18L MrRoboto (Axis) vs Odonis(Allies) BM3

  • 20 19 18 15 13

    sorry, I was distracted and ran with the battle but forgot to do my non-combat moves.

    Should have asked for the OOL… my bad

    Take a look at the results and let me know if you want to re-do the rolling.

  • 19 18

    Well I specifically said I might want to let a carrier survive undamaged.

    I took a look at the dice and I would have decided to take a destroyer instead of a hit to the carrier in round 1. Since I got 0 hits from my 2’s in the second round and only one hit from all of the 2’s in the third, I think it’s fair to just make the edit without rolling the whole battle again.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta

    Non Combat Move - Italians
                2 aaGuns, 1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 infantry moved from Tambov to Rostov
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 artillery and 7 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_42315_Ita18.tsvg

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from Queensland to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    triplea_42315_ANZ18.tsvg

  • 20 19 18 15 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from Queensland to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
                        ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 :  3/6 hits

    triplea_42315_ANZ18.tsvg

  • 20 19 18 15 13

    OOL in 36?

    3 hits first round

  • 19 18

    No reason not to go with max defense.

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from Queensland to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
                        ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 36 Sea Zone, round 2 :  5/7 hits
                        1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                        ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 4 transports in 36 Sea Zone, round 3 :  3/5 hits
                        3 fighters owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
                    Casualties for Japanese: 1 carrier and 1 cruiser
                Battle in 36 Sea Zone
                    Japanese defend with 2 battleships, 1 cruiser, 2 fighters and 4 transports
                    Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
                    Casualties for Japanese: 1 carrier and 1 cruiser
                    4 fighters owned by the Japanese forced to land in French Indo China

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_42315_ANZ18.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from Queensland to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
                        ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 36 Sea Zone, round 2 :  5/7 hits
                        1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                        ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 4 transports in 36 Sea Zone, round 3 :  3/5 hits
                        3 fighters owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
                    Casualties for Japanese: 1 carrier and 1 cruiser
                Battle in 36 Sea Zone
                    Japanese defend with 2 battleships, 1 cruiser, 2 fighters and 4 transports
                    Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
                    Casualties for Japanese: 1 carrier and 1 cruiser
                    4 fighters owned by the Japanese forced to land in French Indo China

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42315_Fre18.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_major; Remaining resources: 78 PUs;
                Germans buy 3 artilleries, 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Vologda to Urals
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                2 bombers moved from Novgorod to Urals
                2 bombers moved from Bryansk to Urals
                1 fighter and 2 tactical_bombers moved from Bryansk to Russia
                1 artillery and 4 infantry moved from Bryansk to Russia
                1 armour moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Urals
                    Germans attack with 4 bombers and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 4 bombers and 2 infantry in Urals, round 2 : 2/6 hits, 3,00 expected hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Urals
                    Germans win, taking Urals from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major and 4 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 2 : 6/8 hits, 2,83 expected hits
                        Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1,33 expected hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                2 infantry moved from Belarus to Bryansk
                45 armour, 10 artilleries, 14 infantry and 17 mech_infantrys moved from Bryansk to Tambov
                3 armour moved from Volgograd to Tambov
                2 armour moved from Rostov to Tambov
                3 armour moved from Western Ukraine to Tambov
                3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 fighter and 2 tactical_bombers moved from Russia to Novgorod
                1 fighter and 1 tactical_bomber moved from Archangel to Germany
                4 bombers moved from Urals to Novgorod
                6 aaGuns moved from Northern Italy to Western Germany
                1 artillery and 3 infantry moved from France to Western Germany
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Caucasus
                1 artillery and 2 infantry placed in Rostov
                3 infantry placed in Volgograd
                2 artilleries and 1 infantry placed in Western Ukraine
                3 fighters and 2 infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 65 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs

    Combat Hit Differential Summary :

    Germans : 1,67
        Russians : 0,50

    triplea_42315_Ger19.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Combat Move - Russians
                3 artilleries and 3 infantry moved from Samara to Russia
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 armour moved from Timguska to Urals
                1 mech_infantry moved from Samara to Urals
                2 fighters moved from West India to Northwest Persia

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Urals, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Northwest Persia
                    Russians attack with 2 fighters
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters in Northwest Persia, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
                    Russians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 fighter
                Battle in Russia
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Russia, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery and 3 infantry in Russia, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                        Russians roll dice for 3 artilleries and 2 infantry in Russia, round 3 :  0/5 hits
                        Germans roll dice for 1 artillery in Russia, round 3 :  0/1 hits
                        Russians roll dice for 3 artilleries and 2 infantry in Russia, round 4 :  1/5 hits
                        Germans roll dice for 1 artillery in Russia, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns, 10 artilleries and 56 infantry moved from Samara to Vologda
                1 fighter moved from Northwest Persia to Persia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    triplea_42315_Rus19.tsvg

  • 19 18

    Hm, my game crashed twice now before I was able to post.

