dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Joecool (Axis) vs OwenToo (Allies) G40 BM
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With your permission, I’d like to change Germany’s non-combat move to have 1 German tank, and 1 Germany infantry load onto an Italian transport, boarding from Yugoslavia.
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(minus 1 inf from Romania, 1 tank from Hungary)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
7 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Belarus
2 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour
EDIT: Removing units owned by Germans from Romania: 1 infantry
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 10 fighters, 3 infantry and 8 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 10 fighters, 3 infantry and 8 tactical_bombers in Yunnan, round 2 : 16/24 hits, 12.67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Kweichow
1 armour moved from Kwangsi to Kweichow
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
5 fighters moved from Yunnan to Hunan
5 tactical_bombers moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to 36 Sea Zone
4 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 aaGun moved from Jehol to Manchuria
3 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Jehol to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 artilleries and 1 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Iwo Jima: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 0.67
Japanese : 3.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 101 Sea Zone to 102 Sea Zone
1 battleship moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 1 bomber placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
2 artilleries, 1 fighter and 8 infantry moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 101 Sea Zone to 102 Sea Zone
1 battleship moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 1 bomber placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
2 artilleries, 1 fighter and 8 infantry moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
British buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter and 4 infantry in Iraq, round 2 : 2/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/5 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Malta to Egypt
1 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 airfield and 1 factory_minor placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 27 PUs (5 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : -0.00
Italians : 0.67
Chinese : 0.00
Neutral_Axis : -1.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Combat Move - Italians
2 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to Greece
2 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 3/9 hits, 3.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Southern France to Northern Italy
2 fighters moved from Greece to 97 Sea Zone
1 bomber moved from Greece to Southern Italy
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to TobrukPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.50
Neutral_Allies : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 fighters moved from Queensland to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 fighters moved from Queensland to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUsCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to GibraltarTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 artilleries and 6 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 armour moved from Slovakia Hungary to Eastern Poland
3 artilleries and 23 infantry moved from Poland to Eastern Poland
16 armour moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to France
2 artilleries moved from Normandy Bordeaux to France
2 bombers moved from Southern France to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 fighters moved from Alexandria to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 armour moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Northern Italy
2 fighters and 4 tactical_bombers moved from Alexandria to Southern Italy
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
1 artillery placed in France
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 43 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 artilleries and 6 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 armour moved from Slovakia Hungary to Eastern Poland
3 artilleries and 23 infantry moved from Poland to Eastern Poland
16 armour moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Changing ownership of Karelia from Russians to Germans
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to France
2 artilleries moved from Normandy Bordeaux to France
2 bombers moved from Southern France to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 fighters moved from Alexandria to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 armour moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Northern Italy
2 fighters and 4 tactical_bombers moved from Alexandria to Southern Italy
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
1 artillery placed in France
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 43 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 aaGuns
EDIT: Adding units owned by Germans to Eastern Poland: 3 aaGuns
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Poland: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Reposted, since I forgot to move my AAA.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
6 infantry moved from Yenisey to Timguska
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 6 infantry in Bessarabia, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Bessarabia, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 6 infantryNon Combat Move - Russians
2 aaGuns, 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter moved from Baltic States to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 aaGuns, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Belarus to Bryansk
4 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Bessarabia to BryanskPlace Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to 46 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to Malaya
1 tactical_bomber moved from Hunan to Malaya
1 fighter moved from Hunan to Malaya
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
3 tactical_bombers moved from Hunan to Yunnan
2 fighters moved from Hunan to YunnanCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 1 fighter and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 destroyers, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 2 fighters and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 3.83 expected hits
UK_Pacific roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 3 : 3/7 hits, 3.50 expected hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from Malaya to Siam
2 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 43 Sea Zone to Siam
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Yunnan to Kweichow
2 fighters moved from Yunnan to Kweichow
2 artilleries moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 artillery moved from Shantung to Anhwe
1 bomber moved from Philippines to Hainan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Hunan
2 tactical_bombers moved from Kwangtung to Hunan
2 infantry moved from Kweichow to Yunnan
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 bomber moved from 46 Sea Zone to Caroline IslandsPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 carrier and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
ANZAC : 0.17
Americans : 0.00
Chinese : 0.00
UK_Pacific : -0.33
Japanese : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 30 Sea Zone to 63 Sea Zone
1 battleship and 1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2.83 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 30 Sea Zone to 63 Sea Zone
1 battleship and 1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2.83 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 1 bomber and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to Kenya
1 fighter moved from Egypt to Kenya
2 fighters moved from 98 Sea Zone to AlexandriaCombat - British
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/6 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kenya, round 2 : 1/5 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Kenya to Egypt
1 bomber moved from Kenya to Egypt
1 fighter moved from Alexandria to Malta
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from India to Trans-Jordan
1 tactical_bomber moved from India to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Burma to India
1 infantry moved from Shan State to BurmaPlace Units - British
3 submarines placed in 98 Sea Zone
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,2,2
British collect 25 PUs (7 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,2,1,2,6,4,4,1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : -2.83
Italians : 0.33
Americans : -0.33
Chinese : -0.17
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Greece to Romania
2 infantry moved from Greece to Albania
2 infantry moved from Greece to Bulgaria
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Tobruk to LibyaPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
3 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.67





