18L MrRoboto (Axis) vs Odonis(Allies) BM3

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 66 PUs; 0 SuicideAttackTokens;
                Japanese buy 1 carrier, 1 factory_upgrade and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 units repaired.
                1 bomber moved from Korea to 35 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 mech_infantrys moved from French Indo China to Yunnan
                1 artillery and 3 mech_infantrys moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Yunnan
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 3 : 0/4 hits, 1,00 expected hits
                        Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 4 : 1/4 hits, 1,00 expected hits
                        Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 2 : 1/4 hits, 1,00 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 3 : 0/4 hits, 1,00 expected hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                3 armour moved from Hunan to French Indo China
                3 armour moved from Kwangsi to French Indo China
                3 armour and 2 mech_infantrys moved from Jehol to Hunan
                1 mech_infantry moved from Amur to Jehol
                2 fighters moved from Korea to 6 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 marine, 2 submarines and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                1 marine moved from 36 Sea Zone to French Indo China
                1 bomber moved from 35 Sea Zone to French Indo China
                1 fighter and 2 tactical_bombers moved from Korea to Kwangtung

    Place Units - Japanese
                3 infantry placed in Japan
                Units in Japan being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Japan
                1 carrier placed in 19 Sea Zone
                3 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,5,2,1,3,6,1,1,6
                Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,67
        Chinese : -1,33
        UK_Pacific : -0,33
        Japanese : -1,17

    triplea_42315_Jap18.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
                3 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                3 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in Guam
                Battle in Iwo Jima
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 2 submarines
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 104 Sea Zone to Gibraltar
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                5 artilleries and 2 infantry moved from Tunisia to Libya
                3 fighters moved from 16 Sea Zone to 17 Sea Zone
                4 carriers and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 mech_infantry moved from Queensland to South Australia

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_42315_Ame18.tsvg

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Combat Move - British
                1 artillery and 2 infantry moved from Burma to Shan State
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                1 bomber moved from Burma to 36 Sea Zone
                1 artillery and 2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State

    triplea_42315_Bri18.tsvg

  • 19 18

    Are you waiting for me to do something?

    In case you need an OOL, I’d need to see the first round. I suspect you want to do a follow-up attack with Anzac so I might be tempted to try to let a carrier survive undamaged. But it depends on the number of hits you score.

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
                3 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                3 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in Guam
                Battle in Iwo Jima
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 2 submarines
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 104 Sea Zone to Gibraltar
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                5 artilleries and 2 infantry moved from Tunisia to Libya
                3 fighters moved from 16 Sea Zone to 17 Sea Zone
                4 carriers and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 mech_infantry moved from Queensland to South Australia

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - British
                British buy 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Burma to Shan State
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                1 bomber moved from Burma to 36 Sea Zone
                1 artillery and 2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State

    Combat - British
                British creates battle in territory 43 Sea Zone
                British creates battle in territory 106 Sea Zone
                Battle in Yunnan
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery and 3 mech_infantrys
                        British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 :  1/4 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 3 :  1/3 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 2 infantry in Yunnan, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 4 :  0/3 hits
                        British roll dice for 1 artillery and 2 infantry in Yunnan, round 5 :  1/3 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 5 :  1/3 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 6 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 6 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 7 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 7 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 8 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 8 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking 106 Sea Zone from Germans, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 artillery and 3 mech_infantrys
                Battle in Shan State
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery and 2 mech_infantrys
                        British roll dice for 1 artillery and 4 infantry in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Shan State, round 2 :  1/3 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 3 infantry in Shan State, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 4 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 5 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 5 :  2/2 hits
                        1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese win with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in 36 Sea Zone
                    British attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 4 transports
                        British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the British
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 4 transports in 36 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 1 battleship owned by the British
                        1 submarine owned by the Japanese and 2 carriers owned by the British lost in 36 Sea Zone
                        British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 :  2/8 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 4 transports in 36 Sea Zone, round 3 :  3/11 hits
                        1 destroyer owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
                        British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 :  2/5 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 4 transports in 36 Sea Zone, round 4 :  3/10 hits
                        1 tactical_bomber owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
                        British roll dice for 1 battleship and 1 bomber in 36 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports in 36 Sea Zone, round 5 :  4/8 hits
                        1 bomber owned by the British and 1 battleship owned by the British lost in 36 Sea Zone
                    Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -89
                    Casualties for British: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 3 destroyers and 2 submarines
                    2 fighters owned by the Japanese forced to land in French Indo China

    Non Combat Move - British
                2 infantry moved from India to Burma
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                2 aaGuns, 1 armour, 3 artilleries, 11 infantry and 29 mech_infantrys moved from Burma to India
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 artillery moved from Northwest Persia to Iraq
                2 artilleries moved from Northwest Persia to Iraq
                2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Egypt to Iraq
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
                British collect 36 PUs (2 lost to blockades); end with 36 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                2 infantry placed in Malaya
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in Malaya change ownership: 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    triplea_42315_UK_18.tsvg

  • 20 19 18 15 13

    sorry, I was distracted and ran with the battle but forgot to do my non-combat moves.

