shoot, should be “kjrunft@yahoo.com”
18L Arathorn Axis +2 vs Axis-Dominion Allies BM3 Round 2
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interesting, I didn’t think you’d go for that, since now germany loses an NO and not to mention, that’s more dead income for italy!
but you got a good score out of it, I’ll give you that. well those Russians were dead anyway, but yah the anz planes hurts. however, you losing a good # of can-openers isn’t without cost either.
we’ll see how this plays out then!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Queensland to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 52 Sea Zone
5 armour and 6 mech_infantrys moved from Queensland to New South Wales
2 aaGuns and 16 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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interesting, I didn’t think you’d go for that, since now germany loses an NO and not to mention, that’s more dead income for italy!
but you got a good score out of it, I’ll give you that. well those Russians were dead anyway, but yah the anz planes hurts. however, you losing a good # of can-openers isn’t without cost either.
we’ll see how this plays out then!
Replacing ineffective attackers in big stack attack scenario with 11 prime defenders seemed like it was worth it to me :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Germany to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Western Germany to Yugoslavia
2 bombers moved from Rostov to Yugoslavia
1 bomber moved from Rostov to Romania
2 fighters and 2 tactical_bombers moved from Rostov to Romania
1 fighter and 1 tactical_bomber moved from Rostov to KazakhstanCombat - Germans
Battle in Yugoslavia
Germans attack with 3 bombers and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Yugoslavia, round 2 : 3/6 hits, 2.50 expected hits
British roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Romania
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 2/7 hits, 3.33 expected hits
British roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Kazakhstan to Rostov
3 armour, 41 artilleries and 38 infantry moved from Bryansk to Rostov
15 armour and 37 mech_infantrys moved from Samara to Rostov
3 fighters moved from Samara to Rostov
2 fighters and 2 tactical_bombers moved from Romania to Rostov
1 bomber moved from Romania to Rostov
3 bombers moved from Yugoslavia to Rostov
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
3 fighters, 1 mech_infantry and 3 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,6,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,6,6,4,1
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -2.33
British : 0.00
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
4 fighters and 1 tactical_bomber moved from Greece to Kazakhstan
10 infantry moved from Vologda to Novosibirsk
3 artilleries moved from Vologda to Novosibirsk
12 infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
8 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 3 artilleries and 30 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 30 infantry in Novosibirsk, round 2 : 8/33 hits, 6.50 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 3 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 6/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 aaGuns and 6 infantry moved from Suiyuyan to Kansu
1 armour and 7 mech_infantrys moved from Vologda to Novosibirsk
3 aaGuns and 33 infantry moved from Vologda to Novosibirsk
2 infantry moved from Olgiy to KansuTurn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 4.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 13 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 bomber moved from French Indo China to West India
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 22 Sea ZoneCombat - Japanese
Strategic bombing raid in West India
AA fire in West India : 0/1 hits, 0.17 expected hits
Bombing raid in West India rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in West India causes 4 damage total.
