Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8
-
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Combat Move - Russians
1 bomber moved from Kyrgyz to Sverdlovsk
1 submarine moved from SZ 26 Central Mediterranean to SZ 25 Adriatic Sea
1 transport moved from SZ 20 Atlantic to SZ 18 West Atlantic
1 infantry moved from Kyrgyz to Western Sinkiang
Chinese take Western Sinkiang from Japanese
1 armour, 4 artilleries and 53 infantry moved from Kyrgyz to Novo-SibirskCombat - Russians
Strategic bombing raid in Sverdlovsk
Bombing raid in Sverdlovsk rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Sverdlovsk causes 6 damage total.
Battle in SZ 25 Adriatic Sea
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in SZ 25 Adriatic Sea
Russians roll dice for 1 submarine in SZ 25 Adriatic Sea, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Novo-Sibirsk
Russians attack with 1 armour, 4 artilleries and 53 infantry
Japanese defend with 1 aaGun, 10 armour and 3 artilleries
Russians roll dice for 1 armour, 4 artilleries and 53 infantry in Novo-Sibirsk, round 2 : 16/58 hits
Japanese roll dice for 10 armour and 3 artilleries in Novo-Sibirsk, round 2 : 8/13 hits
3 artilleries owned by the Japanese, 8 infantry owned by the Russians and 10 armour owned by the Japanese lost in Novo-Sibirsk
Russians win, taking Novo-Sibirsk from Japanese with 1 armour, 4 artilleries and 45 infantry remaining. Battle score for attacker is 38
Casualties for Russians: 8 infantry
Casualties for Japanese: 10 armour and 3 artilleriesNon Combat Move - Russians
1 fighter moved from Kyrgyz to Bombay
15 armour moved from Iran to Bombay
1 aaGun moved from Kyrgyz to Western Sinkiang
2 aaGuns moved from Kyrgyz to Novo-Sibirsk
1 bomber moved from Sverdlovsk to Irkutsk
9 infantry moved from Buryatia to Irkutsk
3 infantry moved from Leningrad to Finland
1 infantry moved from Leningrad to FinlandTurn Complete - Russians
-
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 6x factory, 5x factory; Remaining resources: 0 techTokens; 62 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Americans from SZ 23 West Mediterranean: 1 destroyer
EDIT: Adding units owned by Americans to SZ 16 North Atlantic: 1 destroyer -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 6x factory, 5x factory; Remaining resources: 0 techTokens; 62 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Americans from SZ 23 West Mediterranean: 1 destroyer
EDIT: Adding units owned by Americans to SZ 16 North Atlantic: 1 destroyer
EDIT: Turning off Edit Mode
Germans buy 1 battleship, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 armour moved from Northern Russia to Novgorod
Germans take Novgorod from Russians
1 armour moved from Northern Russia to Karelija
Germans take Karelija from Russians
1 armour moved from Novgorod to Leningrad
Germans take Leningrad from Russians
1 armour moved from Karelija to Leningrad
2 armour and 2 infantry moved from Northern Russia to Leningrad
2 infantry moved from Kazakh to Omsk
2 bombers moved from Eastern Russia to Omsk
6 infantry moved from Austria-Czechoslovakia to Balkans
1 infantry moved from Ukraine to Hungary-Romania
1 armour moved from Kazakh to Uzbek
Germans take Uzbek from Chinese
1 armour moved from Uzbek to Kyrgyz
29 armour, 9 artilleries and 31 infantry moved from Kazakh to Kyrgyz
1 armour moved from Sverdlovsk to Kyrgyz
2 armour moved from Eastern Russia to Kyrgyz
1 armour moved from Western Siberia to Kazakh
1 bomber moved from France to Ireland
3 armour moved from Vichy France to Balkans
2 infantry moved from Vichy France to France
1 armour moved from Iraq to Iran
Germans take Iran from British
1 armour moved from Iran to Uzbek
1 infantry moved from Caucasus to IranCombat - Germans
Strategic bombing raid in Ireland
Bombing raid in Ireland rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Ireland causes 2 damage total.
