@VictoryFirst it must be that shiny new email, LOL
Tirano Axis -VS- dawgoneit Allies +19 G40 2nd. edition
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Korea
Japanese take Korea from Americans
1 mech_infantry moved from Kiangsi to Kiangsu
Japanese take Kiangsu from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 30 PUs (1 lost to blockades); end with 30 PUsCombat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Central United States to Eastern United States
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 armour moved from Jehol to Korea
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
8 fighters moved from 36 Sea Zone to 19 Sea Zone
5 fighters moved from 36 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Korea, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Korea
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 8 fighters in 19 Sea Zone, round 2 : 2/9 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 8 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters moved from 19 Sea Zone to 35 Sea Zone
5 fighters moved from 21 Sea Zone to 35 Sea Zone
3 battleships, 7 carriers and 3 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Libya to Alexandria
3 mech_infantrys moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Algeria
2 infantry moved from Algeria to TunisiaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter and 2 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 2/2 hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 infantry moved from Chahar to JeholPlace Units - Chinese
2 infantry placed in Anhwe
3 artilleries and 3 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Central United States to Eastern United States
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 armour moved from Jehol to Korea
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
8 fighters moved from 36 Sea Zone to 19 Sea Zone
5 fighters moved from 36 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Korea, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Korea
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 8 fighters in 19 Sea Zone, round 2 : 2/9 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 8 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters moved from 19 Sea Zone to 35 Sea Zone
5 fighters moved from 21 Sea Zone to 35 Sea Zone
3 battleships, 7 carriers and 3 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Libya to Alexandria
3 mech_infantrys moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Algeria
2 infantry moved from Algeria to TunisiaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter and 2 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 2/2 hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 infantry moved from Chahar to JeholPlace Units - Chinese
2 infantry placed in Anhwe
3 artilleries and 3 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 38 PUs;
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from United Kingdom to Scotland
3 infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Northwest Persia to Caucasus
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 3 infantry
Italians defend with 2 mech_infantrys
British roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 : 3/5 hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
2 mech_infantrys owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Scotland
British attack with 3 infantry
Germans defend with 1 airfield and 1 mech_infantry
British roll dice for 3 infantry in Scotland, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber and 1 fighter moved from Caucasus to Northwest Persia
1 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery moved from Libya to Tobruk
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 2 artilleries and 6 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kiangsi
2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery moved from Siam to French Indo China
2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,5
British collect 34 PUs (5 lost to blockades); end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 104 Sea Zone to Western Germany
1 fighter moved from Rostov to 97 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
4 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Western Ukraine to Ukraine
2 armour moved from Northern Italy to Romania
1 mech_infantry moved from Finland to NovgorodPlace Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Western UkraineTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
I messed up selcting the final German casualties on 91, still thinking through it before rolling anything, I will post here what I am keeping.
-
ok I am losing for the last 3 hits will be hit on carrier, fighter tactical, meaning I need cruiser dmg AC and 5 bombers left winning the battle.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 10 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
7 bombers moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from Volgograd to Persia
3 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Yenisey to Yakut S.S.R.Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Yakut S.S.R.
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 91 Sea Zone
Germans attack with 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Americans defend with 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 8/11 hits, 6.67 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 transports in 91 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
1 destroyer owned by the Germans, 6 destroyers owned by the Americans, 4 submarines owned by the Germans, 2 bombers owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 5 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
Americans roll dice for 1 cruiser, 4 fighters and 2 transports in 91 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
1 cruiser owned by the Americans, 1 bomber owned by the Germans, 4 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 4 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 55
Casualties for Germans: 3 bombers, 1 cruiser, 1 destroyer, 4 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 transports
Battle in Scotland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 3 infantry in Scotland, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Battle in Caucasus
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 3 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 1.83 expected hits
British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 1.67 expected hits
British roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
1 bomber moved from Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Timguska to Yakut S.S.R.
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Greece to Western Germany
4 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy BordeauxPlace Units - Germans
1 carrier and 4 transports placed in 112 Sea Zone
2 infantry placed in Western Germany
2 armour placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 3 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 carrier and 1 cruiser
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 1.67
AA fire in Persia : : -0.17
British : 0.33
Americans : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
3 bombers moved from Japan to JeholCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 19 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 4/7 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in ManchuriaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
3 bombers moved from Jehol to Japan
1 destroyer moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Americans : 0.17
Chinese : -0.33
Japanese : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
3 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in 19 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/1 hits
2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 91 Sea Zone
Americans attack with 1 carrier and 2 fighters
Germans defend with 1 carrier and 1 cruiser
Americans roll dice for 1 carrier and 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 carrier and 1 cruiser in 91 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 carrier and 1 cruiserNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 cruiser and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to ChaharNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Chahar
2 artilleries and 2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
3 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in 19 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/1 hits
2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 91 Sea Zone
Americans attack with 1 carrier and 2 fighters
Germans defend with 1 carrier and 1 cruiser
Americans roll dice for 1 carrier and 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 carrier and 1 cruiser in 91 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 carrier and 1 cruiserNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 cruiser and 1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to ChaharNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Chahar
2 artilleries and 2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsPurchase Units - British
British repair damage of 14x factory_major; Remaining resources: 25 PUs;
British buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from GermansCombat - British
Battle in Caucasus
British attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 3 infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 2 infantryNon Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Shensi
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to Burma
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 34 PUs (6 lost to blockades); end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in French Indo China
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 4 infantry
Some Units in French Indo China change ownership: 3 infantry -
everything ok?
-
I hate to do this but,
Bump #1,
i really hope to see you playing. 8-) -
Bump #2,
Really hope you play this game. -
Bump #3





