@surfer Scramble? You have 6 planes!
18L MrRoboto (Axis) vs Odonis(Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Guam
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
5 artilleries and 2 infantry moved from Tunisia to Libya
3 fighters moved from 16 Sea Zone to 17 Sea Zone
4 carriers and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Queensland to South AustraliaPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 bomber moved from Burma to 36 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - British
British creates battle in territory 43 Sea Zone
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 4 : 0/3 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 5 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 6 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 7 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking 106 Sea Zone from Germans, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Battle in Shan State
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
British roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 4 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 5 : 2/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 36 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 4 transports
British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 4 transports in 36 Sea Zone, round 2 : 4/11 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Japanese and 2 carriers owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/8 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 4 transports in 36 Sea Zone, round 3 : 3/11 hits
1 destroyer owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 4 transports in 36 Sea Zone, round 4 : 3/10 hits
1 tactical_bomber owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship and 1 bomber in 36 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports in 36 Sea Zone, round 5 : 4/8 hits
1 bomber owned by the British and 1 battleship owned by the British lost in 36 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -89
Casualties for British: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 3 destroyers and 2 submarines
2 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - British
2 infantry moved from India to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 aaGuns, 1 armour, 3 artilleries, 11 infantry and 29 mech_infantrys moved from Burma to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Egypt to Iraq
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 36 PUs (2 lost to blockades); end with 36 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 infantry placed in Malaya
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in Malaya change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
sorry, I was distracted and ran with the battle but forgot to do my non-combat moves.
Should have asked for the OOL… my bad
Take a look at the results and let me know if you want to re-do the rolling.
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Well I specifically said I might want to let a carrier survive undamaged.
I took a look at the dice and I would have decided to take a destroyer instead of a hit to the carrier in round 1. Since I got 0 hits from my 2’s in the second round and only one hit from all of the 2’s in the third, I think it’s fair to just make the edit without rolling the whole battle again.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in MaltaNon Combat Move - Italians
2 aaGuns, 1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Rostov
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 7 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 : 3/6 hits -
OOL in 36?
3 hits first round
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No reason not to go with max defense.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 36 Sea Zone, round 2 : 5/7 hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 4 transports in 36 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
Battle in 36 Sea Zone
Japanese defend with 2 battleships, 1 cruiser, 2 fighters and 4 transports
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
4 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 36 Sea Zone, round 2 : 5/7 hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 4 transports in 36 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
Battle in 36 Sea Zone
Japanese defend with 2 battleships, 1 cruiser, 2 fighters and 4 transports
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
4 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 78 PUs;
Germans buy 3 artilleries, 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 bombers moved from Novgorod to Urals
2 bombers moved from Bryansk to Urals
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 artillery and 4 infantry moved from Bryansk to Russia
1 armour moved from Rostov to Northwest Persia
Germans take Northwest Persia from BritishCombat - Germans
Battle in Urals
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 4 bombers and 2 infantry in Urals, round 2 : 2/6 hits, 3,00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 2 : 6/8 hits, 2,83 expected hits
Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 infantry moved from Belarus to Bryansk
45 armour, 10 artilleries, 14 infantry and 17 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Volgograd to Tambov
2 armour moved from Rostov to Tambov
3 armour moved from Western Ukraine to Tambov
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Germany
4 bombers moved from Urals to Novgorod
6 aaGuns moved from Northern Italy to Western Germany
1 artillery and 3 infantry moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Rostov
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Western Ukraine
3 fighters and 2 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 65 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUsCombat Hit Differential Summary :
Germans : 1,67
Russians : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Combat Move - Russians
3 artilleries and 3 infantry moved from Samara to Russia
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Timguska to Urals
1 mech_infantry moved from Samara to Urals
2 fighters moved from West India to Northwest PersiaCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Russians attack with 2 fighters
Germans defend with 1 armour
Russians roll dice for 2 fighters in Northwest Persia, round 2 : 1/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter
Battle in Russia
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Russians roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 3 infantry in Russia, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Russians roll dice for 3 artilleries and 2 infantry in Russia, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Russia, round 3 : 0/1 hits
Russians roll dice for 3 artilleries and 2 infantry in Russia, round 4 : 1/5 hits
Germans roll dice for 1 artillery in Russia, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 10 artilleries and 56 infantry moved from Samara to Vologda
1 fighter moved from Northwest Persia to PersiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
Hm, my game crashed twice now before I was able to post.
I just re-installed tripleA and hope it works now. I will use the first rolls of course, so don’t be surprised by the edits
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 fighter moved from Kwangtung to 21 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 artillery moved from Shan State to Burma
7 armour and 4 mech_infantrys moved from French Indo China to Malaya
2 artilleries moved from French Indo China to 36 Sea Zone
2 artilleries and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
3 armour and 2 mech_infantrys moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 bomber moved from French Indo China to 42 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Burma, round 2 : 1/4 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 3 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 7 armour and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 7 armour and 4 mech_infantrys in Malaya, round 2 : 6/11 hits, 4,17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Borneo: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Guam: 1 infantry
EDIT: Changing ownership of Guam from Americans to Japanese
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Guam: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
EDIT: Removing units owned by British from 39 Sea Zone: 2 transports
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from French Indo China to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 1 cruiser, 2 fighters and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Amur
1 infantry moved from Kwangtung to Kwangsi
5 armour moved from French Indo China to Malaya
1 bomber moved from 42 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUsCombat Hit Differential Summary :
Chinese : 0,33
UK_Pacific : -0,67
Japanese : 2,33 -
Wow, this game is really buggy somehow.
It kept removing two of my fighters, when I moved them. They just disappeared in the NCM.
And I can’t remove the British inf on Borneo with edit mode. It keeps saying “can’t remove without transport”.
I will redo the turn in local mode, I hope this solve the issues.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
3 mech_infantrys moved from French Indo China to Shan State
1 artillery and 3 mech_infantrys moved from Shan State to Burma
3 armour and 2 mech_infantrys moved from Hunan to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
11 armour and 4 mech_infantrys moved from French Indo China to Malaya
2 artilleries moved from French Indo China to 36 Sea Zone
2 artilleries and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from Kwangtung to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Guam, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Guam, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Guam, round 8 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2,17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Yunnan, round 3 : 5/7 hits, 2,17 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Burma, round 2 : 2/4 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 11 armour and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 11 armour and 4 mech_infantrys in Malaya, round 2 : 6/15 hits, 6,17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
EDIT: Adding units owned by Japanese to Guam: 1 infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 mech_infantry moved from Jehol to Manchuria
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 marine moved from French Indo China to 36 Sea Zone
2 battleships, 1 cruiser, 2 fighters, 1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 infantry moved from Kwangtung to Kwangsi
4 armour moved from French Indo China to Hunan
1 bomber moved from 42 Sea Zone to French Indo China
2 armour moved from French Indo China to HunanPlace Units - Japanese
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUsCombat Hit Differential Summary :
Americans : -1,33
Chinese : -1,00
UK_Pacific : -1,67
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Gibraltar to Malta
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 17 Sea Zone to 21 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Soviet Far East
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malta
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Malta, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Malta to Egypt
3 artilleries moved from Libya to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 4 carriers, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from France to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Caroline Islands: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 destroyer and 5 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 3.
1 bomber and 1 fighter placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Gibraltar to Malta
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 17 Sea Zone to 21 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Soviet Far East
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malta
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Malta, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Malta to Egypt
3 artilleries moved from Libya to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 4 carriers, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from France to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 3 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by Americans to 33 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Caroline Islands: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 destroyer and 5 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Americans undo move 3.
1 bomber and 1 fighter placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from India to Burma
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
3 infantry and 5 mech_infantrys moved from India to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 fighter moved from Egypt to 96 Sea ZoneCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
British attack with 1 fighter; Americans loiter and taunt
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 44 Sea Zone
British attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
Battle in Burma
British attack with 3 artilleries, 9 infantry and 5 mech_infantrys
Japanese defend with 1 artillery and 2 mech_infantrys
British roll dice for 3 artilleries, 9 infantry and 5 mech_infantrys in Burma, round 2 : 6/17 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Shan State from Japanese, taking Burma from Japanese with 3 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the British lost in Celebes
British roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits
1 artillery owned by the British lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
3 aaGuns, 1 armour, 3 infantry and 24 mech_infantrys moved from India to Burma
3 fighters moved from Iraq to India
2 infantry moved from Persia to Iraq
1 fighter moved from 96 Sea Zone to Egypt
5 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 96 Sea ZonePlace Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Iraq
1 infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 35 PUs (3 lost to blockades); end with 35 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer; Americans defend with 2 transports
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British, 1 transport owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 2 transports
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -1,00
British : -0,67
Americans : 1,00
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French