    I just re-installed tripleA and hope it works now. I will use the first rolls of course, so don’t be surprised by the edits

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 fighter moved from Kwangtung to 21 Sea Zone
                3 mech_infantrys moved from French Indo China to Burma
                1 artillery moved from Shan State to Burma
                7 armour and 4 mech_infantrys moved from French Indo China to Malaya
                2 artilleries moved from French Indo China to 36 Sea Zone
                2 artilleries and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                3 armour and 2 mech_infantrys moved from Hunan to Yunnan
                2 artilleries and 2 infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to 42 Sea Zone

    Combat - Japanese
                Battle in Celebes
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Celebes from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3,67 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Burma, round 2 : 1/4 hits, 1,00 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 3 : 1/3 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 7 armour and 4 mech_infantrys
                    British defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 7 armour and 4 mech_infantrys in Malaya, round 2 : 6/11 hits, 4,17 expected hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
                EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to Borneo: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from Guam: 1 infantry
                EDIT: Changing ownership of Guam from Americans to Japanese
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to Guam: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 39 Sea Zone: 2 transports
                EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from French Indo China to 36 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                2 battleships, 1 cruiser, 2 fighters and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Kwangtung to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Jehol to Amur
                1 infantry moved from Kwangtung to Kwangsi
                5 armour moved from French Indo China to Malaya
                1 bomber moved from 42 Sea Zone to French Indo China

    Place Units - Japanese
                1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs

    Combat Hit Differential Summary :

    Chinese : 0,33
        UK_Pacific : -0,67
        Japanese : 2,33

    triplea_42315_Jap19.tsvg

  • 19 18

    Wow, this game is really buggy somehow.

    It kept removing two of my fighters, when I moved them. They just disappeared in the NCM.

    And I can’t remove the British inf on Borneo with edit mode. It keeps saying “can’t remove without transport”.

    I will redo the turn in local mode, I hope this solve the issues.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                3 mech_infantrys moved from French Indo China to Shan State
                1 artillery and 3 mech_infantrys moved from Shan State to Burma
                3 armour and 2 mech_infantrys moved from Hunan to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                11 armour and 4 mech_infantrys moved from French Indo China to Malaya
                2 artilleries moved from French Indo China to 36 Sea Zone
                2 artilleries and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from French Indo China to 42 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 fighter moved from Kwangtung to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - Japanese
                Battle in Celebes
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Celebes from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                        Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0,67 expected hits
                        Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Guam
                        Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Guam, round 6 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 infantry in Guam, round 6 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Guam, round 7 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 infantry in Guam, round 7 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Guam, round 8 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 infantry in Guam, round 8 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 armour, 2 infantry and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2,17 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Yunnan, round 3 : 5/7 hits, 2,17 expected hits
                        Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Burma, round 2 : 2/4 hits, 1,00 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 11 armour and 4 mech_infantrys
                    British defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 11 armour and 4 mech_infantrys in Malaya, round 2 : 6/15 hits, 6,17 expected hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Guam: 1 infantry
                EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from French Indo China to 36 Sea Zone
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Kwangtung to 6 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 mech_infantry moved from Jehol to Manchuria
                1 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 marine moved from French Indo China to 36 Sea Zone
                2 battleships, 1 cruiser, 2 fighters, 1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Japan
                1 infantry moved from Kwangtung to Kwangsi
                4 armour moved from French Indo China to Hunan
                1 bomber moved from 42 Sea Zone to French Indo China
                2 armour moved from French Indo China to Hunan

    Place Units - Japanese
                1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs

    Combat Hit Differential Summary :

    Americans : -1,33
        Chinese : -1,00
        UK_Pacific : -1,67
        Japanese : 0,83

    triplea_42315_Jap19.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
                1 bomber moved from Gibraltar to Malta
                1 bomber moved from United Kingdom to France
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 17 Sea Zone to 21 Sea Zone

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Soviet Far East
                Battle in 21 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malta
                    Americans attack with 2 artilleries, 1 bomber and 2 infantry
                    Italians defend with 2 infantry
                        Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Malta, round 2 :  3/5 hits
                        Italians roll dice for 2 infantry in Malta, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
                    Americans win, taking Malta from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Malta to Egypt
                3 artilleries moved from Libya to Tobruk
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
                3 artilleries, 4 carriers, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 21 Sea Zone to 33 Sea Zone
                1 bomber moved from France to United Kingdom

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 3 artilleries, 3 infantry and 3 transports
                EDIT: Adding units owned by Americans to 33 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to Caroline Islands: 3 artilleries and 3 infantry
                EDIT: Turning off Edit Mode
                1 destroyer and 5 submarines placed in 10 Sea Zone
                2 bombers placed in Western United States
                1 bomber and 1 fighter placed in Eastern United States
                Americans undo move 3.
                1 bomber and 1 fighter placed in Western United States
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_42315_Ame19.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
                1 bomber moved from Gibraltar to Malta
                1 bomber moved from United Kingdom to France
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 17 Sea Zone to 21 Sea Zone

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Soviet Far East
                Battle in 21 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malta
                    Americans attack with 2 artilleries, 1 bomber and 2 infantry
                    Italians defend with 2 infantry
                        Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Malta, round 2 :  3/5 hits
                        Italians roll dice for 2 infantry in Malta, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
                    Americans win, taking Malta from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Malta to Egypt
                3 artilleries moved from Libya to Tobruk
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
                3 artilleries, 4 carriers, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 21 Sea Zone to 33 Sea Zone
                1 bomber moved from France to United Kingdom

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 3 artilleries, 3 infantry and 3 transports
                EDIT: Adding units owned by Americans to 33 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to Caroline Islands: 3 artilleries and 3 infantry
                EDIT: Turning off Edit Mode
                1 destroyer and 5 submarines placed in 10 Sea Zone
                2 bombers placed in Western United States
                1 bomber and 1 fighter placed in Eastern United States
                Americans undo move 3.
                1 bomber and 1 fighter placed in Western United States
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from India to Burma
                1 artillery and 4 infantry moved from India to Burma
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                3 infantry and 5 mech_infantrys moved from India to Burma
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 fighter moved from Egypt to 96 Sea Zone

    Combat - British
                Battle in 43 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 96 Sea Zone
                    British attack with 1 fighter; Americans loiter and taunt
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 44 Sea Zone
                    British attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    British win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                Battle in Burma
                    British attack with 3 artilleries, 9 infantry and 5 mech_infantrys
                    Japanese defend with 1 artillery and 2 mech_infantrys
                        British roll dice for 3 artilleries, 9 infantry and 5 mech_infantrys in Burma, round 2 :  6/17 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British win, taking Shan State from Japanese, taking Burma from Japanese with 3 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery and 2 mech_infantrys
                Battle in Celebes
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Celebes
                        British roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 :  1/1 hits
                        1 artillery owned by the British lost in Celebes
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                3 aaGuns, 1 armour, 3 infantry and 24 mech_infantrys moved from India to Burma
                3 fighters moved from Iraq to India
                2 infantry moved from Persia to Iraq
                1 fighter moved from 96 Sea Zone to Egypt
                5 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                1 fighter and 2 infantry placed in Iraq
                1 infantry placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
                British collect 35 PUs (3 lost to blockades); end with 35 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 1 armour, 1 artillery and 1 fighter

    triplea_42315_UK_19.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer; Americans defend with 2 transports
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British, 1 transport owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Americans lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 2 transports
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Northwest Persia
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
                        British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 bomber and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 destroyers and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    Italians : -1,00
        British : -0,67
        Americans : 1,00
        Russians : 0,67

    triplea_42315_Ita19.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  2/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 5 :  1/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                1 fighter moved from Philippines to Caroline Islands
                1 submarine moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42315_Fre19.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 carriers, 3 destroyers, 11 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Rostov to Volgograd
                3 armour, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 bomber moved from Novgorod to Samara
                53 armour, 10 artilleries, 11 infantry and 17 mech_infantrys moved from Tambov to Russia
                2 infantry moved from Tambov to Samara
                1 infantry moved from Tambov to Russia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 56 armour, 10 artilleries, 14 infantry and 18 mech_infantrys
                    Russians defend with 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
                        Germans roll dice for 56 armour, 10 artilleries, 14 infantry and 18 mech_infantrys in Russia, round 2 : 40/98 hits, 38,33 expected hits
                        Russians roll dice for 3 artilleries and 2 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits
                        2 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Germans destroys 20PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 56 armour, 10 artilleries, 12 infantry and 18 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 artilleries and 2 infantry

    Non Combat Move - Germans
                2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                1 bomber moved from Samara to Chahar
                3 bombers, 1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
                1 fighter moved from Germany to Southern Italy
                2 fighters moved from Western Germany to 113 Sea Zone
                1 tactical_bomber moved from Germany to 113 Sea Zone
                1 tactical_bomber moved from Western Germany to 113 Sea Zone

    Place Units - Germans
                2 carriers, 3 destroyers, 1 submarine and 2 transports placed in 113 Sea Zone
                1 artillery placed in Rostov
                Germans undo move 2.
                1 artillery and 2 infantry placed in Caucasus
                3 infantry placed in Rostov
                3 infantry placed in Western Ukraine
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    Germans : 2,00
        Russians : -0,67

    triplea_42315_Ger20.tsvg

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