@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
2 fighters, 1 infantry and 1 tactical_bomber moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
17 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Russia
11 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Bryansk
1 artillery and 6 infantry moved from Archangel to Vologda
1 submarine moved from 123 Sea Zone to 109 Sea Zone
2 infantry moved from Rostov to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
2 fighters, 1 infantry and 1 tactical_bomber moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
17 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Russia
11 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Bryansk
1 artillery and 6 infantry moved from Archangel to Vologda
1 submarine moved from 123 Sea Zone to 109 Sea Zone
2 infantry moved from Rostov to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 aaGun
EDIT: Adding units owned by Russians to Norway: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Shan State
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Guam
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Guam from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Sumatra
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 4/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Sumatra from UK_Pacific with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 2 infantry
British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 fighter
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Shan State to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 1 infantry placed in Japan
1 infantry and 1 mech_infantry placed in Shantung
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 fighters moved from Iceland to 109 Sea Zone
1 submarine moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 15 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 bomber and 2 fighters moved from Midway to 6 Sea Zone
1 destroyer and 6 submarines moved from 106 Sea Zone to 109 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble and Kamikaze SZ6?
full scramble.
2 hits on the BB, 3 on the Crusisers, 1 on the CV.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 3 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 fighters moved from Iceland to 109 Sea Zone
1 submarine moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 15 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 bomber and 2 fighters moved from Midway to 6 Sea Zone
1 destroyer and 6 submarines moved from 106 Sea Zone to 109 Sea Zone
Airborne Attack Move - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 6 submarines; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 6 submarines in 109 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 2 fighters and 6 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 4/11 hits, 5.67 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/9 hits, 5.00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/9 hits, 5.00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 5 : 2/4 hits, 1.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters
Casualties for Japanese: 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Midway: 1 bomber
EDIT: Turning off Edit Mode
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
2 fighters moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 5 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery, 3 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Burma to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Combat - British
Battle in Tanganyika Territory
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tanganyika Territory, round 4 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 5 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 artillery and 1 mech_infantry in Tanganyika Territory, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Tanganyika Territory, round 7 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Tanganyika Territory, round 8 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 8 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter moved from India to Persia
1 battleship and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
3 aaGuns, 1 armour, 7 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from United Kingdom to Norway
1 bomber moved from British Guiana to United Kingdom
1 aaGun and 2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 aaGun and 1 infantry moved from United Kingdom to Scotland
Place Units - British
3 infantry placed in Persia
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
British collect 21 PUs (2 lost to blockades); end with 21 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : -4.83
Italians : 1.67
Americans : -3.33
Chinese : 1.17
Japanese : -3.17
I didn’t do that correctly.
Give a medal to that guy in Tangiyanka Terr!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 armour, 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
3 fighters moved from Iraq to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Crete
Battle in Malta
Italians attack with 2 infantry
British defend with 1 infantry
Italians roll dice for 2 cruisers in Malta, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 80 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 battleship, 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 80 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 80 Sea Zone
Italians roll dice for 3 fighters in 80 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 80 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 80 Sea Zone
Italians roll dice for 2 fighters in 80 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Italians lost in 80 Sea Zone
Italians roll dice for 1 fighter in 80 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Italians lost in 80 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -8
Casualties for Italians: 3 fighters and 1 submarine
Casualties for British: 1 battleship and 1 destroyer
Non Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from Neutral_Axis
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from Neutral_Axis
1 artillery moved from French Equatorial Africa to Belgian Congo
1 battleship moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour and 1 artillery placed in Southern Italy
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 aaGun moved from South Australia to Queensland
1 fighter and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Burma to Sikang
1 fighter moved from India to Sikang
2 infantry moved from India to West India
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Germany to Norway
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
3 artilleries and 13 infantry moved from Novgorod to Belarus
15 armour, 6 artilleries, 9 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 15 armour, 9 artilleries, 22 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 9 artilleries, 22 infantry and 9 mech_infantrys in Belarus, round 2 : 19/55 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 15 armour, 9 artilleries, 21 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
AA fire in Norway : 2/3 hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Norway
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Norway, round 2 : 2/6 hits
Russians roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Norway, round 2 : 3/8 hits
1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Norway
Germans roll dice for 1 artillery and 2 bombers in Norway, round 3 : 0/3 hits
Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Norway, round 3 : 5/7 hits
1 artillery owned by the Germans and 2 bombers owned by the Germans lost in Norway
Russians win with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -50
Casualties for Germans: 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber placed in Germany
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Norway to Finland
1 fighter moved from Archangel to Russia
1 fighter moved from Ukraine to Russia
3 aaGuns, 1 armour, 2 artilleries, 49 infantry and 1 mech_infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Volgograd to Samara
1 artillery and 5 infantry moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Volgograd
4 artilleries, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 37 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
2 bombers moved from Anhwe to 6 Sea Zone
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Zealand
Japanese attack with 1 marine
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits
Japanese roll dice for 1 marine in New Zealand, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 4 submarines
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits
3 submarines owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarines
Battle in Szechwan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 destroyer and 5 submarines moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Midway to 63 Sea Zone
1 fighter moved from Queensland to 63 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Gibraltar
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Gibraltar from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 5 submarines
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Americans roll dice for 5 submarines in 112 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 112 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits
2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 submarines in 112 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 fighters in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 112 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 112 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits
1 destroyer owned by the Germans and 1 carrier owned by the Germans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 2 fighters in 112 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
1 transport owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Americans roll dice for 2 submarines in 112 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 38
Casualties for Americans: 1 destroyer and 3 submarines
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Battle in 63 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser in 63 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 63 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in French West Africa
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in French West Africa, round 2 : 3/6 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 63 Sea Zone to Queensland
2 fighters moved from Eastern United States to 87 Sea Zone
2 fighters moved from 112 Sea Zone to Finland
1 armour, 1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter in Szechwan, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 infantry moved from Persia to Iraq
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from India to Iraq
1 armour, 1 artillery, 18 infantry and 1 mech_infantry moved from India to Burma
1 artillery moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Belgian Congo
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/10 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 armour, 1 artillery, 18 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 18 infantry and 1 mech_infantry in Burma, round 2 : 3/21 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 fighters moved from Iraq to Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Germany to Finland
1 fighter moved from Norway to Finland
1 fighter moved from Scotland to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
2 aaGuns and 5 infantry moved from Scotland to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -2.50
British : -1.33
Americans : -0.17
Chinese : -0.50
Japanese : 1.17
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Italians attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belgian Congo
Italians attack with 3 armour
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 armour in Belgian Congo, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo
Italians roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits
British roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
1 artillery owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 2 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 infantry moved from French Central Africa to French Equatorial Africa
3 armour moved from Trans-Jordan to Egypt
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 99 Sea Zone to 98 Sea Zone
2 cruisers moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Romania to Yugoslavia
1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 fighters placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
Non Combat Move - ANZAC
2 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from Sikang to India
2 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 artillery placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 56 PUs;
Germans buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Belarus to Archangel
1 bomber moved from Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Novgorod
5 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Belarus to Novgorod
3 armour moved from Belarus to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Algeria to Tunisia
1 bomber moved from 91 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
Place Units - Germans
3 armour placed in Novgorod
7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter and 1 infantry moved from Russia to Bryansk
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Finland to Karelia
Russians take Karelia from Germans
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Samara to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Volgograd to Samara
Place Units - Russians
3 infantry placed in Volgograd
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 1.00
Italians : -0.33
Russians : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 artillery moved from Szechwan to Sikang
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
Combat - Japanese
scramble?