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Tirano Axis -VS- dawgoneit Allies +19 G40 2nd. edition

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Shensi
                1 artillery placed in Anhwe
                1 artillery placed in Anhwe
                Chinese undo move 3.
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    triplea_42253_Chi8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 6 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                3 battleships, 7 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
                13 fighters moved from 33 Sea Zone to 34 Sea Zone
                13 fighters moved from 34 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Anhwe to Jehol
                1 armour moved from Korea to Jehol
                1 artillery and 1 mech_infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Tunisia to Libya
                3 infantry moved from Morocco to Algeria
                3 mech_infantrys moved from Morocco to Tunisia
                1 cruiser, 3 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 cruiser, 3 destroyers, 1 infantry and 3 transports moved from 88 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Eastern United States to Southeast Mexico
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 infantry moved from Western United States to Central United States
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
                3 infantry moved from Eastern United States to Central United States

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 destroyer and 13 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 13 fighters in 35 Sea Zone, round 2 :  7/14 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 13 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Jehol
                    Americans attack with 1 armour and 1 artillery
                    Japanese defend with 1 aaGun and 1 artillery
                        Americans roll dice for 1 armour and 1 artillery in Jehol, round 2 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 1 artillery in Jehol, round 2 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Jehol
                        Americans roll dice for 1 armour and 1 artillery in Jehol, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Jehol, round 3 :  0/1 hits
                        Americans roll dice for 1 armour and 1 artillery in Jehol, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Jehol, round 4 :  0/1 hits
                        Americans roll dice for 1 armour and 1 artillery in Jehol, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Jehol, round 5 :  0/1 hits
                        Americans roll dice for 1 armour and 1 artillery in Jehol, round 6 :  1/2 hits
                        Japanese roll dice for 1 artillery in Jehol, round 6 :  1/1 hits
                        1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Jehol
                    Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 aaGun and 1 artillery

    Non Combat Move - Americans
                13 fighters moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 carrier and 3 destroyers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,4,6,6,5,2,3,3,1,3,5,6,4,4,3,4,3,2,1,6,3,1,4,2,1,1,6,3,3,1,5,6,1,2
                Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Shensi
                1 artillery placed in Anhwe
                1 artillery placed in Anhwe
                Chinese undo move 3.
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 38 PUs;
                British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                1 bomber and 1 fighter moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - British
                Battle in Caucasus
                    British attack with 1 bomber, 1 fighter and 3 infantry
                    Germans defend with 2 mech_infantrys
                        British roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 :  1/5 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 3 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber and 1 fighter moved from Caucasus to Northwest Persia
                3 armour moved from Persia to Northwest Persia
                1 aaGun, 1 armour, 6 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                2 armour and 1 mech_infantry moved from Libya to Alexandria
                1 artillery moved from Tunisia to Libya
                3 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Hunan
                3 artilleries and 2 infantry moved from Yunnan to Kwangsi
                3 aaGuns, 2 artilleries and 6 infantry moved from Yunnan to Szechwan
                1 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from India to Burma

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    triplea_42253_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Holland Belgium to United Kingdom
                1 infantry and 2 mech_infantrys moved from Rostov to Caucasus
                1 fighter moved from Southern Italy to Caucasus

    Combat - Italians
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Battle in Caucasus
                    Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    British defend with 2 infantry
                        Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
                        British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the British lost in Caucasus
                        Italians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1.00 expected hits
                        British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Rostov
                4 mech_infantrys moved from Romania to Ukraine
                2 mech_infantrys moved from Northern Italy to Romania
                4 infantry moved from Southern France to France
                3 infantry moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France
                1 bomber moved from United Kingdom to Western Germany

    Place Units - Italians
                3 infantry placed in Western Ukraine
                2 armour placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Italians : 0.00
        British : 0.00
        AA fire in United Kingdom : : 0.67

    triplea_42253_Ita8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                3 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Celebes
                        ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 4 :  2/4 hits
                        Japanese roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_42253_ANZ8.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                3 destroyers moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Celebes
                        ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 4 :  2/4 hits
                        Japanese roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Iraq: 1 infantry
                EDIT: Adding units owned by ANZAC to Northwest Persia: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_42253_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Greece to Egypt
                1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
                4 bombers moved from Western Germany to Scotland
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                3 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
                1 bomber moved from Western Germany to Scotland

    Combat - Germans
                Strategic bombing raid in Egypt
                        AA fire in Egypt : 0/1 hits, 0.17 expected hits
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 3 damage total.
                Battle in Kazakhstan
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Scotland
                    Germans attack with 5 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 aaGun, 1 airfield and 4 infantry
                        AA fire in Scotland : 1/3 hits, 0.50 expected hits
                        1 fighter owned by the Germans lost in Scotland
                        Germans roll dice for 5 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 5/8 hits, 4.17 expected hits
                        British roll dice for 1 aaGun and 4 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                        1 aaGun owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 5 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 fighter and 1 infantry
                    Casualties for British: 1 aaGun and 4 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Scotland to 112 Sea Zone
                5 bombers moved from Scotland to Western Germany
                1 bomber moved from Southern France to Volgograd
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                3 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Belarus to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Vyborg to Belarus
                3 mech_infantrys moved from Norway to Finland
                1 armour moved from Novosibirsk to Volgograd
                1 artillery and 1 infantry moved from France to Western Germany
                2 infantry moved from Normandy Bordeaux to France
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Western Germany to 112 Sea Zone
                1 bomber moved from Egypt to Greece

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                1 armour, 1 artillery, 1 bomber and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Urals: 1 mech_infantry
                EDIT: Adding units owned by Germans to Nenetsia: 1 mech_infantry
                EDIT: Changing ownership of Nenetsia from Russians to Germans
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs

    Combat Hit Differential Summary :

    Germans : 3.17
        British : -0.33
        AA fire in Scotland : : 0.50
        AA fire in Egypt : : -0.17
        Russians : -0.33
        AA fire in United Kingdom : : -0.17

    triplea_42253_Ger9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Buryatia to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_42253_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Korea
                      Japanese take Korea from Americans
                1 mech_infantry moved from Kiangsi to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 mech_infantry moved from Kiangsi to Kiangsu
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 18 Sea Zone to 21 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 artilleries placed in Japan
                1 destroyer and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                Japanese collect 30 PUs (1 lost to blockades); end with 30 PUs

    Combat Hit Differential Summary :

    Americans : -0.33
        ANZAC : -0.67
        Japanese : -0.67

    triplea_42253_Jap9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Central United States to Eastern United States
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 armour moved from Jehol to Korea
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 18 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                8 fighters moved from 36 Sea Zone to 19 Sea Zone
                5 fighters moved from 36 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Korea
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour in Korea, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Korea
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 8 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 8 fighters in 19 Sea Zone, round 2 :  2/9 hits
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 8 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                8 fighters moved from 19 Sea Zone to 35 Sea Zone
                5 fighters moved from 21 Sea Zone to 35 Sea Zone
                3 battleships, 7 carriers and 3 cruisers moved from 36 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Libya to Alexandria
                3 mech_infantrys moved from Tunisia to Tobruk
                1 artillery moved from Tunisia to Algeria
                2 infantry moved from Algeria to Tunisia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 fighter and 2 infantry placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42253_Ame9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  2/2 hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                    Japanese win with no units remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Jehol

    Place Units - Chinese
                2 infantry placed in Anhwe
                3 artilleries and 3 infantry placed in Shensi
                Chinese undo move 1.
                1 infantry placed in Shensi
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    triplea_42253_Chi9.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Central United States to Eastern United States
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 armour moved from Jehol to Korea
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 18 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                8 fighters moved from 36 Sea Zone to 19 Sea Zone
                5 fighters moved from 36 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 5 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Korea
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour in Korea, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Korea
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 8 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 8 fighters in 19 Sea Zone, round 2 :  2/9 hits
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 8 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                8 fighters moved from 19 Sea Zone to 35 Sea Zone
                5 fighters moved from 21 Sea Zone to 35 Sea Zone
                3 battleships, 7 carriers and 3 cruisers moved from 36 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Libya to Alexandria
                3 mech_infantrys moved from Tunisia to Tobruk
                1 artillery moved from Tunisia to Algeria
                2 infantry moved from Algeria to Tunisia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 fighter and 2 infantry placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  2/2 hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                    Japanese win with no units remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Jehol

    Place Units - Chinese
                2 infantry placed in Anhwe
                3 artilleries and 3 infantry placed in Shensi
                Chinese undo move 1.
                1 infantry placed in Shensi
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 38 PUs;
                British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from United Kingdom to Scotland
                3 infantry moved from Northwest Persia to Caucasus
                1 bomber and 1 fighter moved from Northwest Persia to Caucasus
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - British
                Battle in Caucasus
                    British attack with 1 bomber, 1 fighter and 3 infantry
                    Italians defend with 2 mech_infantrys
                        British roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 :  3/5 hits
                        Italians roll dice for 2 mech_infantrys in Caucasus, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 mech_infantrys
                Battle in Scotland
                    British attack with 3 infantry
                    Germans defend with 1 airfield and 1 mech_infantry
                        British roll dice for 3 infantry in Scotland, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Scotland, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 bomber and 1 fighter moved from Caucasus to Northwest Persia
                1 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
                1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour moved from Trans-Jordan to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                2 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
                1 artillery moved from Libya to Tobruk
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 aaGuns, 2 artilleries and 6 infantry moved from Szechwan to Shensi
                1 infantry moved from Hopei to Shensi
                1 artillery moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kiangsi
                2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 artillery moved from Siam to French Indo China
                2 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Eastern Persia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,5
                British collect 34 PUs (5 lost to blockades); end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

    triplea_42253_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 104 Sea Zone

    Combat - Italians
                Battle in 104 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 104 Sea Zone to Western Germany
                1 fighter moved from Rostov to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                4 mech_infantrys moved from Ukraine to Rostov
                2 mech_infantrys moved from Romania to Ukraine
                3 infantry moved from Western Ukraine to Ukraine
                2 armour moved from Northern Italy to Romania
                1 mech_infantry moved from Finland to Novgorod

    Place Units - Italians
                1 carrier and 1 transport placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Western Ukraine

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Americans : -0.67

    triplea_42253_Ita9.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                1 destroyer moved from 54 Sea Zone to 23 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
                1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Borneo, round 2 :  1/1 hits
                        ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_42253_ANZ9.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                1 destroyer moved from 54 Sea Zone to 23 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
                1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Borneo, round 2 :  1/1 hits
                        ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_42253_Fre9.tsvg


  • I messed up selcting the final German casualties on 91, still thinking through it before rolling anything, I will post here what I am keeping.


  • ok I am losing for the last 3 hits will be hit on carrier, fighter tactical, meaning I need cruiser dmg AC and 5 bombers left winning the battle.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 carrier, 10 infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
                7 bombers moved from Western Germany to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 bomber moved from Volgograd to Persia
                3 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
                1 armour moved from Yenisey to Yakut S.S.R.

    Combat - Germans
                Strategic bombing raid in Persia
                        AA fire in Persia : 0/1 hits, 0.17 expected hits
                    Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Battle in Yakut S.S.R.
                    Germans attack with 1 armour
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Yakut S.S.R.
                    Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in 91 Sea Zone
                    Germans attack with 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
                    Americans defend with 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 transports
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Germans roll dice for 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 8/11 hits, 6.67 expected hits
                        Americans roll dice for 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 transports in 91 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                        1 destroyer owned by the Germans, 6 destroyers owned by the Americans, 4 submarines owned by the Germans, 2 bombers owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 5 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
                        Americans roll dice for 1 cruiser, 4 fighters and 2 transports in 91 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
                        1 cruiser owned by the Americans, 1 bomber owned by the Germans, 4 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 4 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 55
                    Casualties for Germans: 3 bombers, 1 cruiser, 1 destroyer, 4 submarines and 1 tactical_bomber
                    Casualties for Americans: 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 transports
                Battle in Scotland
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 airfield and 3 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits, 1.83 expected hits
                        British roll dice for 3 infantry in Scotland, round 2 : 2/3 hits, 1.00 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                    British win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Battle in Caucasus
                    Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 1.83 expected hits
                        British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 1.67 expected hits
                        British roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Persia to Volgograd
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Timguska to Yakut S.S.R.
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                3 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Belarus to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                1 bomber moved from Greece to Western Germany
                4 bombers moved from 91 Sea Zone to Normandy Bordeaux
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                1 carrier and 4 transports placed in 112 Sea Zone
                2 infantry placed in Western Germany
                2 armour placed in Western Germany
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Finland: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
                EDIT: Removing units owned by Germans from 91 Sea Zone: 1 carrier and 1 fighter
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber
                EDIT: Adding units owned by Germans to 91 Sea Zone: 1 carrier and 1 cruiser
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 63 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    Combat Hit Differential Summary :

    Germans : 1.67
        AA fire in Persia : : -0.17
        British : 0.33
        Americans : 1.00

    triplea_42253_Ger10.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians

    Turn Complete - Russians

    triplea_42253_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 17 Sea Zone to 18 Sea Zone
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 fighter and 1 tactical_bomber moved from Japan to Jehol
                3 bombers moved from Japan to Jehol

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 19 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Jehol
                    Japanese attack with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 4/7 hits, 3.83 expected hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
                3 bombers moved from Jehol to Japan
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Americans : 0.17
        Chinese : -0.33
        Japanese : -1.17

    triplea_42253_Jap10.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Alexandria to Trans-Jordan
                3 mech_infantrys moved from Tobruk to Egypt
                2 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 :  1/1 hits
                        2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier and 2 fighters
                    Germans defend with 1 carrier and 1 cruiser
                        Americans roll dice for 1 carrier and 2 fighters in 91 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 carrier and 1 cruiser in 91 Sea Zone, round 2 :  0/2 hits
                        1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 carrier and 1 cruiser

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 cruiser and 1 submarine placed in 10 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery placed in Eastern United States
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42253_Ame10.tsvg

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