@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
18L MrRoboto (Axis) vs Odonis(Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - Japanese
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Timguska to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Novosibirsk
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 artilleries, 6 infantry and 2 marines moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Burma to Kiangsu
3 armour moved from Kwangtung to Kiangsu
3 armour and 2 mech_infantrys moved from Amur to Korea
3 armour moved from Manchuria to Chahar
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 infantry, 2 marines, 2 submarines and 4 transports moved from 35 Sea Zone to 17 Sea Zone
3 armour moved from French Indo China to Malaya
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Burma to Kiangsu
1 infantry moved from Shan State to Yunnan
1 aaGun, 18 armour, 11 artilleries and 13 mech_infantrys moved from Burma to Shan State
2 mech_infantrys moved from Shan State to Malaya
1 infantry moved from Yenisey to Timguska
1 infantry moved from Olgiy to TimguskaTurn Complete - Japanese
Combat Hit Differential Summary :
Americans : 0,00
ANZAC : -0,33
Russians : 0,67
Japanese : 2,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 171 PUs;
Americans buy 2 artilleries, 3 bombers, 2 carriers, 4 destroyers, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from Gibraltar to Scotland
3 fighters moved from Gibraltar to ScotlandCombat - Americans
Battle in Scotland
Americans attack with 8 fighters
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 8 fighters in Scotland, round 2 : 5/8 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Scotland
Americans win with 7 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to Japan
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
5 artilleries and 2 infantry moved from Morocco to Algeria
7 fighters moved from Scotland to United KingdomPlace Units - Americans
3 fighters placed in Japan
2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
2 carriers and 2 destroyers placed in 10 Sea Zone
1 bomber placed in Western United States
2 bombers placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 8.
1 fighter placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 171 PUs;
Americans buy 2 artilleries, 3 bombers, 2 carriers, 4 destroyers, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from Gibraltar to Scotland
3 fighters moved from Gibraltar to ScotlandCombat - Americans
Battle in Scotland
Americans attack with 8 fighters
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 8 fighters in Scotland, round 2 : 5/8 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Scotland
Americans win with 7 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to Japan
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
5 artilleries and 2 infantry moved from Morocco to Algeria
7 fighters moved from Scotland to United KingdomPlace Units - Americans
3 fighters placed in Japan
2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
2 carriers and 2 destroyers placed in 10 Sea Zone
1 bomber placed in Western United States
2 bombers placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 8.
1 fighter placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 bomber moved from Russia to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneCombat - British
Battle in 38 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
British attack with 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
British roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Kazakhstan
British attack with 1 bomber and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 bomber and 4 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Sumatra from Japanese, taking Kazakhstan from Japanese with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Kazakhstan to India
22 infantry moved from India to Burma
2 aaGuns, 1 armour, 6 artilleries and 26 mech_infantrys moved from India to Burma
1 artillery moved from West India to India
1 mech_infantry moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 artilleries moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Gibraltar to Egypt
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
1 fighter moved from 38 Sea Zone to IndiaPlace Units - British
1 destroyer placed in 71 Sea Zone
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Persia
1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,1,5,1,5,5,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 29 PUs (9 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from Greece to Cyprus
1 fighter moved from Southern Italy to Cyprus
1 artillery and 3 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Cyprus
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry; French defend with 1 fighter
Italians roll dice for 3 fighters and 2 infantry in Cyprus, round 2 : 2/5 hits, 1,83 expected hits
British roll dice for 1 fighter and 1 infantry in Cyprus, round 2 : 0/2 hits, 1,00 expected hits
1 fighter owned by the French and 1 infantry owned by the British lost in Cyprus
Italians win, taking Cyprus from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery and 14 infantry moved from Normandy Bordeaux to France
2 fighters moved from Cyprus to 97 Sea Zone
1 fighter moved from Cyprus to Greece
2 aaGuns, 1 artillery and 1 infantry moved from Ukraine to RostovPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0,33
British : -1,00
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 56 Sea Zone to Northern Territory
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 56 Sea Zone to Northern Territory
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 factory_minor, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 infantry moved from Belarus to Smolensk
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
30 armour and 8 mech_infantrys moved from Rostov to CaucasusCombat - Germans
Battle in Smolensk
Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/7 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 30 armour and 8 mech_infantrys
British defend with 5 mech_infantrys
Germans roll dice for 30 armour and 8 mech_infantrys in Caucasus, round 2 : 17/38 hits, 16,33 expected hits
Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,67 expected hits
5 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 30 armour and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 5 mech_infantrysNon Combat Move - Germans
11 armour and 10 mech_infantrys moved from Ukraine to Volgograd
8 artilleries and 10 infantry moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to Ukraine
3 armour moved from Eastern Poland to Ukraine
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 bombers, 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 infantry moved from France to Normandy BordeauxPlace Units - Germans
1 factory_minor placed in Rostov
1 artillery placed in Normandy Bordeaux
1 submarine and 1 transport placed in 110 Sea Zone
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Ukraine
3 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
1 armour moved from Vologda to Novosibirsk
1 armour moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 2 artilleries and 1 mech_infantry
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 fighter moved from Novosibirsk to Russia
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Combat Move - Japanese
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 6 infantry, 2 marines, 2 submarines, 5 tactical_bombers and 4 transports moved from 17 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
2 artilleries, 6 infantry and 2 marines moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Kiangsu to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone -
Scramble?
-
none thanks!
Max defence
Decisive battles
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Combat Move - Japanese
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 6 infantry, 2 marines, 2 submarines, 5 tactical_bombers and 4 transports moved from 17 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
2 artilleries, 6 infantry and 2 marines moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Kiangsu to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 6 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 4 transports
Americans defend with 1 battleship, 4 carriers, 4 destroyers, 2 fighters, 4 submarines and 2 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 5/14 hits, 6,67 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 4 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 8/11 hits, 4,67 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 submarine owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 3 : 6/14 hits, 6,67 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 battleship, 4 carriers, 4 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 2/11 hits, 4,67 expected hits
3 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 4 : 8/14 hits, 6,67 expected hits
Americans roll dice for 1 battleship, 4 carriers, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 4 : 0/8 hits, 3,67 expected hits
1 destroyer owned by the Americans, 4 carriers owned by the Americans, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 110
Casualties for Japanese: 4 carriers
Casualties for Americans: 1 battleship, 4 carriers, 4 destroyers, 2 fighters, 4 submarines and 2 transports
Battle in Japan
Japanese attack with 2 artilleries, 6 fighters, 6 infantry, 2 marines and 6 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 11 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 2 artilleries, 6 fighters, 6 infantry, 2 marines and 6 tactical_bombers in Japan, round 2 : 10/22 hits, 9,67 expected hits
Americans roll dice for 1 armour, 1 artillery, 11 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 12/17 hits, 9,67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 4 fighters owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
Japanese roll dice for 4 fighters, 1 marine and 5 tactical_bombers in Japan, round 3 : 6/10 hits, 5,50 expected hits
Americans roll dice for 7 fighters in Japan, round 3 : 6/7 hits, 4,67 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 6 fighters owned by the Americans lost in Japan
Japanese roll dice for 1 fighter, 1 marine and 2 tactical_bombers in Japan, round 4 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries, 5 fighters, 6 infantry, 1 marine and 5 tactical_bombers
Casualties for Americans: 1 armour, 1 artillery, 11 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 armour moved from Yunnan to Shan State
6 armour and 2 mech_infantrys moved from Malaya to French Indo China
1 aaGun, 21 armour, 12 artilleries and 11 mech_infantrys moved from Shan State to French Indo China
1 infantry moved from Timguska to Kansu
1 infantry moved from Kansu to Shensi
3 armour and 2 mech_infantrys moved from Korea to Jehol
3 armour moved from Kiangsu to Kwangsi
3 armour moved from Chahar to Hunan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Soviet Far East to AmurTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : 0,83
Japanese : -0,17 -
Man that was exciting. After the first round of the sea battle, I was so damn nervous. And then I rolled below average again! Luckily you missed a lot afterwards so that bad first round didn’t matter as much.
The land battle was ok although you killed 2-3 planes too much. But I can live with that.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to 110 Sea Zone
7 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from Western United States to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 3 bombers and 7 fighters
Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers and 7 fighters in 110 Sea Zone, round 2 : 5/10 hits
Germans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Germans, 3 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 bombers in 110 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 2 fighters and 2 transports in 110 Sea Zone, round 4 : 1/2 hits
2 fighters owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 bomber and 7 fightersNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 2 infantry moved from Algeria to Tunisia
1 fighter moved from Central United States to 26 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to 110 Sea Zone
7 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from Western United States to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 3 bombers and 7 fighters
Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers and 7 fighters in 110 Sea Zone, round 2 : 5/10 hits
Germans roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Germans, 3 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 bombers in 110 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 2 fighters and 2 transports in 110 Sea Zone, round 4 : 1/2 hits
2 fighters owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 bomber and 7 fightersNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 2 infantry moved from Algeria to Tunisia
1 fighter moved from Central United States to 26 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from India to KwangtungCombat - British
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kwangtung causes 3 damage total.
Battle in Borneo
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malaya
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Malaya from Japanese, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 cruiser and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 battleship and 2 carriers moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
3 mech_infantrys moved from Persia to Iraq
1 fighter moved from 99 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
3 mech_infantrys moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Scotland to United Kingdom
1 bomber moved from Kwangtung to BurmaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
1 fighter placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,5,3,4,5,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 27 PUs (11 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
2 aaGuns, 1 artillery and 1 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Greece to Southern Italy
1 artillery and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Queensland
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Queensland
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
2 bombers moved from Novgorod to Kazakhstan
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
2 armour and 2 mech_infantrys moved from Caucasus to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
British defend with 4 mech_infantrys
Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 2,67 expected hits
Russians roll dice for 4 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 2 armour and 2 bombers in Kazakhstan, round 3 : 3/4 hits, 2,33 expected hits
Russians roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 4 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Bryansk
3 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
8 artilleries and 10 infantry moved from Rostov to Bryansk
11 armour and 11 mech_infantrys moved from Volgograd to Bryansk
28 armour and 4 mech_infantrys moved from Caucasus to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 bombers moved from Kazakhstan to Bryansk
6 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Germans
2 bombers and 1 infantry placed in Novgorod
3 armour placed in Western Ukraine
3 armour placed in Rostov
3 armour placed in VolgogradTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 0,17
Americans : -0,67
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
13 artilleries, 3 fighters, 64 infantry and 1 mech_infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
3 fighters moved from Samara to KazakhstanCombat - Russians
Battle in Timguska
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters
Germans defend with 1 armour
Russians roll dice for 3 fighters in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter
Battle in Samara
Russians attack with 13 artilleries, 64 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 13 artilleries, 64 infantry and 1 mech_infantry in Samara, round 2 : 14/78 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 13 artilleries, 63 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Samara
2 fighters moved from Kazakhstan to West India
1 armour moved from Novosibirsk to TimguskaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs





