if not too late, i’ll move one more fig over from greece to rome
18L cyanight (Axis+1) vs MrRoboto (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Western Germany to France
1 fighter moved from Western Germany to France
2 fighters moved from Southern Italy to France
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
9 infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Persia to Iraq
1 artillery and 5 infantry moved from Northwest Persia to Iraq
1 bomber moved from Caucasus to Iraq
4 mech_infantrys moved from Caucasus to IraqCombat - Italians
Battle in France
Italians attack with 4 fighters, 9 infantry and 1 tactical_bomber
French defend with 1 airfield and 1 factory_minor; British defend with 2 infantry
Italians roll dice for 4 fighters, 9 infantry and 1 tactical_bomber in France, round 2 : 2/14 hits
French roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the British lost in France
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 4 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 5 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 5 mech_infantrys in Iraq, round 2 : 2/13 hits
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 1/5 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 5 mech_infantrys in Iraq, round 3 : 4/12 hits
British roll dice for 1 artillery and 2 mech_infantrys in Iraq, round 3 : 1/3 hits
2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from France to 112 Sea Zone
3 fighters moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 aaGun moved from Northern Italy to France
1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Iraq to Southern ItalyPlace Units - Italians
2 fighters placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,4,5,1,3,1,6,5,4
Italians collect 27 PUs (12 lost to blockades); end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Suriname
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : 1,67
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Suriname
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Libya to TobrukTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,67
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to Normandy Bordeaux
1 armour and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
6 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from Persia to Egypt
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from RussiansCombat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/2 hits
Bombing raid in Egypt rolls: 3,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 bombers, 6 fighters and 7 mech_infantrys
French defend with 1 factory_minor and 1 harbour; British defend with 2 aaGuns and 4 infantry; Americans defend with 1 armour and 4 fighters
AA fire in Normandy Bordeaux : 3/6 hits
2 bombers owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 fighters and 7 mech_infantrys in Normandy Bordeaux, round 2 : 4/13 hits
French roll dice for 2 aaGuns, 1 armour, 4 fighters and 4 infantry in Normandy Bordeaux, round 2 : 4/9 hits
4 mech_infantrys owned by the Germans, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 fighters and 3 mech_infantrys in Normandy Bordeaux, round 3 : 6/9 hits
French roll dice for 1 armour, 4 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/7 hits
3 mech_infantrys owned by the Germans, 1 armour owned by the Americans, 3 fighters owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour and 5 fighters in Normandy Bordeaux, round 4 : 4/6 hits
French roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour and 4 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 bombers, 2 fighters and 7 mech_infantrys
Casualties for British: 2 aaGuns and 4 infantry
Casualties for Americans: 1 armour and 4 fightersNon Combat Move - Germans
1 fighter moved from Holland Belgium to 112 Sea Zone
4 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 infantry moved from Karelia to Finland
1 bomber moved from 91 Sea Zone to Southern France
2 bombers moved from Egypt to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
8 bombers moved from Persia to Western GermanyPlace Units - Germans
2 fighters placed in 112 Sea Zone
2 bombers and 2 infantry placed in Western Germany
3 armour placed in Russia
Germans undo move 3.
1 infantry and 2 mech_infantrys placed in Russia
3 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 3 aaGuns
EDIT: Adding units owned by Germans to Caucasus: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 105 Sea ZoneTurn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
2 mech_infantrys moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 bomber moved from Shantung to Anhwe
1 infantry moved from Amur to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Celebes
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Celebes from Americans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine; ANZAC defend with 2 transports
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the British lost in 42 Sea Zone
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 submarine
Casualties for ANZAC: 2 transports
Battle in Kiangsu
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Kiangsu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsu to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
2 carriers moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Anhwe to Philippines
4 fighters moved from Hawaiian Islands to Japan
1 tactical_bomber moved from Hawaiian Islands to JapanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,5
Japanese collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs -
You’ve won that game! GG!
Can I please get a rematch? Same side/bid?
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Good Game. Sure we can play another.
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Cool. So will you create the thread?
In case of the same G1, I will make the same scramble decision -
I’ll make a new thread today.





