@Witt Fine with me
WaW Team Game II
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
1 Fighter moved from Townsville to 120 Sea ZonePurchase Units - Anzac
Anzac buy 2 Destroyers, 1 Fighter and 2 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in 120 Sea Zone
Anzac attack with 1 Fighter
Hisaichi defend with 1 S.Submarine
Anzac roll dice for 1 Fighter in 120 Sea Zone, round 2 : 0/1 hits
1 S.Submarine owned by the Hisaichi SubmergedNon Combat Move - Anzac
1 Fighter moved from 120 Sea Zone to Queensland
2 Adv.Fighters and 1 Fighter moved from Broome to Queensland
1 Tank moved from Broome to South AustraliaPlace Units - Anzac
2 Destroyers and 2 Transports placed in 122 Sea Zone
1 Fighter placed in CanberraTurn Complete - Anzac
Anzac collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
2 ArmoredCars and 1 Mech.Inf moved from Suriname to Rio De Janeiro
2 ArmoredCars and 1 Mech.Inf moved from Bolivia to Rio De JaneiroPurchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 1 PUs;Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 4 ArmoredCars and 2 Mech.Infs
Neutral defend with 1 Artillery and 1 Infantry
Dutch roll dice for 4 ArmoredCars and 2 Mech.Infs in Rio De Janeiro, round 2 : 1/6 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 2 : 1/2 hits
1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Rio De Janeiro
Dutch roll dice for 3 ArmoredCars and 2 Mech.Infs in Rio De Janeiro, round 3 : 3/5 hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 1/1 hits
1 ArmoredCar owned by the Dutch and 1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars and 2 Mech.Infs remaining. Battle score for attacker is -2
Casualties for Neutral: 1 Artillery and 1 Infantry
Casualties for Dutch: 2 ArmoredCarsNon Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Mech.Inf placed in SurinameTurn Complete - Dutch
Dutch collect 16 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Upper Norrland
1 Fighter moved from Vyborg to Upper Norrland
1 Infantry moved from S.Karelia to Vologda
Finns take Vologda from Russians
4 Infantrys moved from S.Karelia to Yaroslavl
1 Infantry moved from S.Karelia to YaroslavlPurchase Units - Finns
Finns buy 2 Elites, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs;Combat - Finns
Battle in Upper Norrland
Finns attack with 1 Fighter and 1 Infantry
Neutral defend with 1 Infantry
Finns roll dice for 1 Fighter and 1 Infantry in Upper Norrland, round 2 : 0/2 hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 2 : 0/1 hits
Finns roll dice for 1 Fighter and 1 Infantry in Upper Norrland, round 3 : 0/2 hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits
Finns roll dice for 1 Fighter and 1 Infantry in Upper Norrland, round 4 : 1/2 hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 1/1 hits
1 Infantry owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland
Finns win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Yaroslavl
Finns attack with 5 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 5 Infantrys in Yaroslavl, round 2 : 0/5 hits
Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits
Finns roll dice for 5 Infantrys in Yaroslavl, round 3 : 1/5 hits
Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Yaroslavl
Finns win, taking Yaroslavl from Russians with 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Finns
1 Infantry moved from Murmansk to Lapland
1 Artillery moved from Oulu to Lapland
1 Artillery moved from Oulu to Vyborg
5 Infantrys moved from Tampere to Oulu
2 Artillerys moved from Helsinki to Tampere
1 Infantry moved from Helsinki to Tampere
1 Infantry moved from Helsinki to Tampere
1 Infantry moved from Helsinki to Tampere
2 Infantrys moved from Vyborg to S.Karelia
3 Infantrys moved from S.Karelia to Yaroslavl
1 Fighter moved from Upper Norrland to HelsinkiPlace Units - Finns
1 Transport placed in 24 Sea Zone
2 Elites and 3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Infantry moved from Bulgaria to E.Romania
1 Mech.Inf moved from Bucharest to E.Romania
1 Mot.Inf moved from Bucharest to E.Romania
1 Elite moved from Odessa to Donetsk
2 Infantrys moved from Odessa to Donetsk
1 Artillery moved from Kursk to Tula
2 Infantrys moved from Kursk to Tula
1 Mech.Inf moved from Smolensk to Gorky
Romanians take Gorky from Russians
1 Mech.Inf moved from Gorky to Kirov
Romanians take Kirov from Russians
1 Fighter moved from Kiev to DonetskPurchase Units - Romanians
Romanians buy 1 Infantry, 1 JetFighter, 1 Mech.Inf and 1 Mot.Inf; Remaining resources: 0 PUs;Combat - Romanians
Battle in Tula
Romanians attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 2 Infantrys in Tula, round 2 : 2/3 hits
Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Tula
Romanians win, taking Tula from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in E.Romania
Romanians attack with 1 Infantry, 1 Mech.Inf and 1 Mot.Inf
Russians defend with 1 Infantry
Romanians roll dice for 1 Infantry, 1 Mech.Inf and 1 Mot.Inf in E.Romania, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 1 Infantry, 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Donetsk
Romanians attack with 1 Elite, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/4 hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Mech.Inf and 1 Mot.Inf moved from Smolensk to Donetsk
4 Infantrys moved from Kursk to Donetsk
1 Mech.Inf moved from Kiev to Donetsk
1 Mot.Inf moved from Kiev to Donetsk
2 ArmoredCars moved from Odessa to Donetsk
1 Mot.Inf moved from Bucharest to Donetsk
1 Mech.Inf moved from Bucharest to Donetsk
1 Fighter moved from Donetsk to KurskPlace Units - Romanians
1 Infantry, 1 JetFighter, 1 Mech.Inf and 1 Mot.Inf placed in BucharestTurn Complete - Romanians
Romanians collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
1 Fighter moved from Sumatra to Burma
2 Infantrys moved from S.Thailand to Burma
1 Artillery moved from N.Thailand to Burma
1 Infantry moved from Samar to MindanaoPurchase Units - Thai
Thai buy 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Thai
Battle in Burma
Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys
British defend with 3 ArmoredCars
Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 1/4 hits
British roll dice for 3 ArmoredCars in Burma, round 2 : 0/3 hits
1 ArmoredCar owned by the British lost in Burma
Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 3 : 1/4 hits
British roll dice for 2 ArmoredCars in Burma, round 3 : 1/2 hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Burma
1 Artillery and 1 Infantry retreated to N.Thailand
British win with 1 ArmoredCar remaining. Battle score for attacker is 6
Casualties for British: 2 ArmoredCars
Casualties for Thai: 1 InfantryNon Combat Move - Thai
1 Fighter moved from Burma to N.Thailand
4 Infantrys moved from S.Thailand to N.Thailand
1 AAGun moved from S.Thailand to N.Thailand
5 Infantrys moved from Bangkok to S.ThailandPlace Units - Thai
3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank placed in BangkokTurn Complete - Thai
Thai collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
4 Artillerys moved from Bahia to 32 Sea Zone
1 Artillery and 1 Tank moved from Bahia to 32 Sea Zone
2 Elites and 1 Infantry moved from Bahia to 32 Sea Zone
1 ArmoredCar moved from Amazon to 32 Sea Zone
1 Infantry moved from Bahia to 32 Sea Zone
2 Infantrys moved from Bahia to 32 Sea Zone
1 ArmoredCar, 5 Artillerys, 3 B.Transports, 2 Elites, 4 Infantrys, 1 Tank and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
1 ArmoredCar, 5 Artillerys, 2 Elites, 4 Infantrys and 1 Tank moved from 34 Sea Zone to Rio de Oro
2 Bombers moved from E.Morocco to 46 Sea Zone
1 Elite moved from Pearl Harbor to 91 Sea Zone
1 Elite and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
1 Elite moved from 95 Sea Zone to Minamitori
1 Infantry moved from Wake to 95 Sea Zone
1 Artillery moved from Wake to 95 Sea Zone
2 Marines moved from Wake to 95 Sea Zone
1 Artillery, 1 Infantry and 2 Marines moved from 95 Sea Zone to Minamitori
1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
1 Elite moved from Alaska to 74 Sea Zone
1 Elite and 1 S.Submarine moved from 74 Sea Zone to 76 Sea Zone
1 Elite moved from 76 Sea Zone to Iturup
1 Infantry moved from Yap to Ulithi
Americans take Ulithi from Yamamoto
3 Adv.Fighters moved from 95 Sea Zone to 86 Sea Zone
3 Fighters moved from 95 Sea Zone to 86 Sea Zone
1 S.Bomber moved from Wake to 86 Sea Zone
1 S.Bomber moved from Pearl Harbor to 86 Sea ZonePurchase Units - Americans
Americans buy 4 Artillerys, 1 B.Transport, 1 Battleship, 2 Destroyers, 2 Elites, 1 Factory, 3 Mech.Infs and 1 Transport; Remaining resources: 1 PUs;Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 Bombers
Italians defend with 1 Destroyer and 1 T.Boat
Americans roll dice for 2 Bombers in 46 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 Destroyer and 1 T.Boat in 46 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
1 Bomber owned by the Americans and 1 T.Boat owned by the Italians lost in 46 Sea Zone
Americans roll dice for 1 Bomber in 46 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 Destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Bomber in 46 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 Destroyer in 46 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Bomber owned by the Americans lost in 46 Sea Zone
Italians win with 1 Destroyer remaining. Battle score for attacker is -22
Casualties for Americans: 2 Bombers
Casualties for Italians: 1 T.Boat
Battle in 86 Sea Zone
Americans attack with 3 Adv.Fighters, 3 Fighters and 2 S.Bombers
Yamamoto defend with 2 T.Boats and 1 Transport
Americans roll dice for 3 Adv.Fighters, 3 Fighters and 2 S.Bombers in 86 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
Yamamoto roll dice for 2 T.Boats and 1 Transport in 86 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
1 Fighter owned by the Americans, 1 Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in 86 Sea Zone
Americans roll dice for 3 Adv.Fighters, 2 Fighters and 2 S.Bombers in 86 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits
Yamamoto roll dice for 1 T.Boat in 86 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Yamamoto lost in 86 Sea Zone
Americans win with 3 Adv.Fighters, 2 Fighters and 2 S.Bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 Fighter
Casualties for Yamamoto: 2 T.Boats and 1 Transport
Battle in 76 Sea Zone
Americans attack with 1 Destroyer and 1 S.Submarine
Hisaichi defend with 1 T.Boat
Americans roll dice for 1 S.Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 T.Boat in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Hisaichi lost in 76 Sea Zone
Americans win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 T.Boat
Battle in Iturup
Battle in Minamitori
Americans attack with 1 Artillery, 1 Elite, 1 Infantry and 2 Marines
Yamamoto defend with 1 Factory and 1 Infantry
Americans roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
Americans win, taking Iturup from Yamamoto, taking Minamitori from Yamamoto with 1 Artillery, 1 Elite, 1 Infantry and 2 Marines remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 InfantryNon Combat Move - Americans
2 S.Bombers moved from 86 Sea Zone to Wake
3 Adv.Fighters moved from 86 Sea Zone to 95 Sea Zone
2 Fighters moved from 86 Sea Zone to 95 Sea Zone
1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
1 Destroyer moved from 95 Sea Zone to 94 Sea Zone
1 Battleship, 2 Destroyers and 1 S.Submarine moved from 88 Sea Zone to 95 Sea Zone
1 Artillery and 1 Infantry moved from Venezuela to Amazon
1 Infantry moved from Central America to Colombia
1 AAGun moved from Amazon to Bahia
1 Transport moved from 38 Sea Zone to 35 Sea ZonePlace Units - Americans
2 Destroyers placed in 87 Sea Zone
1 Artillery and 1 Elite placed in Bahia
3 Mech.Infs placed in Rio de Oro
1 Factory placed in Colombia
1 B.Transport placed in 26 Sea Zone
2 Artillerys and 1 Elite placed in South Atlantic USA
1 Artillery placed in Venezuela
1 Battleship and 1 Transport placed in 91 Sea ZoneTurn Complete - Americans
Americans collect 105 PUs; end with 106 PUsCombat Hit Differential Summary :
Italians : 0.83
Hisaichi : -0.17
Yamamoto : 0.33
Americans : -1.83Territory Summary for Americans :
S.Algeria : 3 Tanks
Minamitori : 1 flag, 1 Artillery, 1 Elite, 1 Factory, 1 Infantry and 2 Marines
Ulithi : 1 flag, 1 Infantry
Eniwetok : 1 flag
Rongelap : 1 flag
Yap : 1 flag
Iturup : 1 flag, 1 Elite
New Caledonia : 1 Infantry
Washington : 1 AAGun and 1 Factory
San Francisco : 1 AAGun and 1 Factory
Pearl Harbor : 1 AAGun, 1 Artillery and 1 Factory
Christmas : 1 Infantry
South Central USA : 1 Factory
Wake : 1 Bunker, 1 Factory and 2 S.Bombers
Alaska : 1 Factory
Colombia : 1 Factory and 1 Infantry
Palmyra : 1 Infantry
Kauai : 1 Infantry
Kermandec : 1 Infantry
South Atlantic USA : 1 AAGun, 2 Artillerys, 1 Elite, 1 Factory and 1 Infantry
Bahia : 1 flag, 1 AAGun, 1 Artillery, 1 Elite and 1 Factory
W.Mexico : 1 flag
Central America : 1 flag
Rio de Oro : 1 flag, 1 ArmoredCar, 5 Artillerys, 1 Bunker, 2 Elites, 1 Factory, 4 Infantrys, 3 Mech.Infs and 4 Tanks
Amazon : 1 Artillery and 1 Infantry
E.Mexico : 1 flag
Venezuela : 1 flag, 1 Artillery and 1 Factory
35 Sea Zone : 1 Transport
41 Sea Zone : 4 Destroyers
26 Sea Zone : 1 B.Transport
91 Sea Zone : 1 Battleship and 1 Transport
94 Sea Zone : 1 Destroyer
95 Sea Zone : 3 Adv.Fighters, 1 B.Transport, 3 Battleships, 3 Carriers, 3 Destroyers, 2 Fighters, 2 S.Submarines and 5 Transports
86 Sea Zone : 1 Destroyer
34 Sea Zone : 3 B.Transports, 1 Carrier, 2 Destroyers and 2 Transports
76 Sea Zone : 1 Destroyer and 1 S.Submarine
87 Sea Zone : 2 DestroyersProduction/PUs Summary :
Germans : 97 / 104
Russians : 69 / 86
Italians : 59 / 61
French : 35 / 30
Yamamoto : 69 / 73
Chinese : 26 / 26
Hisaichi : 76 / 77
British : 86 / 88
Anzac : 34 / 34
Dutch : 16 / 17
Finns : 20 / 20
Romanians : 28 / 28
Thai : 21 / 21
Americans : 105 / 106 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
