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G40L NT Tirano (Axis) vs. Snigg (Allies +18)


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  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 18 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to 20 Sea Zone

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 4 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 :  1/7 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Shantung to Jehol
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                4 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier and 2 destroyers placed in 6 Sea Zone
                4 fighters placed in Western United States
                1 artillery placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Jehol : 1 artillery and 2 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 carriers, 1 destroyer and 1 transport
        20 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        British Guiana : 3 infantry
        United Kingdom : 1 bomber and 1 fighter
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 5 transports

    triplea_42256_Ame6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Territory Summary for Chinese :

    Jehol : 2 infantry

    triplea_42256_Chi6.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 18 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to 20 Sea Zone

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 4 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 :  1/7 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Shantung to Jehol
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                4 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier and 2 destroyers placed in 6 Sea Zone
                4 fighters placed in Western United States
                1 artillery placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                1 battleship and 1 cruiser moved from 79 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 battleship and 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 transport moved from 79 Sea Zone to 76 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to Persia
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 artillery and 1 infantry moved from Eastern Persia to West India
                2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Persia
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 infantry moved from Northwest Persia to Persia

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                2 submarines placed in 98 Sea Zone
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Jehol : 1 artillery and 4 infantry
        Shan State : 1 infantry
        Malaya : 1 harbour
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        41 Sea Zone : 1 flag, 1 battleship and 1 cruiser
        26 Sea Zone : 2 carriers, 1 destroyer and 1 transport
        20 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        West India : 3 armour, 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        Tunisia : 1 flag
        Tobruk : 1 artillery and 2 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 3 infantry
        76 Sea Zone : 1 transport
        Eire : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 2 artilleries, 5 infantry and 3 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        98 Sea Zone : 2 submarines
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 5 transports

    triplea_42256_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                        Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.50 expected hits
                        Americans roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/7 hits, 2.33 expected hits
                        3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/5 hits, 2.00 expected hits
                        Americans roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
                        1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                    2 artilleries owned by the Italians and 1 armour owned by the Italians retreated to France
                    Americans win with 2 artilleries remaining. Battle score for attacker is 7
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to France
                2 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Southern Italy to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Italians collect 12 PUs (2 lost to blockades); end with 12 PUs

    Combat Hit Differential Summary :

    Italians : 0.50
        Americans : -0.67

    triplea_42256_Ita6.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
                        ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 carriers and 1 transport in 44 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 carriers and 1 transport in 44 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 submarines
                    2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Celebes

    Non Combat Move - ANZAC
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Korea : 3 fighters
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 fighter
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        19 Sea Zone : 1 flag
        6 Sea Zone : 2 destroyers, 2 fighters and 2 submarines
        54 Sea Zone : 3 submarines
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Tobruk : 1 flag

    triplea_42256_ANZ6.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
                        ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 carriers and 1 transport in 44 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 carriers and 1 transport in 44 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 2 submarines
                    2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Celebes

    Non Combat Move - ANZAC
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Libya to Tobruk
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Korea : 3 fighters
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 fighter
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        19 Sea Zone : 1 flag
        6 Sea Zone : 2 destroyers, 2 fighters and 2 submarines
        54 Sea Zone : 3 submarines
        Trans-Jordan : 3 infantry
        Alexandria : 1 infantry
        Normandy Bordeaux : 1 fighter and 2 infantry
        Tobruk : 1 flag, 2 infantry
        92 Sea Zone : 1 destroyer

    triplea_42256_Fre6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from France to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                2 tactical_bombers moved from Novgorod to Smolensk
                2 bombers moved from Eastern Poland to Russia
                3 fighters moved from Bryansk to Russia
                3 infantry moved from Bryansk to Rostov
                2 tactical_bombers moved from Bryansk to Rostov

    triplea_42256_Ger7.tsvg


  • Intercept moscow?

  • 22 21 20 17 15

    No intercept.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from France to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                2 tactical_bombers moved from Novgorod to Smolensk
                2 bombers moved from Eastern Poland to Russia
                3 fighters moved from Bryansk to Russia
                3 infantry moved from Bryansk to Rostov
                2 tactical_bombers moved from Bryansk to Rostov

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 1/2 hits, 0.33 expected hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 2 infantry and 3 mech_infantrys
                    French defend with 1 fighter and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
                        Germans roll dice for 2 bombers, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/7 hits, 2.17 expected hits
                        Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
                        2 infantry owned by the Germans, 1 artillery owned by the Americans and 2 infantry owned by the French lost in Normandy Bordeaux
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1.83 expected hits
                        Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 1.00 expected hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1.67 expected hits
                        Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 artilleries
                    Casualties for French: 1 fighter and 2 infantry
                Battle in Rostov
                    Germans attack with 3 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 3 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 0/5 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 2 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 3 : 0/5 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 4 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 4 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 tactical_bombers moved from Smolensk to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Novgorod
                7 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 tactical_bombers moved from Rostov to Bryansk
                3 fighters moved from Russia to Bryansk
                1 bomber moved from Russia to Eastern Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Karelia to Baltic States
                2 bombers moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                6 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
                Germans collect 51 PUs (3 lost to blockades); end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
        Germans : -2.83
        Americans : 0.33
        Russians : 1.00

    triplea_42256_Ger7.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Tambov to Rostov
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 mech_infantry moved from Russia to Belarus
                      Russians take Belarus from Germans
                3 fighters and 1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  4/6 hits
                        Germans roll dice for 2 infantry in Rostov, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Rostov to Russia
                2 aaGuns and 11 infantry moved from Vologda to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Russians :

    Belarus : 1 mech_infantry
        Archangel : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 10 armour, 10 artilleries, 1 factory_major, 3 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor
        115 Sea Zone : 1 cruiser and 1 submarine
        105 Sea Zone : 1 submarine

    triplea_42256_Rus7.tsvg


  • Sorry I only just now noticed, but I dont normally review battles.  On the sz44 battle where anzac attacked I would have chosen to kill a carrier rather than damage both, I am editing the OOL now.


  • I am going to contemplate this move a while, unsure exactly how I want to proceed, havent forgotten tho.


  • Man some oversights by the Japanese have left me in a predicament, I am truly unsure what to do.  I apologize for this delay, I will have you a move by tonight.

  • 22 21 20 17 15

    It’s no worries.  You got 3 days to start, and if you say you need more time after that, it’s fine too.  No rush.

    It’s either single decisive naval battle now, or later…choosing when is crucial for Japan if it gets to that in most games.  I think it’s close, but I ‘hope’ I have enough to make it at least close to a 50/50 fight.


  • so as I was laying it out I accidentally clicked done (thought I was in purchase phase) since I only had one combat laid out it automatically started rolling it, unless you object I am going to discard this.  It was a battle that I would never do without more units and was pure mistake.  I wanted to inform you though in case you saw the dice email. Sorry for this  :-P


  • It was a land battle as well, not like SZ6 or anything.  Just a Chinese territory


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from French Indo China to Shan State
                1 infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                6 fighters moved from 19 Sea Zone to Jehol
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                      Japanese take 19 Sea Zone from ANZAC
                2 tactical_bombers moved from India to Shan State
                2 fighters and 2 tactical_bombers moved from Celebes to 20 Sea Zone
                2 tactical_bombers moved from French Indo China to Philippines
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                4 bombers and 1 tactical_bomber moved from Japan to Jehol

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 infantry and 2 tactical_bombers in Philippines, round 2 : 1/4 hits, 1.33 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 2 infantry and 2 tactical_bombers in Philippines, round 3 : 2/4 hits, 1.33 expected hits
                        Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Jehol
                    Japanese attack with 4 bombers, 6 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 2 infantry; Chinese defend with 2 infantry
                        Japanese roll dice for 4 bombers, 6 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 5/13 hits, 6.67 expected hits
                        Chinese roll dice for 1 artillery and 4 infantry in Jehol, round 2 : 2/5 hits, 1.67 expected hits
                        2 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Chinese lost in Jehol
                    Japanese win with 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Szechwan to Yunnan
                2 artilleries and 3 infantry moved from Shensi to Kweichow
                1 aaGun moved from Kiangsu to Anhwe
                4 bombers moved from Jehol to Japan
                1 tactical_bomber moved from Jehol to Kweichow
                2 battleships, 3 carriers, 2 cruisers and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
                2 carriers moved from 44 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from Shan State to India
                1 infantry moved from Burma to Shan State
                2 infantry moved from Burma to India
                2 tactical_bombers moved from Philippines to 36 Sea Zone
                4 fighters moved from Jehol to 36 Sea Zone
                2 fighters moved from Jehol to Japan

    Place Units - Japanese
                3 infantry placed in India
                1 bomber and 1 fighter placed in Japan
                1 destroyer and 2 submarines placed in 36 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,5,1,3,5,2,4,6,6,2,5,1,5,6,2,5,4,2,2,4,4,2,4,6,4,6,4,5,4,2,2,2,4,5,2
                Japanese collect 46 PUs (8 lost to blockades); end with 46 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Americans : -0.33
        Chinese : 0.33
        UK_Pacific : -0.33
        Japanese : -0.00

    triplea_42256_Jap7.tsvg

  • 22 21 20 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 5 artilleries, 3 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    triplea_42256_Ame7.tsvg

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