@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 infantry and 7 transports; Remaining resources: 2 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 mech_infantrys moved from Ukraine to Caucasus
14 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 armour moved from Samara to Caucasus
5 tactical_bombers moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
4 bombers moved from Rostov to 98 Sea Zone
5 bombers moved from Western Germany to 98 Sea Zone
4 mech_infantrys moved from Yugoslavia to Greece
2 fighters and 1 tactical_bomber moved from Yugoslavia to Greece
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 104 Sea Zone
Germans win, taking Scotland from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Greece
Germans attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 1/7 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Greece, round 3 : 3/6 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 98 Sea Zone
Germans attack with 9 bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports
Germans roll dice for 9 bombers in 98 Sea Zone, round 2 : 8/9 hits, 6.00 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 98 Sea Zone
Germans win with 8 bombers remaining. Battle score for attacker is 43
Casualties for Germans: 1 bomber
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 3 transports
Battle in Caucasus
Germans attack with 16 armour, 1 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 9 armour, 1 artillery, 1 infantry and 6 mech_infantrys; ANZAC defend with 2 fighters
Germans roll dice for 16 armour, 1 infantry, 3 mech_infantrys and 5 tactical_bombers in Caucasus, round 2 : 11/25 hits, 12.00 expected hits
British roll dice for 9 armour, 1 artillery, 2 fighters, 1 infantry and 6 mech_infantrys in Caucasus, round 2 : 10/19 hits, 8.50 expected hits
6 mech_infantrys owned by the British, 1 infantry owned by the Germans, 6 armour owned by the Germans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Caucasus
Germans roll dice for 10 armour and 5 tactical_bombers in Caucasus, round 3 : 6/15 hits, 8.33 expected hits
British roll dice for 6 armour and 2 fighters in Caucasus, round 3 : 5/8 hits, 4.33 expected hits
5 armour owned by the Germans and 6 armour owned by the British lost in Caucasus
Germans roll dice for 5 armour and 5 tactical_bombers in Caucasus, round 4 : 5/10 hits, 5.83 expected hits
British roll dice for 2 fighters in Caucasus, round 4 : 1/2 hits, 1.33 expected hits
2 fighters owned by the ANZAC and 1 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 4 armour and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 12 armour, 1 infantry and 3 mech_infantrys
Casualties for British: 9 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Casualties for ANZAC: 2 fighters
Non Combat Move - Germans
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
3 artilleries and 5 infantry moved from Northern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Greece to Western Germany
8 bombers moved from 98 Sea Zone to Southern Italy
5 tactical_bombers moved from Caucasus to Bryansk
1 infantry moved from Ukraine to Rostov
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
7 transports placed in 113 Sea Zone
5 armour and 3 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 1.
7 transports placed in 112 Sea Zone
3 armour placed in Western Germany
2 armour and 1 infantry placed in Normandy Bordeaux
2 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 70 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -4.33
British : 1.17
Americans : -0.33
AA fire in United Kingdom : : 0.50
That Russian sub may have saved the war. me forgetting to buy another destroyer means I lose out on 2 inf in the battle of Britain… Costly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
That Russian sub may have saved the war. me forgetting to buy another destroyer means I lose out on 2 inf in the battle of Britain… Costly.
I am not following, my russian sub is trap in the danish strait….
That Russian sub may have saved the war.� me forgetting to buy another destroyer means I lose out on 2 inf in the battle of Britain… Costly.
I am not following, my russian sub is trap in the danish strait….
Right but it kept me from being able to place the transports in SZ113 (German Factory)lest they have a destroyer with them, which would have allowed me to put all my land units in W Germany and Normandy. Large overrsight from me.
That Russian sub may have saved the war.� me forgetting to buy another destroyer means I lose out on 2 inf in the battle of Britain… Costly.
I am not following, my russian sub is trap in the danish strait�.
Right but it kept me from being able to place the transports in SZ113 (German Factory)lest they have a destroyer with them, which would have allowed me to put all my land units in W Germany and Normandy. Large overrsight from me.
Said that way, I agree with you :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
3 mech_infantrys moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Hopei
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 4 tactical_bombers moved from Japan to Kiangsu
1 bomber moved from Philippines to Hopei
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 bomber moved from Philippines to Kiangsi
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
1 mech_infantry owned by the Japanese retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Kiangsu
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Kiangsu, round 2 : 5/9 hits, 4.33 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Hopei
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 2 fighters
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 0/5 hits, 3.00 expected hits
Chinese roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 2.33 expected hits
Chinese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 2 fighters
Non Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
1 bomber moved from Kiangsi to Philippines
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 bomber moved from Hopei to Chahar
2 tactical_bombers moved from Kiangsu to Chahar
Place Units - Japanese
2 artilleries and 3 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Japanese collect 30 PUs (6 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -3.67
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 0/5 hits, 3.00 expected hits
Chinese roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 2.33 expected hits
Chinese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 3/3 hits, 1.83 expected hits
Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits, 0.67 expected hits
this right here has me almost in tears :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from Iraq to Volgograd
6 bombers moved from Trans-Jordan to Volgograd
1 bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Queensland to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from Iraq to Volgograd
6 bombers moved from Trans-Jordan to Volgograd
1 bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Queensland to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kazakhstan
Americans attack with 1 bomber
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Kazakhstan
Italians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Volgograd
Americans attack with 14 bombers
Germans defend with 1 factory_minor, 2 infantry and 3 mech_infantrys
Americans roll dice for 14 bombers in Volgograd, round 2 : 10/14 hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/5 hits
3 mech_infantrys owned by the Germans, 3 bombers owned by the Americans and 2 infantry owned by the Germans lost in Volgograd
Americans win with 11 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Americans: 3 bombers
Non Combat Move - Americans
11 bombers moved from Volgograd to Northwest Persia
1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
5 bombers moved from French Central Africa to United Kingdom
3 bombers moved from Western United States to United Kingdom
4 fighters moved from Eastern United States to Iceland
4 fighters moved from Sumatra to India
1 tactical_bomber moved from Sumatra to India
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from South West Africa to Union of South Africa
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 bomber moved from 19 Sea Zone to Kwangtung
Place Units - Americans
6 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Shensi
4 artilleries moved from Szechwan to Shensi
1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Shensi
4 artilleries moved from Szechwan to Shensi
1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Kwangtung
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
3 armour moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from Iraq to Volgograd
6 bombers moved from Trans-Jordan to Volgograd
1 bomber moved from Trans-Jordan to Kazakhstan
1 bomber moved from Queensland to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kazakhstan
Americans attack with 1 bomber
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 bomber owned by the Americans lost in Kazakhstan
Italians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Volgograd
Americans attack with 14 bombers
Germans defend with 1 factory_minor, 2 infantry and 3 mech_infantrys
Americans roll dice for 14 bombers in Volgograd, round 2 : 10/14 hits
Germans roll dice for 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/5 hits
3 mech_infantrys owned by the Germans, 3 bombers owned by the Americans and 2 infantry owned by the Germans lost in Volgograd
Americans win with 11 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Americans: 3 bombers
Non Combat Move - Americans
11 bombers moved from Volgograd to Northwest Persia
1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
5 bombers moved from French Central Africa to United Kingdom
3 bombers moved from Western United States to United Kingdom
4 fighters moved from Eastern United States to Iceland
4 fighters moved from Sumatra to India
1 tactical_bomber moved from Sumatra to India
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from South West Africa to Union of South Africa
1 cruiser moved from 44 Sea Zone to 41 Sea Zone
1 bomber moved from 19 Sea Zone to Kwangtung
Place Units - Americans
6 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Shensi
4 artilleries moved from Szechwan to Shensi
1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to Kwangtung
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 29 PUs;
British buy 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 16 PUs;
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Japanese
1 mech_infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Italians
Combat - British
Battle in Caucasus
British attack with 5 armour and 3 fighters
Germans defend with 4 armour
British roll dice for 5 armour and 3 fighters in Caucasus, round 2 : 4/8 hits
Germans roll dice for 4 armour in Caucasus, round 2 : 4/4 hits
4 armour owned by the British and 4 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 4 armour
Casualties for British: 4 armour
Non Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
1 armour moved from Iraq to Northwest Persia
3 artilleries and 4 infantry moved from Szechwan to Sikang
3 aaGuns, 1 artillery and 5 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,1,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery and 2 infantry
Some Units in French Indo China change ownership: 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kiangsi, round 2 : 0/5 hits, 3.00 expected hits
          Chinese roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1.33 expected hits
          1 fighter owned by the Japanese lost in Kiangsi
          Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 2.33 expected hits
          Chinese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits, 1.33 expected hits
          1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
          Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 3/3 hits, 1.83 expected hits
          Chinese roll dice for 1 fighter in Kiangsi, round 4 : 1/1 hits, 0.67 expected hits
this right here has me almost in tears :lol:
Tough for Japan indeed!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Tambov to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
3 fighters moved from Southern Italy to Volgograd
2 aaGuns, 1 armour and 2 infantry moved from Rostov to Volgograd
1 artillery moved from Tambov to Volgograd
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Italians to Romania: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Holland Belgium: 1 artillery, 1 bomber and 2 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -1.50
It seems my luck came back in Stalingrad in Caucus. Those were probably the more important of the two as well.
Also just for the upcoming battle in London, I assume OOL is AA, Bombers, French Inf, Inf. Tell me if thats wrong.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Burma to Yunnan
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Borneo, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs