@aequitas-et-veritas Scramble to Normandy.
No scramble to SZ113
18L JDOW Axis vs Karl BM3
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Queen Elizabeth?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;Combat Move - Italians
3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
Italians take Iraq from British
1 bomber moved from Greece to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 bomber
British defend with 1 infantry
Italians roll dice for 1 bomber in Persia, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Persia to Northwest Persia
1 aaGun moved from Northwest Persia to Iraq
3 fighters moved from Greece to Northern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 0,33
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Paulau Island
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Paulau Island from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
3 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 20 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -1.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 armour, 1 infantry and 16 mech_infantrys moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 bomber moved from Philippines to 34 Sea ZoneCombat - Germans
Battle in 34 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Germans
1 bomber moved from 34 Sea Zone to French Indo China
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Novosibirsk to Caucasus
20 armour, 9 fighters, 14 mech_infantrys and 5 tactical_bombers moved from Northwest Persia to Iraq
4 bombers moved from Caucasus to Iraq
4 mech_infantrys moved from Caucasus to Iraq
2 aaGuns, 8 artilleries and 21 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour and 3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Russia to Kazakhstan
7 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
2 fighters moved from Northern Italy to Iraq
3 fighters moved from Western Germany to Iraq
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
2 bombers moved from Caucasus to Southern Italy
2 bombers moved from Caucasus to RussiaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 bombers and 3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 3 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
5 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 23 infantry moved from Karelia to Finland
1 aaGun moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanTurn Complete - Russians
Combat Hit Differential Summary :
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gone until wednesday… so hold tight till then!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
4 fighters moved from Anhwe to 19 Sea Zone
2 tactical_bombers moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
3 mech_infantrys moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Suiyuyan to Kweichow
1 artillery moved from Hopei to Kweichow
2 bombers moved from French Indo China to Kweichow
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 fighters moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from French Indo China to Kweichow
2 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians -
Just in case you can see this before Wednesday.
Do the subs fight in sz 54 at Queensland?
2 attacking subs vs 2 defending subs and a TT.
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they fight!
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Hehe. Of course. I was even tempted to let them fight without asking because you were out of town but I better wanted to be certain.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
4 fighters moved from Anhwe to 19 Sea Zone
2 tactical_bombers moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
3 mech_infantrys moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from Suiyuyan to Kweichow
1 artillery moved from Hopei to Kweichow
2 bombers moved from French Indo China to Kweichow
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 fighters moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from French Indo China to Kweichow
2 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry in Kweichow, round 2 : 4/7 hits, 3,50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kweichow
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 submarines and 1 transport
Battle in Hunan
Japanese attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 9 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/14 hits, 7,50 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Anhwe
3 mech_infantrys moved from Malaya to French Indo China
9 fighters and 4 tactical_bombers moved from 19 Sea Zone to Japan
1 submarine moved from 17 Sea Zone to 34 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 aaGun moved from Philippines to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from Kweichow to French Indo China
1 mech_infantry moved from French Indo China to Kwangsi
1 aaGun moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Hunan to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 fighters moved from Kweichow to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry placed in Malaya
1 fighter and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4,6,6,1,1,3,1,3,2,6,6,4,2,3,1,2,5,2,3,4,4,2,3,1,1,1,4,2,5,3,1,5,3,4,1,4,1,4,5,2,1,3,4,5,3,4,5,5,5,2,2,2,2,6,5,5,4,5,6,1,3,6,2,2,1,5,3,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5,6,1,4,6,3,2
Japanese collect 47 PUs (14 lost to blockades); end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
ANZAC : 0,50
Americans : -0,33
Chinese : 1,00
UK_Pacific : 0,33
Japanese : 1,17 -
blah, no real options anymore other than wait for the inevitable, so why waste our time? :lol:
GG
I’ll post.
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I agree, the German march to Egypt is unstoppable and Japan is certainly struggling but not collapsing in the next 2-3 turns, especially as US cannot stop pumping fighters towards Europe.
GG Karl. In the early rounds I had smooth dice, nothing spectacular but no really negative events which is always important for the Axis.
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One piece of advice: You should have really killed the Japanese tank that retook Korea, you could have easily airstriked it or killed it with the Russians. Was this an oversight? I still think it was a bit too late at this point to stop the Germans but this had a HUGE impact on the stability of Japan.
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One piece of advice: You should have really killed the Japanese tank that retook Korea, you could have easily airstriked it or killed it with the Russians. Was this an oversight? I still think it was a bit too late at this point to stop the Germans but this had a HUGE impact on the stability of Japan.
Yeah, I think I was going to with the US, but just forgot. This is what I saying about playing 1 top player at a time… all my attention was against Axis Dominion, so things like that fell through the cracks
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not that this game didn’t warrant my attention, just that that game was moving at much quicker pace and was started before this one and seemed like at a decision point every turn… yada yada yada…
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hehe got it.