Battle in Wake Island
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 7/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking Wake Island from Americans, taking 22 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Japanese attack with 1 artillery, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 2 : 2/4 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
8 carriers, 3 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
9 artilleries and 8 infantry moved from Java to 42 Sea Zone
9 artilleries, 1 battleship, 4 carriers, 2 destroyers, 6 fighters, 8 infantry, 1 submarine, 2 tactical_bombers and 9 transports moved from 42 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Burma
1 aaGun moved from India to Burma
1 armour moved from Szechwan to Burma
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
1 aaGun moved from Shensi to Tsinghai
1 aaGun moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Szechwan
10 artilleries moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Burma
15 armour and 23 mech_infantrys moved from Hopei to Yunnan
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Chahar to Hunan
1 aaGun moved from Anhwe to Kweichow
1 bomber moved from Hunan to Burma
1 bomber moved from West India to Burma
9 artilleries and 8 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 carriers and 2 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 1 marine and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 marine
EDIT: Removing units owned by Japanese from Java: 1 artillery
EDIT: Adding units owned by Japanese to Caroline Islands: 1 artillery
EDIT: Adding units owned by Japanese to Burma: 1 marine
EDIT: Turning off Edit Mode
1 destroyer placed in 39 Sea Zone
1 factory_minor placed in Malaya
1 fighter placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 submarines placed in 36 Sea Zone
1 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
3 infantry placed in Korea
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans : -0.50
AA fire in West India : : -0.17
Japanese : 4.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour and 1 mech_infantry moved from Kansu to Yenisey
Americans take Yenisey from Japanese
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Saudi Arabia
2 marines moved from West India to 79 Sea Zone
2 marines and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
2 marines moved from 80 Sea Zone to Saudi Arabia
6 fighters and 1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Northwest Persia to India
1 bomber moved from Northwest Persia to Ukraine
1 infantry moved from Bulgaria to Romania
1 fighter moved from 79 Sea Zone to 39 Sea Zone
7 fighters moved from Iraq to Saudi Arabia
3 artilleries, 2 fighters and 1 infantry moved from Gibraltar to Spain
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Spain
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
4 infantry moved from Central United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Spain
2 artilleries moved from Greece to Turkey
7 infantry moved from Greece to Turkey
12 fighters moved from Northwest Persia to Turkey
1 bomber moved from Caucasus to Russia
1 bomber moved from Northwest Persia to Romania
1 bomber moved from Northwest Persia to Romania
3 fighters moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from 26 Sea Zone to Wake Island
1 fighter moved from United Kingdom to Spain
1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 26 Sea Zone to Wake IslandCombat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Saudi Arabia
Americans attack with 2 artilleries, 7 fighters, 2 infantry and 2 marines
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Saudi Arabia, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 7 fighters, 2 infantry and 2 marines in Saudi Arabia, round 2 : 7/13 hits, 5.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 2 artilleries, 7 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Romania
Americans attack with 2 bombers and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Romania, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Americans win, taking Romania from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Turkey
Americans attack with 2 artilleries, 12 fighters and 7 infantry
Neutral_True defend with 8 infantry
Americans roll dice for 2 artilleries, 12 fighters and 7 infantry in Turkey, round 2 : 8/21 hits, 8.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 2 artilleries, 12 fighters and 4 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 39 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Russia
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Italians defend with 1 airfield, 2 armour and 1 factory_minor
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in Russia, round 2 : 5/8 hits, 4.33 expected hits
Italians roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Russia
Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Spain
Americans attack with 4 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 4 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber in Spain, round 2 : 6/17 hits, 6.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Wake Island
Americans attack with 1 artillery, 6 fighters and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Wake Island, round 2 : 2/10 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
9 carriers moved from 79 Sea Zone to 80 Sea Zone
3 submarines moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 destroyers moved from 79 Sea Zone to 80 Sea Zone
12 fighters moved from Turkey to Caucasus
1 armour and 2 mech_infantrys moved from Greece to Caucasus
1 aaGun moved from Greece to Turkey
1 infantry moved from Albania to Greece
1 bomber, 6 fighters and 1 tactical_bomber moved from Russia to Caucasus
4 fighters moved from 26 Sea Zone to Queensland
4 fighters and 1 tactical_bomber moved from New South Wales to Queensland
1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
6 fighters moved from Wake Island to 31 Sea Zone
2 fighters moved from 16 Sea Zone to 31 Sea Zone
5 fighters moved from Western United States to 31 Sea Zone
9 carriers and 3 fighters moved from 26 Sea Zone to 31 Sea Zone
2 submarines moved from 26 Sea Zone to 31 Sea Zone
3 destroyers moved from 26 Sea Zone to 31 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
5 fighters moved from 39 Sea Zone to West India
7 fighters moved from Saudi Arabia to Caucasus
2 fighters moved from 79 Sea Zone to 80 Sea Zone
3 fighters moved from 79 Sea Zone to Caucasus
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to Queensland
3 transports moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from Spain to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Spain to 95 Sea Zone
1 bomber moved from Romania to Caucasus
1 bomber moved from Romania to Iraq
1 bomber moved from Ukraine to CaucasusPlace Units - Americans
3 infantry placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Greece: 1 fighter
EDIT: Removing units owned by Americans from Turkey: 1 aaGun
EDIT: Adding units owned by Americans to Greece: 1 aaGun
EDIT: Turning off Edit Mode
2 fighters placed in 95 Sea Zone
1 fighter placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -1.00
Americans : -1.50
Neutral_True : -1.33
AA fire in Ukraine : : -0.17
AA fire in India : : 0.83
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 artilleries and 4 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
4 artilleries and 23 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 4 artilleries and 8 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 4 artilleries and 8 infantry in Tsinghai, round 2 : 4/12 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 artilleries and 23 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 23 infantry in Suiyuyan, round 2 : 8/27 hits, 5.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 artilleries and 22 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 1.50
Japanese : 2.00 -
it’s not letting me post uk, says text is exceeding max.
so I’ll try emailing to your dice email instead.
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ok sent, plz confirm when you get it.
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sent you an updated, v2 file, plz use that
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Romania
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Romania to Western Germany
1 bomber moved from Germany to Western Germany
2 aaGuns and 19 infantry moved from Northern Italy to France
2 aaGuns moved from Rostov to UkraineTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
19 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
3 armour moved from New South Wales to Queensland
3 mech_infantrys moved from New South Wales to Queensland
2 mech_infantrys moved from New South Wales to Queensland
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 31 Sea ZonePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Gibraltar to SpainTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
2 bombers moved from Rostov to Novgorod
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Romania
Germans take Romania from Americans
1 infantry moved from Yugoslavia to Albania
Germans take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Americans
1 mech_infantry moved from Rostov to Samara
Germans take Samara from British
29 armour, 41 artilleries, 38 infantry and 79 mech_infantrys moved from Rostov to VolgogradCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Novgorod, round 2 : 4/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Novgorod
Germans win, taking Novgorod from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 29 armour, 41 artilleries, 38 infantry and 79 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 29 armour, 41 artilleries, 38 infantry and 79 mech_infantrys in Volgograd, round 2 : 58/187 hits, 54.50 expected hits
British roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 29 armour, 41 artilleries, 37 infantry and 79 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
3 aaGuns moved from Rostov to Volgograd
1 infantry moved from Yugoslavia to Romania
2 aaGuns, 6 artilleries, 10 infantry and 10 mech_infantrys moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
4 mech_infantrys moved from Slovakia Hungary to Yugoslavia
3 fighters and 3 tactical_bombers moved from Western Germany to Yugoslavia
2 bombers, 8 fighters and 9 tactical_bombers moved from Rostov to Yugoslavia
2 bombers moved from Novgorod to Germany
1 infantry moved from France to Southern France
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 fighter, 8 mech_infantrys and 1 tactical_bomber placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,6,6,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,4,1,2,1,2
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 5.83
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Novosibirsk to Sikang
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 infantry moved from Novosibirsk to Samara
1 fighter moved from Caucasus to Samara
1 fighter moved from Caucasus to Samara
1 fighter moved from Caucasus to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
2 aaGuns and 8 infantry moved from Kansu to Suiyuyan
1 aaGun moved from Novosibirsk to Tsinghai
3 fighters moved from Samara to Caucasus
1 armour and 6 mech_infantrys moved from Novosibirsk to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
8 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Novosibirsk to Kansu
4 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Nenetsia to Vologda
9 infantry moved from Novosibirsk to VologdaTurn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.00
Japanese : -0.33 -
Insanity!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 1 infantry, 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
2 battleships, 5 destroyers, 1 marine and 2 submarines moved from 38 Sea Zone to 39 Sea Zone
12 fighters and 4 tactical_bombers moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 5 destroyers, 12 fighters, 1 marine, 2 submarines and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 39 Sea Zone
Japanese win with 2 battleships, 5 destroyers, 12 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 marine moved from 39 Sea Zone to India
5 transports moved from 38 Sea Zone to 39 Sea Zone
2 carriers and 2 fighters moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
6 carriers, 3 destroyers, 7 fighters, 3 submarines and 7 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 infantry moved from Hopei to Shensi
3 infantry moved from Kwangtung to Kiangsi
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 aaGun, 9 artilleries, 2 bombers, 8 infantry and 1 marine moved from Burma to India
1 destroyer and 3 transports moved from 38 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to India
4 fighters moved from 39 Sea Zone to India
2 fighters moved from Western Germany to Southern France
2 fighters moved from Northern Italy to Southern France
10 fighters moved from Northern Italy to Yugoslavia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from Hopei to Shensi
1 aaGun and 10 artilleries moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Hopei
15 armour and 23 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Burma to Hunan
1 mech_infantry moved from Burma to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Korea to Shensi
9 carriers moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Japan to KoreaPlace Units - Japanese
1 infantry placed in India
3 artilleries placed in Kiangsu
3 artilleries placed in Kwangtung
2 tactical_bombers placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 3 infantry
EDIT: Adding units owned by Japanese to Amur: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.33 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Caucasus to Rostov
Americans take Rostov from Italians
1 armour moved from Yenisey to Dzavhan
Americans take Dzavhan from Japanese
1 armour moved from Dzavhan to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 infantry moved from Spain to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to Venezuela
1 bomber moved from Queensland to Chile
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 infantry and 1 mech_infantry moved from 65 Sea Zone to Chile
4 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
4 fighters and 1 tactical_bomber moved from Caucasus to Bulgaria
1 fighter moved from Greece to Albania
4 fighters moved from Caucasus to Albania
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Portugal
2 artilleries and 2 infantry moved from Spain to Portugal
1 infantry moved from Spain to Portugal
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Hawaiian Islands to Venezuela
1 bomber moved from Caucasus to Novgorod
2 bombers moved from Caucasus to Slovakia Hungary
1 bomber moved from Iraq to Slovakia Hungary
2 fighters moved from 92 Sea Zone to PortugalCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Holland Belgium
Battle in Caroline Islands
Battle in Venezuela
Americans attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in Venezuela, round 2 : 1/8 hits, 2.50 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Venezuela, round 3 : 2/7 hits, 2.33 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Holland Belgium from Germans, taking Caroline Islands from Japanese, taking Venezuela from Neutral_True with 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Chile
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Chile, round 2 : 0/5 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Chile
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Chile, round 3 : 0/4 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Chile
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Chile, round 4 : 2/3 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Chile
Americans win, taking Chile from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Bulgaria
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Portugal
Americans attack with 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Portugal, round 2 : 6/11 hits, 4.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Slovakia Hungary
Americans attack with 3 bombers
Italians defend with 1 mech_infantry
Americans roll dice for 3 bombers in Slovakia Hungary, round 2 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Albania
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 5 fighters and 2 infantry in Albania, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Albania
Americans win, taking Albania from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from Chile to Brazil
1 bomber moved from Venezuela to British Guiana
1 artillery and 1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from West India to Turkmenistan
5 fighters moved from Albania to Greece
1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 9 carriers, 4 destroyers, 16 fighters, 3 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 64 Sea Zone to 50 Sea Zone
1 fighter moved from Portugal to 110 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from Saudi Arabia to Trans-Jordan
9 carriers moved from 80 Sea Zone to 81 Sea Zone
3 submarines moved from 80 Sea Zone to 81 Sea Zone
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
6 transports moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Venezuela to British Guiana
3 fighters moved from Portugal to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Caucasus to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Portugal to 110 Sea Zone
1 fighter moved from Portugal to 92 Sea Zone
4 fighters moved from West India to Caucasus
2 infantry moved from Turkey to Caucasus
2 artilleries moved from Turkey to Caucasus
2 infantry moved from Turkey to Greece
4 fighters moved from Bulgaria to Greece
1 tactical_bomber moved from Bulgaria to Greece
10 fighters moved from Caucasus to Greece
1 fighter moved from West India to Caucasus
1 fighter moved from 80 Sea Zone to Caucasus
1 fighter moved from 80 Sea Zone to Trans-Jordan
1 bomber moved from Slovakia Hungary to Greece
2 bombers moved from Slovakia Hungary to GreecePlace Units - Americans
1 factory_minor placed in Turkey
1 infantry and 2 mech_infantrys placed in Greece
3 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 50 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 92 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 86 PUs; end with 86 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUsCombat Hit Differential Summary :
Germans : -1.00
Americans : -2.83
Neutral_True : 0.33
AA fire in Novgorod : : 0.83





