Had to use edit more to bring the air that should be able to attack sz97 and then land in Greece (2 figs 1 tac have 1 movement left).
42bdcaa0-7c52-4492-ba05-8b5f062b9b94-image.png
Scramble sz97?
Attack in Shan State realized right after I started rolling.
Rolls: 2@1 3@1 1@4; Total Hits: 22@1: (4, 1)3@1: (5, 3, 4)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
2 fighters moved from 31 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
1 bomber moved from 106 Sea Zone to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 106 Sea Zone to Eastern United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 26 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
1 artillery placed in Shensi
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Malta to Northern Italy
1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 28 PUs;
British buy 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Iraq
British attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 bomber moved from Northern Italy to Malta
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from Malta to Gibraltar
1 artillery and 1 infantry moved from Ontario to Quebec
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
Place Units - British
2 transports placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 1.17
Americans : 1.83
AA fire in Caroline Islands : : -0.33
AA fire in Northern Italy : : -0.17
Neutral_Axis : -1.00
Japanese : -1.00
I assumed that the convoy hit so I didn’t change UKPac PUs. If you do not condone such attacks taking happen, feel free to say. I just didn’t realize I had forgot to do it until I started doing Iraq and then remembered why my planes from India weren’t coming to help.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Bessarabia from Russians
Italians take Eastern Poland from Russians
1 bomber moved from Western Germany to Malta
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Bulgaria to Eastern Poland
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun, 1 bomber and 1 infantry
AA fire in Malta : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0.50 expected hits
1 aaGun owned by the British and 1 bomber owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 20
Casualties for British: 1 aaGun, 1 bomber and 1 infantry
Non Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.83
AA fire in Malta : : -0.17
I assumed that the convoy hit so I didn’t change UKPac PUs. If you do not condone such attacks taking happen, feel free to say. I just didn’t realize I had forgot to do it until I started doing Iraq and then remembered why my planes from India weren’t coming to help.
np
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 2 PUs;
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Non Combat Move - Germans
3 aaGuns, 2 armour, 5 artilleries and 19 infantry moved from Poland to Eastern Poland
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 artilleries and 3 infantry moved from Romania to Eastern Poland
8 mech_infantrys moved from Western Germany to Poland
8 artilleries moved from Germany to Poland
2 bombers moved from Western Germany to Eastern Poland
1 infantry moved from Greece to Bulgaria
1 artillery moved from Western Germany to Northern Italy
Place Units - Germans
7 mech_infantrys placed in Germany
1 bomber and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.17
Hi Tirano,
Did you forget about this game? (I did.)
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