@donutgold scramble to sz 97?
OwenToo (Axis) v. Caesar's Gaul (Allies) - Allies bid 8 IPC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
1 bomber moved from Southern Italy to Turkey
1 fighter moved from Southern Italy to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Turkey, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour and 1 artillery in Turkey, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Turkey
Italians win, taking Turkey from British with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artilleryNon Combat Move - Italians
1 bomber moved from Turkey to Southern Italy
1 fighter moved from Turkey to Greece
1 artillery moved from Albania to Greece
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Romania to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.17
British : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from Northern Territory to Caroline Islands
1 aaGun and 2 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Spain
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
1 infantry moved from Novgorod to Archangel
4 armour moved from Eastern Poland to Archangel
6 mech_infantrys moved from Eastern Poland to Archangel
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Vyborg to Finland
2 infantry moved from Baltic States to Novgorod
6 armour moved from Western Ukraine to RostovCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 armour, 1 infantry and 6 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 4 armour, 1 infantry and 6 mech_infantrys in Archangel, round 2 : 2/11 hits, 3.17 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
5 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
2 mech_infantrys moved from Germany to France
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Western GermanyPlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
3 artilleries and 4 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -0.17
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/6 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 aaGuns and 17 infantry moved from Amur to BuryatiaPlace Units - Russians
6 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 bomber moved from Kwangsi to BurmaCombat - Japanese
Battle in Siberia
Battle in Alaska
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 6/6 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Siberia from Russians, taking Alaska from Americans, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
1 bomber moved from Burma to Kwangsi
2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 armour moved from Shantung to Hunan
1 armour moved from Manchuria to Anhwe
2 mech_infantrys moved from Jehol to Hunan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
2 mech_infantrys moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
1 fighter moved from Japan to Manchuria
1 artillery moved from Anhwe to HunanPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 2.83 -
So, I was trying to only conduct bombardment with 1 Battleship (the one that couldn’t move further after) in Portugal, but it automatically did it with both. I only wanted to bombard with a single battleship.
Are you ok with me non-combatting the one battleship I didn’t want to use in that Bombardment? It wouldn’t have effected the outcome of the battle.
I thought it would give me the option to split them, or I would have pre-emptively moved it in the combat phase.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 factory_minor, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Portugal
1 armour moved from Spain to Portugal
1 bomber moved from United Kingdom to Portugal
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
1 battleship moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Portugal
Americans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 2 battleships in Portugal, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Portugal, round 2 : 3/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
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That’s fine… do what you need to do… TripleA doesn’t give you as many choices as we might like.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 factory_minor, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Portugal
1 armour moved from Spain to Portugal
1 bomber moved from United Kingdom to Portugal
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
1 battleship moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Portugal
Americans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 2 battleships in Portugal, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Portugal, round 2 : 3/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone
EDIT: 1 battleship moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Portugal to United Kingdom
1 fighter and 1 tactical_bomber moved from Portugal to 109 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea ZonePlace Units - Americans
4 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 airfield and 1 factory_minor placed in Spain
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Iraq to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
2 fighters and 1 tactical_bomber moved from Iraq to Turkey
2 destroyers and 1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Persia to Turkey
2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Turkey
British attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 1/6 hits
Italians roll dice for 1 armour and 1 infantry in Turkey, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Turkey
British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 2/5 hits
Italians roll dice for 1 armour in Turkey, round 3 : 0/1 hits
1 armour owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 99 Sea Zone
British attack with 2 destroyers and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
British roll dice for 2 destroyers in 99 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
British win, taking 99 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 artilleries and 1 infantry moved from Gibraltar to Spain
1 infantry moved from Algeria to Morocco
1 cruiser, 1 destroyer and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to Spain
2 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Persia to Caucasus
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 fighters and 1 tactical_bomber moved from Turkey to Persia
1 fighter moved from Burma to Persia
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
3 armour placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
British undo move 2.
2 infantry placed in Union of South Africa
3 mech_infantrys placed in Iraq
British undo move 3.
British undo move 1.
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 36 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Greece to Turkey
1 fighter moved from Greece to Turkey
1 bomber moved from Southern Italy to Turkey
7 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Turkey
Italians attack with 1 artillery, 1 bomber and 1 fighter
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Turkey, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Turkey
Italians roll dice for 1 bomber and 1 fighter in Turkey, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery in Turkey, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Turkey
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 7 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 fighter and 7 infantry in Southern France, round 2 : 2/8 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 armour moved from Northern Italy to Albania
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Turkey to Southern Italy
1 bomber moved from Turkey to Southern ItalyPlace Units - Italians
3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,6,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : 0.67
British : 0.00
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries moved from France to Normandy Bordeaux
9 infantry moved from France to Normandy Bordeaux
4 bombers moved from Western Germany to United Kingdom
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Rostov to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Tambov
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Archangel to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Archangel to Vologda
1 tactical_bomber moved from Western Ukraine to Caucasus
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to BryanskCombat - Germans
Air Battle in United KingdomCombat Hit Differential Summary :
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Intercept Bombing run in the UK?
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No Intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries moved from France to Normandy Bordeaux
9 infantry moved from France to Normandy Bordeaux
4 bombers moved from Western Germany to United Kingdom
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Rostov to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Tambov
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Archangel to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Archangel to Vologda
1 tactical_bomber moved from Western Ukraine to Caucasus
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to BryanskCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom rolls: 6,4,5 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: harbour = 3, factory_major = 15
Battle in Normandy Bordeaux
Germans attack with 5 artilleries and 9 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 5 artilleries and 9 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 4.00 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour moved from Archangel to Novosibirsk
1 armour moved from Archangel to Urals
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Archangel to Novosibirsk
1 fighter moved from Western Ukraine to Germany
1 tactical_bomber moved from Caucasus to Rostov
3 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to France
1 armour moved from Western Germany to France
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from Bryansk to Western Ukraine
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Bryansk to Rostov
2 mech_infantrys moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Rostov to VolgogradPlace Units - Germans
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in France
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery placed in Western Germany
5 infantry placed in Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -1.17
Americans : -0.33
Russians : -0.67
AA fire in United Kingdom : : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 1 infantry and 1 tactical_bomber moved from Russia to Samara
1 artillery, 1 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 fighter moved from Russia to Vologda
1 artillery and 1 fighter moved from Russia to Tambov
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Sikang
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 submarine moved from 36 Sea Zone to 39 Sea Zone
6 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
6 fighters moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 1/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 6 tactical_bombers in 34 Sea Zone, round 2 : 7/12 hits, 7.00 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 artilleries moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
3 artilleries moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
6 fighters moved from 34 Sea Zone to 35 Sea Zone
6 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Burma to Kwangsi
2 tactical_bombers moved from Burma to Kwangsi
1 artillery moved from Hunan to Yunnan
4 mech_infantrys moved from Hunan to Yunnan
1 armour moved from Hunan to Yunnan
1 armour moved from Anhwe to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Manchuria to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Sikang to Kwangsi
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Philippines
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 bomber and 1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Chinese : 0.00
UK_Pacific : 0.00
Japanese : -3.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to AlaskaCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Alaska, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery in Alaska, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Alaska, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 aaGuns, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Portugal to Spain
3 aaGuns, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
4 artilleries and 4 infantry placed in Central United States
3 infantry placed in SpainTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 10 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 11 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 1 destroyer and 6 mech_infantrys; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Greece
British take Greece from Italians
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Persia to Caucasus
1 fighter, 1 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Caucasus
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 submarine moved from 99 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Spain
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 artilleries moved from Iraq to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Burma to Persia
3 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 battleship moved from 33 Sea Zone to 54 Sea Zone
2 destroyers moved from 99 Sea Zone to 81 Sea Zone
1 armour moved from Persia to Iraq
1 mech_infantry moved from Persia to IraqPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry -
I’m sorry for the delay getting that last turn done.
And I’m sorry that there may well be another delay for my next turn. I’ll be out of town from Wednesday - Sunday night, and I may not have time to get any turns done during that time.
Sorry, I know I haven’t been playing especially quickly lately.
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No problem… thanks for letting me know.