18L JDOW Axis vs Karl BM3

  • 15 14

    one sec please.

  • 15 14

    Good to go.

    AA fire in Kazakhstan : 3/6 hits, 1,00 expected hits
    AA fire in Korea : 3/6 hits, 1,00 expected hits

    Please tell me the recipe of the steroids you give to your AA gunners :-o

  • 22 20 19 18 17 16 15 14 12

    @JDOW:

    Good to go.

    AA fire in Kazakhstan : 3/6 hits, 1,00 expected hits
    AA fire in Korea : 3/6 hits, 1,00 expected hits

    Please tell me the recipe of the steroids you give to your AA gunners :-o

    secret is desperation!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 2 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 11 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 17 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour and 2 mech_infantrys moved from Tobruk to Egypt
                1 aaGun moved from Morocco to 92 Sea Zone
                1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 93 Sea Zone to 98 Sea Zone
                6 fighters moved from Gibraltar to Trans-Jordan
                2 fighters moved from Western United States to Eastern United States
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 18 Sea Zone to 20 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                7 fighters placed in Eastern United States
                2 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 aaGun
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 aaGun, 1 airfield, 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 2 infantry
                EDIT: Adding units owned by Chinese to Tsinghai: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Yunnan to Shan State
                2 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                5 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 infantry moved from Iraq to Persia
                1 bomber, 5 fighters and 1 tactical_bomber moved from Iraq to Persia
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                3 fighters moved from United Kingdom to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 battleship, 2 carriers and 3 cruisers moved from 91 Sea Zone to 104 Sea Zone

    Combat - British
                Battle in Kweichow
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 artillery and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    British attack with 1 artillery and 7 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 4/8 hits, 1.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Persia
                    British attack with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 5/8 hits, 4.00 expected hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 104 Sea Zone
                    British attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    British win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 fighters moved from 104 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 armour moved from Egypt to Trans-Jordan
                1 aaGun, 13 armour, 5 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
                5 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 bomber moved from Persia to Egypt
                1 fighter moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 fighter moved from Union of South Africa to Egypt
                3 aaGuns, 3 artilleries and 11 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 artillery moved from India to Burma

    Place Units - British
                1 aaGun, 1 airfield and 2 armour placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Combat Hit Differential Summary :

    Germans : -0.50
        Italians : -0.33
        British : -0.33
        Americans : 0.50
        Japanese : -1.33

    triplea_42297_UK_11.tsvg

  • 15 14

    Queen Elizabeth?

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Italians
                3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
                      Italians take Iraq from British
                1 bomber moved from Greece to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 bomber
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber in Persia, round 2 : 1/1 hits, 0,67 expected hits
                        British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Persia
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Persia to Northwest Persia
                1 aaGun moved from Northwest Persia to Iraq
                3 fighters moved from Greece to Northern Italy
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 18 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 0,33
        British : -0,33

    triplea_42297_Ita11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Egypt to Trans-Jordan
                1 infantry moved from Dutch New Guinea to New Guinea
                      ANZAC take New Guinea from Japanese
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Paulau Island
                Battle in 42 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Paulau Island from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French
                3 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
                EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to 20 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    ANZAC : -1.33
        Japanese : 0.33

    triplea_42297_Fre11.tsvg

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 bombers, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                2 armour, 1 infantry and 16 mech_infantrys moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Persia to Iraq
                1 bomber moved from Philippines to 34 Sea Zone

    Combat - Germans
                Battle in 34 Sea Zone
                    Germans attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 34 Sea Zone to French Indo China
                1 artillery moved from Samara to Novosibirsk
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Caucasus
                20 armour, 9 fighters, 14 mech_infantrys and 5 tactical_bombers moved from Northwest Persia to Iraq
                4 bombers moved from Caucasus to Iraq
                4 mech_infantrys moved from Caucasus to Iraq
                2 aaGuns, 8 artilleries and 21 infantry moved from Caucasus to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 armour and 3 mech_infantrys moved from Romania to Ukraine
                3 mech_infantrys moved from Russia to Kazakhstan
                7 mech_infantrys moved from Germany to Romania
                3 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Yugoslavia
                1 infantry moved from France to Western Germany
                1 artillery moved from France to Western Germany
                2 fighters moved from Northern Italy to Iraq
                3 fighters moved from Western Germany to Iraq
                1 submarine moved from 110 Sea Zone to 124 Sea Zone
                1 submarine moved from 110 Sea Zone to 113 Sea Zone
                2 bombers moved from Caucasus to Southern Italy
                2 bombers moved from Caucasus to Russia

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 bombers and 3 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Yugoslavia: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42297_Ger12.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Combat Move - Russians
                5 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 23 infantry moved from Karelia to Finland
                1 aaGun moved from Yakut S.S.R. to Yenisey
                1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_42297_Rus12.tsvg

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    gone until wednesday… so hold tight till then!

  • 15 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                4 fighters moved from Anhwe to 19 Sea Zone
                2 tactical_bombers moved from Anhwe to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                3 mech_infantrys moved from French Indo China to Kwangsi
                3 mech_infantrys moved from Kwangsi to Hunan
                1 mech_infantry moved from Suiyuyan to Kweichow
                1 artillery moved from Hopei to Kweichow
                2 bombers moved from French Indo China to Kweichow
                2 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                2 fighters moved from French Indo China to Shan State
                2 fighters moved from French Indo China to Hunan
                1 tactical_bomber moved from French Indo China to Hunan
                1 fighter moved from French Indo China to Kweichow
                2 tactical_bombers moved from Anhwe to 19 Sea Zone
                3 fighters moved from Anhwe to 19 Sea Zone
                1 fighter moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Hunan
                1 tactical_bomber moved from Anhwe to Hunan
                1 fighter moved from Anhwe to Kweichow
                1 infantry moved from French Indo China to Shan State
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians

    triplea_42297_Jap12.tsvg

  • 15 14

    Just in case you can see this before Wednesday.

    Do the subs fight in sz 54 at Queensland?

    2 attacking subs vs 2 defending subs and a TT.

  • 22 20 19 18 17 16 15 14 12

    they fight!

  • 15 14

    Hehe. Of course. I was even tempted to let them fight without asking because you were out of town but I better wanted to be certain.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                4 fighters moved from Anhwe to 19 Sea Zone
                2 tactical_bombers moved from Anhwe to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                3 mech_infantrys moved from French Indo China to Kwangsi
                3 mech_infantrys moved from Kwangsi to Hunan
                1 mech_infantry moved from Suiyuyan to Kweichow
                1 artillery moved from Hopei to Kweichow
                2 bombers moved from French Indo China to Kweichow
                2 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                2 fighters moved from French Indo China to Shan State
                2 fighters moved from French Indo China to Hunan
                1 tactical_bomber moved from French Indo China to Hunan
                1 fighter moved from French Indo China to Kweichow
                2 tactical_bombers moved from Anhwe to 19 Sea Zone
                3 fighters moved from Anhwe to 19 Sea Zone
                1 fighter moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Hunan
                1 tactical_bomber moved from Anhwe to Hunan
                1 fighter moved from Anhwe to Kweichow
                1 infantry moved from French Indo China to Shan State
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 mech_infantry in Kweichow, round 2 : 4/7 hits, 3,50 expected hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kweichow
                    Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 2 submarines and 1 transport
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the ANZAC lost in 54 Sea Zone
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 2 submarines and 1 transport
                Battle in Hunan
                    Japanese attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,33 expected hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,17 expected hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 9 fighters and 4 tactical_bombers
                    Americans defend with 2 submarines
                        Japanese roll dice for 1 destroyer, 9 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/14 hits, 7,50 expected hits
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        2 submarines owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Hopei
                1 fighter moved from Kweichow to Anhwe
                3 mech_infantrys moved from Malaya to French Indo China
                9 fighters and 4 tactical_bombers moved from 19 Sea Zone to Japan
                1 submarine moved from 17 Sea Zone to 34 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 aaGun moved from Philippines to 35 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 battleships, 9 carriers, 2 cruisers, 2 destroyers and 7 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                2 bombers moved from Kweichow to French Indo China
                1 mech_infantry moved from French Indo China to Kwangsi
                1 aaGun moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 tactical_bomber moved from Hunan to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hunan to French Indo China
                2 fighters moved from Kweichow to French Indo China

    Place Units - Japanese
                1 destroyer and 1 transport placed in 37 Sea Zone
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 infantry placed in Malaya
                1 fighter and 1 tactical_bomber placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4,6,6,1,1,3,1,3,2,6,6,4,2,3,1,2,5,2,3,4,4,2,3,1,1,1,4,2,5,3,1,5,3,4,1,4,1,4,5,2,1,3,4,5,3,4,5,5,5,2,2,2,2,6,5,5,4,5,6,1,3,6,2,2,1,5,3,3,2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5,6,1,4,6,3,2
                Japanese collect 47 PUs (14 lost to blockades); end with 47 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,50
        Americans : -0,33
        Chinese : 1,00
        UK_Pacific : 0,33
        Japanese : 1,17

    triplea_42297_Jap12.tsvg

  • 22 20 19 18 17 16 15 14 12

    blah, no real options anymore other than wait for the inevitable, so why waste our time? :lol:

    GG

    I’ll post.

  • 15 14

    I agree, the German march to Egypt is unstoppable and Japan is certainly struggling but not collapsing in the next 2-3 turns, especially as US cannot stop pumping fighters towards Europe.

    GG Karl. In the early rounds I had smooth dice, nothing spectacular but no really negative events which is always important for the Axis.

  • 15 14

    One piece of advice: You should have really killed the Japanese tank that retook Korea, you could have easily airstriked it or killed it with the Russians. Was this an oversight? I still think it was a bit too late at this point to stop the Germans but this had a HUGE impact on the stability of Japan.

  • 22 20 19 18 17 16 15 14 12

    @JDOW:

    One piece of advice: You should have really killed the Japanese tank that retook Korea, you could have easily airstriked it or killed it with the Russians. Was this an oversight? I still think it was a bit too late at this point to stop the Germans but this had a HUGE impact on the stability of Japan.

    Yeah, I think I was going to with the US, but just forgot.  This is what I saying about playing 1 top player at a time… all my attention was against Axis Dominion, so things like that fell through the cracks

  • 22 20 19 18 17 16 15 14 12

    not that this game didn’t warrant my attention, just that that game was moving at much quicker pace and was started before this one and seemed like at a decision point every turn… yada yada yada…

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