TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
scramble in SZ26?
Wow! You’re sure about that attack? If so, full scramble.
Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 57 PUs;
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 bomber, 2 carriers, 3 destroyers and 3 fighters moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Midway
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 3 destroyers and 3 fighters
Americans defend with 1 carrier, 5 fighters, 4 submarines and 2 transports
Japanese roll dice for 1 bomber, 2 carriers, 3 destroyers and 3 fighters in 26 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 carrier, 5 fighters and 2 transports in 26 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 3 destroyers and 3 fighters in 26 Sea Zone, round 3 : 4/7 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier, 5 fighters and 2 transports in 26 Sea Zone, round 3 : 3/6 hits
3 submarines owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 26 Sea Zone, round 4 : 2/5 hits
Americans roll dice for 5 fighters and 2 transports in 26 Sea Zone, round 4 : 2/5 hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 26 Sea Zone, round 5 : 3/3 hits
Americans roll dice for 3 fighters and 2 transports in 26 Sea Zone, round 5 : 2/3 hits
2 fighters owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 carrier, 5 fighters, 4 submarines and 2 transports
Casualties for Japanese: 2 carriers, 3 destroyers and 3 fighters
Non Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Burma
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kwangtung
1 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Italians
1 armour and 1 infantry moved from French West Africa to Gold Coast
1 infantry moved from French West Africa to Nigeria
1 bomber moved from Eastern United States to Gold Coast
1 bomber moved from India to Yunnan
1 bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gold Coast
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gold Coast, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Gold Coast, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gold Coast
Americans win, taking Gold Coast from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in Algeria
Americans attack with 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Algeria, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Yunnan to India
1 bomber moved from Dutch New Guinea to India
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Caroline Islands to Hawaiian Islands
1 fighter moved from 94 Sea Zone to Morocco
2 fighters moved from Algeria to Morocco
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 transport moved from 88 Sea Zone to 89 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gold Coast to French West Africa
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 airfield placed in Morocco
Americans undo move 2.
1 carrier placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
Americans collect 54 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 5 artilleries, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to French Central Africa
British take French Equatorial Africa from Italians
British take French Central Africa from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 armour and 1 mech_infantry moved from West India to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from 80 Sea Zone to Persia
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 bomber moved from French West Africa to Tanganyika Territory
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Morocco to United Kingdom
1 armour, 2 fighters and 1 infantry moved from Morocco to Algeria
Place Units - British
3 artilleries placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Italians : 0.50
British : -1.67
Americans : -0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
7 armour, 3 artilleries and 5 infantry moved from Iraq to Persia
1 armour moved from Syria to Persia
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 8 armour, 3 artilleries and 5 infantry
British defend with 8 artilleries, 1 factory_minor, 1 fighter and 9 infantry; ANZAC defend with 2 infantry
Italians roll dice for 8 armour, 3 artilleries and 5 infantry in Persia, round 2 : 5/16 hits
British roll dice for 8 artilleries, 1 fighter and 11 infantry in Persia, round 2 : 8/20 hits
3 artilleries owned by the Italians, 5 infantry owned by the British and 5 infantry owned by the Italians lost in Persia
Italians roll dice for 8 armour in Persia, round 3 : 5/8 hits
British roll dice for 8 artilleries, 1 fighter and 6 infantry in Persia, round 3 : 3/15 hits
2 infantry owned by the ANZAC, 3 infantry owned by the British and 3 armour owned by the Italians lost in Persia
Italians roll dice for 5 armour in Persia, round 4 : 3/5 hits
British roll dice for 8 artilleries, 1 fighter and 1 infantry in Persia, round 4 : 5/10 hits
2 artilleries owned by the British, 1 infantry owned by the British and 5 armour owned by the Italians lost in Persia
British win with 6 artilleries and 1 fighter remaining. Battle score for attacker is -34
Casualties for Italians: 8 armour, 3 artilleries and 5 infantry
Casualties for British: 2 artilleries and 9 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 artillery, 1 infantry and 1 marine moved from Syria to Iraq
1 armour moved from Egypt to Iraq
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 82 Sea Zone to 71 Sea Zone
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 cruiser placed in 97 Sea Zone
Italians undo move 4.
Italians undo move 3.
1 cruiser and 1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer, 1 submarine and 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Java
2 fighters moved from Sumatra to India
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.83
You keep making negative expected TUV attacks! I’m pretty confused by the last one on Persia. Hoping for an unexpected win to gain some momentum?
yes, last ditch effort since the Axis is dead in the water…
Good game - still can’t turn Italy successes into Axis wins…
I’ll post the loss
Your major problem was your Barbarossa faltered. I think it may have been because you spent too much money on fleet and not enough on mechs. Also, you made a two pronged attack including Bessarabia but you need a single thrust to be strong enough to stop counter attacks.
Those things allowed me flexibility to play USSR for more income.
yes - and your move into Norway was a major distraction that forced the splitting of my forces…
Rematch? I’d like to change strategies