@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
Tirano (X) Vs. Joecool (L)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
4 bombers moved from Western Germany to United Kingdom -
Intercept london?
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No intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
4 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 5,5,6 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 22 damage total. Damaged units is as follows: factory_major = 16, harbour = 6
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
1 mech_infantry owned by the Germans retreated to Tambov
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 112 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
3 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 bombers moved from 112 Sea Zone to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 infantry moved from Western Germany to France
4 bombers moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
10 armour placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.17
Americans : -0.33
Russians : 1.00
AA fire in United Kingdom : : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
14 infantry moved from Jehol to ShantungCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shantung
Russians attack with 14 infantry
Japanese defend with 1 factory_minor and 3 infantry
Russians roll dice for 14 infantry in Shantung, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shantung
Russians roll dice for 14 infantry in Shantung, round 3 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Russians roll dice for 13 infantry in Shantung, round 4 : 0/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shantung
Russians roll dice for 12 infantry in Shantung, round 5 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Russians
2 aaGuns moved from Jehol to Shantung
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -4.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour and 2 mech_infantrys moved from Kiangsi to Shantung
3 mech_infantrys moved from Kiangsu to Shantung
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
2 bombers and 2 fighters moved from Japan to Shantung
1 bomber moved from Marianas to Shantung
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Manchuria to Amur
5 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
3 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Northern TerritoryCombat - Japanese
Battle in Northern Territory
Battle in Shantung
Japanese attack with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
AA fire in Shantung : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 5 mech_infantrys in Shantung, round 2 : 8/17 hits, 6.33 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Shantung, round 2 : 4/12 hits, 4.00 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter and 4 mech_infantrys in Shantung, round 3 : 6/13 hits, 5.67 expected hits
Chinese roll dice for 6 infantry in Shantung, round 3 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shantung
Japanese win, taking Northern Territory from ANZAC, taking Shantung from Chinese with 3 armour, 2 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter, 3 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
1 armour, 3 artilleries and 2 mech_infantrys moved from West India to India
1 fighter moved from Shantung to Hunan
3 bombers moved from Shantung to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 4 tactical_bombers and 4 transports moved from 33 Sea Zone to 62 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in Shantung : : 0.17
ANZAC : 1.33
Chinese : 0.33
Japanese : 2.17 -
Can you move the aa gun from Manchuria to Jehol please :)
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Actually just wait, edit coming.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour and 2 mech_infantrys moved from Kiangsi to Shantung
3 mech_infantrys moved from Kiangsu to Shantung
1 armour and 2 artilleries moved from Japan to 6 Sea Zone
2 bombers and 2 fighters moved from Japan to Shantung
1 bomber moved from Marianas to Shantung
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour, 2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Manchuria to Amur
5 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
3 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Northern TerritoryCombat - Japanese
Battle in Northern Territory
Battle in Shantung
Japanese attack with 3 armour, 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
AA fire in Shantung : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 5 mech_infantrys in Shantung, round 2 : 8/17 hits, 6.33 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Shantung, round 2 : 4/12 hits, 4.00 expected hits
3 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Shantung
Japanese roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter and 4 mech_infantrys in Shantung, round 3 : 6/13 hits, 5.67 expected hits
Chinese roll dice for 6 infantry in Shantung, round 3 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Shantung
Japanese win, taking Northern Territory from ANZAC, taking Shantung from Chinese with 3 armour, 2 artilleries, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter, 3 infantry and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
1 armour, 3 artilleries and 2 mech_infantrys moved from West India to India
1 fighter moved from Shantung to Hunan
3 bombers moved from Shantung to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 1 submarine, 4 tactical_bombers and 4 transports moved from 33 Sea Zone to 62 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Japanese collect 63 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Shantung : : 0.17
ANZAC : 1.33
Chinese : 0.33
Japanese : 2.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
6 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
3 mech_infantrys moved from 112 Sea Zone to NorwayCombat - Americans
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Scramble in SZ 112?
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Thanks but no thanks! :lol:
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I assumed that, but had to ask! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
6 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
3 mech_infantrys moved from 112 Sea Zone to NorwayCombat - Americans
Battle in 112 Sea Zone
British loiter and taunt with 2 infantry; Americans attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 7 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in NorwayNon Combat Move - Americans
2 bombers moved from 112 Sea Zone to United Kingdom
1 armour moved from Persia to Turkmenistan
2 fighters moved from Hawaiian Islands to Queensland
2 bombers moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Eastern United States to United KingdomPlace Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 armour and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 2 armour, 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Persia to Caucasus
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 tactical_bomber moved from Turkmenistan to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Persia to 99 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 mech_infantrys
British roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 99 Sea Zone
British attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
1 bomber moved from 99 Sea Zone to Northwest Persia
1 artillery moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Caucasus to Novosibirsk
3 fighters moved from Russia to Norway
1 fighter moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
2 armour moved from Trans-Jordan to Persia
2 armour moved from Persia to Eastern Persia
4 infantry moved from Persia to Eastern Persia
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 bomber and 1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 tactical_bomber
EDIT: Adding units owned by British to Norway: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : 1.00
Italians : -0.33
Americans : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 fighters moved from Western Germany to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to FrancePlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Italians collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns, 4 artilleries, 1 bomber and 5 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
3 armour placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,4,5,3,3,4,1,2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,2,4,3,6,2,4,4,4,2
ANZAC collect 8 PUs (5 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Eastern Poland to Russia
2 fighters moved from Bryansk to Russia
4 bombers moved from Western Germany to 98 Sea Zone
3 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
3 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov -
Intercept moscow?
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No intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Eastern Poland to Russia
2 fighters moved from Bryansk to Russia
4 bombers moved from Western Germany to 98 Sea Zone
3 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
3 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to RostovCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 4,7,4,3 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Tambov
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 3 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Germans retreated to Bryansk
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 98 Sea Zone
Germans attack with 4 bombers
British defend with 1 cruiser and 3 destroyers; French defend with 1 destroyer
Germans roll dice for 4 bombers in 98 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
British roll dice for 1 cruiser and 4 destroyers in 98 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits
1 destroyer owned by the French, 2 destroyers owned by the British and 2 bombers owned by the Germans lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 2 bombers
Casualties for British: 2 destroyers
Casualties for French: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
2 fighters moved from Russia to Bryansk
4 bombers moved from Russia to Eastern Poland
10 armour moved from Germany to Eastern Poland
6 infantry moved from Finland to Vyborg
3 mech_infantrys moved from Novgorod to Vyborg
7 infantry moved from Western Germany to Germany
2 bombers moved from 98 Sea Zone to Southern Italy
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 2.
3 infantry placed in Novgorod
5 infantry and 1 mech_infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.67
Germans : -1.33
British : 0.17
Russians : 1.67