Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs18L MrRoboto (Axis) vs Odonis(Allies) BM3
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sorry, I was distracted and ran with the battle but forgot to do my non-combat moves.
Should have asked for the OOL… my bad
Take a look at the results and let me know if you want to re-do the rolling.
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Well I specifically said I might want to let a carrier survive undamaged.
I took a look at the dice and I would have decided to take a destroyer instead of a hit to the carrier in round 1. Since I got 0 hits from my 2’s in the second round and only one hit from all of the 2’s in the third, I think it’s fair to just make the edit without rolling the whole battle again.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in MaltaNon Combat Move - Italians
2 aaGuns, 1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Rostov
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 7 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 : 3/6 hits -
OOL in 36?
3 hits first round
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No reason not to go with max defense.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 36 Sea Zone, round 2 : 5/7 hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 4 transports in 36 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
Battle in 36 Sea Zone
Japanese defend with 2 battleships, 1 cruiser, 2 fighters and 4 transports
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
4 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 36 Sea Zone, round 2 : 5/7 hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 4 transports in 36 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
Battle in 36 Sea Zone
Japanese defend with 2 battleships, 1 cruiser, 2 fighters and 4 transports
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
4 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 78 PUs;
Germans buy 3 artilleries, 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 bombers moved from Novgorod to Urals
2 bombers moved from Bryansk to Urals
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 artillery and 4 infantry moved from Bryansk to Russia
1 armour moved from Rostov to Northwest Persia
Germans take Northwest Persia from BritishCombat - Germans
Battle in Urals
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 4 bombers and 2 infantry in Urals, round 2 : 2/6 hits, 3,00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 2 : 6/8 hits, 2,83 expected hits
Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 infantry moved from Belarus to Bryansk
45 armour, 10 artilleries, 14 infantry and 17 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Volgograd to Tambov
2 armour moved from Rostov to Tambov
3 armour moved from Western Ukraine to Tambov
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Germany
4 bombers moved from Urals to Novgorod
6 aaGuns moved from Northern Italy to Western Germany
1 artillery and 3 infantry moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Rostov
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Western Ukraine
3 fighters and 2 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 65 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUsCombat Hit Differential Summary :
Germans : 1,67
Russians : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Combat Move - Russians
3 artilleries and 3 infantry moved from Samara to Russia
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Timguska to Urals
1 mech_infantry moved from Samara to Urals
2 fighters moved from West India to Northwest PersiaCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Russians attack with 2 fighters
Germans defend with 1 armour
Russians roll dice for 2 fighters in Northwest Persia, round 2 : 1/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter
Battle in Russia
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Russians roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 3 infantry in Russia, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Russians roll dice for 3 artilleries and 2 infantry in Russia, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Russia, round 3 : 0/1 hits
Russians roll dice for 3 artilleries and 2 infantry in Russia, round 4 : 1/5 hits
Germans roll dice for 1 artillery in Russia, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 10 artilleries and 56 infantry moved from Samara to Vologda
1 fighter moved from Northwest Persia to PersiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
Hm, my game crashed twice now before I was able to post.
I just re-installed tripleA and hope it works now. I will use the first rolls of course, so don’t be surprised by the edits
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 fighter moved from Kwangtung to 21 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 artillery moved from Shan State to Burma
7 armour and 4 mech_infantrys moved from French Indo China to Malaya
2 artilleries moved from French Indo China to 36 Sea Zone
2 artilleries and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
3 armour and 2 mech_infantrys moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to 42 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Burma, round 2 : 1/4 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 3 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 7 armour and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 7 armour and 4 mech_infantrys in Malaya, round 2 : 6/11 hits, 4,17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Borneo: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Guam: 1 infantry
EDIT: Changing ownership of Guam from Americans to Japanese
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Guam: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
EDIT: Removing units owned by British from 39 Sea Zone: 2 transports
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from French Indo China to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 1 cruiser, 2 fighters and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Amur
1 infantry moved from Kwangtung to Kwangsi
5 armour moved from French Indo China to Malaya
1 bomber moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUsCombat Hit Differential Summary :
Chinese : 0,33
UK_Pacific : -0,67
Japanese : 2,33 -
Wow, this game is really buggy somehow.
It kept removing two of my fighters, when I moved them. They just disappeared in the NCM.
And I can’t remove the British inf on Borneo with edit mode. It keeps saying “can’t remove without transport”.
I will redo the turn in local mode, I hope this solve the issues.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
3 mech_infantrys moved from French Indo China to Shan State
1 artillery and 3 mech_infantrys moved from Shan State to Burma
3 armour and 2 mech_infantrys moved from Hunan to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
11 armour and 4 mech_infantrys moved from French Indo China to Malaya
2 artilleries moved from French Indo China to 36 Sea Zone
2 artilleries and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangtung to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Guam, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Guam, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Guam, round 8 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2,17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Yunnan, round 3 : 5/7 hits, 2,17 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Burma, round 2 : 2/4 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 11 armour and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 11 armour and 4 mech_infantrys in Malaya, round 2 : 6/15 hits, 6,17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
EDIT: Adding units owned by Japanese to Guam: 1 infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 mech_infantry moved from Jehol to Manchuria
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 marine moved from French Indo China to 36 Sea Zone
2 battleships, 1 cruiser, 2 fighters, 1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 infantry moved from Kwangtung to Kwangsi
4 armour moved from French Indo China to Hunan
1 bomber moved from 42 Sea Zone to French Indo China
2 armour moved from French Indo China to HunanPlace Units - Japanese
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUsCombat Hit Differential Summary :
Americans : -1,33
Chinese : -1,00
UK_Pacific : -1,67
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Gibraltar to Malta
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 17 Sea Zone to 21 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Soviet Far East
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malta
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Malta, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Malta to Egypt
3 artilleries moved from Libya to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 4 carriers, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from France to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Caroline Islands: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 destroyer and 5 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 3.
1 bomber and 1 fighter placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Gibraltar to Malta
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 17 Sea Zone to 21 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Soviet Far East
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malta
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Malta, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Malta to Egypt
3 artilleries moved from Libya to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 4 carriers, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from France to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Caroline Islands: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 destroyer and 5 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 3.
1 bomber and 1 fighter placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from India to Burma
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
3 infantry and 5 mech_infantrys moved from India to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 fighter moved from Egypt to 96 Sea ZoneCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
British attack with 1 fighter; Americans loiter and taunt
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 44 Sea Zone
British attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
Battle in Burma
British attack with 3 artilleries, 9 infantry and 5 mech_infantrys
Japanese defend with 1 artillery and 2 mech_infantrys
British roll dice for 3 artilleries, 9 infantry and 5 mech_infantrys in Burma, round 2 : 6/17 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Shan State from Japanese, taking Burma from Japanese with 3 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the British lost in Celebes
British roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits
1 artillery owned by the British lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
3 aaGuns, 1 armour, 3 infantry and 24 mech_infantrys moved from India to Burma
3 fighters moved from Iraq to India
2 infantry moved from Persia to Iraq
1 fighter moved from 96 Sea Zone to Egypt
5 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 96 Sea ZonePlace Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Iraq
1 infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 35 PUs (3 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer; Americans defend with 2 transports
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British, 1 transport owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 2 transports
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -1,00
British : -0,67
Americans : 1,00
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 3 destroyers, 11 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Volgograd
3 armour, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
1 bomber moved from Novgorod to Samara
53 armour, 10 artilleries, 11 infantry and 17 mech_infantrys moved from Tambov to Russia
2 infantry moved from Tambov to Samara
1 infantry moved from Tambov to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 56 armour, 10 artilleries, 14 infantry and 18 mech_infantrys
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 56 armour, 10 artilleries, 14 infantry and 18 mech_infantrys in Russia, round 2 : 40/98 hits, 38,33 expected hits
Russians roll dice for 3 artilleries and 2 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans destroys 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 56 armour, 10 artilleries, 12 infantry and 18 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries and 2 infantryNon Combat Move - Germans
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 bomber moved from Samara to Chahar
3 bombers, 1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Germany to Southern Italy
2 fighters moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea ZonePlace Units - Germans
2 carriers, 3 destroyers, 1 submarine and 2 transports placed in 113 Sea Zone
1 artillery placed in Rostov
Germans undo move 2.
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Rostov
3 infantry placed in Western Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 2,00
Russians : -0,67





