@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
3 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
3 fighters moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 17 Sea Zone to 18 Sea Zone
1 bomber moved from Iwo Jima to 22 Sea Zone
1 tactical_bomber moved from Midway to 22 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
5 fighters moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
10 fighters moved from Gibraltar to SpainCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 6 fighters in 6 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 5 fighters and 3 tactical_bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/3 hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 2 artilleries, 10 fighters and 2 infantry
Germans defend with 2 artilleries and 6 infantry
Americans roll dice for 2 artilleries, 10 fighters and 2 infantry in Spain, round 2 : 10/14 hits
Germans roll dice for 2 artilleries and 6 infantry in Spain, round 2 : 1/8 hits
1 infantry owned by the Americans, 6 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries, 10 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
10 fighters moved from Spain to Gibraltar
3 fighters moved from 18 Sea Zone to 34 Sea Zone
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 17 Sea Zone to 20 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
6 fighters moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 1 battleship, 10 carriers, 3 cruisers, 3 destroyers, 1 infantry, 15 submarines and 2 transports moved from 17 Sea Zone to 34 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 34 Sea Zone to Paulau IslandPlace Units - Americans
1 harbour placed in Paulau Island
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
2 carriers placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 battleship moved from 17 Sea Zone to 34 Sea Zone
3 mech_infantrys moved from Belgian Congo to Union of South AfricaNon Combat Move - British
12 armour and 9 mech_infantrys moved from Persia to Iraq
1 destroyer moved from 106 Sea Zone to 104 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 4 fighters and 2 submarines
British defend with 1 destroyer; Americans defend with 1 submarine
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 0/5 hits, 2,33 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
4 fighters moved from 98 Sea Zone to GreecePlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -2,00
British : -0,83 -
I went ahead with no scramble. Would you prefer to scramble, then please tell me and we can roll it here. 1 destroyer, 2 sub, 4 fighter against 1destroyer, 1 sub and potentially 2 fighters, 1 tac
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
3 fighters moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns, 4 artilleries and 14 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 5 PUs (5 lost to blockades); end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
3 fighters moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns, 4 artilleries and 14 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 5 PUs (5 lost to blockades); end with 9 PUsPolitics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from France to Spain
2 bombers moved from Western Germany to Spain
8 bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Slovakia Hungary to Spain
3 bombers moved from Southern Italy to 91 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
3 armour moved from Volgograd to Turkey
1 artillery and 23 infantry moved from Caucasus to Turkey
3 armour moved from Rostov to TurkeyCombat - Germans
Battle in 91 Sea Zone
Germans attack with 11 bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 11 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Turkey
Germans attack with 6 armour, 1 artillery and 23 infantry
Neutral_True defend with 8 infantry
Germans roll dice for 6 armour, 1 artillery and 23 infantry in Turkey, round 2 : 8/30 hits, 7,33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
4 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 6 armour, 1 artillery and 19 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Spain
Germans attack with 4 bombers and 3 mech_infantrys
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 4 bombers and 3 mech_infantrys in Spain, round 2 : 3/7 hits, 3,17 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Spain, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Germans lost in Spain
Germans win, taking Spain from Americans with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to France
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 112 Sea Zone
4 bombers moved from Spain to France
11 bombers moved from 91 Sea Zone to France
3 armour and 3 mech_infantrys moved from Sweden to Karelia
3 infantry moved from Ukraine to Rostov
6 aaGuns, 2 artilleries and 3 infantry moved from Rostov to Caucasus
3 infantry moved from Tambov to Rostov
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Russia to Bryansk
2 artilleries moved from Belarus to Bryansk
3 artilleries moved from Nenetsia to Vologda
46 armour and 12 mech_infantrys moved from Nenetsia to Samara
1 bomber moved from French Indo China to JapanPlace Units - Germans
3 mech_infantrys placed in France
1 fighter placed in Western Germany
2 destroyers and 2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Rostov
3 artilleries placed in Volgograd
3 artilleries placed in CaucasusTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : 1,17
British : 0,67
Americans : 1,00
Neutral_True : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
4 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
2 fighters moved from Japan to 18 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Kenya
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/8 hits, 4,00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking Kenya from British, taking 6 Sea Zone from Americans with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
1 artillery moved from Kweichow to Yunnan
1 armour moved from Yunnan to India
3 infantry and 1 mech_infantry moved from Burma to India
1 armour, 3 infantry and 4 mech_infantrys moved from India to West India
1 infantry moved from Hunan to Yunnan
1 armour moved from Yenisey to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Sakha to Manchuria
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from French Indo China to Shan State
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 79 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 63 Sea Zone to 66 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
3 submarines placed in 19 Sea Zone
2 artilleries and 1 infantry placed in India
3 mech_infantrys placed in French Indo China
3 armour placed in MalayaTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans : 0,17
Japanese : -3,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 carriers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
10 fighters moved from Gibraltar to Spain
1 mech_infantry moved from Western United States to Southeast Mexico
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 21 Sea Zone
2 bombers moved from Caroline Islands to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines
2 fighters moved from 34 Sea Zone to Philippines
6 fighters moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 35 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 2 transports in 35 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 6 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 5/8 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 10 fighters and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 10 fighters and 2 infantry in Spain, round 2 : 5/12 hits
Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 10 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
10 fighters moved from Spain to French Guiana
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
3 submarines moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from 45 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 41 Sea Zone
1 submarine moved from 34 Sea Zone to 37 Sea Zone
10 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 17 Sea Zone
1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 3 fighters and 6 submarines moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 37 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea ZonePlace Units - Americans
3 carriers, 3 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 carriers, 3 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
10 fighters moved from Gibraltar to Spain
1 mech_infantry moved from Western United States to Southeast Mexico
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 21 Sea Zone
2 bombers moved from Caroline Islands to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines
2 fighters moved from 34 Sea Zone to Philippines
6 fighters moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 35 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 2 transports in 35 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 6 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 5/8 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 10 fighters and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 10 fighters and 2 infantry in Spain, round 2 : 5/12 hits
Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 10 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
10 fighters moved from Spain to French Guiana
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
3 submarines moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from 45 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 41 Sea Zone
1 submarine moved from 34 Sea Zone to 37 Sea Zone
10 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 17 Sea Zone
1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 3 fighters and 6 submarines moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 37 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea ZonePlace Units - Americans
3 carriers, 3 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 aaGuns, 19 artilleries and 48 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
1 mech_infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea ZonePlace Units - British
2 submarines placed in 98 Sea Zone
1 destroyer placed in 81 Sea Zone
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,1,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5,1,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,5,4
British collect 30 PUs (9 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Greece to 98 Sea Zone
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Normandy Bordeaux to Spain -
Hey.
For speed reasons, I will go ahead without Scramble in Egypt. But the attack only has about 50% success chance, so if you want to scramble, we can roll it here -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Greece to 98 Sea Zone
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Normandy Bordeaux to SpainCombat - Italians
Battle in Spain
Italians attack with 2 artilleries and 4 infantry
Americans defend with 2 infantry
Italians roll dice for 2 artilleries and 4 infantry in Spain, round 2 : 1/6 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Spain, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Spain
Italians roll dice for 2 artilleries and 4 infantry in Spain, round 3 : 3/6 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 4 fighters and 2 submarines
British defend with 3 submarines
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the British lost in 98 Sea Zone
Italians roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the British lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win with 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 18
Casualties for British: 3 submarinesNon Combat Move - Italians
4 fighters moved from 98 Sea Zone to Greece
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0,00
British : -0,33
Americans : 0,00 -
Hey.
For speed reasons, I will go ahead without Scramble in Egypt. But the attack only has about 50% success chance, so if you want to scramble, we can roll it hereIndeed I rolled very poorly on the first round and scored only 2 hits overall (1 with sub, one with the rest). In the second round I scored 1 hit with my 2 subs and since your planes can’t attack those, they will definitely live.
Any hit your scrambled planes would do, would go to my fighters or the destroyer. Just tell me if you want to do that
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Combat Move - French
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Hey.
For speed reasons, I will go ahead without Scramble in Egypt. But the attack only has about 50% success chance, so if you want to scramble, we can roll it hereIndeed I rolled very poorly on the first round and scored only 2 hits overall (1 with sub, one with the rest). In the second round I scored 1 hit with my 2 subs and since your planes can’t attack those, they will definitely live.
Any hit your scrambled planes would do, would go to my fighters or the destroyer. Just tell me if you want to do that
It’s ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Germans
Germans buy 12 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Turkey to Trans-Jordan
Germans take Syria from British
Germans take Trans-Jordan from British
2 infantry moved from Caucasus to Northwest Persia
2 bombers moved from France to Northwest Persia
1 bomber moved from France to 91 Sea Zone
1 bomber moved from France to United Kingdom
4 bombers moved from France to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
AA fire in United Kingdom : 2/4 hits, 0,67 expected hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: airfield = 4, factory_major = 12
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwest Persia
Germans attack with 2 bombers and 2 infantry
British defend with 1 artillery
Germans roll dice for 2 bombers and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1,67 expected hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 2 bombers and 1 infantry in Northwest Persia, round 3 : 2/3 hits, 1,50 expected hits
British roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
5 armour, 1 artillery and 19 infantry moved from Turkey to Caucasus
1 infantry moved from Caucasus to Turkey
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
1 artillery and 2 infantry moved from Ukraine to Rostov
3 artilleries and 6 infantry moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 bombers moved from Northwest Persia to Caucasus
2 artilleries and 3 infantry moved from Bryansk to Rostov
46 armour and 12 mech_infantrys moved from Samara to Caucasus
3 artilleries moved from Vologda to Samara
3 armour and 3 mech_infantrys moved from Karelia to Belarus
1 artillery and 1 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from France to Spain
1 bomber moved from 91 Sea Zone to France
8 bombers moved from France to Western Germany
3 bombers moved from United Kingdom to Western Germany
2 submarines moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
1 carrier and 1 fighter placed in 112 Sea Zone
2 armour and 1 infantry placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Rostov
3 armour placed in Ukraine
1 armour placed in FranceTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -1,17
British : 1,33
AA fire in United Kingdom : : 1,17 -
pls continue
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sorry
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from British
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
3 fighters moved from 19 Sea Zone to 17 Sea Zone
1 fighter moved from 19 Sea Zone to 18 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from BritishCombat - Japanese
Japanese creates battle in territory 72 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win, taking 72 Sea Zone from British, taking 17 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
1 armour, 2 artilleries and 4 infantry moved from India to West India
1 aaGun, 8 armour, 14 artilleries, 27 infantry, 1 marine and 21 mech_infantrys moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Yunnan to Shan State
3 mech_infantrys moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
1 mech_infantry moved from Amur to Jehol
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Timguska to Kansu
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Shan State
1 armour moved from Novosibirsk to CaucasusPlace Units - Japanese
1 submarine placed in 37 Sea Zone
1 submarine placed in 36 Sea Zone
2 destroyers and 1 submarine placed in 39 Sea Zone
2 destroyers and 1 transport placed in 19 Sea Zone
1 destroyer and 2 submarines placed in 19 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 6.
2 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2,4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,5
Japanese collect 64 PUs (16 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -1,00
ANZAC : -0,33
Japanese : -1,33





