@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Archangel to Novgorod
2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
7 fighters moved from Iraq to 99 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Vologda to Samara
Russians take Samara from Germans
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Vologda to Urals
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
1 armour moved from Vologda to UralsCombat - Russians
Battle in 99 Sea Zone
Russians attack with 7 fighters
Italians defend with 1 carrier, 5 destroyers, 2 fighters and 2 transports
Russians roll dice for 7 fighters in 99 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 5 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 5/8 hits
5 fighters owned by the Russians and 2 destroyers owned by the Italians lost in 99 Sea Zone
Russians roll dice for 2 fighters in 99 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 99 Sea Zone, round 3 : 3/6 hits
2 fighters owned by the Russians lost in 99 Sea Zone
Italians win with 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -54
Casualties for Russians: 7 fighters
Casualties for Italians: 2 destroyers
Battle in Novgorod
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 0/5 hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 4 : 1/5 hits
Germans roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 5 : 0/5 hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 6 : 0/4 hits
Germans roll dice for 1 infantry in Novgorod, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 7 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 7 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 8 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 8 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 9 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 9 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 10 : 1/2 hits
Germans roll dice for 1 infantry in Novgorod, round 10 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 3 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 4 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries in Smolensk, round 5 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 0/2 hits
Russians roll dice for 2 artilleries in Smolensk, round 6 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 6 : 2/2 hits
2 artilleries owned by the Russians lost in Smolensk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Urals
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals
Russians win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
2 fighters owned by the Italians forced to land in GreeceNon Combat Move - Russians
3 aaGuns and 22 infantry moved from Archangel to Nenetsia
1 artillery moved from Vologda to Nenetsia
1 infantry moved from Vologda to NenetsiaTurn Complete - Russians
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After seeing you only hit 3 times in the first round, I would have kept the carrier.
I’ll edit that -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by Italians from Greece: 2 fighters
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit ModeCombat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 destroyer, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 34 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 10 carriers, 6 fighters, 13 submarines and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
7 fighters and 1 tactical_bomber moved from 18 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from French Indo China to Malaya
1 aaGun, 6 armour, 9 artilleries, 16 infantry, 1 marine and 10 mech_infantrys moved from Eastern Persia to West India
1 artillery and 3 mech_infantrys moved from India to West India
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hopei to Suiyuyan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from 34 Sea Zone to PhilippinesPlace Units - Japanese
3 transports placed in 36 Sea Zone
3 destroyers placed in 19 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
2 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6,6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : 0,83
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 16 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 25 Sea Zone to 16 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
6 fighters moved from Gibraltar to 94 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
2 bombers moved from Dutch New Guinea to Wake Island
1 submarine moved from 46 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in Philippines
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 bomber and 1 harbour
Americans roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 bomber owned by the Japanese lost in Philippines
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber
Battle in 16 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 6 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
6 fighters moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to SurinamePlace Units - Americans
4 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 1 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 16 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 25 Sea Zone to 16 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
6 fighters moved from Gibraltar to 94 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
2 bombers moved from Dutch New Guinea to Wake Island
1 submarine moved from 46 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in Philippines
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 bomber and 1 harbour
Americans roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 bomber owned by the Japanese lost in Philippines
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber
Battle in 16 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 10 carriers, 2 cruisers, 8 destroyers, 15 fighters, 6 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
6 fighters moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to SurinamePlace Units - Americans
4 fighters placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
8 armour, 22 artilleries, 36 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
4 armour and 5 mech_infantrys moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Egypt
1 battleship moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - British
Non Combat Move - British
4 aaGuns moved from Persia to Northwest PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3,1,1,6,1
British collect 35 PUs (1 lost to blockades); end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Crete to 99 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
2 fighters moved from Southern Italy to Algeria
1 artillery and 2 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 99 Sea Zone to 94 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 94 Sea ZoneCombat - Italians
Italians creates battle in territory 105 Sea Zone
Battle in 94 Sea Zone
Italians attack with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans defend with 1 submarine
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 94 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win, taking 105 Sea Zone from British with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Algeria, round 2 : 2/5 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
2 fighters moved from Algeria to 94 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea ZonePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,50
Americans : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in SumatraNon Combat Move - ANZAC
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 14 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
3 bombers moved from Normandy Bordeaux to 104 Sea Zone
5 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Rostov to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 armour, 2 artilleries and 2 mech_infantrys moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Belarus to Archangel
12 armour and 10 mech_infantrys moved from Belarus to Vologda
14 armour moved from Belarus to Vologda
1 artillery and 1 infantry moved from Russia to Vologda
1 bomber moved from Rostov to Kazakhstan
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 7 bombers
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
Germans roll dice for 7 bombers in 91 Sea Zone, round 2 : 4/7 hits, 4,67 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 3 infantry in Kazakhstan, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 104 Sea Zone
Germans attack with 4 bombers and 1 destroyer
British defend with 1 submarine; Americans defend with 1 destroyer
Germans roll dice for 4 bombers and 1 destroyer in 104 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the British lost in 104 Sea Zone
Germans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for British: 1 submarine
Battle in Vologda
Germans attack with 26 armour, 2 artilleries, 3 infantry and 10 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 26 armour, 2 artilleries, 3 infantry and 10 mech_infantrys in Vologda, round 2 : 13/41 hits, 16,17 expected hits
Russians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 26 armour, 2 artilleries, 3 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters moved from 125 Sea Zone to Western Germany
4 bombers moved from 104 Sea Zone to Western Germany
7 bombers moved from 91 Sea Zone to Southern France
1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 5 infantry moved from France to Southern France
3 armour and 3 mech_infantrys moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
20 armour and 2 mech_infantrys moved from Belarus to Vologda
2 artilleries moved from Belarus to Bryansk
9 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
3 infantry moved from Ukraine to Rostov
6 aaGuns moved from Russia to Bryansk
2 bombers moved from Kazakhstan to Russia
3 submarines moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Caucasus
1 artillery and 2 infantry placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Russia
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -3,50
Americans : -0,83
Russians : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Combat Move - Russians
1 armour moved from Urals to NenetsiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 destroyer moved from 19 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
6 armour, 11 artilleries, 20 infantry, 1 marine and 14 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 4 submarines and 2 transports
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 4 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2,50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Eastern Persia
Japanese attack with 6 armour, 11 artilleries, 20 infantry, 1 marine and 14 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 11 artilleries, 20 infantry, 1 marine and 14 mech_infantrys in Eastern Persia, round 2 : 12/52 hits, 14,33 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 11 artilleries, 20 infantry, 1 marine and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 battleships, 8 carriers, 12 fighters, 7 submarines and 4 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
6 fighters moved from 19 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 infantry and 2 mech_infantrys moved from Malaya to Shan State
2 mech_infantrys moved from Shan State to Burma
1 infantry moved from Burma to India
1 artillery and 2 infantry moved from India to West India
1 aaGun moved from West India to Eastern Persia
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kweichow
3 mech_infantrys moved from Hopei to Yunnan
1 armour and 2 infantry moved from Manchuria to Jehol
1 armour and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Burma
1 artillery moved from Chahar to HopeiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
3 destroyers placed in 19 Sea Zone
2 submarines placed in 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Japanese collect 74 PUs (1 lost to blockades); end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
British : -0,33
ANZAC : -1,83
Japanese : -3,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 harbour and 12 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 92 Sea Zone to 94 Sea Zone
6 fighters moved from Gibraltar to 94 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
15 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone -
scramble? tokens?
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2 kamikaze, no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 harbour and 12 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 92 Sea Zone to 94 Sea Zone
6 fighters moved from Gibraltar to 94 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
15 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Wake Island to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,2
Battle in 6 Sea Zone
Americans attack with 2 bombers, 15 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers, 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/20 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 15 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 submarines
Italians defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 destroyer and 6 fighters in 94 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 94 Sea Zone, round 2 : 1/5 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 6 fighters in 94 Sea Zone, round 3 : 4/7 hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 1/2 hits
2 transports owned by the Italians, 1 destroyer owned by the Americans and 2 fighters owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 52
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
6 fighters moved from 94 Sea Zone to Gibraltar
1 transport moved from 88 Sea Zone to 101 Sea Zone
2 bombers, 15 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 1 battleship, 2 bombers, 10 carriers, 2 cruisers, 7 destroyers, 16 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 cruiser and 9 submarines moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 17 Sea Zone to Iwo JimaPlace Units - Americans
1 harbour placed in Iwo Jima
10 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 harbour and 12 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 92 Sea Zone to 94 Sea Zone
6 fighters moved from Gibraltar to 94 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
15 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Wake Island to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,2
Battle in 6 Sea Zone
Americans attack with 2 bombers, 15 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers, 15 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/20 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 15 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 submarines
Italians defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 destroyer and 6 fighters in 94 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 94 Sea Zone, round 2 : 1/5 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 6 fighters in 94 Sea Zone, round 3 : 4/7 hits
Italians roll dice for 2 fighters in 94 Sea Zone, round 3 : 1/2 hits
2 transports owned by the Italians, 1 destroyer owned by the Americans and 2 fighters owned by the Italians lost in 94 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 52
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
6 fighters moved from 94 Sea Zone to Gibraltar
1 transport moved from 88 Sea Zone to 101 Sea Zone
2 bombers, 15 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 artilleries, 1 battleship, 2 bombers, 10 carriers, 2 cruisers, 7 destroyers, 16 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 17 Sea Zone
1 cruiser and 9 submarines moved from 26 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 17 Sea Zone to Iwo JimaPlace Units - Americans
1 harbour placed in Iwo Jima
10 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 35 PUs;
British buy 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 battleship moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
12 armour, 20 artilleries, 37 infantry and 9 mech_infantrys moved from Northwest Persia to Persia
3 infantry moved from Iraq to PersiaCombat - British
Battle in Caucasus
British attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits
1 infantry owned by the British lost in Caucasus
British roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 3 infantry in Caucasus, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 2 artilleries in Caucasus, round 4 : 2/2 hits
Germans roll dice for 2 infantry in Caucasus, round 4 : 1/2 hits
1 artillery owned by the British and 2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
4 aaGuns moved from Northwest Persia to PersiaPlace Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,4,3,2,1,2
British collect 30 PUs (8 lost to blockades); end with 30 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from AmericansCombat - Italians
Non Combat Move - Italians
1 submarine moved from 109 Sea Zone to 124 Sea ZonePlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Italians collect 20 PUs (1 lost to blockades); end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 bomber and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 aaGuns, 4 artilleries and 13 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 17 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 bomber and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 aaGuns, 4 artilleries and 13 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 17 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
2 artilleries and 9 infantry moved from Southern France to Spain
3 armour and 4 mech_infantrys moved from Karelia to Sweden
4 bombers moved from Western Germany to Sweden
7 bombers moved from Southern France to Spain
2 fighters moved from Western Germany to Sweden
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Samara to Novosibirsk
2 bombers moved from Russia to Novosibirsk
3 infantry moved from Volgograd to Caucasus
1 artillery and 21 infantry moved from Rostov to Caucasus
1 armour moved from Vologda to Urals
Germans take Urals from Russians
45 armour, 2 artilleries, 3 infantry and 12 mech_infantrys moved from Vologda to Nenetsia
1 armour moved from Urals to Nenetsia
1 bomber moved from Japan to 35 Sea ZoneCombat - Germans
Battle in 35 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sweden
Germans attack with 3 armour, 4 bombers, 2 fighters and 4 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour, 4 bombers, 2 fighters and 4 mech_infantrys in Sweden, round 2 : 5/13 hits, 5,83 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2,00 expected hits
1 mech_infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 3 armour, 4 bombers, 2 fighters and 3 mech_infantrys in Sweden, round 3 : 3/12 hits, 5,67 expected hits
Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 3 armour, 4 bombers, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in Novosibirsk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 46 armour, 3 artilleries, 4 infantry and 13 mech_infantrys
Russians defend with 3 aaGuns, 1 armour, 1 artillery and 23 infantry
Germans roll dice for 46 armour, 3 artilleries, 4 infantry and 13 mech_infantrys in Nenetsia, round 2 : 33/66 hits, 27,33 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 1 artillery and 23 infantry in Nenetsia, round 2 : 5/25 hits, 8,50 expected hits
23 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 46 armour, 3 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 78
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for Russians: 3 aaGuns, 1 armour, 1 artillery and 23 infantry
Battle in Caucasus
Germans attack with 1 artillery and 24 infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery and 24 infantry in Caucasus, round 2 : 2/25 hits, 4,50 expected hits
British roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery and 23 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Spain
Germans attack with 2 artilleries, 7 bombers and 9 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 artilleries, 7 bombers and 9 infantry in Spain, round 2 : 4/18 hits, 7,17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 2 artilleries, 7 bombers and 7 infantry in Spain, round 3 : 9/16 hits, 6,83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 2 artilleries, 7 bombers and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from Sweden to Western Germany
4 bombers moved from Sweden to Southern Italy
7 bombers moved from Spain to Southern Italy
3 infantry moved from Ukraine to Rostov
6 aaGuns and 2 artilleries moved from Bryansk to Rostov
3 infantry moved from Russia to Tambov
2 bombers moved from Novosibirsk to Slovakia Hungary
2 armour, 2 artilleries and 2 mech_infantrys moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from 35 Sea Zone to French Indo ChinaPlace Units - Germans
3 mech_infantrys placed in France
3 armour placed in Rostov
3 infantry placed in Ukraine
3 infantry placed in Russia
3 armour placed in Volgograd
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Germans collect 69 PUs (1 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -2,00
British : 0,67
Neutral_True : -1,00
Russians : -2,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 harbour, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Solomon Islands
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Solomon Islands from ANZAC, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Anhwe
1 armour and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Burma
2 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 armour and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Shan State to Burma
1 infantry and 5 mech_infantrys moved from Burma to India
1 artillery, 2 infantry and 3 mech_infantrys moved from India to West India
1 aaGun, 6 armour, 11 artilleries, 19 infantry, 1 marine and 14 mech_infantrys moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 submarine moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 63 Sea Zone
1 carrier and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 destroyers placed in 19 Sea Zone
8 infantry placed in Japan
1 harbour placed in West India
1 armour and 2 infantry placed in India
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : 0,00
Japanese : -0,33





