@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3
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Rolls: 37@1 20@2; Total Hits: 937@1: (6, 6, 4, 6, 3, 5, 3, 5, 6, 3, 5, 5, 4, 2, 6, 4, 1, 6, 4, 5, 4, 2, 5, 1, 3, 2, 1, 4, 3, 4, 2, 2, 4, 5, 1, 6, 4)20@2: (4, 5, 3, 6, 3, 1, 4, 4, 1, 1, 5, 6, 5, 3, 4, 1, 2, 5, 4, 3) -
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5) -
forgot to attack russia
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Samara to Vologda
1 infantry moved from Samara to Tambov
1 fighter moved from Samara to Tambov
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Samara to Tsinghai
2 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Iraq to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to KazakhstanCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 5 transports
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 carriers, 2 destroyers, 3 fighters, 2 tactical_bombers and 5 transports in 113 Sea Zone, round 2 : 5/9 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 2 artilleries and 1 infantry
EDIT: Changing ownership of Russia from Germans to Germans
EDIT: Changing ownership of Russia from Germans to Russians
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Turning off Edit Mode
4 aaGuns, 10 artilleries and 46 infantry moved from Samara to Russia
1 fighter moved from Kazakhstan to Urals
1 fighter moved from Tsinghai to Urals
1 fighter moved from Tambov to Urals
1 fighter moved from Volgograd to Urals
1 tactical_bomber moved from Volgograd to Samara
3 armour and 1 mech_infantry moved from Samara to Russia
1 fighter moved from Vologda to UralsTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 bomber moved from Hopei to TsinghaiCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Shensi
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 marine, 5 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 cruiser moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 5 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 artilleries and 3 infantry moved from India to 39 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Malaya to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 bomber moved from Tsinghai to Kiangsu
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to KiangsuPlace Units - Japanese
3 infantry placed in India
2 carriers and 1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in Manchuria
2 submarines placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
4 fighters moved from 33 Sea Zone to 17 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
9 bombers moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 15 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland -
scramble?
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Yes please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
4 fighters moved from 33 Sea Zone to 17 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
9 bombers moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 15 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to QueenslandCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Algeria
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Algeria from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 4 fighters in 22 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 9 bombers
Germans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 5 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 9 bombers in 113 Sea Zone, round 2 : 6/9 hits
Germans roll dice for 2 carriers, 2 destroyers, 3 fighters, 2 tactical_bombers and 5 transports in 113 Sea Zone, round 2 : 5/9 hits
5 bombers owned by the Americans, 2 carriers owned by the Germans and 2 destroyers owned by the Germans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 3 fighters, 2 tactical_bombers and 5 transports in 113 Sea Zone, round 3 : 4/5 hits
2 tactical_bombers owned by the Germans, 4 bombers owned by the Americans and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -28
Casualties for Germans: 2 carriers, 2 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 9 bombers
2 fighters owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
1 submarine moved from 104 Sea Zone to 92 Sea Zone
4 submarines moved from 109 Sea Zone to 92 Sea Zone
4 fighters moved from 17 Sea Zone to 33 Sea Zone
4 fighters moved from 22 Sea Zone to 33 Sea Zone
4 fighters moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 bomber placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - British
British buy 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 113 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from JapaneseCombat - British
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scramble?
