No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
3 mech_infantrys moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Hopei
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 4 tactical_bombers moved from Japan to Kiangsu
1 bomber moved from Philippines to Hopei
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 bomber moved from Philippines to Kiangsi
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
1 mech_infantry owned by the Japanese retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Kiangsu
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Kiangsu, round 2 : 5/9 hits, 4.33 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Hopei
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 2 fighters
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 0/5 hits, 3.00 expected hits
Chinese roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 2.33 expected hits
Chinese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 2 fighters
Non Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
1 bomber moved from Kiangsi to Philippines
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 bomber moved from Hopei to Chahar
2 tactical_bombers moved from Kiangsu to Chahar
Place Units - Japanese
2 artilleries and 3 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Japanese collect 30 PUs (6 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -3.67
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 0/5 hits, 3.00 expected hits
Chinese roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 2.33 expected hits
Chinese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits, 0.67 expected hits
this right here has me almost in tears :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from Iraq to Volgograd
6 bombers moved from Trans-Jordan to Volgograd
1 bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Queensland to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from Iraq to Volgograd
6 bombers moved from Trans-Jordan to Volgograd
1 bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Queensland to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kazakhstan
Americans attack with 1 bomber
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Kazakhstan
Italians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Volgograd
Americans attack with 14 bombers
Germans defend with 1 factory_minor, 2 infantry and 3 mech_infantrys
Americans roll dice for 14 bombers in Volgograd, round 2 : 10/14 hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/5 hits
3 mech_infantrys owned by the Germans, 3 bombers owned by the Americans and 2 infantry owned by the Germans lost in Volgograd
Americans win with 11 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Americans: 3 bombers
Non Combat Move - Americans
11 bombers moved from Volgograd to Northwest Persia
1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
5 bombers moved from French Central Africa to United Kingdom
3 bombers moved from Western United States to United Kingdom
4 fighters moved from Eastern United States to Iceland
4 fighters moved from Sumatra to India
1 tactical_bomber moved from Sumatra to India
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from South West Africa to Union of South Africa
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 bomber moved from 19 Sea Zone to Kwangtung
Place Units - Americans
6 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Shensi
4 artilleries moved from Szechwan to Shensi
1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Shensi
4 artilleries moved from Szechwan to Shensi
1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Kwangtung
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
3 armour moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from Iraq to Volgograd
6 bombers moved from Trans-Jordan to Volgograd
1 bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Queensland to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kazakhstan
Americans attack with 1 bomber
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Kazakhstan
Italians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Volgograd
Americans attack with 14 bombers
Germans defend with 1 factory_minor, 2 infantry and 3 mech_infantrys
Americans roll dice for 14 bombers in Volgograd, round 2 : 10/14 hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/5 hits
3 mech_infantrys owned by the Germans, 3 bombers owned by the Americans and 2 infantry owned by the Germans lost in Volgograd
Americans win with 11 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Americans: 3 bombers
Non Combat Move - Americans
11 bombers moved from Volgograd to Northwest Persia
1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
5 bombers moved from French Central Africa to United Kingdom
3 bombers moved from Western United States to United Kingdom
4 fighters moved from Eastern United States to Iceland
4 fighters moved from Sumatra to India
1 tactical_bomber moved from Sumatra to India
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from South West Africa to Union of South Africa
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 bomber moved from 19 Sea Zone to Kwangtung
Place Units - Americans
6 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Shensi
4 artilleries moved from Szechwan to Shensi
1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Kwangtung
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 29 PUs;
British buy 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 16 PUs;
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Italians
Combat - British
Battle in Caucasus
British attack with 5 armour and 3 fighters
Germans defend with 4 armour
British roll dice for 5 armour and 3 fighters in Caucasus, round 2 : 4/8 hits
Germans roll dice for 4 armour in Caucasus, round 2 : 4/4 hits
4 armour owned by the British and 4 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 4 armour
Casualties for British: 4 armour
Non Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
1 armour moved from Iraq to Northwest Persia
3 artilleries and 4 infantry moved from Szechwan to Sikang
3 aaGuns, 1 artillery and 5 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,1,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery and 2 infantry
Some Units in French Indo China change ownership: 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 0/5 hits, 3.00 expected hits
          Chinese roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.33 expected hits
          1 fighter owned by the Japanese lost in Kiangsi
          Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 2.33 expected hits
          Chinese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits, 1.33 expected hits
          1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
          Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 3/3 hits, 1.83 expected hits
          Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits, 0.67 expected hits
this right here has me almost in tears :lol:
Tough for Japan indeed!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Tambov to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
3 fighters moved from Southern Italy to Volgograd
2 aaGuns, 1 armour and 2 infantry moved from Rostov to Volgograd
1 artillery moved from Tambov to Volgograd
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Italians to Romania: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Holland Belgium: 1 artillery, 1 bomber and 2 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -1.50
It seems my luck came back in Stalingrad in Caucus. Those were probably the more important of the two as well.
Also just for the upcoming battle in London, I assume OOL is AA, Bombers, French Inf, Inf. Tell me if thats wrong.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Burma to Yunnan
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Borneo, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Burma to Yunnan
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Borneo, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Also just for the upcoming battle in London, I assume OOL is AA, Bombers, French Inf, Inf. Tell me if thats wrong.
yes - let’s hope AA hits some planes :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Scotland to United Kingdom
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
3 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
8 bombers moved from Southern Italy to United Kingdom
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries, 10 bombers, 2 fighters, 8 infantry and 1 tactical_bomber
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 8 bombers
AA fire in United Kingdom : 1/13 hits, 2.17 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 3 artilleries, 10 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 : 13/28 hits, 13.17 expected hits
British roll dice for 5 aaGuns, 8 bombers, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/27 hits, 7.67 expected hits
5 aaGuns owned by the British, 4 infantry owned by the Germans and 8 bombers owned by the Americans lost in United Kingdom
Germans roll dice for 5 armour, 3 artilleries, 10 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 : 15/24 hits, 12.50 expected hits
British roll dice for 18 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/19 hits, 6.33 expected hits
3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 10 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 11/16 hits, 9.83 expected hits
British roll dice for 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 10 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 121
Casualties for Germans: 2 armour, 3 artilleries, 1 fighter and 8 infantry
Casualties for Americans: 8 bombers
Casualties for British: 5 aaGuns, 16 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
8 bombers moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 88 Sea Zone
5 mech_infantrys moved from Bessarabia to Ukraine
3 aaGuns and 1 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Samara to Volgograd
5 tactical_bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Romania to Ukraine
3 mech_infantrys moved from Greece to Romania
Place Units - Germans
3 fighters placed in Volgograd
3 armour placed in Russia
3 armour placed in Ukraine
1 transport placed in 97 Sea Zone
1 armour and 1 infantry placed in Yugoslavia
1 mech_infantry placed in Novgorod
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 111 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUs
Combat Hit Differential Summary :
Germans : 3.50
British : -2.33
AA fire in United Kingdom : : -1.17
I dont see a way that the Allies win this game unless I have missed something obvious, I see no way the Allies take back a European VC. No disrespect meant :)
I dont see a way that the Allies win this game unless I have missed something obvious, I see no way the Allies take back a European VC. No disrespect meant :)
I had 4 hits out of 27 lol 1st round of combat… Well played was fun :-) The allies surrender. Can u post the result?
I can, but typically the side that concedes does that way the mods know all parties agree. Great game for sure I had some dice at times as did you, Either way I went at London with 92% odds, so even if you hit on par I just would have had bombers lost which were inconsequential at that point. The fact that I barely won in a no bid game as Axis shows a lot about your Allied play and unfortunately shows how bad my Axis is :lol: