Desert Admiral (Allies+27) vs Simon33 (Axis) G40

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 armour, 2 artilleries and 6 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Shan State to Burma
                1 mech_infantry moved from Hunan to Burma
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from French Indo China to Shan State
                1 bomber and 1 fighter moved from Shan State to India
                2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to 42 Sea Zone
                1 fighter moved from Philippines to 42 Sea Zone

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India : 0/1 hits, 0.17 expected hits
                    Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in Siberia
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Siberia from Russians, taking 42 Sea Zone from Americans with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 carriers moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 carrier moved from 41 Sea Zone to 38 Sea Zone
                1 fighter moved from India to 38 Sea Zone
                1 bomber moved from India to French Indo China
                1 tactical_bomber moved from Shan State to 38 Sea Zone
                1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 artillery moved from Kwangsi to Yunnan
                1 aaGun and 4 infantry moved from Hunan to Yunnan
                1 artillery and 5 infantry moved from Anhwe to Hunan
                2 infantry moved from Shantung to Anhwe
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from French Indo China to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Caroline Islands to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                Japanese collect 57 PUs; end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        AA fire in India : : -0.17
        Japanese : 0.00

    triplea_42299_Jap4.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 4

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 battleship and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_42299_Ame4.tsvg

  • '19 '17

    Scramble?

  • '19 '17 '16

    No scramble. I didn’t think you’d make that attack.

  • '19 '17

    OOL in 42?  I hit twice in rd 1.  I took carrier hit and battleship for you.  You hit me 3 times.

    You have all your forces and I have dmg battleship and all my aircraft left.  Please confirm your losses in rd 1

  • '19 '17 '16

    Yep, those losses are fine.

  • '19 '17

    2 hits on you rd 2

  • '19 '17

    Rd 2:  2 more hits on you.  I accidentally 2 1 hit each on a carrier for you, but that’s easily swappable if we want later.  Right now you have 2 dmg carriers, destroyer, 2 tacts, 2 figheters, full battleship

  • '19 '17 '16

    Don’t dent the second CV. Lose 2 tacs.

    You didn’t tell me if you kept your sub or not but it’s probably not important given that ANZAC have a sub which can strike.

  • '19 '17

    @simon33:

    Don’t dent the second CV. Lose 2 tacs.

    You didn’t tell me if you kept your sub or not but it’s probably not important given that ANZAC have a sub which can strike.

    I lost my sub in that round along with the destroyer.  In case you’re curious, you hit 3 times, I lost all except bomber.

    On to Italy.  You lost 4 in the 1st round.  OOL?

  • '19 '17 '16

    2 AA Guns, 2 inf.

    Next round, lose inf then bomber.

  • '19 '17

    Sorry, thought I was waiting on you for loss orders.  My computer shutdown so I’ll have to roll the rest of combat in forum.

  • '19 '17

    Italy defense round 1:
    1 fighter
    2 German tacts
    3 infantry
    1 bomber
    2 AA

    DiceRolls: 1@4 2@3 3@2 1@1; Total Hits: 21@4: (3)2@3: (5, 6)3@2: (1, 5, 5)1@1: (2)

  • '19 '17

    Round 1 losses:
    US - 2 infantry
    Italy - 2 infantry & 2 AA’s

    Round 2 forces:
    US - 1 infantry, 2 artillery, 1 tank
    Italy - 1 fighter, 2 tacts, 1 inf, 1 bomber

    Rolls
    US
    DiceRolls: 1@3 2@2 1@1; Total Hits: 21@3: (1)2@2: (3, 1)1@1: (2)

    Italy
    DiceRolls: 1@4 2@3 1@2 1@1; Total Hits: 31@4: (5)2@3: (1, 6)1@2: (1)1@1: (1)

  • '19 '17

    Round 2 losses:
    US - 3 infantry
    Italy - 1 infantry, 1 bomber

    Round 3 forces:
    US - 2 artillery, 1 tank
    Italy - 1 fighter, 2 tacts

    US
    DiceRolls: 1@3 2@2; Total Hits: 11@3: (2)2@2: (3, 3)

    Italy
    DiceRolls: 1@4 2@3; Total Hits: 31@4: (3)2@3: (3, 2)

  • '19 '17

    Round 3 losses:
    US - 2 artillery, 1 tank (rest of attack force)
    Italy - 1 tact

    US retreats with no remaining forces.

    Remaining Italian forces - 1 Italian fighter, 1 German tactical bomber.

    Please double check me.  Sorry for the manual rolls.

  • '19 '17 '16

    That’s the way I read it, although US can’t retreat with nothing!

    Not much left in Rome.

  • '19 '17

    Can’t and nothing is a double negative which means US can retreat with something!

  • '19 '17 '16

    Ooh, there was a mistake. When the USA attacked round 2, the inf should have attacked at a 2, that would have made it hit, meaning you killed a tac. Both tac’s hit the next round, so one of those hits didn’t happen. You still have a tank fighting a fighter. Bugger!

  • '19 '17

    @simon33:

    Ooh, there was a mistake. When the USA attacked round 2, the inf should have attacked at a 2, that would have made it hit, meaning you killed a tac. Both tac’s hit the next round, so one of those hits didn’t happen. You still have a tank fighting a fighter. Bugger!

    Thanks.

    Ok, here is the next roll then.

    US:
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    Italy
    DiceRolls: 1@4; Total Hits: 11@4: (4)

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