Battle in Omsk
Germans attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Omsk, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Omsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Omsk
Germans win, taking Omsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kyrgyz
Germans attack with 33 armour, 9 artilleries and 31 infantry
Russians defend with 1 infantry
Germans roll dice for 33 armour, 9 artilleries and 31 infantry in Kyrgyz, round 2 : 28/73 hits, 26.17 expected hits
Russians roll dice for 1 infantry in Kyrgyz, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kyrgyz
Germans win, taking Kyrgyz from Russians with 33 armour, 9 artilleries and 30 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Omsk to Kazakh
1 bomber moved from Ireland to FrancePlace Units - Germans
1 battleship, 1 carrier, 1 destroyer and 2 fighters placed in SZ 11 West Baltic SeaTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 2.17
Russians : 1.33 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 1 bomber, 1 carrier, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
1 battleship moved from SZ 23 West Mediterranean to SZ 17 English Channel
3 infantry moved from Egypt to Syria
British take Syria from Italians
1 fighter moved from Bombay to Iran
1 infantry moved from Baluchistan to Iran
1 fighter moved from New South Wales to Queensland
1 fighter moved from SZ 70 Southern Ocean to Queensland
5 fighters moved from SZ 105 Tasman Sea to Queensland
2 transports moved from SZ 16 North Atlantic to SZ 22 East Atlantic
3 infantry moved from Gibraltar to SZ 22 East Atlantic
3 infantry and 2 transports moved from SZ 22 East Atlantic to SZ 17 English Channel
1 battleship moved from SZ 16 North Atlantic to SZ 17 English Channel
2 cruisers moved from SZ 16 North Atlantic to SZ 17 English Channel
1 infantry moved from England to SZ 17 English Channel
4 infantry moved from SZ 17 English Channel to FranceCombat - British
Battle in Iran
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Iran, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Iran, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Iran
British win, taking Iran from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in France
British attack with 4 infantry
Germans defend with 1 aaGun, 5 armour, 1 bomber and 12 infantry
British roll dice for 2 battleships and 2 cruisers in France, round 2 : 3/4 hits
3 infantry owned by the Germans lost in France
British roll dice for 4 infantry in France, round 2 : 1/4 hits
Germans roll dice for 5 armour, 1 bomber and 9 infantry in France, round 2 : 6/15 hits
1 infantry owned by the Germans and 4 infantry owned by the British lost in France
Germans win with 5 armour, 1 bomber and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for British: 4 infantry
Battle in Queensland
British attack with 7 fighters
Japanese defend with 2 infantry
British roll dice for 7 fighters in Queensland, round 2 : 4/7 hits
Japanese roll dice for 2 infantry in Queensland, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Queensland
British win with 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from SZ 70 Southern Ocean to SZ 105 Tasman Sea
5 fighters moved from Queensland to SZ 105 Tasman Sea
1 armour and 1 infantry moved from Solomon Islands to SZ 104 Coral Sea
1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from SZ 104 Coral Sea to SZ 105 Tasman Sea
1 armour moved from SZ 105 Tasman Sea to New South Wales
1 infantry moved from SZ 105 Tasman Sea to New South Wales
6 armour and 7 infantry moved from Baluchistan to Bombay
1 fighter moved from Iran to Bombay
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Libya to Egypt
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Southern Africa to Rhodesia
1 infantry moved from Scotland to England
1 destroyer moved from SZ 16 North Atlantic to SZ 17 English Channel
1 transport moved from SZ 16 North Atlantic to SZ 17 English Channel
1 carrier and 1 fighter moved from SZ 23 West Mediterranean to SZ 17 English Channel
1 fighter moved from SZ 23 West Mediterranean to SZ 17 English Channel
1 fighter moved from England to SZ 17 English Channel
1 armour and 3 infantry moved from Finland to NorwayPlace Units - British
1 carrier and 1 submarine placed in SZ 17 English Channel
1 bomber placed in England
3 infantry placed in Bombay
British undo move 3.
1 fighter and 2 infantry placed in Bombay
1 aaGun and 1 infantry placed in New South Wales
1 infantry placed in EnglandTurn Complete - British
British collect 42 PUs; end with 42 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
6 fighters moved from Italy to SZ 23 West Mediterranean
1 armour moved from Stalingrad to CaucasusCombat - Italians
Battle in SZ 23 West Mediterranean
Italians attack with 6 fighters
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 6 fighters in SZ 23 West Mediterranean, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in SZ 23 West Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in SZ 23 West Mediterranean
Italians win with 6 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Italians
6 fighters moved from SZ 23 West Mediterranean to ItalyPlace Units - Italians
1 armour and 2 infantry placed in Stalingrad
1 fighter placed in ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.00
Americans : -0.33 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Okhotsk to Yakutsk
Japanese take Yakutsk from Russians
1 armour moved from Yakutsk to Buryatia
Japanese take Buryatia from Russians
5 armour and 3 infantry moved from Amurskaya to Buryatia
1 bomber moved from French Indo-China to Bombay
3 armour moved from French Indo-China to Calcutta
1 armour moved from Calcutta to Delhi
Japanese take Delhi from British
1 armour moved from Delhi to Calcutta
1 transport moved from SZ 103 Arafura Sea to SZ 92 Philippine Sea
4 infantry moved from New Guinea to SZ 103 Arafura Sea
3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters, 4 infantry, 2 submarines and 2 transports moved from SZ 103 Arafura Sea to SZ 71 South China Sea
1 battleship, 2 carriers and 4 fighters moved from SZ 86 West Pacific to SZ 92 Philippine Sea
4 infantry moved from SZ 71 South China Sea to Java
10 fighters moved from SZ 71 South China Sea to JavaCombat - Japanese
Strategic bombing raid in Bombay
AA fire in Bombay : 0/1 hits, 0.17 expected hits
Bombing raid in Bombay rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Bombay causes 5 damage total.
Battle in Java
Japanese attack with 10 fighters and 4 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 3 battleships and 1 cruiser in Java, round 2 : 3/4 hits, 2.50 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 10 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
10 fighters moved from Java to SZ 71 South China Sea
1 bomber moved from Bombay to French Indo-ChinaPlace Units - Japanese
2 armour placed in Kansu
1 armour placed in French Indo-China
1 carrier, 3 destroyers and 1 submarine placed in SZ 86 West Pacific
Japanese undo move 3.
1 carrier and 3 destroyers placed in SZ 86 West Pacific
1 submarine placed in SZ 71 South China Sea
2 fighters placed in SZ 86 West PacificTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
AA fire in Bombay : : -0.17
Japanese : 0.50 -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 2x factory; Remaining resources: 0 techTokens; 71 PUs;
Americans buy 1 battleship, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 0 techTokens; 5 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from New South Wales to SZ 105 Tasman Sea
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 infantry, 6 submarines and 2 transports moved from SZ 105 Tasman Sea to SZ 99 West Pacific
1 artillery and 1 infantry moved from SZ 99 West Pacific to New Guinea
Americans take New Guinea from Japanese
1 infantry moved from SZ 99 West Pacific to Marshall Islands
Americans take Marshall Islands from Japanese
1 artillery moved from SZ 99 West Pacific to Marshall Islands
1 infantry moved from Ireland to SZ 16 North Atlantic
1 infantry moved from England to SZ 16 North Atlantic
2 infantry and 1 transport moved from SZ 16 North Atlantic to SZ 17 English Channel
2 infantry moved from SZ 17 English Channel to FranceCombat - Americans
Battle in France
Americans attack with 2 infantry
Germans defend with 1 aaGun, 5 armour, 1 bomber and 8 infantry
Americans roll dice for 2 infantry in France, round 2 : 1/2 hits
Germans roll dice for 5 armour, 1 bomber and 8 infantry in France, round 2 : 8/14 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
Germans win with 5 armour, 1 bomber and 7 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 submarine moved from SZ 16 North Atlantic to SZ 17 English Channel
1 armour and 1 infantry moved from Azores to SZ 20 Atlantic
1 armour, 1 infantry and 1 transport moved from SZ 20 Atlantic to SZ 16 North Atlantic
1 armour and 1 infantry moved from SZ 16 North Atlantic to England
1 artillery and 5 infantry moved from Northeastern United States to SZ 18 West Atlantic
1 artillery, 3 infantry and 2 transports moved from SZ 18 West Atlantic to SZ 20 Atlantic
1 artillery and 3 infantry moved from SZ 20 Atlantic to Azores
5 infantry moved from Algeria to Morocco
1 fighter moved from Ireland to SZ 17 English Channel
1 submarine moved from SZ 101 Pacific to SZ 99 West Pacific
6 submarines moved from SZ 95 Pacific to SZ 99 West Pacific
2 bombers moved from Hawaiian Islands to Solomon Islands
1 bomber moved from New South Wales to Solomon Islands
2 infantry and 1 transport moved from SZ 90 East Pacific to SZ 100 Pacific
2 infantry moved from SZ 100 Pacific to Fiji
1 destroyer moved from SZ 90 East Pacific to SZ 100 Pacific
1 submarine moved from SZ 91 East Pacific to SZ 95 PacificPlace Units - Americans
1 carrier and 1 submarine placed in SZ 95 Pacific
2 submarines placed in SZ 91 East Pacific
1 destroyer and 1 submarine placed in SZ 16 North Atlantic
Americans undo move 3.
1 battleship and 1 destroyer placed in SZ 16 North Atlantic
1 submarine placed in SZ 18 West AtlanticTurn Complete - Americans
Americans collect 64 PUs; end with 69 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective 5: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 10
Combat Move - Russians
15 armour and 6 fighters moved from Bombay to Calcutta
1 bomber moved from Irkutsk to KansuCombat - Russians
Strategic bombing raid in Kansu
Bombing raid in Kansu rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Kansu causes 4 damage total.
Battle in Calcutta
Russians attack with 15 armour and 6 fighters
Japanese defend with 19 armour, 1 artillery and 1 infantry
Russians roll dice for 15 armour and 6 fighters in Calcutta, round 2 : 12/21 hits
Japanese roll dice for 19 armour, 1 artillery and 1 infantry in Calcutta, round 2 : 12/21 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 12 armour owned by the Russians and 10 armour owned by the Japanese lost in Calcutta
Russians roll dice for 3 armour and 6 fighters in Calcutta, round 3 : 3/9 hits
Japanese roll dice for 9 armour in Calcutta, round 3 : 7/9 hits
4 fighters owned by the Russians, 3 armour owned by the Russians and 3 armour owned by the Japanese lost in Calcutta
retreated to Calcutta
Japanese win with 6 armour remaining. Battle score for attacker is -43
Casualties for Russians: 15 armour and 4 fighters
Casualties for Japanese: 13 armour, 1 artillery and 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Eastern Sinkiang from Japanese to Chinese
EDIT: Turning off Edit Mode
2 fighters moved from Calcutta to Bombay
3 aaGuns, 1 armour, 4 artilleries and 45 infantry moved from Novo-Sibirsk to Eastern Sinkiang
1 aaGun and 1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Irkutsk to Novo-Sibirsk
8 infantry moved from Irkutsk to Southwestern Siberia
1 bomber moved from Kansu to Eastern Sinkiang
1 bomber moved from Eastern Sinkiang to Southwestern Siberia
1 submarine moved from SZ 25 Adriatic Sea to SZ 23 West MediterraneanTurn Complete - Russians
-
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 10
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans
Germans captures 2PUs while taking Chinese capital
Germans captures 2PUs while taking Chinese capital
6 infantry moved from Balkans to Macedonia
3 armour moved from Balkans to Macedonia
4 armour and 2 infantry moved from Leningrad to Finland
15 armour moved from Kyrgyz to Southwestern Siberia
1 infantry moved from Omsk to Southwestern Siberia
1 infantry moved from Kyrgyz to Western Sinkiang
Germans take Western Sinkiang from Chinese
18 armour, 9 artilleries and 29 infantry moved from Kyrgyz to Novo-Sibirsk
2 bombers moved from Kazakh to Southwestern Siberia
1 bomber moved from France to Ireland
5 infantry moved from Vichy France to France
1 armour moved from Vichy France to France
1 armour moved from Kazakh to Southwestern Siberia
6 fighters moved from SZ 11 West Baltic Sea to FinlandCombat - Germans
Strategic bombing raid in Ireland
Bombing raid in Ireland rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Ireland causes 1 damage total.
Battle in Finland
Germans attack with 4 armour, 6 fighters and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 4 armour, 6 fighters and 2 infantry in Finland, round 2 : 4/12 hits, 5.33 expected hits
British roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Finland
Germans win, taking Finland from British with 4 armour, 6 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Novo-Sibirsk
Germans attack with 18 armour, 9 artilleries and 29 infantry
Russians defend with 1 infantry
Germans roll dice for 18 armour, 9 artilleries and 29 infantry in Novo-Sibirsk, round 2 : 16/56 hits, 18.33 expected hits
Russians roll dice for 1 infantry in Novo-Sibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novo-Sibirsk
Germans win, taking Novo-Sibirsk from Russians with 18 armour, 9 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southwestern Siberia
Germans attack with 16 armour, 2 bombers and 1 infantry
Russians defend with 1 bomber and 8 infantry
Germans roll dice for 16 armour, 2 bombers and 1 infantry in Southwestern Siberia, round 2 : 7/19 hits, 9.50 expected hits
Russians roll dice for 1 bomber and 8 infantry in Southwestern Siberia, round 2 : 3/9 hits, 2.83 expected hits
6 infantry owned by the Russians, 1 bomber owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Southwestern Siberia
Germans roll dice for 14 armour and 2 bombers in Southwestern Siberia, round 3 : 9/16 hits, 8.33 expected hits
Russians roll dice for 2 infantry in Southwestern Siberia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Southwestern Siberia
Germans win, taking Southwestern Siberia from Russians with 13 armour and 2 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 1 bomber and 8 infantry
Battle in Macedonia
Germans attack with 3 armour and 6 infantry
British defend with 2 infantry
Germans roll dice for 3 armour and 6 infantry in Macedonia, round 2 : 3/9 hits, 2.50 expected hits
British roll dice for 2 infantry in Macedonia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Macedonia
Germans win, taking Macedonia from British with 3 armour and 6 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
6 fighters moved from Finland to SZ 11 West Baltic Sea
2 bombers moved from Southwestern Siberia to Moscow
1 bomber moved from Ireland to FrancePlace Units - Germans
1 carrier and 2 fighters placed in SZ 11 West Baltic Sea
3 armour placed in Leningrad
4 armour placed in Moscow
1 bomber placed in Eastern GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 73 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -5.00
British : -2.00
Russians : 0.17 -
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 10
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 0 techTokens; 47 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 2 halftracks and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from SZ 17 English Channel to SZ 11 West Baltic Sea
1 bomber moved from England to SZ 11 West Baltic Sea
3 infantry moved from Syria to Iraq
British take Iraq from Italians
1 infantry moved from New South Wales to Queensland
British take Queensland from Japanese
1 armour moved from Bombay to Delhi
British take Delhi from Japanese
1 armour moved from Delhi to Calcutta
5 armour, 2 fighters and 12 infantry moved from Bombay to CalcuttaCombat - British
-
How do you want to choose losses for the naval battle? Do you just want max defense, or save CVs or play it each round, i.e., roll and each other chooses losses (most fair, but time consuming.)
-
Just go with max defense moving retreating fighters to Germany’s capital.
-
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 10
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 0 techTokens; 47 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 2 halftracks and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from SZ 17 English Channel to SZ 11 West Baltic Sea
1 bomber moved from England to SZ 11 West Baltic Sea
3 infantry moved from Syria to Iraq
British take Iraq from Italians
1 infantry moved from New South Wales to Queensland
British take Queensland from Japanese
1 armour moved from Bombay to Delhi
British take Delhi from Japanese
1 armour moved from Delhi to Calcutta
5 armour, 2 fighters and 12 infantry moved from Bombay to CalcuttaCombat - British
Battle in Calcutta
British attack with 6 armour, 2 fighters and 12 infantry
Japanese defend with 6 armour
British roll dice for 6 armour, 2 fighters and 12 infantry in Calcutta, round 2 : 6/20 hits
Japanese roll dice for 6 armour in Calcutta, round 2 : 1/6 hits
6 armour owned by the Japanese and 1 infantry owned by the British lost in Calcutta
British win, taking Calcutta from Japanese with 6 armour, 2 fighters and 11 infantry remaining. Battle score for attacker is 27
Casualties for British: 1 infantry
Casualties for Japanese: 6 armour
Battle in SZ 11 West Baltic Sea
British attack with 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 2 submarines
British roll dice for 1 submarine in SZ 11 West Baltic Sea, round 2 : 0/1 hits
British roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in SZ 11 West Baltic Sea, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in SZ 11 West Baltic Sea, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 4 carriers, 2 destroyers and 8 fighters in SZ 11 West Baltic Sea, round 2 : 7/15 hits
Units damaged: 2 battleships owned by the British
1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 submarine owned by the British and 2 fighters owned by the British lost in SZ 11 West Baltic Sea
British roll dice for 2 battleships, 1 bomber and 1 cruiser in SZ 11 West Baltic Sea, round 3 : 3/4 hits
Germans roll dice for 1 battleship, 4 carriers, 1 destroyer and 8 fighters in SZ 11 West Baltic Sea, round 3 : 10/14 hits
1 destroyer owned by the Germans, 1 cruiser owned by the British, 2 carriers owned by the Germans, 1 bomber owned by the British and 2 battleships owned by the British lost in SZ 11 West Baltic Sea
Germans win with 1 battleship, 2 carriers and 8 fighters remaining. Battle score for attacker is -54
Casualties for Germans: 2 carriers, 2 destroyers and 2 submarines
Casualties for British: 2 battleships, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
4 fighters owned by the Germans forced to land in Eastern GermanyNon Combat Move - British
2 carriers and 2 fighters moved from SZ 17 English Channel to SZ 10 North Sea
1 artillery and 5 infantry moved from England to SZ 17 English Channel
1 artillery, 5 infantry and 3 transports moved from SZ 17 English Channel to SZ 10 North Sea
1 artillery and 5 infantry moved from SZ 10 North Sea to Norway
3 infantry moved from Egypt to Syria
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Iran to Baluchistan
2 fighters moved from Calcutta to Bombay
1 armour and 1 infantry moved from New South Wales to SZ 105 Tasman Sea
1 armour, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from SZ 105 Tasman Sea to SZ 99 West Pacific
1 infantry moved from SZ 99 West Pacific to Solomon Islands
1 armour moved from SZ 99 West Pacific to Solomon Islands
1 fighter moved from New South Wales to SZ 99 West Pacific
1 fighter moved from New South Wales to SZ 99 West PacificPlace Units - British
2 halftracks placed in Southern Africa
1 armour and 2 infantry placed in Bombay
1 fighter placed in SZ 10 North Sea
1 infantry placed in Scotland
1 artillery and 3 infantry placed in EnglandTurn Complete - British
British collect 45 PUs; end with 45 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
1 unit repaired. -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Italians
1 fighter moved from Italy to SZ 17 English Channel
1 armour moved from Italy to Western Germany
1 armour moved from Caucasus to Iran
Italians take Iran from British
1 armour moved from Iran to Caucasus
2 infantry moved from Stalingrad to Caucasus
1 armour moved from Stalingrad to Caucasus
6 fighters moved from Italy to Western GermanyCombat - Italians
Battle in SZ 17 English Channel
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in SZ 17 English Channel
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from SZ 17 English Channel to FrancePlace Units - Italians
3 armour placed in StalingradTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 10
Turn Complete - Chinese
Combat Hit Differential Summary :
-
Ok, Chinese turns are over…
-
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 battleships, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Java to SZ 71 South China Sea
10 fighters moved from SZ 71 South China Sea to Solomon Islands
3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 4 infantry, 3 submarines and 2 transports moved from SZ 71 South China Sea to SZ 103 Arafura Sea
1 transport moved from SZ 92 Philippine Sea to SZ 74 Sea of Japan
1 carrier, 3 destroyers and 2 fighters moved from SZ 86 West Pacific to SZ 74 Sea of Japan
1 bomber moved from French Indo-China to Southern Japan
1 infantry moved from SZ 103 Arafura Sea to Queensland
1 infantry moved from SZ 103 Arafura Sea to Central Australia
Japanese take Central Australia from British
1 infantry moved from SZ 103 Arafura Sea to Queensland
1 infantry moved from SZ 103 Arafura Sea to Central Australia
1 armour moved from Buryatia to Irkutsk
Japanese take Irkutsk from Russians
1 armour moved from Irkutsk to Buryatia
5 armour and 3 infantry moved from Buryatia to Amurskaya
5 armour moved from Amurskaya to Northern Manchukuo
2 carriers moved from SZ 92 Philippine Sea to SZ 103 Arafura Sea
4 fighters moved from SZ 92 Philippine Sea to SZ 103 Arafura Sea
1 battleship moved from SZ 92 Philippine Sea to SZ 103 Arafura SeaCombat - Japanese
Battle in Solomon Islands
Japanese attack with 10 fighters
British defend with 1 armour and 3 infantry; Americans defend with 3 bombers
Japanese roll dice for 10 fighters in Solomon Islands, round 2 : 5/10 hits, 5.00 expected hits
Americans roll dice for 1 armour, 3 bombers and 3 infantry in Solomon Islands, round 2 : 1/7 hits, 2.00 expected hits
1 fighter owned by the Japanese, 3 bombers owned by the Americans and 2 infantry owned by the British lost in Solomon Islands
retreated to Solomon Islands
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is 32
Casualties for Japanese: 1 fighter
Casualties for Americans: 3 bombers
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in Queensland, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the British lost in Queensland
Japanese win, taking Queensland from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 9 fighters moved from Solomon Islands to SZ 103 Arafura Sea
1 armour moved from French Indo-China to Burma
3 fighters moved from French Indo-China to Southern Japan
1 fighter moved from French Indo-China to SZ 103 Arafura Sea
1 armour moved from Kansu to SzechwanPlace Units - Japanese
2 battleships, 1 carrier and 2 fighters placed in SZ 74 Sea of Japan
1 infantry placed in ChosenTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -1.00
Japanese : -0.33 -
Sorry about the EDIT. The game did not tell me that my fighters had no place to land like it was supposed to. If you want I could start the turn over.
-
Um, your going to have to do it over, because you can’t attack Solomon Islands. None of those units should have died because you can’t attack with fighters if they can’t land.





