if possible I would like to re-do my russian turn including buys. Or as a minimum I would like to have the buy stand and edit many NC moves. How do you feel about this?
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Java
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 9 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Archangel to Vologda
2 bombers moved from Novgorod to Vologda
1 artillery moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Rostov to Tambov
9 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
10 armour, 1 infantry and 7 mech_infantrys moved from Rostov to Volgograd
6 armour and 3 mech_infantrys moved from Rostov to Caucasus
4 armour moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
5 armour moved from Bryansk to Volgograd
5 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
AA fire in United Kingdom : 1/5 hits, 0,83 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8,3,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: factory_major = 20, airfield = 3
Battle in Tambov
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 21 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 mech_infantry
Germans roll dice for 21 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Caucasus, round 2 : 9/30 hits, 12,33 expected hits
Russians roll dice for 2 artilleries and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 21 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 mech_infantry
Battle in Volgograd
Germans attack with 15 armour, 1 infantry and 7 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 15 armour, 1 infantry and 7 mech_infantrys in Volgograd, round 2 : 11/23 hits, 8,83 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 15 armour and 7 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Vologda
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Smolensk to Belarus
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
2 armour moved from Bryansk to Rostov
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Novgorod to Belarus
2 bombers moved from Vologda to Germany
1 bomber moved from Yugoslavia to Western Germany
2 artilleries and 3 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Algeria to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
5 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western GermanyPlace Units - Germans
5 transports placed in 112 Sea Zone
3 infantry placed in Rostov
3 infantry placed in Ukraine
3 infantry placed in Novgorod
8 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0,50
Russians : 2,67
AA fire in United Kingdom : : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Novosibirsk to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Novosibirsk to Kazakhstan
11 infantry moved from Novosibirsk to Vologda
2 fighters moved from Novosibirsk to Urals
1 fighter moved from Novosibirsk to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 11 infantry
Germans defend with 2 infantry
Russians roll dice for 11 infantry in Vologda, round 2 : 1/11 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
Russians roll dice for 9 infantry in Vologda, round 3 : 2/9 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Urals, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Urals to Russia
1 aaGun moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Kazakhstan
1 fighter moved from Urals to RussiaPlace Units - Russians
3 fighters placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Burma to India
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
3 carriers, 6 fighters and 3 submarines moved from 36 Sea Zone to 34 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 8 fighters, 1 marine, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
7 fighters, 1 marine and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
2 fighters moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 bomber moved from French Indo China to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 infantry
British defend with 1 aaGun; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 2 transports
British defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 13
Casualties for British: 1 submarine
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 5 tactical_bombers
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 2 destroyers
Japanese roll dice for 4 submarines in 34 Sea Zone, round 2 : 4/4 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 3 destroyers in 34 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the ANZAC and 1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 5 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for ANZAC: 2 destroyers
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 3 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Sumatra, round 4 : 1/3 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Paulau Island
Japanese attack with 9 fighters, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 9 fighters, 1 marine and 1 tactical_bomber in Paulau Island, round 2 : 6/11 hits, 5,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 8 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
8 fighters and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
1 tactical_bomber moved from French Indo China to 34 Sea Zone
3 artilleries and 1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from Yunnan to Philippines
1 bomber, 3 fighters and 1 tactical_bomber moved from French Indo China to Philippines
1 bomber moved from 42 Sea Zone to Burma
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 aaGun, 6 armour, 12 artilleries, 15 infantry, 1 marine and 4 mech_infantrys moved from Burma to India
6 mech_infantrys moved from Yunnan to IndiaPlace Units - Japanese
3 transports placed in 37 Sea Zone
3 destroyers placed in 36 Sea Zone
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 0,17
ANZAC : -0,33
Japanese : 1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
4 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 101 Sea Zone to 103 Sea Zone
2 submarines moved from 101 Sea Zone to 108 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 118 Sea Zone
1 bomber moved from Egypt to Gibraltar
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 16 fighters and 6 submarines moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
4 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 101 Sea Zone to 103 Sea Zone
2 submarines moved from 101 Sea Zone to 108 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 118 Sea Zone
1 bomber moved from Egypt to Gibraltar
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 16 fighters and 6 submarines moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British repair damage of 15x factory_major, 1x airfield; Remaining resources: 16 PUs;
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to British Guiana: 1 bomber
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to United Kingdom
1 armour and 1 artillery moved from Eastern United States to New Brunswick Nova Scotia
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
4 armour and 2 mech_infantrys moved from Egypt to Iraq
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from Egypt to British Guiana
11 artilleries and 18 infantry moved from West India to Eastern Persia
1 battleship moved from 33 Sea Zone to 26 Sea ZoneNon Combat Move - British
3 aaGuns moved from West India to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer and 3 submarines moved from 72 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,5,5
British collect 35 PUs (2 lost to blockades); end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 marine moved from 99 Sea Zone to Crete
1 carrier, 4 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to CreteCombat - Italians
Battle in Crete
Italians attack with 1 fighter, 1 infantry and 1 marine
Americans defend with 1 artillery
Italians roll dice for 1 fighter, 1 infantry and 1 marine in Crete, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Crete
Italians win, taking Crete from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Crete to 97 Sea ZonePlace Units - Italians
1 destroyer, 1 fighter and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0,00
Americans : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 41 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 41 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Western Australia
3 fighters moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns, 4 artilleries and 2 infantry
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 4 artilleries and 2 infantry
EDIT: Turning off Edit ModeCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Caucasus to Persia
Germans take Persia from British
2 infantry moved from Rostov to Tambov
2 bombers moved from Germany to TambovCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 2 submarines
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 aaGuns, 6 armour, 11 artilleries, 3 infantry and 3 mech_infantrys moved from Rostov to Bryansk
1 artillery and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
3 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
15 armour and 7 mech_infantrys moved from Volgograd to Bryansk
20 armour and 6 mech_infantrys moved from Caucasus to Bryansk
2 bombers moved from Tambov to Bryansk
8 armour and 1 mech_infantry moved from Germany to Romania
5 bombers moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to Southern Italy
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 bombers moved from 104 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Rostov
3 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Caucasus
1 infantry placed in Novgorod
2 destroyers placed in 112 Sea Zone
1 fighter placed in Western Germany
Germans undo move 3.
1 infantry and 1 mech_infantry placed in Novgorod
Germans undo move 7.
2 mech_infantrys placed in Novgorod
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 3 infantry
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 1,67
Americans : 0,67
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Tsinghai
2 fighters moved from Russia to Sikang
3 armour, 10 artilleries, 45 infantry and 1 mech_infantry moved from Russia to Samara
2 infantry moved from Urals to Novosibirsk
1 fighter moved from Russia to Kansu
1 fighter moved from Russia to Northwest Persia
1 tactical_bomber moved from Russia to Northwest Persia
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Tsinghai
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Sikang, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Sikang to Samara
1 aaGun moved from Kazakhstan to Samara
2 fighters moved from Tsinghai to Samara
1 fighter moved from Kansu to Samara
1 aaGun and 9 infantry moved from Vologda to Samara
2 aaGuns moved from Russia to Samara
1 fighter moved from Volgograd to Iraq
1 fighter and 1 tactical_bomber moved from Northwest Persia to IraqPlace Units - Russians
1 armour and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Burma to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser, 1 marine and 2 submarines moved from 34 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 fighter, 1 marine and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
2 submarines moved from 41 Sea Zone to 42 Sea Zone
2 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
1 destroyer, 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 44 Sea Zone
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 battleships, 8 carriers, 1 cruiser and 3 fighters moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 2 fighters, 5 submarines and 2 tactical_bombers
Americans defend with 2 carriers; ANZAC defend with 3 fighters
Japanese roll dice for 5 submarines in 42 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 bomber, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
ANZAC roll dice for 2 carriers in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 42 Sea Zone
5 submarines owned by the Japanese Submerged
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 3 : 0/5 hits, 2,83 expected hits
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 1/4 hits, 2,33 expected hits
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 carriers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 carriers
Casualties for ANZAC: 3 fighters
Battle in Java
Japanese attack with 2 fighters, 1 marine and 2 tactical_bombers
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 1 marine and 2 tactical_bombers in Java, round 2 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in Java and were removed
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 aaGun, 6 armour, 9 artilleries, 12 infantry, 1 marine and 10 mech_infantrys moved from India to West India
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Tsinghai to HopeiPlace Units - Japanese
2 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
3 transports placed in 37 Sea Zone
3 transports placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -0,67
ANZAC : -1,83
Chinese : -0,33
Japanese : -2,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 5 Sea Zone to 15 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 artilleries, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 16 fighters, 3 infantry, 6 submarines and 3 transports moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from British Guiana to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 103 Sea Zone to 109 Sea Zone
2 submarines moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 5 Sea Zone to 15 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 artilleries, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 16 fighters, 3 infantry, 6 submarines and 3 transports moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from British Guiana to United Kingdom
6 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 103 Sea Zone to 109 Sea Zone
2 submarines moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Egypt to 99 Sea Zone
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
British take Northwest Persia from Germans
11 artilleries and 18 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from British Guiana to United Kingdom
1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 1 marine
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits
Italians roll dice for 1 marine in Crete, round 2 : 0/1 hits
1 marine owned by the Italians lost in Crete
British win, taking Malta from Italians, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Persia
British attack with 11 artilleries and 18 infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 11 artilleries and 18 infantry in Persia, round 2 : 7/29 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 11 artilleries and 18 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
British attack with 3 armour and 3 mech_infantrys
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
British roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 2 : 2/6 hits
Germans roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 2/4 hits
2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Caucasus
British roll dice for 3 armour and 1 mech_infantry in Caucasus, round 3 : 3/4 hits
Germans roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
3 aaGuns moved from Eastern Persia to Persia
10 artilleries and 12 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 99 Sea Zone to Egypt
1 destroyer and 3 submarines moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 carrier, 5 destroyers and 2 submarines moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Western Australia to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Western Australia to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 fighters, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 bombers moved from Novgorod to Russia
1 artillery and 4 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Rostov to Caucasus
20 armour moved from Bryansk to CaucasusCombat - Germans
Battle in 110 Sea Zone
Germans attack with 5 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 5 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 5,00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 5 bombers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 2 artilleries, 2 bombers and 4 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Germans roll dice for 2 artilleries, 2 bombers and 4 infantry in Russia, round 2 : 6/8 hits, 3,00 expected hits
Russians roll dice for 1 armour and 2 fighters in Russia, round 2 : 3/3 hits, 1,83 expected hits
2 fighters owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans destroys 28PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 2 fighters
Battle in Caucasus
Germans attack with 22 armour and 3 mech_infantrys
British defend with 3 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 22 armour and 3 mech_infantrys in Caucasus, round 2 : 18/25 hits, 11,50 expected hits
Russians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 3 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 22 armour and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 armour and 1 mech_infantryNon Combat Move - Germans
8 armour and 1 mech_infantry moved from Romania to Ukraine
2 bombers moved from Bryansk to Western Germany
6 aaGuns, 21 armour, 10 artilleries, 5 infantry and 16 mech_infantrys moved from Bryansk to Rostov
4 infantry and 2 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Bryansk
2 bombers moved from Russia to Novgorod
1 carrier, 2 destroyers and 5 transports moved from 112 Sea Zone to 113 Sea Zone
5 bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
1 carrier and 2 fighters placed in 113 Sea Zone
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 7,17
British : -0,33
Russians : 0,33 -
Rolls: 37@1 20@2; Total Hits: 937@1: (6, 6, 4, 6, 3, 5, 3, 5, 6, 3, 5, 5, 4, 2, 6, 4, 1, 6, 4, 5, 4, 2, 5, 1, 3, 2, 1, 4, 3, 4, 2, 2, 4, 5, 1, 6, 4)20@2: (4, 5, 3, 6, 3, 1, 4, 4, 1, 1, 5, 6, 5, 3, 4, 1, 2, 5, 4, 3) -
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5) -
forgot to attack russia





