Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
18L Arathorn Axis +2 vs Adam514 Allies BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsPolitics - French
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 armour and 1 mech_infantry moved from France to Northern Italy
2 armour moved from Yugoslavia to Romania
1 armour and 4 infantry moved from Bulgaria to Romania
2 artilleries and 6 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 16 infantry moved from Slovakia Hungary to Romania
1 aaGun, 8 artilleries and 2 infantry moved from Germany to Slovakia Hungary
5 armour and 1 mech_infantry moved from France to Yugoslavia
2 aaGuns moved from Western Germany to Northern Italy
2 bombers moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 122 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 fighter and 2 tactical_bombers moved from Western Germany to Southern ItalyPlace Units - Germans
10 artilleries placed in Germany
2 armour, 2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 38
Japanese : 39 / 43
Americans : 52 / 80
Chinese : 10 / 13
British : 29 / 34
UK_Pacific : 10 / 15
Italians : 13 / 13
ANZAC : 10 / 23
French : 2 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Bryansk to Belarus
7 infantry moved from Novgorod to Belarus
1 aaGun, 2 artilleries and 5 infantry moved from Bryansk to Belarus
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier and 2 factory_minors; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier and 2 factory_minors; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Shan State
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 3/11 hits, 5.17 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 3 : 5/9 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 bombers and 3 tactical_bombers moved from Shan State to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
1 artillery and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 aaGun and 5 infantry moved from Jehol to Anhwe
1 artillery moved from Anhwe to Hunan
4 infantry moved from Manchuria to Jehol
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 47 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
British : -0.50
Chinese : 0.00
UK_Pacific : 0.33
Japanese : -2.50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 artillery and 3 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Non Combat Move - Italians
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 armour moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
2 artilleries and 2 infantry moved from Tobruk to LibyaPlace Units - Italians
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter and 1 marine placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Algeria to MoroccoNon Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 aaGun, 8 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
2 aaGuns, 3 armour, 5 artilleries and 22 infantry moved from Romania to Bessarabia
3 armour moved from Bessarabia to Eastern Poland
6 infantry moved from Romania to Eastern Poland
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
10 artilleries moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Northern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Northern Italy to Eastern Poland
1 artillery moved from France to Northern Italy
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
10 mech_infantrys placed in Germany
Germans undo move 2.
8 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
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Hang on. Quick edit coming up.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 8 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 8 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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In BM you aren’t allowed to go into original nation territory without being at war with the original territory owner. That means that Germany can’t move into Eastern Poland and Bessarabia without declaring war on Russia. You can edit your turn.
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oh, good, I learned something then. I never did this before, neither in Vanilla nor BM, but I wasn’t aware about the change in BM.
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It was an exploit in vanilla. Also you could force a Russian DOW on Japan by sending a Japanese aircraft on a German controlled Russian territory which doesn’t make sense.
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Was it a real exploit? I never liked it because it meant that you could not walk into Vyborg and Karelia, a positional disadvantage that lead me never doing that move even in Vanilla.
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Small exploit, just a bit more income.
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Thanks for pointing it out. I’ll redo the turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
7 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
3 armour moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun, 8 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
6 infantry moved from Romania to Eastern Poland
2 aaGuns, 5 artilleries and 22 infantry moved from Romania to Bessarabia
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Northern Italy to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
10 artilleries moved from Germany to Poland
2 armour moved from Western Germany to Poland
3 tactical_bombers moved from Southern Italy to Northern Italy
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from Southern France to France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
1 tactical_bomber moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Eastern Poland
1 tactical_bomber moved from Northern Italy to Southern ItalyPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 armour
EDIT: Adding units owned by Germans to Norway: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
3 aaGuns, 2 armour, 3 artilleries, 26 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Rostov to Russia
6 infantry moved from Yenisey to Timguska
1 submarine moved from 105 Sea Zone to 110 Sea ZonePlace Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
Alex, war with the Russians is better anyway, the rules helped you here:)
KILL KILL KILL!





