@Cmdr:
Okay, I was a bit confused on that. So Japan could put Heavy Bombers in Hawaii, bomb America into the stone age and then compound it by leaving 5 submarines in SZ 55.
Man, that’s gunna REALLY hurt America!
Yes, that’s the point, make USA pay if they ignore the Pacific
@Cmdr:
S. Africa is not that hard for the Axis to get too. I submit it’s actually easier in most games for Japan to take S. Africa then it is for America or England to defend.
Of course, it may result in England putting an IC up down there just to keep it, in which case, are we not achieving the objective of this rule set? (Spreading the war over the entire board, instead of ONLY in Europe and Asia?)
Yes, the allies would make SAF more of a priority if it were a VC.
I never said adding more VCs was a good or bad thing. I think you can take the VC concept to many different levels (major/minor cities is one example I’ve seen) and they are an excellent addition that came with Revised.
I think the additional VCs were added in Enhanced to make it a game that could be won without having to take Moscow (removing the mad tank dash/Kill Germany First prevelant strategies).
I do not think making the game a global warfare was a major objective of Enhanced, I think that major goal of Enhanced was to ensure there was a Pacific war and a way to win without taking out Moscow.
Again, I am NOT saying more VCs wouldn’t work or couldn’t be a cool thing. Perhaps you can create your own extention of the Enhanced rules with the additions of VCs as a way to spice it up… but there are already many, many strategic options as is. :)
Not so sure I like the ‘have to hold for one round idea’. My quick thought is that may make a game that takes a long time to play out. And when you play a long game, you are forced to play a long game strategy, which means economics come much more into play, which means you start to limit your strategic options (i.e. forced to play a long game, all the time)
I kinda like that the axis can get very creative and go for a very quick kill. The allies have to recognize this and adjust quickly or lose.