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Yes please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
4 fighters moved from 33 Sea Zone to 17 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
9 bombers moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 15 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to QueenslandCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Algeria
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Algeria from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 4 fighters in 22 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 9 bombers
Germans defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 5 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 9 bombers in 113 Sea Zone, round 2 : 6/9 hits
Germans roll dice for 2 carriers, 2 destroyers, 3 fighters, 2 tactical_bombers and 5 transports in 113 Sea Zone, round 2 : 5/9 hits
5 bombers owned by the Americans, 2 carriers owned by the Germans and 2 destroyers owned by the Germans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 3 fighters, 2 tactical_bombers and 5 transports in 113 Sea Zone, round 3 : 4/5 hits
2 tactical_bombers owned by the Germans, 4 bombers owned by the Americans and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -28
Casualties for Germans: 2 carriers, 2 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 9 bombers
2 fighters owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
1 submarine moved from 104 Sea Zone to 92 Sea Zone
4 submarines moved from 109 Sea Zone to 92 Sea Zone
4 fighters moved from 17 Sea Zone to 33 Sea Zone
4 fighters moved from 22 Sea Zone to 33 Sea Zone
4 fighters moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 bomber placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 carrier, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 113 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from JapaneseCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 2 fighters, 1 submarine and 5 transports
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 fighters and 5 transports in 113 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Germans and 2 fighters owned by the British lost in 113 Sea Zone
5 transports owned by the Germans lost in 113 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Germans: 2 fighters and 5 transports
Casualties for British: 2 fightersNon Combat Move - British
1 bomber moved from 113 Sea Zone to United Kingdom
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser, 3 destroyers and 3 submarines moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to EgyptPlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 2 fighters in Algeria, round 3 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Algeria to 95 Sea ZonePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,00
Americans : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 infantry placed in Queensland
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Tambov
1 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Rostov to Kazakhstan
5 armour and 3 mech_infantrys moved from Rostov to Volgograd
7 armour moved from Caucasus to Volgograd
15 armour, 10 artilleries, 4 infantry and 9 mech_infantrys moved from Rostov to Tambov
8 armour and 1 mech_infantry moved from Ukraine to Tambov
2 mech_infantrys moved from Bryansk to Tambov
1 bomber moved from Novgorod to Kazakhstan
1 bomber moved from Novgorod to Northwest Persia
1 armour moved from Caucasus to Kazakhstan
13 armour moved from Caucasus to Tambov
1 armour moved from Caucasus to TambovCombat - Germans
Battle in Volgograd
Germans attack with 13 armour, 2 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 13 armour, 2 infantry and 5 mech_infantrys in Volgograd, round 2 : 6/20 hits, 7,67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 13 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 37 armour, 10 artilleries, 6 infantry and 12 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 37 armour, 10 artilleries, 6 infantry and 12 mech_infantrys in Tambov, round 2 : 31/65 hits, 26,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 37 armour, 10 artilleries, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
6 aaGuns moved from Rostov to Tambov
3 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Belarus
1 bomber moved from Kazakhstan to Rostov
1 bomber moved from Northwest Persia to Rostov
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 bomber moved from Rostov to UkrainePlace Units - Germans
3 infantry placed in Caucasus
3 infantry placed in Rostov
3 infantry placed in Ukraine
3 armour placed in Novgorod
1 submarine placed in 113 Sea Zone
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 1,33
British : 0,33
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Bryansk
5 fighters moved from Urals to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 artillery moved from Russia to Bryansk
1 tactical_bomber moved from Samara to Bryansk
1 artillery moved from Russia to Bryansk
3 armour, 8 artilleries and 44 infantry moved from Russia to SmolenskCombat - Russians
Battle in Kazakhstan
Russians attack with 5 fighters and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 5 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/6 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 3 armour, 8 artilleries and 44 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 8 artilleries and 44 infantry in Smolensk, round 2 : 13/55 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 3 armour, 8 artilleries and 43 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits
Germans roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/5 hits
Germans roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Vologda
1 aaGun moved from Russia to Bryansk
3 aaGuns moved from Russia to Smolensk
5 fighters moved from Kazakhstan to PersiaPlace Units - Russians
3 fighters placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 destroyers and 10 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
2 fighters moved from Japan to 17 Sea Zone
1 bomber moved from Philippines to Guam
1 bomber moved from Kiangsu to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 17 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Iwo JimaNon Combat Move - Japanese
2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 17 Sea Zone to Japan
2 bombers moved from Guam to Kiangsu
2 carriers and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 9 fighters, 1 marine, 6 submarines and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Shan State to Burma
3 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to India
1 mech_infantry moved from Shensi to Novosibirsk
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to BurmaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 destroyers placed in 37 Sea Zone
3 infantry placed in India
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : -0,83
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
8 fighters moved from 33 Sea Zone to Iwo Jima
6 fighters moved from 33 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian IslandsCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 17 Sea Zone
Americans attack with 6 fighters, 1 submarine and 3 transports
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 3 transports in 17 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 6 fighters and 3 transports remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iwo Jima
Americans attack with 3 artilleries, 8 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 artilleries, 8 fighters and 3 infantry in Iwo Jima, round 2 : 7/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
8 fighters moved from Iwo Jima to 17 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 21 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 17 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to Midway
2 bombers moved from Eastern United States to Midway
5 submarines and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 124 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs





