in N.Chile, round 2 : 1/7 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits
1 Infantry owned by the Neutral lost in N.Chile
Dutch roll dice for 2 ArmoredCars and 5 Mech.Infs in N.Chile, round 3 : 2/7 hits
Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 3 : 2/2 hits
2 ArmoredCars owned by the Dutch, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
Dutch loses 0 PUs for violating N.Chiles neutrality.
Dutch win, taking N.Chile from Neutral with 5 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Dutch: 2 ArmoredCarsNon Combat Move - Dutch
Place Units - Dutch
3 Mech.Infs placed in SurinameTurn Complete - Dutch
Dutch collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
1 Artillery and 1 Infantry moved from Upper Norrland to Middle Norrland
1 Artillery moved from Oulu to 24 Sea Zone
2 Infantrys moved from Oulu to 24 Sea Zone
1 Artillery and 2 Infantrys moved from 24 Sea Zone to Middle Norrland
1 Fighter moved from Helsinki to Middle Norrland
1 Adv.Fighter moved from Helsinki to Middle Norrland
3 Infantrys moved from Lapland to Finnmark
1 Elite moved from Stockholm to Oslo
1 Elite moved from Stockholm to OsloPurchase Units - Finns
Finns buy 1 Carrier, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Middle Norrland
Finns attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Finns roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys in Middle Norrland, round 2 : 0/7 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 0/3 hits
Finns roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 3 Infantrys in Middle Norrland, round 3 : 3/7 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 3 : 1/3 hits
1 Infantry owned by the Finns, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Middle Norrland
Finns loses 0 PUs for violating Middle Norrlands neutrality.
Finns win, taking Middle Norrland from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Finns: 1 Infantry
Battle in Oslo
Finns attack with 2 Elites
Neutral defend with 1 Infantry
Finns roll dice for 2 Elites in Oslo, round 2 : 1/2 hits
Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Oslo
Finns loses 0 PUs for violating Oslos neutrality.
Finns win, taking Oslo from Neutral with 2 Elites remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Finnmark
Finns attack with 3 Infantrys
Neutral defend with 1 Infantry
Finns roll dice for 3 Infantrys in Finnmark, round 2 : 1/3 hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Finnmark
Finns loses 0 PUs for violating Finnmarks neutrality.
Finns win, taking Finnmark from Neutral with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Finns
1 Adv.Fighter moved from Middle Norrland to 24 Sea Zone
1 Fighter moved from Middle Norrland to 24 Sea ZonePlace Units - Finns
1 Carrier placed in 24 Sea Zone
1 Elite and 4 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
1 Infantry moved from Kursk to Yaroslavl
1 Mech.Inf moved from Serbia to Greece
1 Infantry moved from Bulgaria to Greece
2 Mot.Infs moved from Bucharest to Greece
2 Mech.Infs moved from Bucharest to Greece
1 JetFighter moved from Bucharest to Greece
1 Fighter moved from Odessa to Greece
1 ArmoredCar moved from Georgia to Erzurum
Romanians take Erzurum from Russians
1 ArmoredCar moved from Erzurum to Azerbaijan
Romanians take Azerbaijan from Russians
1 Elite moved from Kursk to Donetsk
1 Infantry moved from Kursk to Donetsk
2 Infantrys moved from Odessa to E.Romania
1 Infantry moved from W.Romania to Bulgaria
1 Mot.Inf moved from Kuybyshev to Georgia
1 ArmoredCar moved from Saratov to GeorgiaPurchase Units - Romanians
Romanians buy 2 Destroyers, 1 Elite, 2 Infantrys, 1 Mech.Inf and 1 Mot.Inf; Remaining resources: 0 PUs;Combat - Romanians
Battle in Greece
Romanians attack with 1 Fighter, 1 Infantry, 1 JetFighter, 3 Mech.Infs and 2 Mot.Infs
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
AA fire in Greece : 1/2 hits
1 Fighter owned by the Romanians lost in Greece
Romanians roll dice for 1 Infantry, 1 JetFighter, 3 Mech.Infs and 2 Mot.Infs in Greece, round 2 : 0/7 hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 4/7 hits
2 Mot.Infs owned by the Romanians, 1 Mech.Inf owned by the Romanians and 1 Infantry owned by the Romanians lost in Greece
2 Mech.Infs retreated to Serbia
Neutral win with 1 Fighter, 5 Infantrys and 1 Tank remaining. Battle score for attacker is -26
Casualties for Romanians: 1 Fighter, 1 Infantry, 1 Mech.Inf and 2 Mot.InfsNon Combat Move - Romanians
1 JetFighter moved from Greece to Bulgaria
1 JetFighter moved from Bulgaria to E.RomaniaPlace Units - Romanians
2 Destroyers placed in 54 Sea Zone
1 Infantry placed in Georgia
1 Elite, 1 Infantry, 1 Mech.Inf and 1 Mot.Inf placed in BucharestTurn Complete - Romanians
Romanians collect 36 PUs; end with 36 PUs -
Don’t mess with those Greeks, Degrasse!
That was ridiculous; unlucky. -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Thai
3 Infantrys moved from Yunnan to Szechwan
1 Artillery moved from Yunnan to Szechwan
1 Fighter moved from Yunnan to Szechwan
1 Tank moved from Burma to Assam
2 Infantrys moved from Yunnan to Assam
1 Artillery moved from Yunnan to Assam
1 Mech.Inf moved from Yunnan to Assam
1 Submarine moved from 85 Sea Zone to 101 Sea Zone
1 Infantry moved from Yap to 108 Sea Zone
1 Infantry and 1 T.Boat moved from 108 Sea Zone to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Eniwetok
Yamamoto take Eniwetok from Americans
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
3 Infantrys moved from Bangkok to 105 Sea Zone
1 Marine moved from S.Thailand to 105 Sea Zone
3 Infantrys, 1 Marine and 2 Transports moved from 105 Sea Zone to 111 Sea Zone
1 Marine moved from 111 Sea Zone to Celebes
3 Infantrys moved from 111 Sea Zone to Celebes
1 Destroyer moved from 105 Sea Zone to 111 Sea Zone
3 Infantrys moved from S.Thailand to BurmaPurchase Units - Thai
Thai buy 2 ArmoredCars, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;Combat - Thai
Battle in 101 Sea Zone
Thai attack with 1 Submarine
Americans defend with 1 Transport
Thai roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits
Thai roll dice for 1 Submarine in 101 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 Transport in 101 Sea Zone, round 3 : 1/1 hits
1 Submarine owned by the Thai lost in 101 Sea Zone
Americans win with 1 Transport remaining. Battle score for attacker is -7
Casualties for Thai: 1 Submarine
Battle in Assam
Thai attack with 1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank
British defend with 1 Bunker
Thai roll dice for 1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank in Assam, round 2 : 2/5 hits
British roll dice for 1 Bunker in Assam, round 2 : 0/1 hits
1 Bunker owned by the British lost in Assam
Thai win, taking Assam from British with 1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 6
Casualties for British: 1 Bunker
Battle in Szechwan
Thai attack with 1 Artillery, 1 Fighter and 3 Infantrys
Chinese defend with 2 Artillerys
Thai roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Szechwan, round 2 : 0/5 hits
Chinese roll dice for 2 Artillerys in Szechwan, round 2 : 0/2 hits
Thai roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Szechwan, round 3 : 3/5 hits
Chinese roll dice for 2 Artillerys in Szechwan, round 3 : 1/2 hits
1 Infantry owned by the Thai and 2 Artillerys owned by the Chinese lost in Szechwan
Thai win, taking Szechwan from Chinese with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 Artillerys
Casualties for Thai: 1 InfantryNon Combat Move - Thai
1 Fighter moved from Szechwan to N.ThailandPlace Units - Thai
2 ArmoredCars placed in N.Thailand
5 Infantrys and 1 Marine placed in BangkokTurn Complete - Thai
Thai collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
2 Artillerys and 1 Infantry moved from Belgian Congo to 38 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 38 Sea Zone to 68 Sea Zone
2 Artillerys and 1 Infantry moved from 68 Sea Zone to Mozambique
1 S.Bomber moved from Pearl Harbor to 80 Sea Zone
4 Artillerys and 2 Elites moved from San Francisco to 83 Sea Zone
4 Artillerys, 2 B.Transports and 2 Elites moved from 83 Sea Zone to 80 Sea Zone
4 Artillerys and 2 Elites moved from 80 Sea Zone to Northwest USA
1 Artillery and 1 Infantry moved from South Central USA to North Central USA
3 Artillerys and 2 Elites moved from Salvador to 35 Sea Zone
3 Artillerys, 1 B.Transport, 2 Elites and 1 Transport moved from 35 Sea Zone to 34 Sea Zone
3 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks moved from Andalusia to Leon
1 Tank moved from Ghadames to Tripoli
Americans take Tripoli from Italians
1 Tank moved from Tripoli to Hun
Americans take Hun from Italians
2 Tanks moved from Ghadames to Hun
3 Artillerys and 2 Elites moved from 34 Sea Zone to Rio de Oro
2 Tanks moved from W.Morocco to S.Algeria
1 ArmoredCar moved from W.Morocco to S.Algeria
3 Mech.Infs moved from E.Morocco to S.Algeria
3 Tanks moved from Rio de Oro to W.Morocco
2 S.Submarines moved from 72 Sea Zone to 80 Sea Zone
2 Destroyers moved from 72 Sea Zone to 76 Sea Zone
1 Destroyer moved from 77 Sea Zone to 76 Sea Zone
1 Transport moved from 96 Sea Zone to 103 Sea Zone
1 Artillery and 1 Infantry moved from Rongelap to 103 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape
Americans take Ponape from Yamamoto
1 Adv.Fighter moved from 95 Sea Zone to 102 Sea Zone
1 Adv.Fighter moved from 95 Sea Zone to 94 Sea Zone
1 Fighter moved from 95 Sea Zone to 86 Sea Zone
1 Fighter moved from 95 Sea Zone to 102 Sea Zone
1 Destroyer moved from 87 Sea Zone to 86 Sea Zone
1 Destroyer moved from 95 Sea Zone to 102 Sea Zone
1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
1 Battleship moved from 96 Sea Zone to 95 Sea ZonePurchase Units - Americans
Americans buy 3 Adv.Fighters, 2 Artillerys, 1 Bunker, 4 Destroyers, 1 Factory, 1 Infantry, 1 Tank and 2 Transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 Adv.Fighter
Yamamoto defend with 1 Transport
Americans roll dice for 1 Adv.Fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Transport in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Adv.Fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Transport in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Adv.Fighter in 94 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Transport in 94 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Yamamoto lost in 94 Sea Zone
Americans win with 1 Adv.Fighter remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in 80 Sea Zone
Americans attack with 2 B.Transports, 1 S.Bomber and 2 S.Submarines
Hisaichi defend with 1 S.Submarine
Americans roll dice for 2 S.Submarines in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 S.Submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 S.Submarine owned by the Hisaichi lost in 80 Sea Zone
Americans win with 2 B.Transports, 1 S.Bomber and 2 S.Submarines remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 S.Submarine
Battle in 86 Sea Zone
Americans attack with 2 Destroyers and 1 Fighter
Yamamoto defend with 1 Submarine; Thai defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Destroyers and 1 Fighter in 86 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 86 Sea Zone
Americans roll dice for 1 Destroyer and 1 Fighter in 86 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Thai lost in 86 Sea Zone
Americans win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Submarine
Casualties for Thai: 1 Destroyer
Battle in Mozambique
Americans attack with 2 Artillerys and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 2 Artillerys and 1 Infantry in Mozambique, round 2 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Mozambique
Americans loses 0 PUs for violating Mozambiques neutrality.
Americans win, taking Mozambique from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in 76 Sea Zone
Americans attack with 3 Destroyers
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 Destroyers in 76 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 Destroyers in 76 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 Destroyers in 76 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
1 Submarine owned by the Yamamoto lost in 76 Sea Zone
Americans win with 3 Destroyers remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in Northwest USA
Americans attack with 4 Artillerys and 2 Elites
Hisaichi defend with 1 Infantry
Americans roll dice for 4 Artillerys and 2 Elites in Northwest USA, round 2 : 4/6 hits, 2.33 expected hits
Hisaichi roll dice for 1 Infantry in Northwest USA, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Northwest USA
Americans win, taking Northwest USA from Hisaichi with 3 Artillerys and 2 Elites remaining. Battle score for attacker is -2
Casualties for Americans: 1 Artillery
Casualties for Hisaichi: 1 Infantry
Battle in 102 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
Thai defend with 1 T.Boat
Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 102 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Thai roll dice for 1 T.Boat in 102 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 Destroyer owned by the Americans and 1 T.Boat owned by the Thai lost in 102 Sea Zone
Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 Destroyer
Casualties for Thai: 1 T.Boat
Battle in Leon
Americans attack with 3 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 3 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks in Leon, round 2 : 5/9 hits, 3.50 expected hits
Neutral roll dice for 3 Infantrys in Leon, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Leon
Americans loses 0 PUs for violating Leons neutrality.
Americans win, taking Leon from Neutral with 3 Artillerys, 2 Elites, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 3 InfantrysNon Combat Move - Americans
2 B.Transports moved from 41 Sea Zone to 34 Sea Zone
1 Carrier, 6 Destroyers and 2 Transports moved from 41 Sea Zone to 42 Sea Zone
1 Infantry moved from Venezuela to Amazon
1 Infantry moved from Colombia to Amazon
1 Transport moved from 101 Sea Zone to 108 Sea Zone
1 Fighter moved from 86 Sea Zone to 95 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone
1 Adv.Fighter moved from 94 Sea Zone to 95 Sea Zone
1 S.Bomber moved from 80 Sea Zone to VancouverPlace Units - Americans
1 Bunker and 1 Factory placed in Belgian Congo
1 Destroyer and 1 Transport placed in 83 Sea Zone
1 Artillery and 1 Infantry placed in San Francisco
1 Transport placed in 35 Sea Zone
3 Adv.Fighters placed in Rio de Oro
2 Destroyers placed in 95 Sea Zone
1 Destroyer placed in 95 Sea Zone
Americans undo move 6.
1 Destroyer placed in 95 Sea Zone
1 Destroyer placed in 95 Sea Zone
1 Artillery placed in Minamitori
1 Tank placed in San FranciscoTurn Complete - Americans
Americans collect 114 PUs; end with 114 PUsCombat Hit Differential Summary :
Neutral : -0.33
Hisaichi : 0.17
Yamamoto : -1.50
Americans : 2.83
Thai : 0.83Production/PUs Summary :
Germans : 109 / 118
Russians : 49 / 56
Italians : 60 / 66
French : 30 / 23
Yamamoto : 77 / 84
Chinese : 19 / 23
Hisaichi : 85 / 92
British : 81 / 83
Anzac : 34 / 34
Dutch : 19 / 19
Finns : 29 / 29
Romanians : 36 / 36
Thai : 25 / 25
Americans : 114 / 114 -
Has Germany been reminded its his go yet?
-
Wheat has not been on for 12 days . I habe ben looking out for him.
-
Colt or Degrasse may have to do his turn…
-
Degras can take it. I’m guessing he’s more privy to Germany’s intentions. keep the Mediterranean destroyer where it is, please.
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
2 Infantrys moved from Paris to Picardy
2 Infantrys moved from Paris to Normandy
1 Infantry moved from Orleanais to Brittany
1 JetFighter moved from Burgundy to Picardy
1 Adv.Fighter moved from Burgundy to Picardy
1 Adv.Fighter moved from Burgundy to Normandy
1 Bomber moved from Burgundy to Brittany
1 JetFighter moved from Burgundy to Picardy
2 Infantrys moved from Vologda to Gorky
1 Artillery moved from Kirov to Gorky
1 Artillery moved from Saratov to Penza
1 Infantry moved from Saratov to Penza
2 ArmoredCars moved from Rostov to Penza
1 Infantry moved from Saratov to Astrakhan
2 Artillerys moved from Saratov to Astrakhan
1 Elite moved from Saratov to Astrakhan
1 Infantry moved from Saratov to Penza
1 ArmoredCar moved from Rostov to Penza
1 ArmoredCar moved from Kuybyshev to Gorky
1 Infantry moved from Vologda to Gorky
1 Artillery moved from Komi to Salekhard
Germans take Salekhard from Russians
2 Elites moved from Komi to Perm
2 Artillerys moved from Komi to Perm
1 Artillery moved from Komi to Perm
2 ArmoredCars moved from Kuybyshev to Chimkent
2 ArmoredCars moved from Kuybyshev to Ufa
2 Tanks moved from Kuybyshev to Chimkent
1 Tank moved from Kuybyshev to Ufa
2 Stukas moved from Kuybyshev to Chimkent
2 Stukas moved from Kuybyshev to Ufa
1 Fighter moved from Kuybyshev to PermPurchase Units - Germans
Germans buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer and 41 Infantrys; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 55 Sea Zone
Battle in Picardy
Germans attack with 1 Adv.Fighter, 2 Infantrys and 2 JetFighters
British defend with 2 Elites
Germans roll dice for 1 Adv.Fighter, 2 Infantrys and 2 JetFighters in Picardy, round 2 : 1/5 hits
French roll dice for 2 Elites in Picardy, round 2 : 1/2 hits
1 Elite owned by the British and 1 Infantry owned by the Germans lost in Picardy
Germans roll dice for 1 Adv.Fighter, 1 Infantry and 2 JetFighters in Picardy, round 3 : 2/4 hits
French roll dice for 1 Elite in Picardy, round 3 : 0/1 hits
1 Elite owned by the British lost in Picardy
Germans win, taking Picardy from French with 1 Adv.Fighter, 1 Infantry and 2 JetFighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for British: 2 Elites
Battle in Astrakhan
Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
Russians defend with 2 Artillerys and 1 Infantry
Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Astrakhan, round 2 : 1/4 hits
Russians roll dice for 2 Artillerys and 1 Infantry in Astrakhan, round 2 : 2/3 hits
1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Astrakhan
Germans roll dice for 1 Artillery and 1 Elite in Astrakhan, round 3 : 1/2 hits
Russians roll dice for 2 Artillerys in Astrakhan, round 3 : 0/2 hits
1 Artillery owned by the Russians lost in Astrakhan
Germans roll dice for 1 Artillery and 1 Elite in Astrakhan, round 4 : 1/2 hits
Russians roll dice for 1 Artillery in Astrakhan, round 4 : 0/1 hits
1 Artillery owned by the Russians lost in Astrakhan
Germans win, taking Astrakhan from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Russians: 2 Artillerys and 1 Infantry
Battle in Ufa
Germans attack with 2 ArmoredCars, 2 Stukas and 1 Tank
Russians defend with 2 Tanks
Germans roll dice for 2 ArmoredCars, 2 Stukas and 1 Tank in Ufa, round 2 : 4/5 hits
Russians roll dice for 2 Tanks in Ufa, round 2 : 1/2 hits
1 ArmoredCar owned by the Germans and 2 Tanks owned by the Russians lost in Ufa
Germans win, taking Ufa from Russians with 1 ArmoredCar, 2 Stukas and 1 Tank remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 2 Tanks
Battle in Gorky
Germans attack with 1 ArmoredCar, 1 Artillery and 3 Infantrys
Russians defend with 1 AAGun, 1 Artillery and 3 Infantrys
Germans roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Gorky, round 2 : 1/5 hits
Russians roll dice for 1 Artillery and 3 Infantrys in Gorky, round 2 : 2/4 hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Gorky
Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Gorky, round 3 : 2/3 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Gorky, round 3 : 1/3 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Gorky
Germans roll dice for 1 ArmoredCar and 1 Artillery in Gorky, round 4 : 1/2 hits
Russians roll dice for 1 Artillery in Gorky, round 4 : 0/1 hits
1 Artillery owned by the Russians lost in Gorky
Germans win, taking Gorky from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 4
Casualties for Germans: 3 Infantrys
Casualties for Russians: 1 Artillery and 3 Infantrys
Battle in Perm
Germans attack with 3 Artillerys, 2 Elites and 1 Fighter
Russians defend with 1 Mech.Rocket and 1 Tank
Germans roll dice for 3 Artillerys, 2 Elites and 1 Fighter in Perm, round 2 : 3/6 hits
Russians roll dice for 1 Mech.Rocket and 1 Tank in Perm, round 2 : 0/2 hits
1 Mech.Rocket owned by the Russians and 1 Tank owned by the Russians lost in Perm
Germans win, taking Perm from Russians with 3 Artillerys, 2 Elites and 1 Fighter remaining. Battle score for attacker is 11
Casualties for Russians: 1 Mech.Rocket and 1 Tank
Battle in Penza
Germans attack with 3 ArmoredCars, 1 Artillery and 2 Infantrys
Russians defend with 1 AAGun, 1 Artillery and 4 Infantrys
Germans roll dice for 3 ArmoredCars, 1 Artillery and 2 Infantrys in Penza, round 2 : 2/6 hits
Russians roll dice for 1 Artillery and 4 Infantrys in Penza, round 2 : 3/5 hits
2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Penza
Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Penza, round 3 : 1/3 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Penza, round 3 : 1/3 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Penza
Germans roll dice for 1 ArmoredCar and 1 Artillery in Penza, round 4 : 0/2 hits
Russians roll dice for 1 Artillery and 1 Infantry in Penza, round 4 : 1/2 hits
1 ArmoredCar owned by the Germans lost in Penza
1 Artillery retreated to Saratov
Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10
Casualties for Germans: 3 ArmoredCars and 2 Infantrys
Casualties for Russians: 3 Infantrys
Battle in 55 Sea Zone
Germans attack with 1 Destroyer
French defend with 2 Destroyers
Germans roll dice for 1 Destroyer in 55 Sea Zone, round 2 : 0/1 hits
French roll dice for 2 Destroyers in 55 Sea Zone, round 2 : 1/2 hits
1 Destroyer owned by the Germans lost in 55 Sea Zone
French win with 2 Destroyers remaining. Battle score for attacker is -8
Casualties for Germans: 1 Destroyer
Battle in Brittany
Germans attack with 1 Bomber and 1 Infantry
British defend with 1 Infantry
Germans roll dice for 1 Bomber and 1 Infantry in Brittany, round 2 : 0/2 hits
French roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits
Germans roll dice for 1 Bomber and 1 Infantry in Brittany, round 3 : 0/2 hits
French roll dice for 1 Infantry in Brittany, round 3 : 0/1 hits
Germans roll dice for 1 Bomber and 1 Infantry in Brittany, round 4 : 2/2 hits
French roll dice for 1 Infantry in Brittany, round 4 : 0/1 hits
1 Infantry owned by the British lost in Brittany
Germans win, taking Brittany from French with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Normandy
Germans attack with 1 Adv.Fighter and 2 Infantrys
British defend with 2 Infantrys; French defend with 1 Factory
Germans roll dice for 1 Adv.Fighter and 2 Infantrys in Normandy, round 2 : 2/3 hits
French roll dice for 2 Infantrys in Normandy, round 2 : 1/2 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Normandy
Germans win, taking Normandy from French with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for British: 2 Infantrys
Battle in Chimkent
Germans attack with 2 ArmoredCars, 2 Stukas and 2 Tanks
Russians defend with 2 Infantrys
Germans roll dice for 2 ArmoredCars, 2 Stukas and 2 Tanks in Chimkent, round 2 : 1/6 hits
Russians roll dice for 2 Infantrys in Chimkent, round 2 : 1/2 hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Chimkent
Germans roll dice for 1 ArmoredCar, 2 Stukas and 2 Tanks in Chimkent, round 3 : 1/5 hits
Russians roll dice for 1 Infantry in Chimkent, round 3 : 0/1 hits
1 Infantry owned by the Russians lost in Chimkent
Germans win, taking Chimkent from Russians with 1 ArmoredCar, 2 Stukas and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 2 InfantrysNon Combat Move - Germans
1 Bomber moved from Brittany to Burgundy
1 Adv.Fighter moved from Normandy to Burgundy
1 Adv.Fighter moved from Picardy to Burgundy
2 JetFighters moved from Picardy to Burgundy
2 Stukas moved from Chimkent to Kuybyshev
2 Stukas moved from Ufa to Kuybyshev
1 Fighter moved from Perm to Kuybyshev
2 Mech.Infs moved from Kuybyshev to Perm
5 Mot.Infs moved from Kuybyshev to Perm
2 ArmoredCars moved from Kuybyshev to Perm
1 Infantry moved from Stalingrad to Rostov
5 Tanks moved from Rostov to Saratov
5 ArmoredCars moved from Rostov to Saratov
2 Elites moved from Rostov to Saratov
1 AAGun moved from Rostov to Saratov
1 Elite moved from Kirov to Kuybyshev
4 HeavyTanks moved from Kuybyshev to Saratov
3 Tanks moved from Kuybyshev to Saratov
2 HeavyTanks moved from Arkhangelsk to Perm
2 HeavyTanks moved from Arkhangelsk to Kuybyshev
2 Elites moved from Vologda to Kirov
3 Infantrys moved from Vologda to Kirov
1 AAGun moved from Vologda to Kirov
4 Elites moved from S.Karelia to Vologda
5 Infantrys moved from S.Karelia to Vologda
4 Mot.Infs moved from Leningrad to Kirov
2 ArmoredCars moved from Warsaw to Kiev
2 ArmoredCars moved from Warsaw to Kiev
1 Infantry moved from Hungary to W.Romania
2 Tanks moved from Lorraine to Burgundy
2 Tanks moved from Lorraine to Burgundy
2 ArmoredCars moved from Lorraine to Burgundy
1 AAGun moved from Lorraine to Bavaria
2 Infantrys moved from Paris to Orleanais
1 Artillery moved from Paris to OrleanaisPlace Units - Germans
1 Destroyer placed in 24 Sea Zone
8 Infantrys placed in Paris
6 Infantrys placed in Hamburg
1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Stalingrad
1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Vinnytsia
3 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
4 Infantrys placed in Warsaw
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Bavaria
5 Infantrys placed in Bohemia
1 ArmoredCar, 1 Artillery and 5 Infantrys placed in BerlinTurn Complete - Germans
Germans collect 119 PUs; end with 119 PUs -
The German DD in the Med bravely fought the two french destroyers but lost.
-
I thought this game was resigned?
-
There was a subsequent request to make it through 10 rounds at least, IIRC.
-
Well, we made it to 10 rounds? hah
-
I should have time to post by tomorrow afternoon; but the allies are finished!
-
Hey guys,
I thought this game was completed or else I would have posted a note when I did in some of my other threads. :oops:
That being said my life got crazier than I expected. As we speak I’m talking a break from packing for an interstate move this weekend (hopefully the last move for awhile).
I apologize for the wait and thank Degrasse for keeping the game rolling.





