TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 bombers moved from Soviet Far East to Japan
2 fighters moved from Soviet Far East to Amur
Combat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Japanese launches 1 interceptors out of Japan
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Japan causes 10 damage total.
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Amur
Americans attack with 2 fighters
Japanese defend with 1 tactical_bomber
Americans roll dice for 2 fighters in Amur, round 2 : 1/2 hits
Japanese roll dice for 1 tactical_bomber in Amur, round 2 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Amur
Americans win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Amur to Soviet Far East
2 bombers moved from Japan to Soviet Far East
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 5 carriers, 6 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from Eastern United States to Gibraltar
3 carriers and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
3 transports moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 artillery, 2 fighters, 20 infantry, 18 mech_infantrys and 1 tactical_bomber moved from West India to India
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 mech_infantry moved from Northwest Persia to Kazakhstan
Combat - British
Battle in Crete
Battle in Cyprus
Battle in Kazakhstan
British attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
British roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Crete from Italians, taking Cyprus from Italians, taking Kazakhstan from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 1 artillery, 2 fighters, 20 infantry, 18 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 2 fighters, 20 infantry, 18 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/42 hits
Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery, 2 fighters, 19 infantry, 18 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
3 aaGuns moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Iraq to Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 artillery moved from Trans-Jordan to Iraq
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 81 Sea Zone
3 fighters moved from 99 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to Persia
1 bomber moved from Kazakhstan to Persia
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,2,1,1,3,1,2,3,5,5,3,1
British collect 26 PUs (12 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
triplea_42315_UK_12.tsvg