Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs18L MrRoboto (Axis) vs Odonis(Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
2 aaGuns, 1 artillery and 1 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Greece to Southern Italy
1 artillery and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Queensland
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Queensland
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
2 bombers moved from Novgorod to Kazakhstan
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
2 armour and 2 mech_infantrys moved from Caucasus to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
British defend with 4 mech_infantrys
Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 2,67 expected hits
Russians roll dice for 4 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 2 armour and 2 bombers in Kazakhstan, round 3 : 3/4 hits, 2,33 expected hits
Russians roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 4 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Bryansk
3 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
8 artilleries and 10 infantry moved from Rostov to Bryansk
11 armour and 11 mech_infantrys moved from Volgograd to Bryansk
28 armour and 4 mech_infantrys moved from Caucasus to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 bombers moved from Kazakhstan to Bryansk
6 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Germans
2 bombers and 1 infantry placed in Novgorod
3 armour placed in Western Ukraine
3 armour placed in Rostov
3 armour placed in VolgogradTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0,17
Americans : -0,67
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 artilleries, 3 fighters, 64 infantry and 1 mech_infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
3 fighters moved from Samara to KazakhstanCombat - Russians
Battle in Timguska
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters
Germans defend with 1 armour
Russians roll dice for 3 fighters in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter
Battle in Samara
Russians attack with 13 artilleries, 64 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 13 artilleries, 64 infantry and 1 mech_infantry in Samara, round 2 : 14/78 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 13 artilleries, 63 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Samara
2 fighters moved from Kazakhstan to West India
1 armour moved from Novosibirsk to TimguskaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 66 PUs; 0 SuicideAttackTokens;
Japanese buy 1 carrier, 1 factory_upgrade and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 bomber moved from Korea to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 mech_infantrys moved from French Indo China to Yunnan
1 artillery and 3 mech_infantrys moved from French Indo China to Shan StateCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 3 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 4 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 2 : 1/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 3 : 0/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shan State, round 4 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 armour moved from Hunan to French Indo China
3 armour moved from Kwangsi to French Indo China
3 armour and 2 mech_infantrys moved from Jehol to Hunan
1 mech_infantry moved from Amur to Jehol
2 fighters moved from Korea to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 marine, 2 submarines and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Korea to KwangtungPlace Units - Japanese
3 infantry placed in Japan
Units in Japan being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Japan
1 carrier placed in 19 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,5,2,1,3,6,1,1,6
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
ANZAC : 0,67
Chinese : -1,33
UK_Pacific : -0,33
Japanese : -1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Guam
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
5 artilleries and 2 infantry moved from Tunisia to Libya
3 fighters moved from 16 Sea Zone to 17 Sea Zone
4 carriers and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Queensland to South AustraliaPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 bomber moved from Burma to 36 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State -
Are you waiting for me to do something?
In case you need an OOL, I’d need to see the first round. I suspect you want to do a follow-up attack with Anzac so I might be tempted to try to let a carrier survive undamaged. But it depends on the number of hits you score.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Guam
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
5 artilleries and 2 infantry moved from Tunisia to Libya
3 fighters moved from 16 Sea Zone to 17 Sea Zone
4 carriers and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Queensland to South AustraliaPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 bomber moved from Burma to 36 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - British
British creates battle in territory 43 Sea Zone
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 4 : 0/3 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 5 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 6 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 7 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 8 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking 106 Sea Zone from Germans, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Battle in Shan State
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
British roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 4 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 5 : 2/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 36 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 4 transports
British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 4 transports in 36 Sea Zone, round 2 : 4/11 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Japanese and 2 carriers owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/8 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 4 transports in 36 Sea Zone, round 3 : 3/11 hits
1 destroyer owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 4 transports in 36 Sea Zone, round 4 : 3/10 hits
1 tactical_bomber owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship and 1 bomber in 36 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports in 36 Sea Zone, round 5 : 4/8 hits
1 bomber owned by the British and 1 battleship owned by the British lost in 36 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -89
Casualties for British: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 3 destroyers and 2 submarines
2 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - British
2 infantry moved from India to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 aaGuns, 1 armour, 3 artilleries, 11 infantry and 29 mech_infantrys moved from Burma to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Egypt to Iraq
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 36 PUs (2 lost to blockades); end with 36 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 infantry placed in Malaya
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in Malaya change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
sorry, I was distracted and ran with the battle but forgot to do my non-combat moves.
Should have asked for the OOL… my bad
Take a look at the results and let me know if you want to re-do the rolling.
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Well I specifically said I might want to let a carrier survive undamaged.
I took a look at the dice and I would have decided to take a destroyer instead of a hit to the carrier in round 1. Since I got 0 hits from my 2’s in the second round and only one hit from all of the 2’s in the third, I think it’s fair to just make the edit without rolling the whole battle again.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in MaltaNon Combat Move - Italians
2 aaGuns, 1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Rostov
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 7 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 : 3/6 hits -
OOL in 36?
3 hits first round
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No reason not to go with max defense.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 36 Sea Zone, round 2 : 5/7 hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 4 transports in 36 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
Battle in 36 Sea Zone
Japanese defend with 2 battleships, 1 cruiser, 2 fighters and 4 transports
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
4 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports
ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 36 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 4 transports in 36 Sea Zone, round 2 : 5/7 hits
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 4 transports in 36 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
Battle in 36 Sea Zone
Japanese defend with 2 battleships, 1 cruiser, 2 fighters and 4 transports
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 fighters
Casualties for Japanese: 1 carrier and 1 cruiser
4 fighters owned by the Japanese forced to land in French Indo ChinaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 78 PUs;
Germans buy 3 artilleries, 1 factory_minor, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 bombers moved from Novgorod to Urals
2 bombers moved from Bryansk to Urals
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
1 artillery and 4 infantry moved from Bryansk to Russia
1 armour moved from Rostov to Northwest Persia
Germans take Northwest Persia from BritishCombat - Germans
Battle in Urals
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 4 bombers and 2 infantry in Urals, round 2 : 2/6 hits, 3,00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Russia, round 2 : 6/8 hits, 2,83 expected hits
Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 infantry moved from Belarus to Bryansk
45 armour, 10 artilleries, 14 infantry and 17 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Volgograd to Tambov
2 armour moved from Rostov to Tambov
3 armour moved from Western Ukraine to Tambov
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Germany
4 bombers moved from Urals to Novgorod
6 aaGuns moved from Northern Italy to Western Germany
1 artillery and 3 infantry moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Rostov
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Western Ukraine
3 fighters and 2 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 65 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUsCombat Hit Differential Summary :
Germans : 1,67
Russians : 0,50





