@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 destroyers and 10 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
2 fighters moved from Japan to 17 Sea Zone
1 bomber moved from Philippines to Guam
1 bomber moved from Kiangsu to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 17 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Iwo JimaNon Combat Move - Japanese
2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 17 Sea Zone to Japan
2 bombers moved from Guam to Kiangsu
2 carriers and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 9 fighters, 1 marine, 6 submarines and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Shan State to Burma
3 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to India
1 mech_infantry moved from Shensi to Novosibirsk
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to BurmaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 destroyers placed in 37 Sea Zone
3 infantry placed in India
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0,83
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
8 fighters moved from 33 Sea Zone to Iwo Jima
6 fighters moved from 33 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian IslandsCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 17 Sea Zone
Americans attack with 6 fighters, 1 submarine and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 3 transports in 17 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 6 fighters and 3 transports remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iwo Jima
Americans attack with 3 artilleries, 8 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 artilleries, 8 fighters and 3 infantry in Iwo Jima, round 2 : 7/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
8 fighters moved from Iwo Jima to 17 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 21 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 17 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to Midway
2 bombers moved from Eastern United States to Midway
5 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 124 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
8 fighters moved from 33 Sea Zone to Iwo Jima
6 fighters moved from 33 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian IslandsCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 17 Sea Zone
Americans attack with 6 fighters, 1 submarine and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 3 transports in 17 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 6 fighters and 3 transports remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iwo Jima
Americans attack with 3 artilleries, 8 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 artilleries, 8 fighters and 3 infantry in Iwo Jima, round 2 : 7/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
8 fighters moved from Iwo Jima to 17 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 21 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 17 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to Midway
2 bombers moved from Eastern United States to Midway
5 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 124 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to 105 Sea Zone
3 submarines moved from 92 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Persia to Northwest Persia
21 artilleries and 31 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to IraqCombat - British
Battle in Northwest Persia
British attack with 22 artilleries and 32 infantry
Germans defend with 1 mech_infantry
British roll dice for 22 artilleries and 32 infantry in Northwest Persia, round 2 : 16/54 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 22 artilleries and 31 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 105 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 submarines
Germans defend with 2 submarines
British roll dice for 3 submarines in 105 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 105 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 105 Sea Zone
British win, taking 105 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
3 aaGuns moved from Persia to Northwest Persia
10 armour and 4 mech_infantrys moved from Iraq to Persia
1 aaGun moved from Iraq to Northwest Persia
2 armour and 5 mech_infantrys moved from Egypt to Iraq
1 bomber moved from 105 Sea Zone to United Kingdom
1 battleship moved from 33 Sea Zone to 17 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery moved from Algeria to Morocco
Italians take Morocco from Americans
1 destroyer, 2 fighters and 4 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 destroyers, 2 fighters and 4 submarines
British defend with 1 destroyer
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 2 destroyers, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
2 transports placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,2,3,3,4,1
Italians collect 19 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0,33
British : -0,33 -
Should you prefer to scramble, we can roll it here. Just let me know
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Caroline Islands to QueenslandCombat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Rostov to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 bomber moved from Ukraine to Vologda
1 armour and 1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Vologda
2 artilleries and 5 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
36 armour, 7 artilleries and 11 mech_infantrys moved from Tambov to Bryansk
6 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
13 armour and 5 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Caucasus to Kazakhstan -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Rostov to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 bomber moved from Ukraine to Vologda
1 armour and 1 mech_infantry moved from Samara to Vologda
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Archangel
3 artilleries and 5 infantry moved from Tambov to Russia
37 armour, 7 artilleries and 12 mech_infantrys moved from Tambov to Bryansk
6 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
12 armour and 4 mech_infantrys moved from Volgograd to Bryansk
3 fighters moved from Southern Italy to 91 Sea Zone
10 bombers moved from Western Germany to 91 Sea Zone -
Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to Kazakhstan
1 bomber moved from Rostov to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 bomber moved from Ukraine to Vologda
1 armour and 1 mech_infantry moved from Samara to Vologda
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Archangel
3 artilleries and 5 infantry moved from Tambov to Russia
37 armour, 7 artilleries and 12 mech_infantrys moved from Tambov to Bryansk
6 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
12 armour and 4 mech_infantrys moved from Volgograd to Bryansk
3 fighters moved from Southern Italy to 91 Sea Zone
10 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 49 armour, 7 artilleries, 9 infantry and 16 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 2 infantry
Germans roll dice for 49 armour, 7 artilleries, 9 infantry and 16 mech_infantrys in Bryansk, round 2 : 30/81 hits, 32,17 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 49 armour, 7 artilleries, 7 infantry and 16 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 tactical_bomber
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 tactical_bomber in Vologda, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in Kazakhstan
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Russia
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 airfield, 1 factory_minor and 3 fighters
Germans roll dice for 3 artilleries and 5 infantry in Russia, round 2 : 2/8 hits, 2,33 expected hits
Russians roll dice for 3 fighters in Russia, round 2 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 3 artilleries and 3 infantry in Russia, round 3 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 36PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 3 fighters
Battle in 91 Sea Zone
Germans attack with 10 bombers and 3 fighters
British defend with 2 carriers, 1 cruiser, 1 destroyer and 2 fighters; Americans defend with 5 submarines and 1 transport
5 submarines owned by the Americans Submerged
Germans roll dice for 10 bombers and 3 fighters in 91 Sea Zone, round 2 : 9/13 hits, 8,17 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 1 transport owned by the Americans, 2 fighters owned by the British and 2 carriers owned by the British lost in 91 Sea Zone
Germans win with 9 bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 transportNon Combat Move - Germans
9 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Normandy Bordeaux
2 artilleries and 6 infantry moved from Western Germany to France
6 aaGuns moved from Tambov to Bryansk
2 armour moved from Novgorod to Eastern Poland
1 bomber moved from Vologda to Novgorod
1 bomber moved from Kazakhstan to Yugoslavia
1 infantry moved from Caucasus to RostovPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 bombers placed in France
3 infantry placed in Ukraine
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Caucasus
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -2,83
Americans : 1,17
Russians : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
2 artilleries and 33 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 3 : 3/4 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries and 33 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 2 artilleries and 33 infantry in Archangel, round 2 : 2/35 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 artilleries and 32 infantry in Archangel, round 3 : 7/34 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 31 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Russia
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Russians roll dice for 3 artilleries and 4 infantry in Russia, round 2 : 2/7 hits
Germans roll dice for 3 artilleries and 2 infantry in Russia, round 2 : 1/5 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Russia
Russians roll dice for 3 artilleries and 3 infantry in Russia, round 3 : 1/6 hits
Germans roll dice for 3 artilleries in Russia, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
Russians roll dice for 3 artilleries and 2 infantry in Russia, round 4 : 2/5 hits
Germans roll dice for 2 artilleries in Russia, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 aaGuns moved from Smolensk to Archangel
2 armour moved from Smolensk to Vologda
1 artillery moved from Smolensk to Archangel
5 fighters moved from Persia to IraqTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 infantry, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
6 armour, 9 artilleries, 16 infantry, 1 marine and 10 mech_infantrys moved from West India to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French MadagascarCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Madagascar
Battle in New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in New Guinea, round 3 : 1/3 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Japanese roll dice for 1 marine in New Guinea, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 mech_infantry in New Guinea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 marine in New Guinea, round 5 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 mech_infantry in New Guinea, round 5 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 mech_infantry owned by the Americans lost in New Guinea
ANZAC win, taking French Madagascar from British with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 6 armour, 9 artilleries, 16 infantry, 1 marine and 10 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 9 artilleries, 16 infantry, 1 marine and 10 mech_infantrys in Eastern Persia, round 2 : 9/42 hits, 12,00 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 6 armour, 9 artilleries, 16 infantry, 1 marine and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
4 infantry moved from Manchuria to Jehol
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
2 battleships, 9 carriers, 2 destroyers, 11 fighters, 10 submarines and 6 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from Kiangsu to Japan
1 artillery, 4 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Novosibirsk to Tsinghai
1 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 artillery and 1 mech_infantry moved from Burma to India
1 artillery, 4 infantry and 1 mech_infantry moved from India to West India
1 aaGun moved from West India to Eastern PersiaPlace Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
British : -0,33
ANZAC : 1,00
Japanese : -3,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer and 9 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Midway to 46 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
5 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 17 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in Paulau Island
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans win, taking Paulau Island from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 45 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Guam
Americans roll dice for 1 artillery and 1 infantry in Guam, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 5 submarines
Italians defend with 2 destroyers and 4 submarines
Americans roll dice for 5 submarines in 92 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Americans, 4 submarines owned by the Italians and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 28
Casualties for Italians: 2 destroyers and 4 submarines
Casualties for Americans: 2 submarinesNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 14 fighters, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 bombers moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 46 Sea Zone to Dutch New Guinea
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to MidwayPlace Units - Americans
1 cruiser and 9 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
Rolls: 4@2; Total Hits: 24@2: (2, 5, 5, 2)
Rolls: 3@2; Total Hits: 13@2: (4, 1, 4)Attack on Caucasus
-
Rolls: 3@2; Total Hits: 23@2: (2, 6, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer and 9 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Midway to 46 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 bomber moved from Midway to 45 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
5 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 17 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in Paulau Island
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Americans win, taking Paulau Island from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 45 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Guam
Americans roll dice for 1 artillery and 1 infantry in Guam, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Guam, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 5 submarines
Italians defend with 2 destroyers and 4 submarines
Americans roll dice for 5 submarines in 92 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Americans, 4 submarines owned by the Italians and 2 destroyers owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 28
Casualties for Italians: 2 destroyers and 4 submarines
Casualties for Americans: 2 submarinesNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 6 destroyers, 14 fighters, 1 infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 bombers moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 46 Sea Zone to Dutch New Guinea
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to MidwayPlace Units - Americans
1 cruiser and 9 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 13 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 battleship moved from 17 Sea Zone to 25 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 3 infantry
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 113 Sea Zone to United Kingdom
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
2 artilleries moved from Northwest Persia to Caucasus
4 aaGuns, 20 artilleries and 29 infantry moved from Northwest Persia to Persia
4 infantry moved from Iraq to Persia
2 armour moved from Persia to Iraq
1 tactical_bomber moved from Egypt to IraqPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 6 destroyers, 2 fighters, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 99 Sea Zone to CreteCombat - Italians
Battle in Crete
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Crete, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
Italians win, taking Crete from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from Crete to 99 Sea ZonePlace Units - Italians
2 fighters placed in Southern Italy
1 submarine placed in 105 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,00
British : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 6 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 transport owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 aaGuns, 1 armour, 5 artilleries and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs





