@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Eastern Persia to Persia
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 artillery and 4 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 3 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Novgorod to Karelia
3 armour and 3 mech_infantrys moved from Novgorod to Vyborg
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 armour and 1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Karelia
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour and 3 mech_infantrys in Karelia, round 2 : 3/6 hits
Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 2 armour and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 armour in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Vyborg
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Vyborg, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Belarus to Vyborg
1 mech_infantry moved from Belarus to Karelia
1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Germany to France
2 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 infantry moved from Tunisia to Libya
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,5,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Russia to Tambov
2 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 armour and 18 artilleries moved from Russia to Bryansk
50 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 18 artilleries and 50 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 18 artilleries and 50 infantry in Bryansk, round 2 : 21/69 hits, 17.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 18 artilleries and 50 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
AA fire in Rostov : 0/3 hits, 0.50 expected hits
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 3.17 expected hits
Italians roll dice for 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Russia to Bryansk
1 armour, 1 artillery and 1 mech_infantry moved from Finland to Norway
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
6 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Rostov : : -0.50
Italians : -1.33
Russians : 5.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
Combat - Japanese
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from French Indo China to Yunnan
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from Philippines to Japan
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 carrier and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from India to Hunan
1 fighter moved from United Kingdom to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 3 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Hunan to India
1 fighter moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 infantry moved from Central United States to Eastern United States
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
4 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 armour, 1 artillery, 2 fighters and 1 infantry placed in Western United States
Americans undo move 4.
1 armour, 1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Finland to Novgorod
1 artillery, 1 fighter and 1 infantry moved from Persia to Iraq
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Sumatra
Battle in Iraq
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Sumatra from Japanese, taking Iraq from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
3 aaGuns, 1 armour, 1 artillery, 19 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from Iraq to Eastern Persia
1 bomber moved from Novgorod to Norway
1 fighter moved from United Kingdom to Morocco
4 fighters moved from Gibraltar to Morocco
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
British collect 23 PUs (2 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : -2.67
British : 1.00
Americans : 0.00
Japanese : -0.67
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from Americans
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from Americans
1 armour moved from Nigeria to Gold Coast
Italians take Gold Coast from British
2 armour and 2 mech_infantrys moved from Egypt to Iraq
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Iraq, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
5 armour moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Yugoslavia to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
2 armour and 1 infantry placed in Egypt
1 artillery, 1 infantry and 1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery and 3 infantry moved from South Australia to Northern Territory
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Northern Territory
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Northern Territory, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Java from Japanese, taking Northern Territory from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Queensland to Northern Territory
1 aaGun and 1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Midway
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 47 PUs;
Germans buy 3 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Karelia to Finland
1 fighter moved from Western Germany to Finland
1 fighter moved from Western Germany to Finland
1 mech_infantry moved from Vyborg to Finland
Combat - Germans
Battle in Finland
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 2 mech_infantrys in Finland, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Finland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 fighters moved from Finland to Novgorod
3 armour moved from Novgorod to Belarus
3 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Smolensk to Belarus
4 armour and 3 mech_infantrys moved from Karelia to Belarus
5 armour and 4 mech_infantrys moved from Vyborg to Belarus
1 armour moved from Archangel to Belarus
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from France to Western Germany
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
4 mech_infantrys placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,3,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 artillery and 1 mech_infantry moved from Norway to Finland
1 armour moved from Bryansk to Russia
Russians take Smolensk from Germans
1 artillery and 3 infantry moved from Tambov to Samara
1 artillery and 2 infantry moved from Volgograd to Samara
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 1 artillery and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Finland, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour and 1 artillery in Finland, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 artilleries, 1 fighter and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Samara, round 2 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun, 18 artilleries and 49 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 fighter moved from Samara to Russia
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.67
Close game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Hunan
2 armour, 2 artilleries, 6 infantry and 7 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Kweichow to Burma
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 4 fighters, 3 submarines and 2 transports; ANZAC defend with 2 fighters
Japanese roll dice for 2 bombers, 3 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/10 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 carriers, 3 destroyers, 6 fighters and 2 transports in 25 Sea Zone, round 2 : 8/11 hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 3 : 4/7 hits
Americans roll dice for 2 carriers, 3 destroyers, 6 fighters and 2 transports in 25 Sea Zone, round 3 : 6/11 hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 bomber owned by the Japanese, 3 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Americans win with 1 carrier, 6 fighters and 2 transports remaining. Battle score for attacker is -82
Casualties for Americans: 1 carrier, 3 destroyers and 3 submarines
Casualties for Japanese: 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
4 fighters owned by the Americans forced to land in Midway
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kwangtung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Close game.
Yup!
BTW - assumed you wanted to scramble in 25. And it worked out well for you.
Darn!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from India to French Indo China
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 3 infantry moved from 87 Sea Zone to French West Africa
6 fighters moved from Gibraltar to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in French West Africa
Americans attack with 1 armour and 3 infantry
Italians defend with 1 armour
Americans roll dice for 1 armour and 3 infantry in French West Africa, round 2 : 3/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in French West Africa, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
Americans attack with 3 destroyers and 6 fighters
Italians defend with 1 destroyer
Americans roll dice for 3 destroyers and 6 fighters in 92 Sea Zone, round 2 : 6/9 hits, 4.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 destroyers and 6 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to British Guiana
2 submarines moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 bomber moved from Midway to Dutch New Guinea
1 bomber moved from French Indo China to India
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Midway to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Midway to Caroline Islands
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
EDIT: Removing units owned by Americans from Western United States: 1 bomber
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
1 artillery and 2 infantry moved from Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 armour
British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 3 : 3/3 hits, 1.17 expected hits
Italians roll dice for 2 armour in Iraq, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - British
1 fighter moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Norway to French West Africa
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 artillery and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
British collect 24 PUs (2 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Italians : -1.83
British : 0.50
Americans : 4.00
Chinese : -0.17
Japanese : 0.83
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
5 armour and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Battle in Iraq
Italians attack with 5 armour and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 5 armour and 2 infantry in Iraq, round 2 : 2/7 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Algeria from British, taking Iraq from British with 5 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters
Americans defend with 2 carriers, 3 destroyers and 4 fighters
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 6/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 3 destroyers and 4 fighters in 92 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 92 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 carrier and 4 fighters in 92 Sea Zone, round 3 : 4/5 hits
2 cruisers owned by the Italians, 1 carrier owned by the Americans, 3 fighters owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters
Casualties for Americans: 2 carriers, 3 destroyers and 3 fighters
1 fighter owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Syria
1 infantry moved from Northern Italy to Southern Italy
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 submarine moved from 71 Sea Zone to 82 Sea Zone
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
3 armour placed in Egypt
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Combat Hit Differential Summary :
ANZAC : 0.17
OOL SZ37?
Another unexpected naval attack on the USN. Interesting.
tip the Carrier, lose the TAC, lose the carrier, lose the FTR
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Sumatra
1 infantry moved from Western Australia to South Australia
1 fighter and 1 infantry moved from New South Wales to Queensland
1 aaGun, 1 artillery and 5 infantry moved from Northern Territory to Queensland
2 fighters moved from Midway to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Novgorod to Finland
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Finland
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 armour and 2 fighters
Russians defend with 1 armour and 1 artillery
Germans roll dice for 2 armour and 2 fighters in Finland, round 2 : 3/4 hits
Russians roll dice for 1 armour and 1 artillery in Finland, round 2 : 1/2 hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 1 artillery
Battle in Western Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Bryansk to Belarus
1 fighter moved from Belarus to Novgorod
2 fighters moved from Finland to Novgorod
1 mech_infantry moved from Belarus to Vologda
1 armour moved from Novgorod to Nenetsia
2 mech_infantrys moved from Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Southern France to France
1 aaGun moved from Western Germany to Germany
1 infantry moved from Libya to Tobruk
Place Units - Germans
3 artilleries placed in Novgorod
3 armour and 3 mech_infantrys placed in Germany
1 infantry placed in France
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Vologda to Russia
2 artilleries and 4 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Tambov to Russia
3 infantry moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
3 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.83