Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 bombers moved from Midway to Queensland
10 bombers moved from Western United States to Scotland
2 bombers moved from Eastern United States to Scotland
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Burma to Szechwan
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
Scramble sz 97?
No Scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 bombers moved from Midway to Queensland
10 bombers moved from Western United States to Scotland
2 bombers moved from Eastern United States to Scotland
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Burma to Szechwan
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
Combat - British
Battle in Kenya
Battle in Szechwan
British attack with 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Kenya from Italians, taking Szechwan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Szechwan to Burma
1 infantry moved from Burma to Yunnan
5 infantry and 2 mech_infantrys moved from India to Burma
1 armour moved from Alexandria to Egypt
2 fighters moved from Anglo Egyptian Sudan to Persia
4 fighters and 1 tactical_bomber moved from Persia to Russia
1 bomber and 2 fighters moved from 97 Sea Zone to Malta
4 aaGuns moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
Place Units - British
1 factory_minor placed in Iraq
2 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Romania to Eastern Poland
1 armour moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 fighter moved from Greece to Bessarabia
1 bomber moved from Southern Italy to Eastern Poland
2 armour moved from Belarus to Bryansk
1 bomber moved from Southern Italy to Bryansk
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bessarabia to Greece
1 bomber moved from Eastern Poland to Greece
1 bomber moved from Bryansk to Novgorod
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -2.00
Russians : -1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Borneo from Japanese, taking Malaya from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
7 armour and 1 mech_infantry moved from Belarus to Ukraine
3 bombers moved from Belarus to Russia
1 fighter moved from Belarus to Russia
3 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Belarus to Smolensk
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept bombing run in Russia?
Yes plz Intercepts with all the planes available - please choose Uk planes as casualties first!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
7 armour and 1 mech_infantry moved from Belarus to Ukraine
3 bombers moved from Belarus to Russia
1 fighter moved from Belarus to Russia
3 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Belarus to Smolensk
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Russians launches 6 interceptors out of Russia
Attackers Fire, : 2/7 hits, 1.17 expected hits
Defenders Fire, : 0/6 hits, 1.00 expected hits
2 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Russia rolls: 7,8,5,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 23 damage total. Damaged units is as follows: airfield = 3, factory_major = 20
Battle in Ukraine
Germans attack with 7 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour and 1 mech_infantry in Ukraine, round 2 : 5/8 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Bryansk
4 mech_infantrys moved from Baltic States to Bryansk
5 armour moved from Baltic States to Bryansk
2 infantry moved from Baltic States to Novgorod
8 artilleries moved from Belarus to Bryansk
4 aaGuns moved from Belarus to Bryansk
33 infantry moved from Belarus to Bryansk
3 armour moved from Archangel to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
3 mech_infantrys moved from Archangel to Bryansk
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 artilleries moved from France to Western Germany
2 infantry moved from France to Western Germany
1 tactical_bomber moved from Southern Italy to Bryansk
1 fighter moved from Russia to Bryansk
5 bombers moved from Russia to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 cruiser moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.00
Germans : 2.00
Defenders Fire, : : -1.00
Attackers Fire, : : 0.83
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Samara to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 infantry moved from Novosibirsk to Samara
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from Japan to Soviet Far East
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 bomber moved from Kwangsi to Yenisey
1 infantry moved from Tsinghai to Sikang
1 bomber moved from Kwangsi to Sikang
2 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Anhwe to Kweichow
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to 45 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Sumatra from Dutch, taking 42 Sea Zone from Neutral with 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking French Indo China from French, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 3 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese win with 2 submarines remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Soviet Far East
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Yenisey
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yenisey, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 bomber and 1 infantry in Yenisey, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Yenisey, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Yenisey, round 5 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Malaya
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Borneo to 37 Sea Zone
1 tactical_bomber moved from Borneo to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Sikang to Kwangsi
1 bomber moved from Yenisey to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Soviet Far East to Japan
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 bomber placed in Japan
1 carrier placed in 20 Sea Zone
2 submarines placed in 6 Sea Zone
1 transport placed in 19 Sea Zone
1 infantry and 1 mech_infantry placed in Kwangtung
2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : -0.50
Chinese : 0.67
UK_Pacific : 0.67
Russians : 0.17
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Queensland to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
8 bombers moved from Scotland to Smolensk
4 bombers moved from Scotland to 125 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 46 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
OOL sz 97?
OOL for SZ 37- Tac Bomber, Fighter, Carrier 1st hit, Carrier second hit, Cruiser, Battleship