@Ghostglider Ok. Finally (3 rounds of nobody hitting!!?), I hit once and killed DD as you desired, but you also hit on the return. So not sure what you want to do 1 v 1.
18L MrRoboto (Axis+5) vs Giallo (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 5 PUs;Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Morocco to Algeria
2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters and 3 submarines
Americans defend with 1 destroyer
Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 0,00
Americans : -0,33 -
Should you like to scramble, please tell me and we will roll it here
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Western Australia
1 armour moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour moved from Northern Territory to Queensland
3 fighters moved from Queensland to Western Australia
1 destroyer moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Western Australia, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Western Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 aaGun, 2 artilleries and 3 infantry moved from Queensland to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 bomber moved from Novgorod to Kansu
1 armour moved from Timguska to Kansu
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
3 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Novgorod to Kazakhstan
2 bombers moved from Western Germany to Volgograd
1 bomber moved from Novgorod to Kazakhstan
2 bombers moved from Novgorod to Volgograd
2 bombers moved from Western Germany to Bryansk
3 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Caucasus to PersiaCombat - Germans
Battle in Kansu
Germans attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Kansu, round 2 : 2/2 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Volgograd
Germans attack with 4 bombers, 2 infantry and 3 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 4 bombers, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/9 hits, 3,50 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans roll dice for 4 bombers and 3 mech_infantrys in Volgograd, round 3 : 2/7 hits, 3,17 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Kazakhstan
Germans attack with 3 bombers, 3 infantry and 2 mech_infantrys
Russians defend with 2 infantry and 1 mech_infantry
Germans roll dice for 3 bombers, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 2,83 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 3/6 hits, 2,50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Germans
7 armour moved from Caucasus to Rostov
3 bombers moved from Kazakhstan to Rostov
4 bombers moved from Volgograd to Rostov
6 aaGuns, 22 armour, 15 artilleries, 9 infantry and 15 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Bryansk to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Kansu to HunanPlace Units - Germans
3 infantry placed in Caucasus
3 infantry placed in Rostov
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
8 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,6,5,5,6,5,6,2,1,4,5,2,2,5,5
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -4,00
British : 0,33
Chinese : -0,33
Russians : 3,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
1 artillery moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
2 artilleries and 2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Kansu
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 artilleries and 1 fighter in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 2/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Kansu to Vologda
3 armour and 4 mech_infantrys moved from Smolensk to Vologda
4 artilleries moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
2 aaGuns and 17 infantry moved from Yenisey to TimguskaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Shensi to Sikang
2 bombers moved from Hunan to Sikang
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Sikang, round 2 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 armour moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry and 3 mech_infantrys moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
9 artilleries, 7 infantry and 3 mech_infantrys moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
3 artilleries, 3 infantry and 1 marine moved from Java to 42 Sea Zone
3 artilleries, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 4 submarines, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 46 Sea Zone to Paulau Island
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 40 Sea Zone to 74 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 bombers moved from Sikang to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 fighter placed in Japan
3 armour placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
ANZAC : 0,33
Americans : 0,67
Chinese : -0,33
Japanese : -3,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 32 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
11 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 11 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 11 fighters in 55 Sea Zone, round 2 : 9/12 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans win, taking Morocco from Italians with 11 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 fighters and 3 submarines
Italians defend with 3 submarines
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 18
Casualties for Italians: 3 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 88 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 7 carriers, 2 cruisers and 2 submarines moved from 54 Sea Zone to 22 Sea Zone
11 fighters moved from 55 Sea Zone to 22 Sea Zone
1 submarine moved from 46 Sea Zone to 22 Sea Zone
1 carrier and 1 destroyer moved from 32 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 32 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
11 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 11 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 11 fighters in 55 Sea Zone, round 2 : 9/12 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Americans win, taking Morocco from Italians with 11 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 2 fighters and 3 submarines
Italians defend with 3 submarines
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
3 submarines owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 18
Casualties for Italians: 3 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 88 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 7 carriers, 2 cruisers and 2 submarines moved from 54 Sea Zone to 22 Sea Zone
11 fighters moved from 55 Sea Zone to 22 Sea Zone
1 submarine moved from 46 Sea Zone to 22 Sea Zone
1 carrier and 1 destroyer moved from 32 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour moved from Syria to Iraq
British take Iraq from Germans
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 artillery and 1 infantry moved from West India to India
1 tactical_bomber moved from West India to India
2 fighters moved from 80 Sea Zone to Persia
1 infantry moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from India to Burma
1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 battleship moved from 54 Sea Zone to 22 Sea ZoneCombat - British
Battle in Persia
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Persia, round 2 : 1/4 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Burma
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
1 aaGun moved from West India to India
1 carrier, 1 cruiser, 3 destroyers, 4 submarines and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 aaGun moved from Trans-Jordan to Iraq
3 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Persia to IndiaPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
2 fighters moved from 95 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 3 artilleries and 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/8 hits, 3,00 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Morocco, round 3 : 5/6 hits, 2,50 expected hits
Americans roll dice for 3 artilleries and 1 infantry in Morocco, round 3 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
2 fighters moved from Morocco to AlgeriaPlace Units - Italians
3 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1,50
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from Western Australia to South Australia
4 submarines moved from 54 Sea Zone to 22 Sea ZoneCombat - ANZAC
Battle in MarianasNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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I forgot to ask you that if you would wanted to scramble in sz 6 we can roll here
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Rostov to Volgograd
2 bombers moved from Rostov to Kazakhstan
1 bomber moved from Rostov to Volgograd
1 bomber and 3 infantry moved from Rostov to Tambov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
1 bomber moved from Rostov to ArchangelCombat - Germans
Battle in Tambov
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 2 : 0/4 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 3 : 0/4 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 4 : 1/4 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 5 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 3 infantry in Tambov, round 6 : 2/4 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Rostov to Northwest Persia
6 aaGuns, 29 armour, 15 artilleries, 7 infantry and 14 mech_infantrys moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 bombers moved from Kazakhstan to Bryansk
2 submarines moved from 110 Sea Zone to 124 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Bryansk to Ukraine
4 bombers moved from Rostov to Southern Italy
1 bomber moved from Volgograd to Southern Italy
1 bomber moved from Tambov to Southern Italy
1 bomber moved from Archangel to Ukraine
1 armour and 1 mech_infantry moved from Germany to Romania
7 armour moved from Germany to Eastern Poland
2 artilleries moved from France to Northern Italy
3 infantry moved from France to Northern ItalyPlace Units - Germans
3 armour placed in Rostov
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Caucasus
3 infantry placed in Novgorod
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0,67
Russians : -4,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
2 infantry moved from Russia to Tambov
2 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
1 fighter moved from Vologda to Smolensk
1 tactical_bomber moved from Vologda to Volgograd
3 armour and 4 mech_infantrys moved from Vologda to Kazakhstan
3 artilleries and 1 infantry moved from Samara to Kazakhstan
17 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 3 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 5/11 hits
Germans roll dice for 3 infantry in Kazakhstan, round 2 : 2/3 hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Kansu
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Kansu, round 2 : 5/17 hits
Germans roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Germans with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 3/4 hits
Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Samara
2 aaGuns moved from Timguska to Kansu
2 aaGuns, 11 artilleries and 50 infantry moved from Russia to Samara
2 fighters moved from Tambov to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to SamaraPlace Units - Russians
6 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
Huh, why is Kansu Russian and not Chinese?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 fighters and 4 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Shan State to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
5 artilleries and 5 infantry moved from Shan State to Yunnan
1 aaGun moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
1 fighter moved from Malaya to Kwangtung
3 artilleries, 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 infantry, 1 marine, 5 submarines, 6 tactical_bombers and 3 transports moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from French Indo China to 36 Sea Zone
1 fighter moved from Paulau Island to 34 Sea Zone
3 artilleries, 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 infantry, 1 marine, 5 submarines, 6 tactical_bombers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to Manchuria
1 infantry moved from Shensi to Tsinghai
1 armour moved from Tsinghai to Hopei
1 infantry moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Hopei
3 armour moved from Kiangsu to Kweichow
3 mech_infantrys moved from Manchuria to Anhwe
2 bombers moved from 19 Sea Zone to JapanPlace Units - Japanese
6 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
UK_Pacific : -0,33
Japanese : 0,00 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 88 Sea Zone
2 artilleries and 2 infantry moved from Suriname to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Algeria
1 bomber moved from Gibraltar to Morocco
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in Paulau Island
Battle in Guam
Battle in Algeria
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery; Italians defend with 2 fighters
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 fighters in Algeria, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Algeria
Americans roll dice for 1 artillery and 2 fighters in Algeria, round 3 : 3/3 hits
Italians roll dice for 2 fighters in Algeria, round 3 : 2/2 hits
1 artillery owned by the Americans, 2 fighters owned by the Italians and 1 fighter owned by the Americans lost in Algeria
Americans win, taking Paulau Island from Japanese, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for Italians: 2 fighters
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour and 2 artilleries
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 armour and 2 artilleries in Morocco, round 2 : 0/3 hits
1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 3 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 artillery and 1 bomber in Morocco, round 4 : 1/2 hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour and 2 artilleries
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Algeria to 91 Sea Zone
1 bomber moved from Morocco to Egypt
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 11 fighters and 3 submarines moved from 22 Sea Zone to 33 Sea Zone
2 carriers and 2 fighters moved from 17 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 3 submarines moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 88 Sea Zone
2 artilleries and 2 infantry moved from Suriname to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Algeria
1 bomber moved from Gibraltar to Morocco
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in Paulau Island
Battle in Guam
Battle in Algeria
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery; Italians defend with 2 fighters
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 fighters in Algeria, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Algeria
Americans roll dice for 1 artillery and 2 fighters in Algeria, round 3 : 3/3 hits
Italians roll dice for 2 fighters in Algeria, round 3 : 2/2 hits
1 artillery owned by the Americans, 2 fighters owned by the Italians and 1 fighter owned by the Americans lost in Algeria
Americans win, taking Paulau Island from Japanese, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for Italians: 2 fighters
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour and 2 artilleries
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 armour and 2 artilleries in Morocco, round 2 : 0/3 hits
1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 3 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 artillery and 1 bomber in Morocco, round 4 : 1/2 hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour and 2 artilleries
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Algeria to 91 Sea Zone
1 bomber moved from Morocco to Egypt
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 11 fighters and 3 submarines moved from 22 Sea Zone to 33 Sea Zone
2 carriers and 2 fighters moved from 17 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 3 submarines moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Iraq to Northwest Persia
5 armour, 6 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
3 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 carrier, 1 cruiser, 3 destroyers and 4 submarines moved from 81 Sea Zone to 79 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from India to West India
2 infantry moved from India to Burma
1 bomber, 4 fighters and 1 tactical_bomber moved from India to Burma
1 battleship moved from 22 Sea Zone to 33 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 6 armour, 6 artilleries, 8 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 6 armour, 6 artilleries, 8 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 5/23 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 6 armour, 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/8 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
3 artilleries placed in Persia
3 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
British undo move 3.
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Germans loiter and taunt; Italians attack with 1 carrier, 3 destroyers and 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win with 1 carrier, 3 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
Place Units - Italians
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -0,33





