18L MrRoboto (Axis+5) vs Giallo (Allies) BM3

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia
                2 fighters moved from New South Wales to South Australia
                3 fighters moved from Queensland to South Australia

    Combat - ANZAC
                Battle in South Australia
                    ANZAC attack with 1 artillery, 5 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in South Australia, round 2 :  6/7 hits
                        Japanese roll dice for 1 infantry in South Australia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in South Australia
                    ANZAC win, taking South Australia from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from South Australia to Queensland
                2 fighters moved from South Australia to 54 Sea Zone
                2 artilleries and 3 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_42244_ANZ10.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia
                2 fighters moved from New South Wales to South Australia
                3 fighters moved from Queensland to South Australia

    Combat - ANZAC
                Battle in South Australia
                    ANZAC attack with 1 artillery, 5 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in South Australia, round 2 :  6/7 hits
                        Japanese roll dice for 1 infantry in South Australia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in South Australia
                    ANZAC win, taking South Australia from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from South Australia to Queensland
                2 fighters moved from South Australia to 54 Sea Zone
                2 artilleries and 3 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42244_Fre10.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 84 PUs;
                Germans buy 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Iraq to Syria
                      Germans take Syria from ANZAC
                1 armour and 1 mech_infantry moved from Syria to Trans-Jordan
                2 bombers moved from Western Germany to Trans-Jordan
                1 infantry moved from Belarus to Smolensk
                3 bombers moved from Western Germany to Smolensk
                3 bombers moved from Western Germany to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 armour moved from Kazakhstan to Timguska
                      Germans take Novosibirsk from Russians
                      Germans take Timguska from Russians
                1 mech_infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 3 bombers and 4 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 3 bombers and 4 infantry in Bryansk, round 2 : 1/7 hits, 2,67 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 3 bombers and 3 infantry in Bryansk, round 3 : 1/6 hits, 2,50 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 4 : 5/5 hits, 2,33 expected hits
                        Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 2,00 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Smolensk
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 bombers and 1 infantry in Smolensk, round 2 : 2/4 hits, 2,17 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Novgorod to Belarus
                3 bombers moved from Smolensk to Novgorod
                3 bombers moved from Bryansk to Novgorod
                6 aaGuns, 22 armour, 13 artilleries, 8 infantry and 18 mech_infantrys moved from Rostov to Ukraine
                3 infantry moved from Volgograd to Caucasus
                1 armour and 1 infantry moved from Kazakhstan to Caucasus
                7 armour and 2 mech_infantrys moved from Iraq to Caucasus
                2 bombers moved from Trans-Jordan to Persia
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Tunisia to Algeria

    Place Units - Germans
                1 factory_minor placed in Caucasus
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Rostov
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Persia
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

    Combat Hit Differential Summary :

    Germans : -0,67
        British : -0,33
        Russians : 0,33

    triplea_42244_Ger11.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Tambov to Bryansk
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                2 infantry moved from Tambov to Volgograd
                2 artilleries moved from Tambov to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 artillery and 2 infantry moved from Tambov to Rostov
                1 artillery moved from Tambov to Rostov
                5 artilleries moved from Russia to Smolensk
                1 mech_infantry moved from Tambov to Kazakhstan
                1 mech_infantry moved from Tambov to Novosibirsk
                      Russians take Novosibirsk from Germans
                2 armour and 4 mech_infantrys moved from Tambov to Smolensk
                1 armour moved from Russia to Smolensk
                1 infantry moved from Tambov to Bryansk

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Smolensk
                    Russians attack with 3 armour, 5 artilleries and 4 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour, 5 artilleries and 4 mech_infantrys in Smolensk, round 2 :  6/12 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 3 armour, 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 :  4/5 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Rostov, round 2 :  2/3 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 2 artilleries in Rostov, round 3 :  0/2 hits
                        Germans roll dice for 2 infantry in Rostov, round 3 :  1/2 hits
                        1 artillery owned by the Russians lost in Rostov
                        Russians roll dice for 1 artillery in Rostov, round 4 :  0/1 hits
                        Germans roll dice for 2 infantry in Rostov, round 4 :  1/2 hits
                        1 artillery owned by the Russians lost in Rostov
                    Germans win with 2 infantry remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Kazakhstan to Russia
                2 aaGuns moved from Tambov to Russia
                2 artilleries and 2 infantry moved from Tambov to Samara
                2 artilleries and 2 infantry moved from Tambov to Samara
                1 artillery and 1 infantry moved from Tambov to Samara
                1 artillery and 1 infantry moved from Tambov to Samara
                7 artilleries and 48 infantry moved from Tambov to Russia
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_42244_Rus11.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 marine moved from Malaya to 37 Sea Zone
                1 cruiser and 1 marine moved from 37 Sea Zone to 38 Sea Zone
                1 marine moved from 38 Sea Zone to Burma
                1 infantry moved from Suiyuyan to Shensi
                1 armour moved from Sikang to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Szechwan to Shensi
                1 fighter and 1 tactical_bomber moved from French Indo China to Burma
                2 bombers moved from Hunan to Shensi
                1 armour moved from Hunan to Shensi
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Yunnan
                2 fighters, 1 submarine and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Kwangtung to Yunnan
                1 fighter moved from Kwangtung to Shan State

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1,50 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
                    Chinese defend with 1 fighter
                        Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0,50 expected hits
                        UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,67 expected hits
                        1 marine owned by the Japanese and 1 fighter owned by the Chinese lost in Burma
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                    Casualties for Chinese: 1 fighter
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits, 1,17 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 armour, 2 bombers, 1 infantry and 3 mech_infantrys
                    Chinese defend with 6 infantry
                        Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 4/8 hits, 3,00 expected hits
                        Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 2,00 expected hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Shensi, round 3 : 4/6 hits, 2,67 expected hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Jehol to Anhwe
                7 artilleries and 7 infantry moved from Anhwe to Hunan
                1 armour moved from Hunan to Szechwan
                3 mech_infantrys moved from Manchuria to Anhwe
                2 bombers moved from Shensi to Hunan
                1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Burma to French Indo China
                1 fighter moved from Shan State to French Indo China
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 submarine moved from 74 Sea Zone to 40 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 marine moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 marine, 6 submarines and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
                1 infantry moved from Northern Territory to Western Australia
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 marine moved from French Indo China to Yunnan
                1 artillery and 3 infantry moved from Malaya to Shan State
                3 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 harbour placed in Java
                1 artillery and 2 infantry placed in Malaya
                2 artilleries and 1 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Chinese : 1,00
        UK_Pacific : 0,67
        Japanese : 2,83

    triplea_42244_Jap11.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 88 Sea Zone to 101 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to 92 Sea Zone
                2 fighters moved from Morocco to 92 Sea Zone
                1 bomber moved from Gibraltar to 92 Sea Zone
                1 bomber moved from 92 Sea Zone to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                6 fighters moved from 54 Sea Zone to 55 Sea Zone
                5 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Marshall Islands
                Battle in 46 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 transport in 46 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win, taking Marshall Islands from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in New Guinea
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 6 fighters in 55 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking New Guinea from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Trans-Jordan
                    Americans attack with 2 bombers
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 2 bombers in Trans-Jordan, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 :  2/2 hits
                        2 bombers owned by the Americans lost in Trans-Jordan
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for Americans: 2 bombers
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Italians defend with 2 destroyers and 2 submarines
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 2 submarines in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 4 :  2/4 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 22
                    Casualties for Italians: 2 destroyers and 2 submarines
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 32 Sea Zone
                2 fighters moved from 46 Sea Zone to 32 Sea Zone
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                6 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                3 artilleries placed in Central United States
                1 carrier placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_42244_Ame11.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang

    Combat - Chinese
                Chinese creates battle in territory Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    triplea_42244_Chi11.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 88 Sea Zone to 101 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to 92 Sea Zone
                2 fighters moved from Morocco to 92 Sea Zone
                1 bomber moved from Gibraltar to 92 Sea Zone
                1 bomber moved from 92 Sea Zone to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                6 fighters moved from 54 Sea Zone to 55 Sea Zone
                5 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Marshall Islands
                Battle in 46 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 transport in 46 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win, taking Marshall Islands from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in New Guinea
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer and 6 fighters in 55 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking New Guinea from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Trans-Jordan
                    Americans attack with 2 bombers
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 2 bombers in Trans-Jordan, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 :  2/2 hits
                        2 bombers owned by the Americans lost in Trans-Jordan
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for Americans: 2 bombers
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Italians defend with 2 destroyers and 2 submarines
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 2 submarines in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 4 :  2/4 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 22
                    Casualties for Italians: 2 destroyers and 2 submarines
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 32 Sea Zone
                2 fighters moved from 46 Sea Zone to 32 Sea Zone
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                6 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                3 artilleries placed in Central United States
                1 carrier placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang

    Combat - Chinese
                Chinese creates battle in territory Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - British
                British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 destroyer and 4 submarines moved from 76 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Persia
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 bomber moved from Egypt to Persia
                7 artilleries and 9 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                1 artillery moved from 80 Sea Zone to Persia

    Combat - British
                Battle in Persia
                    British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                    Germans defend with 2 bombers, 1 factory_minor and 3 mech_infantrys
                        British roll dice for 1 cruiser in Persia, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Persia, round 2 :  3/7 hits
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Persia, round 2 :  1/5 hits
                        1 mech_infantry owned by the Germans, 2 bombers owned by the Germans and 1 infantry owned by the British lost in Persia
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Persia, round 3 :  4/6 hits
                        Germans roll dice for 2 mech_infantrys in Persia, round 3 :  1/2 hits
                        2 mech_infantrys owned by the Germans and 1 tactical_bomber owned by the British lost in Persia
                    British win, taking Persia from Germans with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 bombers and 3 mech_infantrys
                    Casualties for British: 1 infantry and 1 tactical_bomber
                Battle in 96 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer and 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians, 1 fighter owned by the British, 1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 96 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer and 1 fighter
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Trans-Jordan
                    British attack with 7 artilleries and 10 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 7 artilleries and 10 infantry in Trans-Jordan, round 2 :  6/17 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 7 artilleries and 9 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Egypt to Trans-Jordan
                3 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 bomber moved from Persia to Egypt
                1 fighter moved from Persia to 80 Sea Zone
                1 fighter moved from Persia to 80 Sea Zone
                1 tactical_bomber moved from Persia to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                1 aaGun moved from India to West India
                1 artillery moved from India to West India

    Place Units - British
                3 armour placed in Egypt
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 armour placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 bomber
                EDIT: Adding units owned by British to India: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 1 armour

    triplea_42244_UK_11.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 armour moved from Algeria to Morocco
                      Italians take Morocco from Americans
                1 armour moved from Morocco to Algeria
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 submarine moved from 94 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 2 fighters and 3 submarines
                    Americans defend with 1 destroyer
                        Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Italians : 0,00
        Americans : -0,33

    triplea_42244_Ita11.tsvg

  • 19 18

    Should you like to scramble, please tell me and we will roll it here

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Western Australia
                1 armour moved from Queensland to Northern Territory
                      ANZAC take Northern Territory from Japanese
                1 armour moved from Northern Territory to Queensland
                3 fighters moved from Queensland to Western Australia
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Western Australia, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Western Australia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Western Australia to New South Wales
                1 aaGun moved from South Australia to New South Wales
                1 aaGun, 2 artilleries and 3 infantry moved from Queensland to New South Wales
                2 fighters moved from 54 Sea Zone to New South Wales
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Move - French

    Turn Complete - French

    triplea_42244_Fre11.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 bomber moved from Novgorod to Kansu
                1 armour moved from Timguska to Kansu
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                3 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Rostov to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                2 bombers moved from Novgorod to Kazakhstan
                2 bombers moved from Western Germany to Volgograd
                1 bomber moved from Novgorod to Kazakhstan
                2 bombers moved from Novgorod to Volgograd
                2 bombers moved from Western Germany to Bryansk
                3 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Eastern Persia to Persia
                1 armour moved from Caucasus to Persia

    Combat - Germans
                Battle in Kansu
                    Germans attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 bomber in Kansu, round 2 : 2/2 hits, 1,17 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,83 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Persia
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
                        British roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits
                        British roll dice for 1 artillery in Persia, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Persia
                    Germans win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Volgograd
                    Germans attack with 4 bombers, 2 infantry and 3 mech_infantrys
                    Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
                        Germans roll dice for 4 bombers, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/9 hits, 3,50 expected hits
                        Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 4 bombers and 3 mech_infantrys in Volgograd, round 3 : 2/7 hits, 3,17 expected hits
                        Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Kazakhstan
                    Germans attack with 3 bombers, 3 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry and 1 mech_infantry
                        Germans roll dice for 3 bombers, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 2,83 expected hits
                        Russians roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 3/6 hits, 2,50 expected hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry and 1 mech_infantry

    Non Combat Move - Germans
                7 armour moved from Caucasus to Rostov
                3 bombers moved from Kazakhstan to Rostov
                4 bombers moved from Volgograd to Rostov
                6 aaGuns, 22 armour, 15 artilleries, 9 infantry and 15 mech_infantrys moved from Ukraine to Rostov
                2 bombers moved from Bryansk to Rostov
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Kansu to Hunan

    Place Units - Germans
                3 infantry placed in Caucasus
                3 infantry placed in Rostov
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                8 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,6,5,5,6,5,6,2,1,4,5,2,2,5,5
                Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    Germans : -4,00
        British : 0,33
        Chinese : -0,33
        Russians : 3,67

    triplea_42244_Ger12.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Novosibirsk to Kansu
                1 fighter and 1 tactical_bomber moved from Russia to Kansu
                1 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Germans
                1 artillery moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                2 artilleries and 2 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Tambov
                2 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Volgograd
                1 artillery moved from Samara to Kazakhstan
                1 infantry moved from Samara to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kansu
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Kansu
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Volgograd, round 2 :  2/5 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 2 artilleries and 1 fighter in Volgograd, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  1/1 hits
                        1 artillery owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 1 fighter
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 fighter in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Kansu to Vologda
                3 armour and 4 mech_infantrys moved from Smolensk to Vologda
                4 artilleries moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                2 aaGuns and 17 infantry moved from Yenisey to Timguska

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 24 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_42244_Rus12.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 fighter, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour and 1 mech_infantry moved from Shensi to Sikang
                2 bombers moved from Hunan to Sikang
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        1 transport owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sikang
                    Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Sikang, round 2 : 3/4 hits, 2,00 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 armour moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Kweichow
                1 infantry and 3 mech_infantrys moved from Anhwe to Hunan
                3 infantry moved from Kiangsu to Anhwe
                3 mech_infantrys moved from Manchuria to Anhwe
                9 artilleries, 7 infantry and 3 mech_infantrys moved from Hunan to Yunnan
                2 artilleries and 1 infantry moved from French Indo China to Shan State
                1 artillery and 2 infantry moved from Malaya to Shan State
                3 artilleries, 3 infantry and 1 marine moved from Java to 42 Sea Zone
                3 artilleries, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 4 submarines, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from 46 Sea Zone to Paulau Island
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 40 Sea Zone to 74 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                2 bombers moved from Sikang to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 fighter placed in Japan
                3 armour placed in Kiangsu
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,33
        Americans : 0,67
        Chinese : -0,33
        Japanese : -3,50

    triplea_42244_Jap12.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 artilleries moved from Central United States to 101 Sea Zone
                3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                3 infantry moved from French Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 32 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                11 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese
                3 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Gibraltar to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Morocco
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 11 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 11 fighters in 55 Sea Zone, round 2 :  9/12 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                    Americans win, taking Morocco from Italians with 11 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 3 destroyers and 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 16 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 destroyers and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 2 fighters and 3 submarines
                    Italians defend with 3 submarines
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 :  4/5 hits
                        Italians roll dice for 3 submarines in 92 Sea Zone, round 2 :  0/3 hits
                        3 submarines owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 18
                    Casualties for Italians: 3 submarines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from 88 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Turning off Edit Mode
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Gibraltar
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 7 carriers, 2 cruisers and 2 submarines moved from 54 Sea Zone to 22 Sea Zone
                11 fighters moved from 55 Sea Zone to 22 Sea Zone
                1 submarine moved from 46 Sea Zone to 22 Sea Zone
                1 carrier and 1 destroyer moved from 32 Sea Zone to 17 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 carrier moved from 26 Sea Zone to 17 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_42244_Ame12.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 artilleries moved from Central United States to 101 Sea Zone
                3 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                3 infantry moved from French Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 32 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                11 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese
                3 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Gibraltar to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Morocco
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 11 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 11 fighters in 55 Sea Zone, round 2 :  9/12 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                    Americans win, taking Morocco from Italians with 11 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 3 destroyers and 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 16 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 destroyers and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 2 fighters and 3 submarines
                    Italians defend with 3 submarines
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 :  4/5 hits
                        Italians roll dice for 3 submarines in 92 Sea Zone, round 2 :  0/3 hits
                        3 submarines owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 18
                    Casualties for Italians: 3 submarines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from 88 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Turning off Edit Mode
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Gibraltar
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 7 carriers, 2 cruisers and 2 submarines moved from 54 Sea Zone to 22 Sea Zone
                11 fighters moved from 55 Sea Zone to 22 Sea Zone
                1 submarine moved from 46 Sea Zone to 22 Sea Zone
                1 carrier and 1 destroyer moved from 32 Sea Zone to 17 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 carrier moved from 26 Sea Zone to 17 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Trans-Jordan to Syria
                      British take Syria from Germans
                1 armour moved from Syria to Iraq
                      British take Iraq from Germans
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
                2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                1 artillery and 1 infantry moved from West India to India
                1 tactical_bomber moved from West India to India
                2 fighters moved from 80 Sea Zone to Persia
                1 infantry moved from India to Burma
                1 bomber, 2 fighters and 1 tactical_bomber moved from India to Burma
                1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 battleship moved from 54 Sea Zone to 22 Sea Zone

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 2 fighters and 1 mech_infantry
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Persia, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Persia, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Burma
                    British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
                1 aaGun moved from West India to India
                1 carrier, 1 cruiser, 3 destroyers, 4 submarines and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from Egypt to Iraq
                1 aaGun moved from Trans-Jordan to Iraq
                3 fighters moved from United Kingdom to Gibraltar
                2 fighters moved from Persia to India

    Place Units - British
                3 armour placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42244_UK_12.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
                2 fighters moved from 95 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
                    Americans defend with 3 artilleries and 3 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/8 hits, 3,00 expected hits
                        Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/6 hits, 2,00 expected hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Morocco, round 3 : 5/6 hits, 2,50 expected hits
                        Americans roll dice for 3 artilleries and 1 infantry in Morocco, round 3 : 1/4 hits, 1,33 expected hits
                        1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                    Casualties for Americans: 3 artilleries and 3 infantry

    Non Combat Move - Italians
                2 fighters moved from Morocco to Algeria

    Place Units - Italians
                3 destroyers and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 1,50
        Americans : -0,33

    triplea_42244_Ita12.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
                1 armour and 1 infantry moved from 22 Sea Zone to Marianas
                1 artillery moved from Western Australia to South Australia
                4 submarines moved from 54 Sea Zone to 22 Sea Zone

    Combat - ANZAC
                Battle in Marianas

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 infantry placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42244_Fre12.tsvg

  • 21 20 19 18 17 16

    I forgot to ask you that if you would wanted to scramble in sz 6 we can roll here

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 bombers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Caucasus to Kazakhstan
                2 infantry moved from Rostov to Volgograd
                2 bombers moved from Rostov to Kazakhstan
                1 bomber moved from Rostov to Volgograd
                1 bomber and 3 infantry moved from Rostov to Tambov
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Novgorod to Archangel
                1 bomber moved from Rostov to Archangel

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Tambov, round 2 : 0/4 hits, 1,17 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber and 3 infantry in Tambov, round 3 : 0/4 hits, 1,17 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber and 3 infantry in Tambov, round 4 : 1/4 hits, 1,17 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 1 bomber and 3 infantry in Tambov, round 5 : 0/4 hits, 1,17 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 3 infantry in Tambov, round 6 : 2/4 hits, 1,17 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 6 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Kazakhstan
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Rostov to Northwest Persia
                6 aaGuns, 29 armour, 15 artilleries, 7 infantry and 14 mech_infantrys moved from Rostov to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 bombers moved from Kazakhstan to Bryansk
                2 submarines moved from 110 Sea Zone to 124 Sea Zone
                2 fighters moved from Southern Italy to 95 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                2 bombers moved from Bryansk to Ukraine
                4 bombers moved from Rostov to Southern Italy
                1 bomber moved from Volgograd to Southern Italy
                1 bomber moved from Tambov to Southern Italy
                1 bomber moved from Archangel to Ukraine
                1 armour and 1 mech_infantry moved from Germany to Romania
                7 armour moved from Germany to Eastern Poland
                2 artilleries moved from France to Northern Italy
                3 infantry moved from France to Northern Italy

    Place Units - Germans
                3 armour placed in Rostov
                2 armour and 1 mech_infantry placed in Ukraine
                3 infantry placed in Caucasus
                3 infantry placed in Novgorod
                2 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Germans : -0,67
        Russians : -4,00

    triplea_42244_Ger13.tsvg

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