    Should have asked for the OOL… my bad

    Take a look at the results and let me know if you want to re-do the rolling.

  • 19 18

    Well I specifically said I might want to let a carrier survive undamaged.

    I took a look at the dice and I would have decided to take a destroyer instead of a hit to the carrier in round 1. Since I got 0 hits from my 2’s in the second round and only one hit from all of the 2’s in the third, I think it’s fair to just make the edit without rolling the whole battle again.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta

    Non Combat Move - Italians
                2 aaGuns, 1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 infantry moved from Tambov to Rostov
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 artillery and 7 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_42315_Ita18.tsvg

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from Queensland to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    triplea_42315_ANZ18.tsvg

  • 20 19 18 15 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from Queensland to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
                        ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 :  3/6 hits

    triplea_42315_ANZ18.tsvg

  • 20 19 18 15 13

    OOL in 36?

    3 hits first round

  • 19 18

    No reason not to go with max defense.

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from Queensland to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
                        ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 36 Sea Zone, round 2 :  5/7 hits
                        1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                        ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 4 transports in 36 Sea Zone, round 3 :  3/5 hits
                        3 fighters owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
                    Casualties for Japanese: 1 carrier and 1 cruiser
                Battle in 36 Sea Zone
                    Japanese defend with 2 battleships, 1 cruiser, 2 fighters and 4 transports
                    Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
                    Casualties for Japanese: 1 carrier and 1 cruiser
                    4 fighters owned by the Japanese forced to land in French Indo China

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_42315_ANZ18.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from Queensland to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
                    Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
                        ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 36 Sea Zone, round 2 :  5/7 hits
                        1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                        ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 4 transports in 36 Sea Zone, round 3 :  3/5 hits
                        3 fighters owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
                    Casualties for Japanese: 1 carrier and 1 cruiser
                Battle in 36 Sea Zone
                    Japanese defend with 2 battleships, 1 cruiser, 2 fighters and 4 transports
                    Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
                    Casualties for Japanese: 1 carrier and 1 cruiser
                    4 fighters owned by the Japanese forced to land in French Indo China

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42315_Fre18.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_major; Remaining resources: 78 PUs;
                Germans buy 3 artilleries, 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Vologda to Urals
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                2 bombers moved from Novgorod to Urals
                2 bombers moved from Bryansk to Urals
                1 fighter and 2 tactical_bombers moved from Bryansk to Russia
                1 artillery and 4 infantry moved from Bryansk to Russia
                1 armour moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Urals
                    Germans attack with 4 bombers and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 4 bombers and 2 infantry in Urals, round 2 : 2/6 hits, 3,00 expected hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Urals
                    Germans win, taking Urals from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major and 4 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 2 : 6/8 hits, 2,83 expected hits
                        Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1,33 expected hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                2 infantry moved from Belarus to Bryansk
                45 armour, 10 artilleries, 14 infantry and 17 mech_infantrys moved from Bryansk to Tambov
                3 armour moved from Volgograd to Tambov
                2 armour moved from Rostov to Tambov
                3 armour moved from Western Ukraine to Tambov
                3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 fighter and 2 tactical_bombers moved from Russia to Novgorod
                1 fighter and 1 tactical_bomber moved from Archangel to Germany
                4 bombers moved from Urals to Novgorod
                6 aaGuns moved from Northern Italy to Western Germany
                1 artillery and 3 infantry moved from France to Western Germany
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Caucasus
                1 artillery and 2 infantry placed in Rostov
                3 infantry placed in Volgograd
                2 artilleries and 1 infantry placed in Western Ukraine
                3 fighters and 2 infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 65 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs

    Combat Hit Differential Summary :

    Germans : 1,67
        Russians : 0,50

    triplea_42315_Ger19.tsvg

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Combat Move - Russians
                3 artilleries and 3 infantry moved from Samara to Russia
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 armour moved from Timguska to Urals
                1 mech_infantry moved from Samara to Urals
                2 fighters moved from West India to Northwest Persia

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Urals, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Northwest Persia
                    Russians attack with 2 fighters
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters in Northwest Persia, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
                    Russians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 fighter
                Battle in Russia
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Russia, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery and 3 infantry in Russia, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                        Russians roll dice for 3 artilleries and 2 infantry in Russia, round 3 :  0/5 hits
                        Germans roll dice for 1 artillery in Russia, round 3 :  0/1 hits
                        Russians roll dice for 3 artilleries and 2 infantry in Russia, round 4 :  1/5 hits
                        Germans roll dice for 1 artillery in Russia, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns, 10 artilleries and 56 infantry moved from Samara to Vologda
                1 fighter moved from Northwest Persia to Persia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    triplea_42315_Rus19.tsvg

  • 19 18

    Hm, my game crashed twice now before I was able to post.

    I just re-installed tripleA and hope it works now. I will use the first rolls of course, so don’t be surprised by the edits

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 fighter moved from Kwangtung to 21 Sea Zone
                3 mech_infantrys moved from French Indo China to Burma
                1 artillery moved from Shan State to Burma
                7 armour and 4 mech_infantrys moved from French Indo China to Malaya
                2 artilleries moved from French Indo China to 36 Sea Zone
                2 artilleries and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                3 armour and 2 mech_infantrys moved from Hunan to Yunnan
                2 artilleries and 2 infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to 42 Sea Zone

    Combat - Japanese
                Battle in Celebes
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Celebes from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/10 hits, 3,67 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Burma, round 2 : 1/4 hits, 1,00 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 3 : 1/3 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 7 armour and 4 mech_infantrys
                    British defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 7 armour and 4 mech_infantrys in Malaya, round 2 : 6/11 hits, 4,17 expected hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
                EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to Borneo: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from Guam: 1 infantry
                EDIT: Changing ownership of Guam from Americans to Japanese
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to Guam: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 39 Sea Zone: 2 transports
                EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from French Indo China to 36 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                2 battleships, 1 cruiser, 2 fighters and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Kwangtung to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Jehol to Amur
                1 infantry moved from Kwangtung to Kwangsi
                5 armour moved from French Indo China to Malaya
                1 bomber moved from 42 Sea Zone to French Indo China

    Place Units - Japanese
                1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs

    Combat Hit Differential Summary :

    Chinese : 0,33
        UK_Pacific : -0,67
        Japanese : 2,33

    triplea_42315_Jap19.tsvg

  • 19 18

    Wow, this game is really buggy somehow.

    It kept removing two of my fighters, when I moved them. They just disappeared in the NCM.

    And I can’t remove the British inf on Borneo with edit mode. It keeps saying “can’t remove without transport”.

    I will redo the turn in local mode, I hope this solve the issues.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                3 mech_infantrys moved from French Indo China to Shan State
                1 artillery and 3 mech_infantrys moved from Shan State to Burma
                3 armour and 2 mech_infantrys moved from Hunan to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                11 armour and 4 mech_infantrys moved from French Indo China to Malaya
                2 artilleries moved from French Indo China to 36 Sea Zone
                2 artilleries and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from French Indo China to 42 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 fighter moved from Kwangtung to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - Japanese
                Battle in Celebes
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Celebes from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                        Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits, 0,67 expected hits
                        Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Guam
                        Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Guam, round 5 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Guam, round 6 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 infantry in Guam, round 6 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Guam, round 7 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 infantry in Guam, round 7 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery in Guam, round 8 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 infantry in Guam, round 8 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 armour, 2 infantry and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2,17 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Yunnan, round 3 : 5/7 hits, 2,17 expected hits
                        Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Burma, round 2 : 2/4 hits, 1,00 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 11 armour and 4 mech_infantrys
                    British defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 11 armour and 4 mech_infantrys in Malaya, round 2 : 6/15 hits, 6,17 expected hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Burma: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Guam: 1 infantry
                EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from French Indo China to 36 Sea Zone
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Kwangtung to 6 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 mech_infantry moved from Jehol to Manchuria
                1 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 marine moved from French Indo China to 36 Sea Zone
                2 battleships, 1 cruiser, 2 fighters, 1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Japan
                1 infantry moved from Kwangtung to Kwangsi
                4 armour moved from French Indo China to Hunan
                1 bomber moved from 42 Sea Zone to French Indo China
                2 armour moved from French Indo China to Hunan

    Place Units - Japanese
                1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs

    Combat Hit Differential Summary :

    Americans : -1,33
        Chinese : -1,00
        UK_Pacific : -1,67
        Japanese : 0,83

    triplea_42315_Jap19.tsvg

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