Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
@aequitas:
my wife and i have the next 10 days off. we’re not going any
wheres but we have a bunch of projects we’re working on so i
might be a little slow on my turns. i will try to do at least 1 turn a day though.
Cool, enjoy your time!
No problem dawgoneit, take it easy.
Thank you for letting me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Algeria
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 2 : 3/3 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Algeria to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to Szechwan
3 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 2/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Hopei to Chahar
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Algeria
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 2 : 3/3 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Algeria to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to Szechwan
3 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 2/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Hopei to Chahar
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Morocco
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
2 artilleries, 1 fighter and 5 infantry moved from Burma to India
1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 aaGuns
EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 3/6 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Ukraine
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 95 Sea Zone to 93 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Southern Italy
Italians undo move 2.
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1,00
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
Combat - ANZAC
Battle in Syria
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Syria, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
Combat - ANZAC
Battle in Syria
ANZAC attack with 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 2 infantry in Syria, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 fighter moved from Morocco to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Rostov
2 bombers moved from Western Ukraine to Belarus
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
14 armour, 8 artilleries, 18 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Rostov
2 bombers moved from Western Ukraine to Belarus
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
14 armour, 8 artilleries, 18 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
Combat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Bryansk
Germans attack with 17 armour, 8 artilleries, 18 infantry and 17 mech_infantrys
Russians defend with 2 aaGuns and 2 infantry
Germans roll dice for 17 armour, 8 artilleries, 18 infantry and 17 mech_infantrys in Bryansk, round 2 : 13/60 hits, 18,33 expected hits
Russians roll dice for 2 aaGuns and 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 8 artilleries, 18 infantry and 17 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Rostov
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 1 infantry in Belarus, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 fighter; Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -16
Casualties for Germans: 1 fighter and 1 submarine
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Eastern Poland to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Belarus to Western Germany
1 tactical_bomber moved from Rostov to Ukraine
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
3 armour placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -8,00
Americans : -1,00
Russians : 0,00
I assumed you would scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
3 infantry moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Tambov to Russia
14 infantry moved from Timguska to Novosibirsk
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 infantry moved from Jehol to Chahar
4 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
3 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Chahar
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 15 infantry
Japanese roll dice for 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 7/20 hits, 7,33 expected hits
Chinese roll dice for 15 infantry in Chahar, round 2 : 7/15 hits, 5,00 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 : 5/13 hits, 6,17 expected hits
Chinese roll dice for 8 infantry in Chahar, round 3 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 3 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 4 : 9/12 hits, 6,00 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 15 infantry
Casualties for Japanese: 9 infantry
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from French Indo China to Shan State
1 aaGun moved from French Indo China to Shan State
1 artillery, 1 infantry and 2 marines moved from Malaya to Shan State
3 bombers moved from Chahar to Yunnan
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 artillery and 2 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in Manchuria
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0,67
Chinese : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
Combat - Americans
Battle in Java
Battle in Celebes
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
Combat - Americans
Battle in Java
Battle in Celebes
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns
EDIT: Adding units owned by British to India: 2 aaGuns
EDIT: Turning off Edit Mode
British buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 armour and 3 infantry moved from Iraq to 80 Sea Zone
1 armour, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour and 3 infantry moved from 39 Sea Zone to India
1 battleship, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Morocco to French Central Africa
Place Units - British
2 armour and 1 infantry placed in Iraq
British undo move 1.
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Syria
1 armour moved from Egypt to Syria
Italians take Trans-Jordan from British
2 fighters moved from Egypt to Syria
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Italians attack with 1 armour, 1 bomber and 2 fighters
ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Syria, round 2 : 2/4 hits, 2,17 expected hits
ANZAC roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Syria
Italians win, taking Syria from ANZAC with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
2 fighters moved from Syria to Egypt
1 bomber moved from Syria to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Ukraine
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0,00
ANZAC : -0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Smolensk
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 bomber and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
16 armour and 15 mech_infantrys moved from Bryansk to Volgograd
3 aaGuns, 8 artilleries and 17 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 bomber moved from Smolensk to Novgorod
1 bomber moved from 115 Sea Zone to Novgorod
1 marine moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber and 1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Ukraine to Egypt
Place Units - Germans
1 factory_minor placed in Western Ukraine
1 destroyer placed in 110 Sea Zone
2 infantry placed in France
1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1,50
Americans : 0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
12 infantry moved from Novosibirsk to Vologda
1 fighter moved from Vologda to Russia
Place Units - Russians
1 artillery, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs