none, thx
18L JDOW Axis vs Karl BM3
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
4 fighters moved from Anhwe to 19 Sea Zone
2 tactical_bombers moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
3 mech_infantrys moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Suiyuyan to Kweichow
1 artillery moved from Hopei to Kweichow
2 bombers moved from French Indo China to Kweichow
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 fighters moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from French Indo China to Kweichow
2 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians -
Just in case you can see this before Wednesday.
Do the subs fight in sz 54 at Queensland?
2 attacking subs vs 2 defending subs and a TT.
-
they fight!
-
Hehe. Of course. I was even tempted to let them fight without asking because you were out of town but I better wanted to be certain.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
4 fighters moved from Anhwe to 19 Sea Zone
2 tactical_bombers moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
3 mech_infantrys moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Suiyuyan to Kweichow
1 artillery moved from Hopei to Kweichow
2 bombers moved from French Indo China to Kweichow
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 fighters moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from French Indo China to Kweichow
2 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry in Kweichow, round 2 : 4/7 hits, 3,50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kweichow
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 submarines and 1 transport
Battle in Hunan
Japanese attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 9 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/14 hits, 7,50 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Anhwe
3 mech_infantrys moved from Malaya to French Indo China
9 fighters and 4 tactical_bombers moved from 19 Sea Zone to Japan
1 submarine moved from 17 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 aaGun moved from Philippines to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from Kweichow to French Indo China
1 mech_infantry moved from French Indo China to Kwangsi
1 aaGun moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Hunan to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 fighters moved from Kweichow to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry placed in Malaya
1 fighter and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4,6,6,1,1,3,1,3,2,6,6,4,2,3,1,2,5,2,3,4,4,2,3,1,1,1,4,2,5,3,1,5,3,4,1,4,1,4,5,2,1,3,4,5,3,4,5,5,5,2,2,2,2,6,5,5,4,5,6,1,3,6,2,2,1,5,3,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5,6,1,4,6,3,2
Japanese collect 47 PUs (14 lost to blockades); end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
ANZAC : 0,50
Americans : -0,33
Chinese : 1,00
UK_Pacific : 0,33
Japanese : 1,17 -
blah, no real options anymore other than wait for the inevitable, so why waste our time? :lol:
GG
I’ll post.
-
I agree, the German march to Egypt is unstoppable and Japan is certainly struggling but not collapsing in the next 2-3 turns, especially as US cannot stop pumping fighters towards Europe.
GG Karl. In the early rounds I had smooth dice, nothing spectacular but no really negative events which is always important for the Axis.
-
One piece of advice: You should have really killed the Japanese tank that retook Korea, you could have easily airstriked it or killed it with the Russians. Was this an oversight? I still think it was a bit too late at this point to stop the Germans but this had a HUGE impact on the stability of Japan.
-
One piece of advice: You should have really killed the Japanese tank that retook Korea, you could have easily airstriked it or killed it with the Russians. Was this an oversight? I still think it was a bit too late at this point to stop the Germans but this had a HUGE impact on the stability of Japan.
Yeah, I think I was going to with the US, but just forgot. This is what I saying about playing 1 top player at a time… all my attention was against Axis Dominion, so things like that fell through the cracks
-
not that this game didn’t warrant my attention, just that that game was moving at much quicker pace and was started before this one and seemed like at a decision point every turn… yada yada yada…
-
hehe got it.





