@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
18L Arathorn Axis +2 vs Adam514 Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
5 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 6 fighters in 55 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
5 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
3 infantry moved from Volgograd to Samara
1 bomber moved from Caucasus to SamaraCombat - Germans
Battle in Samara
Germans attack with 1 bomber and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Samara, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 bomber and 4 infantry in Samara, round 3 : 2/5 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Samara to Bryansk
1 armour moved from Urals to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Caucasus to Kazakhstan
2 armour moved from Caucasus to Bryansk
3 aaGuns, 11 armour, 23 artilleries, 27 infantry and 11 mech_infantrys moved from Tambov to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry and 3 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 2 infantry moved from Rostov to Bryansk
1 bomber moved from Philippines to Kazakhstan
3 fighters and 1 tactical_bomber moved from Denmark to Western Ukraine
1 fighter and 4 tactical_bombers moved from Western Germany to Ukraine
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Rostov
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 0.33
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/7 hits
Germans roll dice for 4 infantry in Samara, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns and 9 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Sakha
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 2 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 bomber moved from Shan State to Sumatra
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 34 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 3/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 4/8 hits, 4.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Sumatra to Shan State
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 aaGun and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 22 Sea Zone to 35 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
3 transports placed in 20 Sea Zone
1 carrier placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 aaGun, 2 artilleries, 1 bomber and 6 mech_infantrys
EDIT: Adding units owned by Japanese to Malaya: 1 aaGun, 2 artilleries, 1 bomber and 6 mech_infantrys
EDIT: Turning off Edit Mode
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : 0.83
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 3.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
10 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 fighter and 4 infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 0/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 4 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 1/2 hits
Germans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 55 Sea Zone
Americans attack with 10 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 10 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
10 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 aaGun and 5 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Norway to Russia
5 infantry and 1 mech_infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
2 infantry moved from Norway to Finland
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 factory_minor placed in Finland
1 artillery and 2 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
1 carrier and 1 submarine placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
9 infantry moved from Chahar to Hopei
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Persia to Kazakhstan
Russians take Turkmenistan from Germans
2 fighters moved from Eastern Persia to Kazakhstan
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Kazakhstan
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea ZoneCombat - British
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Battle in 41 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 destroyer and 1 transport
British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Kazakhstan
British attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
Germans defend with 1 armour, 1 bomber and 3 mech_infantrys
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits
Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
1 bomber owned by the Germans, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Kazakhstan
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 3/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits
1 tactical_bomber owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 bomber and 3 mech_infantrys
Casualties for British: 1 armour and 1 tactical_bomberNon Combat Move - British
2 fighters moved from Kazakhstan to Russia
1 bomber moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Tsinghai
7 fighters moved from Norway to Russia
1 infantry moved from Norway to Finland
1 aaGun and 1 infantry moved from Finland to Karelia
1 aaGun moved from Norway to Finland
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Norway
2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Burma to India
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter and 6 infantry placed in United Kingdom
3 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Denmark to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yakut S.S.R.: 1 armour
EDIT: Adding units owned by Italians to Evenkiyskiy: 1 armour
EDIT: Changing ownership of Evenkiyskiy from Russians to Italians
EDIT: Turning off Edit Mode
1 bomber moved from Holland Belgium to Western Germany
5 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
3 artilleries placed in Southern France
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.83
British : -0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
13 armour, 27 artilleries, 1 bomber, 38 infantry and 17 mech_infantrys moved from Bryansk to Russia
3 armour, 3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
3 armour, 1 fighter and 4 tactical_bombers moved from Ukraine to Russia
3 armour moved from Rostov to Russia
3 mech_infantrys moved from Volgograd to Russia -
AAAAANd that’s gg.
Well played! You schooled me. :) I’ll post.
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GG, thanks for the game!





