Scramble orders?
Tirano (X) Vs. Joecool (L)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from Malaya to Tsinghai
2 bombers moved from India to Tsinghai
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Tsinghai
Japanese attack with 3 armour, 4 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 3 armour, 4 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour and 4 bombers in Tsinghai, round 3 : 3/6 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Guam from Americans, taking French Madagascar from French, taking Tanganyika Territory from British, taking Tsinghai from Chinese with 1 armour and 4 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
2 infantry and 4 mech_infantrys moved from India to West India
2 artilleries moved from India to West India
6 armour moved from Burma to West India
2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Yunnan to India
4 bombers moved from Tsinghai to Shensi
1 aaGun, 1 artillery and 3 infantry moved from Suiyuyan to Shensi
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 carrier and 2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1.33
Japanese : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from Malaya to Tsinghai
2 bombers moved from India to Tsinghai
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Tsinghai
Japanese attack with 3 armour, 4 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 3 armour, 4 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour and 4 bombers in Tsinghai, round 3 : 3/6 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Guam from Americans, taking French Madagascar from French, taking Tanganyika Territory from British, taking Tsinghai from Chinese with 1 armour and 4 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
2 infantry and 4 mech_infantrys moved from India to West India
2 artilleries moved from India to West India
6 armour moved from Burma to West India
2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Yunnan to India
4 bombers moved from Tsinghai to Shensi
1 aaGun, 1 artillery and 3 infantry moved from Suiyuyan to Shensi
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 carrier and 2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to India: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 infantry
EDIT: Adding units owned by Japanese to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Japanese
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1.33
Japanese : -1.17 -
Joe, I forgot to move a man to E Persia, is that permissible? I didnt realize you were on and had already downloaded it. Your call on the matter. I edited it in and reposted if you are ok with it.
-
I’d prefer to proceed with your original post. We’ve both been OK with non-combat move edits. However, I’d rather not allow combat move edits after the dice have rolled. I hope that makes sense. :-)
-
It does, understand 100%. Cant blame me for asking though :-D
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Germany
4 bombers moved from Russia to Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar -
Scramble to SZ 112?
-
No scram.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Germany
4 bombers moved from Russia to Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Denmark
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Denmark from Germans, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Germany
Americans attack with 4 bombers and 4 fighters
Germans defend with 1 factory_major and 12 infantry
Americans roll dice for 4 bombers and 4 fighters in Germany, round 2 : 5/8 hits, 4.67 expected hits
Germans roll dice for 12 infantry in Germany, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Germans, 3 fighters owned by the Americans and 2 bombers owned by the Americans lost in Germany
retreated to Germany
Germans win with 7 infantry remaining. Battle score for attacker is -39
Casualties for Americans: 2 bombers and 3 fighters
Casualties for Germans: 5 infantryNon Combat Move - Americans
2 bombers moved from Germany to Norway
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Samara to Russia
1 fighter moved from Germany to NorwayPlace Units - Americans
3 infantry placed in Norway
3 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 1.00
Italians : 0.00
Americans : -1.67 -
Britain’s turn should be exciting! But I may not get to it until tomorrow… :-D
-
Britain’s turn should be exciting! But I may not get to it until tomorrow… :-D
You devil :evil: do it now before the anticipation kills me :lol: :-o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Norway to Germany
1 fighter moved from 112 Sea Zone to Germany
4 bombers moved from Russia to Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Denmark
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Denmark from Germans, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Germany
Americans attack with 4 bombers and 4 fighters
Germans defend with 1 factory_major and 12 infantry
Americans roll dice for 4 bombers and 4 fighters in Germany, round 2 : 5/8 hits, 4.67 expected hits
Germans roll dice for 12 infantry in Germany, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Germans, 3 fighters owned by the Americans and 2 bombers owned by the Americans lost in Germany
retreated to Germany
Germans win with 7 infantry remaining. Battle score for attacker is -39
Casualties for Americans: 2 bombers and 3 fighters
Casualties for Germans: 5 infantryNon Combat Move - Americans
2 bombers moved from Germany to Norway
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Samara to Russia
1 fighter moved from Germany to NorwayPlace Units - Americans
3 infantry placed in Norway
3 bombers, 1 fighter and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 39 PUs;
British buy 1 aaGun, 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 carrier moved from 112 Sea Zone to 114 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
6 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 114 Sea Zone
6 infantry moved from 114 Sea Zone to Germany
1 armour moved from 114 Sea Zone to Germany
1 artillery moved from 114 Sea Zone to Germany
1 mech_infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
1 mech_infantry moved from Samara to Volgograd
1 armour moved from Samara to Volgograd
1 bomber moved from Russia to Germany
3 fighters moved from Russia to Volgograd
2 tactical_bombers moved from Persia to 76 Sea Zone
2 fighters moved from Persia to 76 Sea Zone
1 bomber moved from Egypt to 76 Sea Zone
1 fighter moved from Russia to 114 Sea ZoneCombat - British
Battle in 76 Sea Zone
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 76 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 76 Sea Zone
British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Volgograd
British attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Volgograd, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Volgograd, round 3 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Germany
British attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
Germans defend with 1 factory_major and 7 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Germany, round 2 : 4/9 hits, 2.67 expected hits
Germans roll dice for 7 infantry in Germany, round 2 : 1/7 hits, 2.33 expected hits
4 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Germany, round 3 : 1/8 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Germany, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
British roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Germany, round 4 : 0/7 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Germany
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Germany, round 5 : 0/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Germany, round 5 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Germany
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Germany, round 6 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Germany, round 6 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Germany
British captures 75PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 5 infantry
Casualties for Germans: 7 infantryNon Combat Move - British
1 bomber moved from Germany to Norway
1 fighter moved from Russia to Norway
2 fighters moved from Volgograd to Russia
1 fighter moved from Volgograd to Persia
2 armour moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
1 armour moved from Persia to Turkmenistan
3 infantry moved from Iraq to Persia
1 submarine moved from 81 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Egypt to Union of South Africa
1 tactical_bomber moved from Egypt to Union of South Africa
2 fighters moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from 76 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Turkmenistan
1 tactical_bomber moved from 76 Sea Zone to Persia
1 tactical_bomber moved from 76 Sea Zone to EgyptPlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery placed in Persia
1 aaGun, 1 fighter and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,1,2,6,1,1
British collect 38 PUs (1 lost to blockades); end with 114 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.00
British : -6.83
Americans : -1.67
Japanese : -0.33 -
bump
-
Bump #2
-
Bump #3
-
Bump #4