6 Artillerys, 4 Elites and 3 Infantrys moved from S.Karelia to Arkhangelsk
3 ArmoredCars and 9 Tanks moved from Kiev to Rostov
5 ArmoredCars and 4 Tanks moved from Vinnytsia to Rostov
6 ArmoredCars, 3 Artillerys, 7 Elites, 1 Fighter, 9 HeavyTanks, 5 Infantrys, 1 Stuka and 10 Tanks moved from Kursk to Rostov
1 Fighter moved from S.Karelia to Rostov
2 Mech.Infs moved from Kursk to Arkhangelsk
5 Stukas moved from Leningrad to Arkhangelsk
4 Mot.Infs moved from Kursk to Rostov
2 Mot.Infs moved from Kursk to Arkhangelsk
2 Infantrys moved from Paris to Picardy
1 Artillery and 2 Infantrys moved from Orleanais to Normandy
1 JetFighter moved from Provence to Brittany
1 JetFighter moved from Provence to Normandy
1 Bomber moved from Provence to Picardy
1 Adv.Fighter moved from Paris to Picardy
1 Adv.Fighter moved from Provence to Normandy
1 Artillery and 1 Infantry moved from Orleanais to BrittanyPurchase Units - Germans
Germans buy 8 ArmoredCars, 4 Artillerys, 4 Elites, 12 Infantrys and 5 Tanks; Remaining resources: 1 PUs;Combat - Germans
Battle in Picardy
Germans attack with 1 Adv.Fighter, 1 Bomber and 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in Picardy, round 2 : 1/4 hits, 1.50 expected hits
French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Picardy
Germans win, taking Picardy from French with 1 Adv.Fighter, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Rostov
Germans attack with 14 ArmoredCars, 3 Artillerys, 7 Elites, 2 Fighters, 9 HeavyTanks, 5 Infantrys, 4 Mot.Infs, 1 Stuka and 23 Tanks
Russians defend with 1 AAGun, 4 Artillerys, 1 Bunker, 1 Elite and 5 Infantrys
AA fire in Rostov : 0/3 hits, 0.50 expected hits
Germans roll dice for 14 ArmoredCars, 3 Artillerys, 7 Elites, 2 Fighters, 9 HeavyTanks, 5 Infantrys, 4 Mot.Infs, 1 Stuka and 23 Tanks in Rostov, round 2 : 37/68 hits, 28.83 expected hits
Russians roll dice for 4 Artillerys, 1 Bunker, 1 Elite and 5 Infantrys in Rostov, round 2 : 4/11 hits, 3.83 expected hits
1 Elite owned by the Russians, 4 ArmoredCars owned by the Germans, 5 Infantrys owned by the Russians, 4 Artillerys owned by the Russians and 1 Bunker owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 10 ArmoredCars, 3 Artillerys, 7 Elites, 2 Fighters, 9 HeavyTanks, 5 Infantrys, 4 Mot.Infs, 1 Stuka and 23 Tanks remaining. Battle score for attacker is 19
Casualties for Germans: 4 ArmoredCars
Casualties for Russians: 4 Artillerys, 1 Bunker, 1 Elite and 5 Infantrys
Battle in Brittany
Germans attack with 1 Artillery, 1 Infantry and 1 JetFighter
British defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Infantry and 1 JetFighter in Brittany, round 2 : 1/3 hits, 1.33 expected hits
French roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Brittany
Germans win, taking Brittany from French with 1 Artillery, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Normandy
Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 JetFighter
British defend with 2 Infantrys; French defend with 1 Factory
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 JetFighter in Normandy, round 2 : 4/5 hits, 2.00 expected hits
French roll dice for 2 Infantrys in Normandy, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Normandy
Germans win, taking Normandy from French with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for British: 2 Infantrys
Battle in Arkhangelsk
Germans attack with 6 Artillerys, 4 Elites, 3 Infantrys, 2 Mech.Infs, 2 Mot.Infs and 5 Stukas
Russians defend with 1 AAGun, 2 Artillerys, 1 Factory, 8 Infantrys and 4 Tanks
AA fire in Arkhangelsk : 2/5 hits, 0.83 expected hits
2 Stukas owned by the Germans lost in Arkhangelsk
Germans roll dice for 6 Artillerys, 4 Elites, 3 Infantrys, 2 Mech.Infs, 2 Mot.Infs and 3 Stukas in Arkhangelsk, round 2 : 9/20 hits, 7.50 expected hits
Russians roll dice for 2 Artillerys, 8 Infantrys and 4 Tanks in Arkhangelsk, round 2 : 3/14 hits, 5.33 expected hits
8 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 3 Infantrys owned by the Germans lost in Arkhangelsk
Germans roll dice for 6 Artillerys, 4 Elites, 2 Mech.Infs, 2 Mot.Infs and 3 Stukas in Arkhangelsk, round 3 : 6/17 hits, 6.50 expected hits
Russians roll dice for 1 Artillery and 4 Tanks in Arkhangelsk, round 3 : 1/5 hits, 2.33 expected hits
1 Artillery owned by the Russians, 1 Elite owned by the Germans and 4 Tanks owned by the Russians lost in Arkhangelsk
Germans win, taking Arkhangelsk from Russians with 6 Artillerys, 3 Elites, 2 Mech.Infs, 2 Mot.Infs and 3 Stukas remaining. Battle score for attacker is 19
Casualties for Germans: 1 Elite, 3 Infantrys and 2 Stukas
Casualties for Russians: 2 Artillerys, 8 Infantrys and 4 TanksNon Combat Move - Germans
1 ArmoredCar moved from Kursk to Gorky
3 Stukas moved from Arkhangelsk to Leningrad
2 Elites and 6 Infantrys moved from Leningrad to S.Karelia
1 Infantry moved from Novgorod to Smolensk
3 Elites and 1 Infantry moved from Kiev to Kursk
4 ArmoredCars moved from Warsaw to Vinnytsia
4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia
2 Fighters moved from Rostov to Kursk
1 Stuka moved from Rostov to Vinnytsia
1 Infantry moved from Pomerania to Danzig
2 Transports moved from 24 Sea Zone to 23 Sea Zone
4 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys moved from 24 Sea Zone to Leningrad
1 Infantry moved from Bavaria to Austria
2 Infantrys moved from Paris to Orleanais
1 Infantry moved from Paris to Orleanais
1 Artillery moved from Paris to Orleanais
1 Destroyer and 1 Transport moved from 56 Sea Zone to 48 Sea Zone
1 JetFighter moved from Brittany to Burgundy
1 Adv.Fighter moved from Normandy to Orleanais
1 Adv.Fighter moved from Picardy to Burgundy
1 AAGun, 1 ArmoredCar and 1 Tank moved from Provence to Burgundy
1 JetFighter moved from Normandy to Burgundy
1 Bomber moved from Picardy to Burgundy
1 Infantry moved from Paris to Burgundy
1 Tank moved from Paris to Burgundy
1 Tank moved from Paris to Burgundy
2 ArmoredCars moved from Paris to BurgundyPlace Units - Germans
4 Elites placed in Leningrad
4 Tanks placed in Vinnytsia
3 ArmoredCars and 1 Tank placed in Warsaw
5 ArmoredCars placed in Bohemia
1 Artillery and 6 Infantrys placed in Paris
6 Infantrys placed in Hamburg
Germans undo move 6.
Germans undo move 5.
3 Artillerys and 4 Infantrys placed in Paris
6 Infantrys placed in Hamburg
1 Artillery and 2 Infantrys placed in BavariaTurn Complete - Germans
Germans collect 110 PUs; end with 111 PUsCombat Hit Differential Summary :
Germans : 10.33
AA fire in Arkhangelsk : : 1.17
AA fire in Rostov : : -0.50
French : -0.33
Russians : -3.50Production/PUs Summary :
Germans : 110 / 111
Russians : 63 / 86
Italians : 59 / 61
French : 28 / 30
Yamamoto : 69 / 73
Chinese : 26 / 26
Hisaichi : 76 / 77
British : 86 / 88
Anzac : 34 / 34
Dutch : 16 / 17
Finns : 20 / 20
Romanians : 28 / 28
Thai : 21 / 21
Americans : 105 / 106 -
I see the amazing Russian dice are continuing.
0/8 hits for tanks - awesome.
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The Triple Finnish/Romania/Germany can opener is not something I foresaw at my first glance in this game! a brutal combo.
Fraid there’s nothing to do but run and make a gigantic mound at this point.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
1 Artillery moved from Kuybyshev to Kirov
1 Infantry moved from Perm to Komi
1 Infantry moved from Kuybyshev to Kirov
1 Adv.Fighter moved from Moscow to Kirov
2 Infantrys moved from Moscow to Gorky
1 Adv.Fighter moved from Moscow to Gorky
3 Infantrys moved from Penza to Tula
1 Adv.Fighter and 2 Bombers moved from Moscow to Tula
1 Infantry moved from Olyokminsk to Zhigansk
1 Infantry moved from Olyokminsk to Yakutsk
2 ArmoredCars moved from Yakutsk to N.Buryat Mongolia
2 Artillerys and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
2 Fighters moved from N.Buryat Mongolia to Ayan
2 Infantrys moved from N.Buryat Mongolia to Ayan
1 Mot.Inf moved from N.Buryat Mongolia to Irkutsk
1 Mot.Inf moved from N.Buryat Mongolia to Irkutsk
2 Artillerys and 4 Infantrys moved from Evenkia to Olyokminsk
3 Infantrys moved from Sibirsky to Khatanga
1 Artillery moved from Astrakhan to 126 Sea Zone
1 Artillery moved from 126 Sea Zone to W.Iran
1 Artillery moved from Astrakhan to Azerbaijan
1 Tank moved from Kuybyshev to Moscow
6 Artillerys and 22 Infantrys moved from Penza to Moscow
3 Tanks moved from Astrakhan to Ufa
1 Mech.Rocket moved from Chimkent to SverdlovskPurchase Units - Russians
Russians buy 2 Artillerys, 2 Bunkers, 18 Infantrys and 6 Tanks; Remaining resources: 1 PUs;Combat - Russians
Battle in Tula
Russians attack with 1 Adv.Fighter, 2 Bombers and 3 Infantrys
Romanians defend with 1 Artillery and 2 Infantrys
Russians roll dice for 1 Adv.Fighter, 2 Bombers and 3 Infantrys in Tula, round 2 : 2/6 hits, 2.33 expected hits
Romanians roll dice for 1 Artillery and 2 Infantrys in Tula, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Tula
Russians roll dice for 1 Adv.Fighter, 2 Bombers and 1 Infantry in Tula, round 3 : 3/4 hits, 2.00 expected hits
Romanians roll dice for 1 Artillery in Tula, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Tula
Russians win, taking Tula from Romanians with 1 Adv.Fighter, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Artillery and 2 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Gorky
Russians attack with 1 Adv.Fighter and 2 Infantrys
Germans defend with 1 ArmoredCar
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Gorky, round 2 : 1/3 hits, 0.83 expected hits
Romanians roll dice for 1 ArmoredCar in Gorky, round 2 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Gorky
Russians win, taking Gorky from Romanians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Kirov
Russians attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Romanians defend with 1 Mech.Inf
Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Kirov, round 2 : 0/3 hits, 1.17 expected hits
Romanians roll dice for 1 Mech.Inf in Kirov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Kirov, round 3 : 2/3 hits, 1.17 expected hits
Romanians roll dice for 1 Mech.Inf in Kirov, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Kirov
Russians win, taking Kirov from Romanians with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Mech.Inf
Casualties for Russians: 1 Infantry
Battle in Ayan
Russians attack with 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Ayan
Russians roll dice for 2 Fighters and 1 Infantry in Ayan, round 3 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Russians
2 Fighters moved from Ayan to N.Buryat Mongolia
2 Infantrys moved from W.Iran to Azerbaijan
1 AAGun moved from Penza to Moscow
1 Adv.Fighter moved from Gorky to Moscow
1 Adv.Fighter and 2 Bombers moved from Tula to Moscow
1 Adv.Fighter moved from Kirov to MoscowPlace Units - Russians
1 Bunker and 5 Tanks placed in Sverdlovsk
2 Artillerys and 4 Infantrys placed in Sibirsky
3 Infantrys placed in W.Iran
2 Infantrys placed in Tashkent
1 Bunker, 9 Infantrys and 1 Tank placed in MoscowTurn Complete - Russians
Russians collect 69 PUs; end with 70 PUsCombat Hit Differential Summary :
Romanians : 1.83
Hisaichi : -0.33
Russians : 0.67 -
Bring it Wheatbeer! you can’t be everywhere at once!
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TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
1 ArmoredCar, 1 Carrier, 1 Cruiser, 1 Elite, 2 Fighters, 2 Infantrys, 1 Tank and 2 Transports moved from 17 Sea Zone to 31 Sea Zone
1 ArmoredCar, 1 Elite, 2 Infantrys and 1 Tank moved from 31 Sea Zone to Tangier
1 Artillery and 1 Infantry moved from French Equatorial Africa to Darfur
1 Transport moved from 38 Sea Zone to 40 Sea Zone
1 Infantry moved from Cape Town to 40 Sea Zone
1 Artillery moved from Cape Town to 40 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 40 Sea Zone to 38 Sea Zone
1 Infantry moved from Italian East Africa to 57 Sea Zone
1 Infantry moved from 57 Sea Zone to Nubia
1 Artillery moved from Italian East Africa to 57 Sea Zone
1 Artillery moved from 57 Sea Zone to Palestine
2 Transports moved from 57 Sea Zone to 59 Sea Zone
1 Transport moved from 62 Sea Zone to 59 Sea Zone
1 Infantry moved from Delhi to Rajputana
1 Artillery and 1 Infantry moved from Madras to Mysore
1 ArmoredCar moved from Hyderabad to Assam
1 ArmoredCar, 2 Mot.Infs and 1 Tank moved from Delhi to Assam
1 Adv.Fighter and 2 ArmoredCars moved from Assam to Burma
1 Adv.Fighter moved from Madras to Burma
1 ArmoredCar moved from Yunnan to Burma
1 Mech.Inf moved from Bihar to Yunnan
1 Destroyer moved from 63 Sea Zone to 59 Sea Zone
1 Cruiser moved from 57 Sea Zone to 59 Sea Zone
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Normandy
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Normandy
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Picardy
French take Picardy from Germans
1 Transport moved from 20 Sea Zone to 21 Sea Zone
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry moved from Manchester to 21 Sea Zone
2 Infantrys and 1 Transport moved from 21 Sea Zone to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Brittany
1 Infantry moved from 20 Sea Zone to Brittany
1 Bomber moved from Wales to Brittany
1 Fighter moved from 20 Sea Zone to Brittany
1 Fighter moved from 20 Sea Zone to NormandyPurchase Units - British
British buy 4 ArmoredCars, 4 Artillerys, 1 Cruiser, 2 Fighters, 8 Infantrys, 1 Mot.Inf and 2 Tanks; Remaining resources: 2 PUs;Combat - British
Battle in Normandy
British attack with 1 Fighter and 2 Infantrys
Germans defend with 1 Factory and 1 Infantry
British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in Normandy
British win, taking Normandy from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Brittany
British attack with 1 Bomber, 1 Fighter and 2 Infantrys
Germans defend with 1 Artillery and 2 Infantrys
British roll dice for 3 Cruisers in Brittany, round 2 : 1/3 hits
1 Infantry owned by the Germans lost in Brittany
British roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Brittany, round 2 : 3/4 hits
Germans roll dice for 1 Artillery and 1 Infantry in Brittany, round 2 : 1/2 hits
1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Brittany
British win, taking Brittany from Germans with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Artillery and 2 Infantrys
Casualties for British: 1 Infantry
Battle in Burma
British attack with 2 Adv.Fighters and 3 ArmoredCars
Hisaichi defend with 1 Artillery and 1 Infantry
British roll dice for 2 Adv.Fighters and 3 ArmoredCars in Burma, round 2 : 3/5 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma
British win, taking Burma from Hisaichi with 2 Adv.Fighters and 3 ArmoredCars remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Darfur
British attack with 1 Artillery and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Darfur, round 2 : 0/2 hits
Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits
British roll dice for 1 Artillery and 1 Infantry in Darfur, round 3 : 0/2 hits
Italians roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits
British roll dice for 1 Artillery and 1 Infantry in Darfur, round 4 : 0/2 hits
Italians roll dice for 1 Infantry in Darfur, round 4 : 0/1 hits
British roll dice for 1 Artillery and 1 Infantry in Darfur, round 5 : 1/2 hits
Italians roll dice for 1 Infantry in Darfur, round 5 : 0/1 hits
1 Infantry owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 InfantryNon Combat Move - British
1 Fighter moved from Normandy to 20 Sea Zone
1 Fighter moved from Brittany to 20 Sea Zone
1 Bomber moved from Brittany to Wales
1 Infantry moved from Manchester to Wales
1 Infantry moved from Manchester to Wales
1 Artillery moved from Dover to Wales
2 Adv.Fighters moved from Burma to Assam
1 Adv.Fighter moved from Madras to AssamPlace Units - British
2 Fighters and 3 Infantrys placed in Madras
2 Artillerys placed in Bombay
British undo move 2.
1 Artillery and 1 Infantry placed in Bombay
2 ArmoredCars, 1 Mot.Inf and 2 Tanks placed in Delhi
British undo move 1.
1 ArmoredCar, 2 Fighters and 2 Infantrys placed in Madras
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Italian East Africa
1 Artillery and 1 Infantry placed in Cape Town
British undo move 5.
British undo move 4.
1 ArmoredCar and 1 Infantry placed in Cape Town
1 Artillery and 1 Infantry placed in Italian East Africa
British undo move 5.
British undo move 4.
1 Artillery and 1 Infantry placed in Cape Town
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Italian East Africa
1 Infantry placed in Manchester
1 Artillery and 2 Infantrys placed in Wales
1 Cruiser placed in 20 Sea ZoneTurn Complete - British
British collect 86 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Madras: 1 ArmoredCar
EDIT: Adding units owned by British to Delhi: 1 ArmoredCar
EDIT: Removing units owned by British from Delhi: 1 Mot.Inf
EDIT: Adding units owned by British to Madras: 1 Mot.Inf
EDIT: Turning off Edit Mode -
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
1 Fighter moved from Townsville to 120 Sea Zone
2 Adv.Fighters and 1 Fighter moved from Broome to New South Wales
1 Artillery and 2 Tanks moved from Hollandia to West Papua
1 Artillery and 3 Infantrys moved from Port Moresby to West PapuaPurchase Units - Anzac
Anzac buy 1 Cruiser, 1 Destroyer, 1 Marine and 2 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in 120 Sea Zone
Anzac attack with 1 Fighter
Hisaichi defend with 1 S.Submarine
Anzac roll dice for 1 Fighter in 120 Sea Zone, round 2 : 1/1 hits
1 S.Submarine owned by the Hisaichi lost in 120 Sea Zone
Anzac win with 1 Fighter remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 S.SubmarineNon Combat Move - Anzac
1 Fighter moved from 120 Sea Zone to New South WalesPlace Units - Anzac
1 Cruiser, 1 Destroyer and 2 Transports placed in 122 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Townsville: 1 Artillery and 1 Elite
EDIT: Adding units owned by Anzac to Queensland: 1 Artillery and 1 Elite
EDIT: Turning off Edit Mode
1 Marine placed in CanberraTurn Complete - Anzac
Anzac collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
2 ArmoredCars and 1 Mech.Inf moved from Bolivia to Rio De Janeiro
2 ArmoredCars and 1 Mech.Inf moved from Suriname to Rio De JaneiroPurchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 1 PUs;Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 4 ArmoredCars and 2 Mech.Infs
Neutral defend with 1 Artillery and 1 Infantry
Dutch roll dice for 4 ArmoredCars and 2 Mech.Infs in Rio De Janeiro, round 2 : 2/6 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 2 : 1/2 hits
1 ArmoredCar owned by the Dutch, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 3 ArmoredCars and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Artillery and 1 Infantry
Casualties for Dutch: 1 ArmoredCarNon Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Mech.Inf placed in SurinameTurn Complete - Dutch
Dutch collect 16 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
1 Infantry moved from Cairo to 56 Sea Zone
1 Infantry and 1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Cyprus
Italians take Cyprus from British
5 Transports moved from 47 Sea Zone to 46 Sea Zone
2 Artillerys and 5 Infantrys moved from Rome to 46 Sea Zone
1 Infantry moved from Campania to 46 Sea Zone
1 Infantry moved from Tuscany to 46 Sea Zone
2 Artillerys, 7 Infantrys and 5 Transports moved from 46 Sea Zone to 47 Sea Zone
2 Artillerys and 7 Infantrys moved from 47 Sea Zone to Tunis
1 Artillery and 8 Infantrys moved from S.Tunisia to Tunis
11 Infantrys moved from S.Tunisia to Tunis
1 Infantry moved from S.Tunisia to N.Tunisia
Italians take N.Tunisia from French
1 Fighter moved from Rome to Tunis
1 Fighter and 1 JetFighter moved from 48 Sea Zone to Tunis
1 Infantry moved from S.Tunisia to Tunis
2 Infantrys moved from Lower Egypt to New Valley
1 Adv.Fighter moved from Kufra to New Valley
1 Fighter moved from Kufra to New ValleyPurchase Units - Italians
Italians buy 2 Bunkers, 22 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Italians
Battle in Tunis
Italians attack with 3 Artillerys, 2 Fighters, 27 Infantrys and 1 JetFighter
British defend with 1 Fighter; French defend with 2 AAGuns, 3 Artillerys, 2 Elites, 1 Factory and 14 Infantrys
AA fire in Tunis : 1/3 hits
1 Fighter owned by the Italians lost in Tunis
Italians roll dice for 1 Battleship in Tunis, round 2 : 0/1 hits
Italians roll dice for 3 Artillerys, 1 Fighter, 27 Infantrys and 1 JetFighter in Tunis, round 2 : 9/32 hits
French roll dice for 3 Artillerys, 2 Elites, 1 Fighter and 14 Infantrys in Tunis, round 2 : 4/20 hits
9 Infantrys owned by the French and 4 Infantrys owned by the Italians lost in Tunis
Italians roll dice for 3 Artillerys, 1 Fighter, 23 Infantrys and 1 JetFighter in Tunis, round 3 : 5/28 hits
French roll dice for 3 Artillerys, 2 Elites, 1 Fighter and 5 Infantrys in Tunis, round 3 : 6/11 hits
5 Infantrys owned by the French and 6 Infantrys owned by the Italians lost in Tunis
Italians roll dice for 3 Artillerys, 1 Fighter, 17 Infantrys and 1 JetFighter in Tunis, round 4 : 8/22 hits
French roll dice for 3 Artillerys, 2 Elites and 1 Fighter in Tunis, round 4 : 3/6 hits
1 Fighter owned by the British, 2 Elites owned by the French, 3 Artillerys owned by the French and 3 Infantrys owned by the Italians lost in Tunis
Italians win, taking Tunis from French with 3 Artillerys, 1 Fighter, 14 Infantrys and 1 JetFighter remaining. Battle score for attacker is 20
Casualties for Italians: 1 Fighter and 13 Infantrys
Casualties for British: 1 Fighter
Casualties for French: 3 Artillerys, 2 Elites and 14 Infantrys
Battle in New Valley
Italians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
French defend with 1 Infantry
Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in New Valley, round 2 : 2/4 hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits
1 Infantry owned by the French lost in New Valley
Italians win, taking New Valley from British with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 InfantryNon Combat Move - Italians
1 Adv.Fighter and 1 Fighter moved from New Valley to Lower Egypt
5 Infantrys moved from Cairo to Lower Egypt
1 Transport moved from 47 Sea Zone to 44 Sea Zone
1 Fighter moved from Tunis to 47 Sea Zone
1 JetFighter moved from Tunis to Tobruk
1 Carrier moved from 48 Sea Zone to 47 Sea Zone
1 Destroyer and 2 Submarines moved from 48 Sea Zone to 46 Sea Zone
1 Destroyer and 2 Submarines moved from 46 Sea Zone to 44 Sea Zone
1 Destroyer moved from 46 Sea Zone to 44 Sea Zone
1 Destroyer moved from 47 Sea Zone to 44 Sea Zone
3 Transports moved from 56 Sea Zone to 48 Sea Zone
1 AAGun moved from Lombardy to Provence
1 AAGun moved from Venetia to LombardyPlace Units - Italians
1 Bunker placed in S.Tunisia
1 Bunker placed in Lower Egypt
5 Infantrys and 1 Tank placed in Cairo
10 Infantrys placed in Rome
5 Infantrys placed in Lombardy
2 Infantrys placed in ProvenceTurn Complete - Italians
Italians collect 66 PUs; end with 66 PUs -
what the heck happened here?
did wittmann out of turn? :-D -
Not sure what thst UK7 is doing there . Ignore it .
Is France T8 next. -
Apologize for delay…was getting wife out of hospital yesterday. France coming up.
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Hope it wasn’t anything major, and that she’s doing better!





