Use second save, forgot to move sub in 126
G4018L AV Allies vs Karl7 Axis +3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 10 submarines moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
3 bombers moved from United Kingdom to 91 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 13 fighters, 5 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
5 carriers moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
8 bombers moved from Iwo Jima to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 3 submarines, 5 tactical_bombers and 4 transports
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 21/32 hits, 17,67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 5 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 19/41 hits, 21,50 expected hits
Units damaged: 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 6 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 10 bombers, 1 cruiser, 3 destroyers, 15 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/32 hits, 17,67 expected hitsCombat Hit Differential Summary :
Americans : 1,67
Japanese : -2,00 -
your move
I just took casualties and then rolled my defense.
Dice are with you again!
We could keep it that way and for our future games when we face bigger/large battles.
I am uncomfortable to select cassys for the other Players b/c how will I know what is in there minds :lol:
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 10 submarines moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
3 bombers moved from United Kingdom to 91 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 13 fighters, 5 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
5 carriers moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
8 bombers moved from Iwo Jima to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 3 submarines, 5 tactical_bombers and 4 transports
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 21/32 hits, 17.67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 5 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 19/41 hits, 21.50 expected hits
Units damaged: 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 6 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 10 bombers, 1 cruiser, 3 destroyers, 15 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/32 hits, 17.67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 18 fighters, 4 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 16/31 hits, 18.00 expected hitsCombat Hit Differential Summary :
Americans : 1.67
Japanese : -4.00 -
wow, dice are really with you!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 10 submarines moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
3 bombers moved from United Kingdom to 91 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 13 fighters, 5 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
5 carriers moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
8 bombers moved from Iwo Jima to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 3 submarines, 5 tactical_bombers and 4 transports
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 21/32 hits, 17,67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 5 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 19/41 hits, 21,50 expected hits
Units damaged: 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 6 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 10 bombers, 1 cruiser, 3 destroyers, 15 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/32 hits, 17,67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 18 fighters, 4 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 16/31 hits, 18,00 expected hits
4 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 8 fighters owned by the Americans, 2 cruisers owned by the Japanese and 2 battleships owned by the Americans lost in 6 Sea Zone
Americans roll dice for 10 bombers and 7 fighters in 6 Sea Zone, round 4 : 11/17 hits, 10,17 expected hitsCombat Hit Differential Summary :
Americans : 2,50
Japanese : -4,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 10 submarines moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
3 bombers moved from United Kingdom to 91 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 13 fighters, 5 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
5 carriers moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
8 bombers moved from Iwo Jima to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 3 submarines, 5 tactical_bombers and 4 transports
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 21/32 hits, 17.67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 5 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 19/41 hits, 21.50 expected hits
Units damaged: 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 6 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 10 bombers, 1 cruiser, 3 destroyers, 15 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/32 hits, 17.67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 18 fighters, 4 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 16/31 hits, 18.00 expected hits
4 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 8 fighters owned by the Americans, 2 cruisers owned by the Japanese and 2 battleships owned by the Americans lost in 6 Sea Zone
Americans roll dice for 10 bombers and 7 fighters in 6 Sea Zone, round 4 : 11/17 hits, 10.17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 12 fighters and 4 transports in 6 Sea Zone, round 4 : 12/16 hits, 10.00 expected hits
6 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 5 bombers owned by the Americans lost in 6 Sea ZoneCombat Hit Differential Summary :
Americans : 2.50
Japanese : -2.00 -
whoops I clicked your losses for you… all fighters
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 10 submarines moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
3 bombers moved from United Kingdom to 91 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 13 fighters, 5 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
5 carriers moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
8 bombers moved from Iwo Jima to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 3 submarines, 5 tactical_bombers and 4 transports
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 21/32 hits, 17,67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 5 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 19/41 hits, 21,50 expected hits
Units damaged: 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 6 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 7 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 10 bombers, 1 cruiser, 3 destroyers, 15 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/32 hits, 17,67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 18 fighters, 4 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 16/31 hits, 18,00 expected hits
4 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 8 fighters owned by the Americans, 2 cruisers owned by the Japanese and 2 battleships owned by the Americans lost in 6 Sea Zone
Americans roll dice for 10 bombers and 7 fighters in 6 Sea Zone, round 4 : 11/17 hits, 10,17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 12 fighters and 4 transports in 6 Sea Zone, round 4 : 12/16 hits, 10,00 expected hits
6 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 7 fighters owned by the Americans and 5 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers in 6 Sea Zone, round 5 : 4/5 hits, 3,33 expected hits
Japanese roll dice for 6 fighters and 4 transports in 6 Sea Zone, round 5 : 3/6 hits, 4,00 expected hits
4 fighters owned by the Japanese and 3 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 2 fighters and 4 transports in 6 Sea Zone, round 6 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win, taking Morocco from Italians with 4 transports remaining. Battle score for attacker is 10
Casualties for Americans: 2 battleships, 10 bombers, 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 18 fighters, 3 submarines and 5 tactical_bombersNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
3 bombers moved from 91 Sea Zone to Eastern United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries, 2 bombers, 1 fighter and 2 infantry placed in Eastern United States
Americans undo move 3.
2 bombers placed in Western United States
Americans undo move 3.
2 artilleries, 2 bombers, 1 fighter and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsPurchase Units - British
British buy 2 aaGuns, 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 mech_infantrys moved from Burma to French Indo China
1 armour moved from Burma to French Indo China
1 bomber moved from India to French Indo China
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 artilleries and 2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 submarine moved from 17 Sea Zone to 6 Sea ZoneCombat - British
Battle in 6 Sea Zone
British attack with 1 submarine
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 6 Sea Zone
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Alexandria
British attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 2 : 5/6 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in French Indo China
British attack with 1 armour, 1 bomber and 4 mech_infantrys
Japanese defend with 1 factory_minor, 3 fighters and 1 tactical_bomber
British roll dice for 1 armour, 1 bomber and 4 mech_infantrys in French Indo China, round 2 : 2/6 hits, 1,83 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in French Indo China, round 2 : 4/4 hits, 2,50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 4 mech_infantrys owned by the British lost in French Indo China
British roll dice for 1 armour and 1 bomber in French Indo China, round 3 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 2 fighters in French Indo China, round 3 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the British and 1 armour owned by the British lost in French Indo China
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 armour, 1 bomber and 4 mech_infantrys
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in Caucasus
British attack with 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 1 armour
British roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 aaGun and 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Caucasus
British roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 aaGun and 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Caucasus
1 mech_infantry owned by the British retreated to Northwest Persia
Germans win with 1 aaGun and 1 armour remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Alexandria to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 aaGun, 3 artilleries and 4 infantry moved from Burma to India
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 aaGun placed in Iraq
1 aaGun placed in Persia
2 armour placed in Persia
1 armour and 1 infantry placed in Iraq
1 infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : 1,00
British : 1,50
Italians : 0,00
Americans : 3,83
Chinese : 0,67
Japanese : -0,50 -
wow, you should’ve not even come close to winning that battle in 6.
That’s 2 major battles you’ve had insane dice on.
That’s amazing.
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This game is screaming for you to activate the neutrals!
hahahh
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Ukraine to PersiaCombat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Southern France to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Tobruk to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Ukraine to Southern Italy
1 artillery and 4 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 artilleries moved from Tobruk to LibyaPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
AA fire in Persia : : -0.17
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 33 Sea Zone to 25 Sea Zone
1 bomber moved from Iwo Jima to 25 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in 25 Sea Zone
ANZAC attack with 1 bomber and 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber and 2 destroyers in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
4 submarines moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to Sumatra
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from 25 Sea Zone to Iwo JimaPlace Units - ANZAC
1 artillery and 1 marine placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 factory_minors, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Northwest Persia
3 armour moved from Kazakhstan to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Iraq
1 submarine moved from 113 Sea Zone to 124 Sea ZoneCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Northwest Persia
Germans attack with 7 armour
British defend with 1 mech_infantry
Germans roll dice for 7 armour in Northwest Persia, round 2 : 3/7 hits, 3.50 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 7 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
6 bombers and 1 tactical_bomber moved from Volgograd to Caucasus
2 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Iraq to Caucasus
3 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Western Germany to Gibraltar
1 artillery and 5 infantry moved from Western Germany to France
1 aaGun, 1 fighter and 10 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
1 factory_minor placed in Caucasus
1 factory_minor placed in Rostov
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : -0.50
British : -0.33
AA fire in Iraq : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 factory_minors, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Northwest Persia
3 armour moved from Kazakhstan to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Iraq
1 submarine moved from 113 Sea Zone to 124 Sea ZoneCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Northwest Persia
Germans attack with 7 armour
British defend with 1 mech_infantry
Germans roll dice for 7 armour in Northwest Persia, round 2 : 3/7 hits, 3.50 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 7 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
6 bombers and 1 tactical_bomber moved from Volgograd to Caucasus
2 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Iraq to Caucasus
3 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Western Germany to Gibraltar
1 artillery and 5 infantry moved from Western Germany to France
1 aaGun, 1 fighter and 10 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
1 factory_minor placed in Caucasus
1 factory_minor placed in Rostov
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Chahar: 1 mech_infantry
EDIT: Adding units owned by Germans to Anhwe: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.50
British : -0.33
AA fire in Iraq : : -0.17 -
Will send my Sub South, so you may proceed with Japan since the russian Sub has no effect on J Turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 bomber moved from Hopei to Yunnan
1 bomber moved from Chahar to Yunnan
2 armour moved from Shensi to Yunnan
5 artilleries, 14 infantry and 2 marines moved from Shan State to Burma
1 fighter moved from French Indo China to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 1 fighter and 4 infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 4 infantry in Yunnan, round 2 : 6/9 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Burma
Japanese attack with 5 artilleries, 14 infantry and 2 marines
British defend with 1 infantry
Japanese roll dice for 5 artilleries, 14 infantry and 2 marines in Burma, round 2 : 4/21 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 artilleries, 13 infantry and 2 marines remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to French Indo China
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Yunnan to French Indo China
2 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to AmurPlace Units - Japanese
1 bomber, 1 fighter and 1 infantry placed in Malaya
Japanese undo move 1.
3 infantry placed in Malaya
1 bomber, 1 fighter and 1 mech_infantry placed in French Indo China
1 infantry placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,3,4,3,1,5,5,5,4,1
Japanese collect 39 PUs (11 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
Chinese : -1.33
UK_Pacific : 0.67
Japanese : 1.33 -
This one is yours as well Karl7.
You hampered my logistics successfully with Blocking the Med…
I 'll need four more turns to gain the upper Hand, but you will secure your last Euro VC by three.
Good Play Karl7 -
@aequitas:
This one is yours as well Karl7.
You hampered my logistics successfully with Blocking the Med…
I 'll need four more turns to gain the upper Hand, but you will secure your last Euro VC by three.
Good Play Karl7GG
Hard fought all the way!





