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18L Arathorn Axis +2 vs Axis-Dominion Allies BM3 Round 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
4 fighters and 1 tactical_bomber moved from Greece to Kazakhstan
10 infantry moved from Vologda to Novosibirsk
3 artilleries moved from Vologda to Novosibirsk
12 infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
8 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 3 artilleries and 30 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 30 infantry in Novosibirsk, round 2 : 8/33 hits, 6.50 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 3 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 6/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 aaGuns and 6 infantry moved from Suiyuyan to Kansu
1 armour and 7 mech_infantrys moved from Vologda to Novosibirsk
3 aaGuns and 33 infantry moved from Vologda to Novosibirsk
2 infantry moved from Olgiy to KansuTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 4.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 13 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 bomber moved from French Indo China to West India
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 22 Sea ZoneCombat - Japanese
Strategic bombing raid in West India
AA fire in West India : 0/1 hits, 0.17 expected hits
Bombing raid in West India rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in West India causes 4 damage total.
Battle in Wake Island
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 7/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking Wake Island from Americans, taking 22 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Japanese attack with 1 artillery, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 2 : 2/4 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
8 carriers, 3 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
9 artilleries and 8 infantry moved from Java to 42 Sea Zone
9 artilleries, 1 battleship, 4 carriers, 2 destroyers, 6 fighters, 8 infantry, 1 submarine, 2 tactical_bombers and 9 transports moved from 42 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Burma
1 aaGun moved from India to Burma
1 armour moved from Szechwan to Burma
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
1 aaGun moved from Shensi to Tsinghai
1 aaGun moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Szechwan
10 artilleries moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Burma
15 armour and 23 mech_infantrys moved from Hopei to Yunnan
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Chahar to Hunan
1 aaGun moved from Anhwe to Kweichow
1 bomber moved from Hunan to Burma
1 bomber moved from West India to Burma
9 artilleries and 8 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 carriers and 2 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 1 marine and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 marine
EDIT: Removing units owned by Japanese from Java: 1 artillery
EDIT: Adding units owned by Japanese to Caroline Islands: 1 artillery
EDIT: Adding units owned by Japanese to Burma: 1 marine
EDIT: Turning off Edit Mode
1 destroyer placed in 39 Sea Zone
1 factory_minor placed in Malaya
1 fighter placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 submarines placed in 36 Sea Zone
1 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
3 infantry placed in Korea
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans : -0.50
AA fire in West India : : -0.17
Japanese : 4.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour and 1 mech_infantry moved from Kansu to Yenisey
Americans take Yenisey from Japanese
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Saudi Arabia
2 marines moved from West India to 79 Sea Zone
2 marines and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
2 marines moved from 80 Sea Zone to Saudi Arabia
6 fighters and 1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Northwest Persia to India
1 bomber moved from Northwest Persia to Ukraine
1 infantry moved from Bulgaria to Romania
1 fighter moved from 79 Sea Zone to 39 Sea Zone
7 fighters moved from Iraq to Saudi Arabia
3 artilleries, 2 fighters and 1 infantry moved from Gibraltar to Spain
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Spain
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
4 infantry moved from Central United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Spain
2 artilleries moved from Greece to Turkey
7 infantry moved from Greece to Turkey
12 fighters moved from Northwest Persia to Turkey
1 bomber moved from Caucasus to Russia
1 bomber moved from Northwest Persia to Romania
1 bomber moved from Northwest Persia to Romania
3 fighters moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from 26 Sea Zone to Wake Island
1 fighter moved from United Kingdom to Spain
1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 26 Sea Zone to Wake IslandCombat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Saudi Arabia
Americans attack with 2 artilleries, 7 fighters, 2 infantry and 2 marines
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Saudi Arabia, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 7 fighters, 2 infantry and 2 marines in Saudi Arabia, round 2 : 7/13 hits, 5.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 2 artilleries, 7 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Romania
Americans attack with 2 bombers and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Romania, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Americans win, taking Romania from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Turkey
Americans attack with 2 artilleries, 12 fighters and 7 infantry
Neutral_True defend with 8 infantry
Americans roll dice for 2 artilleries, 12 fighters and 7 infantry in Turkey, round 2 : 8/21 hits, 8.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 2 artilleries, 12 fighters and 4 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 39 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Russia
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Italians defend with 1 airfield, 2 armour and 1 factory_minor
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in Russia, round 2 : 5/8 hits, 4.33 expected hits
Italians roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Russia
Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Spain
Americans attack with 4 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber in Spain, round 2 : 6/17 hits, 6.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Wake Island
Americans attack with 1 artillery, 6 fighters and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Wake Island, round 2 : 2/10 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
9 carriers moved from 79 Sea Zone to 80 Sea Zone
3 submarines moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 destroyers moved from 79 Sea Zone to 80 Sea Zone
12 fighters moved from Turkey to Caucasus
1 armour and 2 mech_infantrys moved from Greece to Caucasus
1 aaGun moved from Greece to Turkey
1 infantry moved from Albania to Greece
1 bomber, 6 fighters and 1 tactical_bomber moved from Russia to Caucasus
4 fighters moved from 26 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from New South Wales to Queensland
1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
6 fighters moved from Wake Island to 31 Sea Zone
2 fighters moved from 16 Sea Zone to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
9 carriers and 3 fighters moved from 26 Sea Zone to 31 Sea Zone
2 submarines moved from 26 Sea Zone to 31 Sea Zone
3 destroyers moved from 26 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
5 fighters moved from 39 Sea Zone to West India
7 fighters moved from Saudi Arabia to Caucasus
2 fighters moved from 79 Sea Zone to 80 Sea Zone
3 fighters moved from 79 Sea Zone to Caucasus
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to Queensland
3 transports moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from Spain to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Spain to 95 Sea Zone
1 bomber moved from Romania to Caucasus
1 bomber moved from Romania to Iraq
1 bomber moved from Ukraine to CaucasusPlace Units - Americans
3 infantry placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Greece: 1 fighter
EDIT: Removing units owned by Americans from Turkey: 1 aaGun
EDIT: Adding units owned by Americans to Greece: 1 aaGun
EDIT: Turning off Edit Mode
2 fighters placed in 95 Sea Zone
1 fighter placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -1.00
Americans : -1.50
Neutral_True : -1.33
AA fire in Ukraine : : -0.17
AA fire in India : : 0.83
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 artilleries and 4 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
4 artilleries and 23 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 4 artilleries and 8 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 4 artilleries and 8 infantry in Tsinghai, round 2 : 4/12 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 artilleries and 23 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 23 infantry in Suiyuyan, round 2 : 8/27 hits, 5.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 artilleries and 22 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 1.50
Japanese : 2.00 -
it’s not letting me post uk, says text is exceeding max.
so I’ll try emailing to your dice email instead.
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ok sent, plz confirm when you get it.
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sent you an updated, v2 file, plz use that
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Romania
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Romania to Western Germany
1 bomber moved from Germany to Western Germany
2 aaGuns and 19 infantry moved from Northern Italy to France
2 aaGuns moved from Rostov to UkraineTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
19 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
3 armour moved from New South Wales to Queensland
3 mech_infantrys moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 31 Sea ZonePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Gibraltar to SpainTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
2 bombers moved from Rostov to Novgorod
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Romania
Germans take Romania from Americans
1 infantry moved from Yugoslavia to Albania
Germans take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Americans
1 mech_infantry moved from Rostov to Samara
Germans take Samara from British
29 armour, 41 artilleries, 38 infantry and 79 mech_infantrys moved from Rostov to VolgogradCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Novgorod, round 2 : 4/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Novgorod
Germans win, taking Novgorod from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 29 armour, 41 artilleries, 38 infantry and 79 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 29 armour, 41 artilleries, 38 infantry and 79 mech_infantrys in Volgograd, round 2 : 58/187 hits, 54.50 expected hits
British roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 29 armour, 41 artilleries, 37 infantry and 79 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
3 aaGuns moved from Rostov to Volgograd
1 infantry moved from Yugoslavia to Romania
2 aaGuns, 6 artilleries, 10 infantry and 10 mech_infantrys moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
4 mech_infantrys moved from Slovakia Hungary to Yugoslavia
3 fighters and 3 tactical_bombers moved from Western Germany to Yugoslavia
2 bombers, 8 fighters and 9 tactical_bombers moved from Rostov to Yugoslavia
2 bombers moved from Novgorod to Germany
1 infantry moved from France to Southern France
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,6,6,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,4,1,2,1,2
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 5.83
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Novosibirsk to Sikang
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 infantry moved from Novosibirsk to Samara
1 fighter moved from Caucasus to Samara
1 fighter moved from Caucasus to Samara
1 fighter moved from Caucasus to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
2 aaGuns and 8 infantry moved from Kansu to Suiyuyan
1 aaGun moved from Novosibirsk to Tsinghai
3 fighters moved from Samara to Caucasus
1 armour and 6 mech_infantrys moved from Novosibirsk to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
8 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Novosibirsk to Kansu
4 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Nenetsia to Vologda
9 infantry moved from Novosibirsk to VologdaTurn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.00
Japanese : -0.33 -
Insanity!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 infantry, 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
2 battleships, 5 destroyers, 1 marine and 2 submarines moved from 38 Sea Zone to 39 Sea Zone
12 fighters and 4 tactical_bombers moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 5 destroyers, 12 fighters, 1 marine, 2 submarines and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 39 Sea Zone
Japanese win with 2 battleships, 5 destroyers, 12 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 marine moved from 39 Sea Zone to India
5 transports moved from 38 Sea Zone to 39 Sea Zone
2 carriers and 2 fighters moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
6 carriers, 3 destroyers, 7 fighters, 3 submarines and 7 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 infantry moved from Hopei to Shensi
3 infantry moved from Kwangtung to Kiangsi
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 aaGun, 9 artilleries, 2 bombers, 8 infantry and 1 marine moved from Burma to India
1 destroyer and 3 transports moved from 38 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to India
4 fighters moved from 39 Sea Zone to India
2 fighters moved from Western Germany to Southern France
2 fighters moved from Northern Italy to Southern France
10 fighters moved from Northern Italy to Yugoslavia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from Hopei to Shensi
1 aaGun and 10 artilleries moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Hopei
15 armour and 23 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Burma to Hunan
1 mech_infantry moved from Burma to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Korea to Shensi
9 carriers moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Japan to KoreaPlace Units - Japanese
1 infantry placed in India
3 artilleries placed in Kiangsu
3 artilleries placed in Kwangtung
2 tactical_bombers placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 3 infantry
EDIT: Adding units owned by Japanese to Amur: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.33 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Caucasus to Rostov
Americans take Rostov from Italians
1 armour moved from Yenisey to Dzavhan
Americans take Dzavhan from Japanese
1 armour moved from Dzavhan to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 infantry moved from Spain to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to Venezuela
1 bomber moved from Queensland to Chile
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 infantry and 1 mech_infantry moved from 65 Sea Zone to Chile
4 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
4 fighters and 1 tactical_bomber moved from Caucasus to Bulgaria
1 fighter moved from Greece to Albania
4 fighters moved from Caucasus to Albania
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Portugal
2 artilleries and 2 infantry moved from Spain to Portugal
1 infantry moved from Spain to Portugal
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Hawaiian Islands to Venezuela
1 bomber moved from Caucasus to Novgorod
2 bombers moved from Caucasus to Slovakia Hungary
1 bomber moved from Iraq to Slovakia Hungary
2 fighters moved from 92 Sea Zone to PortugalCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Holland Belgium
Battle in Caroline Islands
Battle in Venezuela
Americans attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in Venezuela, round 2 : 1/8 hits, 2.50 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Venezuela, round 3 : 2/7 hits, 2.33 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Holland Belgium from Germans, taking Caroline Islands from Japanese, taking Venezuela from Neutral_True with 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Chile, round 2 : 0/5 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Chile
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Chile, round 3 : 0/4 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Chile
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Chile, round 4 : 2/3 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Bulgaria
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Portugal
Americans attack with 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Portugal, round 2 : 6/11 hits, 4.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Slovakia Hungary
Americans attack with 3 bombers
Italians defend with 1 mech_infantry
Americans roll dice for 3 bombers in Slovakia Hungary, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Albania
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 5 fighters and 2 infantry in Albania, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Albania
Americans win, taking Albania from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from Chile to Brazil
1 bomber moved from Venezuela to British Guiana
1 artillery and 1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from West India to Turkmenistan
5 fighters moved from Albania to Greece
1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 9 carriers, 4 destroyers, 16 fighters, 3 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 64 Sea Zone to 50 Sea Zone
1 fighter moved from Portugal to 110 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Saudi Arabia to Trans-Jordan
9 carriers moved from 80 Sea Zone to 81 Sea Zone
3 submarines moved from 80 Sea Zone to 81 Sea Zone
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
6 transports moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Venezuela to British Guiana
3 fighters moved from Portugal to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Caucasus to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Portugal to 110 Sea Zone
1 fighter moved from Portugal to 92 Sea Zone
4 fighters moved from West India to Caucasus
2 infantry moved from Turkey to Caucasus
2 artilleries moved from Turkey to Caucasus
2 infantry moved from Turkey to Greece
4 fighters moved from Bulgaria to Greece
1 tactical_bomber moved from Bulgaria to Greece
10 fighters moved from Caucasus to Greece
1 fighter moved from West India to Caucasus
1 fighter moved from 80 Sea Zone to Caucasus
1 fighter moved from 80 Sea Zone to Trans-Jordan
1 bomber moved from Slovakia Hungary to Greece
2 bombers moved from Slovakia Hungary to GreecePlace Units - Americans
1 factory_minor placed in Turkey
1 infantry and 2 mech_infantrys placed in Greece
3 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 50 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 92 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUsCombat Hit Differential Summary :
Germans : -1.00
Americans : -2.83
Neutral_True : 0.33
AA fire in Novgorod : : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yenisey: 1 mech_infantry
EDIT: Turning off Edit Mode
4 artilleries and 22 infantry moved from Suiyuyan to Kansu
1 fighter moved from Chahar to Kansu
4 artilleries moved from Tsinghai to Kansu
6 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in Kansu
Turning on Edit Mode
EDIT: Adding units owned by Americans to Kansu: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.33 -
sent via email
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 bomber and 2 fighters moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns and 18 infantry moved from France to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western GermanyTurn Complete - Italians
Combat Hit Differential Summary :
Italians : -1.00
Americans : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 marine moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to South Australia
4 armour and 4 mech_infantrys moved from New South Wales to Queensland
1 destroyer moved from 52 Sea Zone to 63 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 98 Sea Zone to CaucasusPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Turning off Edit ModeNon Combat Move - French
2 infantry moved from Spain to Portugal
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :





