MrRoboto (Allies) vs Simon33 (Axis) BM3

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Americans
                1 artillery and 2 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 32 Sea Zone to 33 Sea Zone
                3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer and 1 submarine moved from 101 Sea Zone to 118 Sea Zone
                      Americans take 106 Sea Zone from Germans

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 118 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 118 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 118 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 submarine in 118 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 118 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 118 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 submarine in 118 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 118 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 118 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 submarine in 118 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 118 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 118 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 submarine in 118 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 118 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 118 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 submarine in 118 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Germans lost in 118 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2,17 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States
                2 fighters moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Chahar

    Place Units - Chinese
                1 infantry placed in Anhwe
                2 artilleries and 3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - British
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                2 infantry moved from Iraq to Syria
                1 bomber moved from Tanganyika Territory to Syria
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 mech_infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 9x factory_major; Remaining resources: 18 PUs;
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Syria
                    British attack with 1 bomber and 2 infantry
                    Neutral_Axis defend with 1 infantry
                        British roll dice for 1 bomber and 2 infantry in Syria, round 2 : 0/3 hits, 1,00 expected hits
                        Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Syria
                        British roll dice for 1 bomber and 1 infantry in Syria, round 3 : 1/2 hits, 0,83 expected hits
                        Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
                    British win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - British
                3 infantry moved from Persia to Iraq
                1 bomber moved from Syria to Iraq
                1 infantry moved from French Madagascar to 72 Sea Zone
                3 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from Rhodesia to Belgian Congo
                1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 fighters moved from Tanganyika Territory to Iraq
                2 aaGuns, 1 artillery and 10 infantry moved from Burma to India
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 carrier, 2 cruisers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from 119 Sea Zone to United Kingdom

    Place Units - British
                1 factory_minor placed in Iraq
                3 infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 6 infantry

    Combat Hit Differential Summary :

    Germans : -1,17
        British : -0,67
        Americans : -2,50
        Neutral_Axis : 1,33
        Japanese : 1,33

    triplea_42262_UK_4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - Italians
                1 armour moved from Eastern Poland to Bryansk
                1 bomber moved from Southern Italy to Bryansk
                1 fighter moved from Southern Italy to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Tunisia to Algeria

    Purchase Units - Italians
                Italians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Algeria
                    British win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery
                Battle in Trans-Jordan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Egypt
                1 marine moved from Cyprus to 99 Sea Zone
                1 cruiser, 1 marine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 marine moved from 95 Sea Zone to Southern Italy
                1 armour moved from Romania to Bessarabia
                1 bomber moved from Bryansk to Eastern Poland
                1 armour moved from Bessarabia to Eastern Poland
                1 infantry moved from Tunisia to Libya

    Place Units - Italians
                3 artilleries placed in Egypt
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    Italians : 1.83
        British : 1.33
        Russians : -0.33

    triplea_42262_Ita4.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Non Combat Move - ANZAC
                1 destroyer moved from 63 Sea Zone to 55 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42262_Fre4.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                3 bombers and 1 tactical_bomber moved from Eastern Poland to Russia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                2 fighters and 2 tactical_bombers moved from Romania to Ukraine
                1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Belarus to Bryansk
                      Germans take Smolensk from Russians
                2 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Eastern Poland to Archangel
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia

    Combat Hit Differential Summary :

    triplea_42262_Ger5.tsvg

  • '19 '17 '16

    Intercept in Moscow?

  • '19 '18

    yes please, both

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                3 bombers and 1 tactical_bomber moved from Eastern Poland to Russia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                2 fighters and 2 tactical_bombers moved from Romania to Ukraine
                1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Belarus to Bryansk
                      Germans take Smolensk from Russians
                2 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Eastern Poland to Archangel
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                        Attackers Fire,  : 0/4 hits, 0.67 expected hits
                        Defenders Fire,  : 0/2 hits, 0.67 expected hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/3 hits, 0.50 expected hits
                        AA fire in Russia : 0/1 hits, 0.17 expected hits
                    Bombing raid in Russia rolls: 4,3,8 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Russia causes 19 damage total.  Damaged units is as follows: factory_major = 15, airfield = 4
                Battle in Ukraine
                    Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2.67 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1.83 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/4 hits, 1.83 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Russia to Bryansk
                3 aaGuns, 7 armour, 7 artilleries, 22 infantry and 9 mech_infantrys moved from Belarus to Bryansk
                4 mech_infantrys moved from Baltic States to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                3 artilleries moved from Baltic States to Belarus
                4 artilleries moved from Eastern Poland to Belarus
                1 mech_infantry moved from Poland to Belarus
                5 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Archangel to Bryansk
                3 bombers moved from Russia to Bryansk
                2 fighters moved from Western Germany to Bryansk
                4 mech_infantrys moved from Germany to Eastern Poland
                1 armour and 4 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 artillery placed in France
                3 armour placed in Novgorod
                2 fighters and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
        Germans : -2.00
        Defenders Fire,  : : -0.67
        Attackers Fire,  : : -0.67
        Russians : -1.67

    triplea_42262_Ger5.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Rostov

    Purchase Units - Russians
                Russians repair damage of 15x factory_major, 1x airfield; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,83 expected hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                2 aaGuns and 17 infantry moved from Jehol to Manchuria

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    Combat Hit Differential Summary :

    Germans : -0,33
        Russians : -0,83

    triplea_42262_Rus5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 infantry moved from Hunan to Kiangsi
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Shantung to Kiangsu
                1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
                1 infantry moved from Shantung to Jehol
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                3 infantry moved from Kweichow to Szechwan
                1 infantry moved from Siam to Shan State
                2 artilleries and 5 infantry moved from Shantung to Anhwe
                1 fighter and 1 tactical_bomber moved from Shantung to Jehol
                1 infantry moved from Kweichow to Szechwan
                2 bombers and 1 fighter moved from French Indo China to Szechwan
                1 artillery and 1 infantry moved from Siam to French Indo China
                1 fighter moved from Japan to Jehol

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Siberia
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Siberia from Russians, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 1 fighter and 4 infantry
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 1 fighter and 4 infantry in Szechwan, round 2 : 2/7 hits, 2.50 expected hits
                        Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Szechwan, round 3 : 3/5 hits, 2.17 expected hits
                        Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 artilleries and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 2 : 4/7 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers and 1 fighter moved from Szechwan to French Indo China
                1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 mech_infantry moved from Malaya to French Indo China
                1 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 mech_infantry moved from Shantung to Hunan
                1 armour moved from Shantung to Hunan
                1 mech_infantry moved from Shantung to Kweichow
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
                1 tactical_bomber moved from Japan to 35 Sea Zone
                2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Jehol to Shantung
                1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to Shantung
                2 submarines moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                3 artilleries placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Shantung
                3 artilleries and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Combat Hit Differential Summary :

    Chinese : 0.67
        UK_Pacific : -0.33
        Japanese : 2.17

    triplea_42262_Jap5.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 bomber moved from India to Shensi

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Korea
                Battle in Guam
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield and 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Guam
                    Americans win, taking Korea from Japanese, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Shensi
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to Eastern United States
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 118 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                2 destroyers, 3 submarines and 3 transports placed in 101 Sea Zone
                1 artillery and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                2 artilleries, 1 fighter and 3 infantry moved from Chahar to Anhwe

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Battle in Anhwe
                    Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 2 artilleries and 5 infantry
                        Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Anhwe, round 2 : 0/6 hits, 2,00 expected hits
                        Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 2 : 1/7 hits, 2,33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 0/5 hits, 1,83 expected hits
                        Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 3 : 2/7 hits, 2,33 expected hits
                        2 infantry owned by the Chinese lost in Anhwe
                    2 artilleries owned by the Chinese retreated to Chahar
                    Japanese win, taking Shensi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Burma

    Place Units - Chinese
                7 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Move - British
                1 bomber moved from Iraq to Libya
                1 mech_infantry moved from Algeria to Libya
                1 armour moved from Iraq to Syria
                      British take Syria from Neutral_Axis
                1 armour moved from Syria to Trans-Jordan
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa

    Purchase Units - British
                British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 9 PUs;

    Combat - British
                Battle in French West Africa
                    British attack with 2 infantry
                    Neutral_Axis defend with 1 infantry
                        British roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0,33 expected hits
                        Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in French West Africa
                        British roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,17 expected hits
                        Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in French West Africa
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Libya
                    British attack with 1 bomber and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0,83 expected hits
                        Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 bomber and 1 mech_infantry in Libya, round 3 : 1/2 hits, 0,83 expected hits
                        Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Libya to Algeria
                1 infantry moved from Morocco to Algeria
                3 infantry moved from Persia to Iraq
                1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Union of South Africa to 71 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from India to Iraq
                3 aaGuns, 1 artillery, 17 infantry and 5 mech_infantrys moved from India to Burma
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 airfield placed in Trans-Jordan
                3 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,4,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 12 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    British : -1,17
        Italians : -0,67
        Americans : 0,67
        Chinese : -3,83
        Neutral_Axis : 1,33
        Japanese : -1,33

    triplea_42262_UK_5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Italians
                1 bomber moved from Eastern Poland to Rostov
                1 armour moved from Bryansk to Rostov
                2 artilleries, 1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 4 infantry
                        Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits
                        British roll dice for 4 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.33 expected hits
                        2 infantry owned by the British lost in Anglo Egyptian Sudan
                    2 artilleries owned by the Italians and 2 infantry owned by the Italians retreated to Egypt
                    British win with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Rostov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/2 hits, 1.17 expected hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 armour moved from Eastern Poland to Bryansk
                1 bomber moved from Rostov to Bryansk
                1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 artilleries and 3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,6,5,6,3,3
                Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        British : -1.33
        Russians : 0.67

    triplea_42262_Ita5.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - ANZAC
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Java
                Battle in Celebes

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
                2 fighters moved from Caroline Islands to Queensland
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42262_Fre5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Bryansk to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                1 armour moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                7 artilleries, 5 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                3 bombers and 3 fighters moved from Bryansk to Russia

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/3 hits, 0.50 expected hits
                    Bombing raid in Russia rolls: 7,6,8 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers and 3 fighters moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Ukraine
                1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
                1 aaGun and 1 fighter moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
                3 fighters moved from Western Germany to Egypt

    Place Units - Germans
                3 armour placed in Ukraine
                3 fighters, 2 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50

    triplea_42262_Ger6.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                4 infantry moved from Manchuria to Jehol
                2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Vologda

    Purchase Units - Russians
                Russians repair damage of 15x factory_major, 1x airfield; Remaining resources: 16 PUs;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1,83 expected hits
                        Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Jehol
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                    Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 aaGun and 10 infantry moved from Manchuria to Jehol
                1 aaGun and 1 infantry moved from Manchuria to Korea
                2 infantry moved from Manchuria to Jehol
                2 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Russians : 0,50
        Japanese : 0,67

    triplea_42262_Rus6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Japanese
                1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
                1 armour and 1 mech_infantry moved from Hunan to Szechwan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Anhwe to Chahar
                2 bombers and 1 fighter moved from French Indo China to Szechwan
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 artillery moved from Siberia to 5 Sea Zone
                1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 artillery moved from 8 Sea Zone to Aleutian Islands
                2 battleships and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Philippines to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shantung to Chahar
                1 fighter moved from Shantung to Chahar

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Chahar
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 artilleries
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 4/5 hits, 2.00 expected hits
                        Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 artilleries
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
                    Chinese defend with 7 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/8 hits, 3.33 expected hits
                        Chinese roll dice for 7 infantry in Szechwan, round 2 : 2/7 hits, 2.33 expected hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry in Szechwan, round 3 : 5/6 hits, 3.00 expected hits
                        Chinese roll dice for 5 infantry in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for Chinese: 7 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 3 fighters and 5 tactical_bombers
                    Americans defend with 1 transport; ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 5 tactical_bombers in 21 Sea Zone, round 2 : 7/8 hits, 4.50 expected hits
                        Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 2 battleships, 1 cruiser and 2 destroyers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 44 Sea Zone to 20 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                2 tactical_bombers moved from 21 Sea Zone to Japan
                3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
                4 carriers, 1 destroyer and 2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 aaGun moved from Kweichow to Szechwan
                2 bombers and 1 fighter moved from Szechwan to French Indo China
                1 infantry moved from Shan State to French Indo China
                1 submarine moved from 39 Sea Zone to 78 Sea Zone
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                2 artilleries and 1 infantry moved from Anhwe to Shantung
                2 fighters and 1 tactical_bomber moved from Chahar to Shantung
                1 tactical_bomber moved from 42 Sea Zone to Malaya

    Place Units - Japanese
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                3 artilleries placed in Shantung
                1 destroyer placed in 6 Sea Zone
                2 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,6,2,6,5,5,4,5,4,4,1,6,2,6,6,3,6,5,2,6
                Japanese collect 35 PUs (12 lost to blockades); end with 35 PUs

    Combat Hit Differential Summary :

    Americans : 0.33
        Chinese : 0.33
        Japanese : 5.67

    triplea_42262_Jap6.tsvg

  • '19 '17 '16

    If you remain in SZ6, 2 kamis on each CV. No scramble.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 2 transports moved from 6 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 mech_infantry moved from Tunisia to Tobruk
                      Americans take Tobruk from Italians
                1 fighter moved from Gibraltar to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 carriers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 112 Sea Zone
                    Americans attack with 2 carriers, 3 destroyers, 4 fighters, 2 submarines and 1 transport
                    Italians defend with 1 submarine
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        1 submarine owned by the Italians lost in 112 Sea Zone
                    Americans win with 2 carriers, 3 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Norway
                Battle in Aleutian Islands
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 factory_minor placed in Korea
                1 artillery, 3 fighters and 3 infantry placed in Eastern United States
                1 carrier and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Burma to Kweichow

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Burma

    Place Units - Chinese
                2 infantry placed in Kweichow
                2 infantry placed in Shensi
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs

    Combat Move - British
                1 mech_infantry moved from Libya to Alexandria
                      British take Alexandria from Italians
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Egypt
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber moved from Algeria to Egypt
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                5 mech_infantrys moved from Burma to Szechwan

    Purchase Units - British
                British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 15 PUs;

    Combat - British
                Battle in Szechwan
                    British attack with 5 mech_infantrys
                    Japanese defend with 1 aaGun and 1 armour
                        British roll dice for 5 mech_infantrys in Szechwan, round 2 : 0/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 aaGun and 1 armour in Szechwan, round 2 : 0/1 hits, 0,50 expected hits
                        British roll dice for 5 mech_infantrys in Szechwan, round 3 : 0/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 aaGun and 1 armour in Szechwan, round 3 : 0/1 hits, 0,50 expected hits
                        British roll dice for 5 mech_infantrys in Szechwan, round 4 : 1/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 aaGun and 1 armour in Szechwan, round 4 : 0/1 hits, 0,50 expected hits
                        1 aaGun owned by the Japanese lost in Szechwan
                        British roll dice for 5 mech_infantrys in Szechwan, round 5 : 1/5 hits, 0,83 expected hits
                        Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0,50 expected hits
                        1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 aaGun and 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Egypt
                    British attack with 2 armour, 3 artilleries, 1 bomber, 7 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 fighters; Italians defend with 1 armour, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/25 hits, 9,17 expected hits
                        Italians roll dice for 1 armour, 6 artilleries, 4 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 9/18 hits, 7,50 expected hits
                        1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 6 infantry owned by the Italians and 8 infantry owned by the British lost in Egypt
                        British roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 6/16 hits, 7,50 expected hits
                        Italians roll dice for 1 armour, 5 artilleries and 4 fighters in Egypt, round 3 : 5/10 hits, 4,83 expected hits
                        2 mech_infantrys owned by the British, 5 artilleries owned by the Italians, 3 artilleries owned by the British and 1 armour owned by the Italians lost in Egypt
                        British roll dice for 2 armour, 1 bomber, 7 fighters and 1 tactical_bomber in Egypt, round 4 : 7/11 hits, 5,83 expected hits
                        Italians roll dice for 4 fighters in Egypt, round 4 : 3/4 hits, 2,67 expected hits
                        3 fighters owned by the Germans, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for British: 1 armour, 3 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys
                    Casualties for Italians: 1 armour, 6 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
                    Casualties for Germans: 3 fighters

    Non Combat Move - British
                2 fighters moved from Egypt to 98 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
                3 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Burma to Yunnan
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 21 PUs

    Combat Hit Differential Summary :

    British : -4,00
        Italians : 2,00
        Americans : 0,17
        Chinese : 0,33
        Japanese : -2,00

    triplea_42262_UK_6.tsvg

  • '19 '18

    Lucky Egypt Fight for you.
    Now Moscow’s gonna fall I guess.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Italians
                1 armour moved from Bryansk to Samara
                      Italians take Samara from Russians

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                2 artilleries moved from Southern Italy to Northern Italy
                3 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    triplea_42262_Ita6.tsvg

  • '19 '17 '16

    @MrRoboto:

    Lucky Egypt Fight for you.
    Now Moscow’s gonna fall I guess.

    It would have anyway. Interesting game. Allies are doing really well except for being going to lose Moscow G7. That’s never worked out for me but perhaps you’re doing enough?

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