Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 10
Turn Complete - Chinese
Combat Hit Differential Summary :
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Ok, Chinese turns are over…
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 battleships, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Java to SZ 71 South China Sea
10 fighters moved from SZ 71 South China Sea to Solomon Islands
3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 4 infantry, 3 submarines and 2 transports moved from SZ 71 South China Sea to SZ 103 Arafura Sea
1 transport moved from SZ 92 Philippine Sea to SZ 74 Sea of Japan
1 carrier, 3 destroyers and 2 fighters moved from SZ 86 West Pacific to SZ 74 Sea of Japan
1 bomber moved from French Indo-China to Southern Japan
1 infantry moved from SZ 103 Arafura Sea to Queensland
1 infantry moved from SZ 103 Arafura Sea to Central Australia
Japanese take Central Australia from British
1 infantry moved from SZ 103 Arafura Sea to Queensland
1 infantry moved from SZ 103 Arafura Sea to Central Australia
1 armour moved from Buryatia to Irkutsk
Japanese take Irkutsk from Russians
1 armour moved from Irkutsk to Buryatia
5 armour and 3 infantry moved from Buryatia to Amurskaya
5 armour moved from Amurskaya to Northern Manchukuo
2 carriers moved from SZ 92 Philippine Sea to SZ 103 Arafura Sea
4 fighters moved from SZ 92 Philippine Sea to SZ 103 Arafura Sea
1 battleship moved from SZ 92 Philippine Sea to SZ 103 Arafura SeaCombat - Japanese
Battle in Solomon Islands
Japanese attack with 10 fighters
British defend with 1 armour and 3 infantry; Americans defend with 3 bombers
Japanese roll dice for 10 fighters in Solomon Islands, round 2 : 5/10 hits, 5.00 expected hits
Americans roll dice for 1 armour, 3 bombers and 3 infantry in Solomon Islands, round 2 : 1/7 hits, 2.00 expected hits
1 fighter owned by the Japanese, 3 bombers owned by the Americans and 2 infantry owned by the British lost in Solomon Islands
retreated to Solomon Islands
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is 32
Casualties for Japanese: 1 fighter
Casualties for Americans: 3 bombers
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in Queensland, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the British lost in Queensland
Japanese win, taking Queensland from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 9 fighters moved from Solomon Islands to SZ 103 Arafura Sea
1 armour moved from French Indo-China to Burma
3 fighters moved from French Indo-China to Southern Japan
1 fighter moved from French Indo-China to SZ 103 Arafura Sea
1 armour moved from Kansu to SzechwanPlace Units - Japanese
2 battleships, 1 carrier and 2 fighters placed in SZ 74 Sea of Japan
1 infantry placed in ChosenTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -1.00
Japanese : -0.33 -
Sorry about the EDIT. The game did not tell me that my fighters had no place to land like it was supposed to. If you want I could start the turn over.
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Um, your going to have to do it over, because you can’t attack Solomon Islands. None of those units should have died because you can’t attack with fighters if they can’t land.
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour and 6 bombers; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Java to SZ 71 South China Sea
3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters, 4 infantry, 3 submarines and 2 transports moved from SZ 71 South China Sea to SZ 98 Philippine Sea
1 carrier, 3 destroyers and 2 fighters moved from SZ 86 West Pacific to SZ 98 Philippine Sea
1 battleship, 2 carriers, 4 fighters and 1 transport moved from SZ 92 Philippine Sea to SZ 98 Philippine Sea
1 infantry moved from SZ 98 Philippine Sea to New Guinea
1 armour moved from Kansu to Szechwan
1 armour moved from French Indo-China to Burma
4 fighters moved from French Indo-China to Southern Japan
1 bomber moved from French Indo-China to Southern JapanCombat - Japanese
Battle in New Guinea
Japanese attack with 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans lost in New Guinea
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
6 bombers placed in Southern Japan
1 armour placed in French Indo-ChinaTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans : 0.33
Japanese : 0.00 -
I can’t believe I messed up my move turns. I didn’t add the fighters to the attack and I didn’t move my troops in Russia. I held up the game long enough though.
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Um. You can redo the move again…
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Alternatively, you can agree that I hit once with the artillery, and you have the choice of losing a fighter and keeping the island, or losing the infantry and I keep the island (with no units)
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Actually, looking it over…why did you only attack with one guy?





