Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
18L OwenToo (Axis) -vs- Sovietishcat (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Anhwe to Novosibirsk
1 bomber moved from Kwangsi to Novosibirsk
2 mech_infantrys moved from Suiyuyan to Novosibirsk
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
3 artilleries moved from Dutch New Guinea to 45 Sea Zone
3 infantry moved from Dutch New Guinea to 45 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 45 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Central Mongolia to Shensi
2 mech_infantrys moved from Hopei to Shensi
2 mech_infantrys moved from Shantung to Kweichow
1 fighter moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Shan StateCombat - Japanese
Battle in Siam
Battle in Shensi
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Shensi, round 2 : 2/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Siam from UK_Pacific, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 2 armour
Japanese roll dice for 2 bombers and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 armour in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the British lost in Novosibirsk
Japanese roll dice for 2 bombers and 2 mech_infantrys in Novosibirsk, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 armour
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Kwangsi
1 artillery moved from Shantung to Anhwe
2 mech_infantrys moved from Kwangtung to French Indo China
1 infantry moved from Kwangtung to Kwangsi
3 fighters moved from 45 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 13 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 14 Sea Zone to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 bomber moved from Novosibirsk to Yenisey
1 bomber moved from Novosibirsk to YeniseyPlace Units - Japanese
2 artilleries and 3 infantry placed in Japan
1 fighter, 1 submarine and 2 transports placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Russians : -0.50
Japanese : 0.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
11 bombers moved from Queensland to Shan State
1 bomber moved from India to Shan State
3 bombers moved from Western United States to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
11 bombers moved from Queensland to Shan State
1 bomber moved from India to Shan State
3 bombers moved from Western United States to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 destroyer and 1 transport; Italians defend with 3 submarines
3 submarines owned by the Italians Submerged
Americans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Shan State
Americans attack with 12 bombers
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 12 bombers in Shan State, round 2 : 6/12 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 : 1/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Americans and 1 armour owned by the Japanese lost in Shan State
Americans win with 11 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour, 1 artillery and 2 infantryNon Combat Move - Americans
11 bombers moved from Shan State to India
4 bombers moved from Egypt to India
3 bombers moved from Western United States to Queensland
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 3 submarines moved from 11 Sea Zone to 26 Sea Zone
3 bombers moved from 91 Sea Zone to French West Africa
3 mech_infantrys moved from Mexico to Western United States
2 mech_infantrys moved from Western United States to British ColumbiaPlace Units - Americans
1 artillery placed in Eastern United States
2 fighters placed in Eastern United States
3 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
2 fighters moved from India to Yunnan
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
3 fighters moved from Russia to Novosibirsk
1 armour moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
3 fighters moved from Bryansk to Belarus
2 fighters moved from Bryansk to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
11 bombers moved from Queensland to Shan State
1 bomber moved from India to Shan State
3 bombers moved from Western United States to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 destroyer and 1 transport; Italians defend with 3 submarines
3 submarines owned by the Italians Submerged
Americans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Shan State
Americans attack with 12 bombers
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 12 bombers in Shan State, round 2 : 6/12 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 : 1/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Americans and 1 armour owned by the Japanese lost in Shan State
Americans win with 11 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour, 1 artillery and 2 infantryNon Combat Move - Americans
11 bombers moved from Shan State to India
4 bombers moved from Egypt to India
3 bombers moved from Western United States to Queensland
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 3 submarines moved from 11 Sea Zone to 26 Sea Zone
3 bombers moved from 91 Sea Zone to French West Africa
3 mech_infantrys moved from Mexico to Western United States
2 mech_infantrys moved from Western United States to British ColumbiaPlace Units - Americans
1 artillery placed in Eastern United States
2 fighters placed in Eastern United States
3 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
2 fighters moved from India to Yunnan
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
3 fighters moved from Russia to Novosibirsk
1 armour moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
3 fighters moved from Bryansk to Belarus
2 fighters moved from Bryansk to ArchangelCombat - British
Battle in Belarus
British attack with 1 armour and 3 fighters
Germans defend with 1 infantry
British roll dice for 1 armour and 3 fighters in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
British win, taking Belarus from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
British attack with 3 fighters
Japanese defend with 1 mech_infantry
British roll dice for 3 fighters in Novosibirsk, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Novosibirsk
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 fighters, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters and 3 mech_infantrys in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Archangel
British attack with 1 armour and 2 fighters
Germans defend with 1 artillery
British roll dice for 1 armour and 2 fighters in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
British roll dice for 1 armour and 2 fighters in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
3 fighters moved from Belarus to Bryansk
2 fighters moved from Archangel to Bryansk
1 mech_infantry moved from Caucasus to Samara
2 fighters moved from Novosibirsk to Bryansk
2 mech_infantrys moved from Northwest Persia to Volgograd
2 armour moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Yunnan to India
1 infantry moved from India to Burma
1 aaGun moved from Burma to IndiaPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,4,6,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 30 PUs (5 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,5,1,1,5,6,5,5,4,2,5,4,3,2,1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 fighter moved from Eastern Poland to Ukraine
2 bombers moved from Southern Italy to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 2 bombers
British defend with 1 mech_infantry
Italians roll dice for 2 bombers in Tobruk, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tobruk
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Ukraine
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Italians roll dice for 2 armour and 1 fighter in Ukraine, round 3 : 3/3 hits, 1.50 expected hits
Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 fighters moved from Southern Italy to Gibraltar
2 bombers moved from Tobruk to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Ukraine
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 1.50
British : -0.33
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 bombers moved from Queensland to India
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 bombers moved from Queensland to India
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 mech_infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 bombers, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Western Ukraine to Russia
2 infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Ukraine to Belarus
3 bombers moved from Western Ukraine to Smolensk
3 fighters moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 fighter moved from Western Ukraine to Smolensk
1 bomber moved from Western Germany to Smolensk
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to AlgeriaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 6,4,6 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Archangel
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Belarus
Germans attack with 2 fighters and 2 infantry
British defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Smolensk
Germans attack with 4 bombers, 4 fighters and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 4 bombers, 4 fighters and 1 tactical_bomber in Smolensk, round 2 : 6/9 hits, 5.33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 fighter owned by the Germans lost in Smolensk
Germans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Western Ukraine
3 fighters moved from Smolensk to Western Ukraine
2 fighters moved from Belarus to Western Ukraine
4 bombers moved from Smolensk to Western Ukraine
1 armour, 11 artilleries, 19 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Russia to Western UkrainePlace Units - Germans
1 armour and 1 mech_infantry placed in Novgorod
4 bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 2.17
Russians : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Italians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits
1 armour owned by the Italians lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits
Italians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
46 infantry moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Russia
7 armour moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
5 aaGuns moved from Bryansk to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Yenisey to Samara
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to KweichowCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 mech_infantrys
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 4 mech_infantrys
Chinese defend with 2 infantry; Russians defend with 1 aaGun
Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Szechwan, round 3 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery and 4 mech_infantrys in Szechwan, round 4 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery and 4 mech_infantrys in Szechwan, round 5 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 aaGun
Battle in Samara
Japanese attack with 2 bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers in Samara, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Samara to Yenisey
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to Caroline Islands
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
3 artilleries moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber placed in Manchuria
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries placed in Japan
Japanese undo move 7.
1 artillery placed in Japan
1 artillery placed in ManchuriaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Russians : -0.33
Japanese : -1.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from Queensland to 33 Sea Zone
15 bombers moved from India to Burma -
Scramble sz 33?
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scramble both fighters
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OOL Carrier first, subs, then destroyer, then fighters. If you lose your destroyer, then my subs will submerge (if there are any left)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from Queensland to 33 Sea Zone
15 bombers moved from India to BurmaCombat - Americans
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 5 submarines and 3 transports
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 transports in 33 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 4 submarines owned by the Japanese and 1 carrier owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 3 transports in 33 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 destroyer and 1 fighter in 33 Sea Zone, round 4 : 5/6 hits
Japanese roll dice for 3 fighters and 3 transports in 33 Sea Zone, round 4 : 1/3 hits
3 fighters owned by the Japanese, 2 transports owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 3 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 61
Casualties for Americans: 1 carrier, 2 fighters and 3 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 4 fighters, 5 submarines and 3 transports
Battle in Burma
Americans attack with 15 bombers
Japanese defend with 1 artillery
Americans roll dice for 15 bombers in Burma, round 2 : 12/15 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win with 14 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
14 bombers moved from Burma to Russia
2 fighters moved from Eastern United States to 101 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 bombers moved from 33 Sea Zone to Queensland
3 bombers moved from French West Africa to EgyptPlace Units - Americans
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
4 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese