18L MrRoboto (Axis) vs JDOW (Allies) BM3 Game 3

  • 19 18

    waiting for UK ;D

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 fighters moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Hawaiian Islands to 55 Sea Zone
                2 fighters moved from Hawaiian Islands to 46 Sea Zone
                1 fighter moved from 26 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Germans: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Germans defend with 2 submarines
                        Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                        2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Germans: 2 submarines
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from 55 Sea Zone to Queensland
                3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                3 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 armour moved from 54 Sea Zone to Queensland
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 marine moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 fighter placed in Eastern United States
                2 destroyers and 1 submarine placed in 101 Sea Zone
                Americans undo move 2.
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Burma to Szechwan
                1 infantry moved from Sikang to Szechwan
                3 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
                1 bomber moved from Gibraltar to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                3 fighters moved from Gibraltar to 110 Sea Zone
                1 infantry moved from Iraq to Syria
                2 fighters moved from Egypt to Syria
                1 mech_infantry moved from Belgian Congo to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in French Madagascar
                Battle in 110 Sea Zone
                    British attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                        British roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters and 1 transport in 110 Sea Zone, round 2 : 4/10 hits, 5,00 expected hits
                    Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Units damaged: 1 carrier owned by the British
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
                        1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                        British roll dice for 1 bomber, 2 cruisers, 3 fighters and 1 transport in 110 Sea Zone, round 3 : 4/6 hits, 3,17 expected hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits
                        2 fighters owned by the Germans, 2 cruisers owned by the British, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                        British roll dice for 1 bomber, 3 fighters and 1 transport in 110 Sea Zone, round 4 : 3/4 hits, 2,17 expected hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                        1 battleship owned by the Germans and 1 bomber owned by the British lost in 110 Sea Zone
                    British win, taking French Madagascar from Neutral_Axis with 3 fighters and 1 transport remaining. Battle score for attacker is -8
                    Casualties for British: 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Battle in Holland Belgium
                Battle in Yunnan
                    British attack with 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Syria
                    British attack with 2 fighters and 1 infantry
                    Neutral_Axis defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Syria, round 2 : 1/3 hits, 1,17 expected hits
                        Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Neutral_Axis lost in Syria
                    British win, taking Syria from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - British
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from Yunnan to India
                1 fighter moved from Shan State to India
                2 fighters moved from Syria to Egypt
                1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Iraq to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Belgian Congo to Tanganyika Territory
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 fighter moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from Burma to India
                1 aaGun moved from Burma to India
                1 infantry moved from India to Burma

    Place Units - British
                1 fighter placed in United Kingdom
                2 infantry and 1 marine placed in Egypt
                1 destroyer placed in 106 Sea Zone
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                3 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,4,3,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 artilleries and 2 infantry

    Combat Hit Differential Summary :

    Germans : 3,50
        British : 1,17
        Americans : -1,00
        Chinese : -0,83
        Neutral_Axis : -0,33
        Japanese : -2,00

    triplea_42302_UK_3.tsvg

  • 15 14

    Well, that went extremely well for you. 110 ended up 4!!! air less surviving than average. If this battle goes to odds the Axis are in severe trouble in Europe. Now Allies need to rebuild their crippled RAF.
    Also your DD at 104 hit and so did a sub in 91. Plus flawless Japan.

    I can be glad that at least the other battles went well for me but this turn certainly put the dice in favor of the Axis so far.

  • 19 13

    KILL!!!

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 5 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                2 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 armour, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone
                1 artillery and 3 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
                1 carrier and 1 fighter moved from 97 Sea Zone to 92 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria

    Combat - Italians
                Battle in Morocco
                Battle in 110 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 110 Sea Zone
                    Italians win, taking Morocco from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 0/2 hits, 1,17 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits, 1,67 expected hits
                        French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from 110 Sea Zone to France
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 artillery and 2 infantry moved from Libya to Tunisia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Italians : -1,83
        French : -0,33

    triplea_42302_Ita3.tsvg

  • 19 18

    In case you wanted to scramble in one of the two fights, please roll it here on the forums.

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 marine moved from New South Wales to Queensland
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from South Australia to Queensland
                1 fighter moved from Burma to India
                2 infantry moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 77 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42302_Fre3.tsvg

  • 15 14

    @MrRoboto:

    In case you wanted to scramble in one of the two fights, please roll it here on the forums.

    It’s okay, RAF still licking their wounds :(

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Poland to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 bombers and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
                2 fighters and 3 tactical_bombers moved from Southern Italy to 91 Sea Zone

    triplea_42302_Ger4.tsvg

  • 19 18

    Will you scramble?

  • 15 14

    Sure, full scramble.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Poland to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 bombers and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
                2 fighters and 3 tactical_bombers moved from Southern Italy to 91 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
                    British defend with 1 armour, 3 fighters and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports
                        Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 : 6/8 hits, 4,67 expected hits
                        Americans roll dice for 1 carrier, 1 cruiser, 5 fighters and 3 transports in 91 Sea Zone, round 2 : 2/7 hits, 4,17 expected hits
                        1 cruiser owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits
                        Americans roll dice for 2 fighters and 3 transports in 91 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                        1 fighter owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 91 Sea Zone
                        1 transport owned by the British, 2 transports owned by the Americans and 1 armour owned by the British lost in 91 Sea Zone
                    Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 73
                    Casualties for Germans: 1 fighter and 2 tactical_bombers
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 2 transports
                    Casualties for British: 1 armour, 3 fighters and 1 transport
                    Casualties for French: 1 fighter

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Morocco
                2 bombers moved from 91 Sea Zone to Normandy Bordeaux
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                2 armour and 5 mech_infantrys moved from Germany to Poland
                5 aaGuns, 13 armour, 11 artilleries, 28 infantry and 9 mech_infantrys moved from Poland to Baltic States
                4 infantry moved from Romania to Bessarabia

    Place Units - Germans
                1 submarine placed in 110 Sea Zone
                1 fighter placed in Western Germany
                2 infantry placed in France
                1 infantry placed in Normandy Bordeaux
                3 artilleries and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Combat Hit Differential Summary :

    Germans : -0,17
        British : 0,67
        Americans : -2,50

    triplea_42302_Ger4.tsvg

  • 19 18

    Well that went better than hoped

  • 15 14

    OK aber LOL. Das ist der Moment, wo man eigentlich nur noch das Brett umwerfen kann. Erst runnst du 40 TUV over average bei meiner 110 attack und jetzt machst du eine extrem riskante 54% attack mit deiner gesamten Deutschen Air force und verlierst nur 3 Air.

    Das ist ab hier nun wirklich nur noch ein reines Dice game.

  • 15 14

    Sinnlos echt. Einfach mal irgendwie ca. 100 TUV in Europe wegen der Dice vom Board genommen bekommen. Spielt sich wie mit einer -100 Bid jetzt das Game  :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x

  • 15 14

    Ich glaube, das war die extremste Dice Ownage, die ich bisher in der Saison kassiert habe.

  • 19 18

    Ich verstehe deine Aufregung ja, aber es ist nicht so richtig sportsmanlike, wie du dich gerade verhältst.

    Der Angriff ist riskant, klar - aber nur sehr wenige Würfel entscheiden hier über sehr viel TUV Unterschied. Die Chance, dass ich 1-2 Treffer mehr als Average bekomme und du vielleicht 1-2 weniger als Average in der ersten Runde ist gar nicht so klein. Das passiert bei so wenigen Würfeln doch relativ oft und deswegen habe ich den Angriff auch gewagt. Und so unwahrscheinlich ist das dann eben auch nicht, die erste Runde war sehr gut klar, aber letztendlich habe ich 1,33 Treffer mehr als Durchschnitt und du 2,17 weniger als Durchschnitt gemacht. Das ist alles andere als “krasse dice”.

  • 19 18

    Die Chance, den französischen Fighter aus dem Spiel zu nehmen und eben durch die Transports das Momentum zu zerstören rechtfertigt den Angriff auf alle Fälle und nach einer schlechten ersten Runde kann man sich als Angreifer ja auch zurückziehen.

  • 15 14

    Ja, sorry fuer den Rant, ist eine schlechte Eigenschaft von mir. Du kannst ja nichts fuer die dice.

    Aber wenn man sich die survival Verteilung mal anschaut: http://www.dskelly.com/misc/aa/graph.php?cmd=piechart&rules=1940&battleType=sea&attFighter=2&attTacticalBomber=4&attBomber=2&defFighter=5&defCruiser=1&defAircraftCarrier=1

    Du hast eine 6,8% Chance, die Battle mit 5 oder mehr air zu gewinnen.
    Kombiniere das jetzt noch damit, dass du in 110 4 air over average gekillt hast. Das war bottom 12.9%, wie man hier sehen kann: http://www.dskelly.com/misc/aa/graph.php?cmd=piechart&rules=1940&battleType=sea&attFighter=6&attBomber=1&attDestroyer=1&attCruiser=2&attAircraftCarrier=1&defFighter=2&defSubmarine=1&defDestroyer=1&defCruiser=1&defAircraftCarrier=1&defBattleship=1

    Also haben wir 2 battles in Kombination, die den worst 0,9% fuer mich entsprechen.

    Ich denke schon, dass man das als “krasse Dice” bezeichnen kann ;)

    Mein Rant war dennoch voellig ubertrieben, sorry nochmal.

  • 15 14

    Ich hab da mit Axis einen anderen Approach. Die battle geht schief (selbst wenn du dich nach Round 1 zurueck ziehst und das Game ist gelaufen in Europe. Germans koennen keinen Crippled Air Force out of position von Russia UND Allies mit Transports und co in position ueberleben.

    Daher ist das fuer mein Spielverstaendnis kein “hit and run, den mal mal versuchen kann” sondern ein All-in, der sogar zum sicheren Niedergang fuehrt, wenn er knapp mit 1 oder 2 Bombern gewonnen wird. Das waere dann ein Pyhrrus-Sieg, weil Deutschland an der Ostfront nicht mit 2 Air fortschreiten kann und die kommenden Landungen der Allies nicht gleichzeitig verteidigen kann.

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